You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
256 lines
6.9 KiB
256 lines
6.9 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "CommentaryDialog.h"
|
||
|
#include "BasePanel.h"
|
||
|
#include "convar.h"
|
||
|
#include "EngineInterface.h"
|
||
|
#include "GameUI_Interface.h"
|
||
|
#include "vgui/ISurface.h"
|
||
|
#include "vgui/IInput.h"
|
||
|
|
||
|
#include <stdio.h>
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CCommentaryDialog::CCommentaryDialog(vgui::Panel *parent) : BaseClass(parent, "CommentaryDialog")
|
||
|
{
|
||
|
SetDeleteSelfOnClose(true);
|
||
|
SetSizeable( false );
|
||
|
|
||
|
input()->SetAppModalSurface(GetVPanel());
|
||
|
vgui::surface()->RestrictPaintToSinglePanel(GetVPanel());
|
||
|
GameUI().PreventEngineHideGameUI();
|
||
|
|
||
|
SetTitle("#GameUI_CommentaryDialogTitle", true);
|
||
|
|
||
|
LoadControlSettings("Resource/CommentaryDialog.res");
|
||
|
|
||
|
MoveToCenterOfScreen();
|
||
|
|
||
|
bool bCommentaryOn = false;
|
||
|
ConVarRef commentary( "commentary" );
|
||
|
if ( commentary.IsValid() )
|
||
|
{
|
||
|
bCommentaryOn = commentary.GetBool();
|
||
|
}
|
||
|
|
||
|
// Setup the buttons & labels to reflect the current state of the commentary
|
||
|
if ( bCommentaryOn )
|
||
|
{
|
||
|
SetControlString( "ModeLabel", "#GAMEUI_Commentary_LabelOn" );
|
||
|
SetControlString( "TurnOnButton", "#GAMEUI_Commentary_LeaveOn" );
|
||
|
SetControlString( "TurnOffButton", "#GAMEUI_Commentary_TurnOff" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetControlString( "ModeLabel", "#GAMEUI_Commentary_LabelOff" );
|
||
|
SetControlString( "TurnOnButton", "#GAMEUI_Commentary_TurnOn" );
|
||
|
SetControlString( "TurnOffButton", "#GAMEUI_Commentary_LeaveOff" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CCommentaryDialog::~CCommentaryDialog()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCommentaryDialog::OnClose( void )
|
||
|
{
|
||
|
BaseClass::OnClose();
|
||
|
|
||
|
vgui::surface()->RestrictPaintToSinglePanel(NULL);
|
||
|
GameUI().AllowEngineHideGameUI();
|
||
|
|
||
|
// Bring up the post dialog
|
||
|
DHANDLE<CPostCommentaryDialog> hPostCommentaryDialog;
|
||
|
if ( !hPostCommentaryDialog.Get() )
|
||
|
{
|
||
|
hPostCommentaryDialog = new CPostCommentaryDialog( BasePanel() );
|
||
|
}
|
||
|
hPostCommentaryDialog->Activate();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *command -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCommentaryDialog::OnCommand( const char *command )
|
||
|
{
|
||
|
if ( !Q_stricmp( command, "TurnOn" ) )
|
||
|
{
|
||
|
ConVarRef commentary("commentary");
|
||
|
commentary.SetValue( 1 );
|
||
|
Close();
|
||
|
}
|
||
|
else if ( !Q_stricmp( command, "TurnOff" ) )
|
||
|
{
|
||
|
ConVarRef commentary("commentary");
|
||
|
commentary.SetValue( 0 );
|
||
|
Close();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnCommand( command );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CCommentaryDialog::OnKeyCodePressed(KeyCode code)
|
||
|
{
|
||
|
// Ignore escape key
|
||
|
if ( code == KEY_ESCAPE )
|
||
|
return;
|
||
|
|
||
|
if ( code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A )
|
||
|
{
|
||
|
OnCommand( "TurnOn" );
|
||
|
return;
|
||
|
}
|
||
|
else if ( code == KEY_XBUTTON_B || code == STEAMCONTROLLER_B )
|
||
|
{
|
||
|
OnCommand( "TurnOff" );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
BaseClass::OnKeyCodePressed(code);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void OpenCommentaryDialog( void )
|
||
|
{
|
||
|
DHANDLE<CCommentaryDialog> hCommentaryDialog;
|
||
|
if ( !hCommentaryDialog.Get() )
|
||
|
{
|
||
|
hCommentaryDialog = new CCommentaryDialog( BasePanel() );
|
||
|
}
|
||
|
|
||
|
GameUI().ActivateGameUI();
|
||
|
hCommentaryDialog->Activate();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ConVar commentary_firstrun("commentary_firstrun", "0", FCVAR_ARCHIVE );
|
||
|
void CC_CommentaryTestFirstRun( void )
|
||
|
{
|
||
|
// The enable/disable commentary box in the sound options got lost in time;
|
||
|
// always prompt the user for commentary mode instead on new game.
|
||
|
//if ( !commentary_firstrun.GetBool() )
|
||
|
{
|
||
|
commentary_firstrun.SetValue(1);
|
||
|
OpenCommentaryDialog();
|
||
|
}
|
||
|
}
|
||
|
static ConCommand commentary_testfirstrun("commentary_testfirstrun", CC_CommentaryTestFirstRun, 0 );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CPostCommentaryDialog::CPostCommentaryDialog(vgui::Panel *parent) : BaseClass(parent, "PostCommentaryDialog")
|
||
|
{
|
||
|
SetDeleteSelfOnClose(true);
|
||
|
SetSizeable( false );
|
||
|
|
||
|
input()->SetAppModalSurface(GetVPanel());
|
||
|
vgui::surface()->RestrictPaintToSinglePanel(GetVPanel());
|
||
|
m_bResetPaintRestrict = false;
|
||
|
|
||
|
SetTitle("#GameUI_CommentaryDialogTitle", true);
|
||
|
|
||
|
LoadControlSettings("Resource/PostCommentaryDialog.res");
|
||
|
|
||
|
MoveToCenterOfScreen();
|
||
|
|
||
|
bool bCommentaryOn = false;
|
||
|
ConVarRef commentary("commentary");
|
||
|
if ( commentary.IsValid() )
|
||
|
{
|
||
|
bCommentaryOn = commentary.GetBool();
|
||
|
}
|
||
|
|
||
|
// Setup the buttons & labels to reflect the current state of the commentary
|
||
|
if ( bCommentaryOn )
|
||
|
{
|
||
|
SetControlString( "PostModeLabel", "#GAMEUI_PostCommentary_ModeLabelOn" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetControlString( "PostModeLabel", "#GAMEUI_PostCommentary_ModeLabelOff" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CPostCommentaryDialog::~CPostCommentaryDialog()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPostCommentaryDialog::OnFinishedClose( void )
|
||
|
{
|
||
|
BaseClass::OnFinishedClose();
|
||
|
|
||
|
if ( !m_bResetPaintRestrict )
|
||
|
{
|
||
|
m_bResetPaintRestrict = true;
|
||
|
vgui::surface()->RestrictPaintToSinglePanel(NULL);
|
||
|
GameUI().HideGameUI();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CPostCommentaryDialog::OnKeyCodeTyped(KeyCode code)
|
||
|
{
|
||
|
if ( code == KEY_ESCAPE )
|
||
|
{
|
||
|
Close();
|
||
|
vgui::surface()->RestrictPaintToSinglePanel(NULL);
|
||
|
m_bResetPaintRestrict = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodeTyped(code);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CPostCommentaryDialog::OnKeyCodePressed(KeyCode code)
|
||
|
{
|
||
|
if ( code == KEY_XBUTTON_A || code == KEY_XBUTTON_B || code == STEAMCONTROLLER_B )
|
||
|
{
|
||
|
Close();
|
||
|
vgui::surface()->RestrictPaintToSinglePanel(NULL);
|
||
|
m_bResetPaintRestrict = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnKeyCodePressed(code);
|
||
|
}
|
||
|
}
|