You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
313 lines
8.2 KiB
313 lines
8.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "perfvisualbenchmark.h"
|
||
|
#include "KeyValues.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
#define VAR 0
|
||
|
#define ON 1
|
||
|
#define OFF 2
|
||
|
#define DETAILS 3
|
||
|
|
||
|
static CPerfVisualBenchmark s_PerfVisualBenchmark; // singleton
|
||
|
|
||
|
IGameSystem* PerfVisualBenchmark() { return &s_PerfVisualBenchmark; }
|
||
|
|
||
|
#ifndef _XBOX
|
||
|
extern ConVar cl_mouseenable;
|
||
|
#endif
|
||
|
|
||
|
void usrCmd_Start()
|
||
|
{
|
||
|
s_PerfVisualBenchmark.Start();
|
||
|
}
|
||
|
|
||
|
void usrCmd_Abort()
|
||
|
{
|
||
|
s_PerfVisualBenchmark.Stop();
|
||
|
}
|
||
|
|
||
|
static ConCommand perfvisualbenchmark("perfvisualbenchmark", usrCmd_Start);
|
||
|
static ConCommand perfvisualbenchmark_abort("perfvisualbenchmark_abort", usrCmd_Abort);
|
||
|
|
||
|
|
||
|
CPerfVisualBenchmark::CPerfVisualBenchmark()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
CPerfVisualBenchmark::~CPerfVisualBenchmark()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool CPerfVisualBenchmark::Init()
|
||
|
{
|
||
|
RunInfo_t runInfo;
|
||
|
|
||
|
runInfo.m_pVarName = "";
|
||
|
runInfo.m_pOnVal = "";
|
||
|
runInfo.m_pOffVal = "";
|
||
|
runInfo.m_pDescription = "Default";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawdetailprops";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "detail props";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawworld";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "world geometry";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawentities";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "entities";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_3dsky";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "3D skybox";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawdecals";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "decals";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "mat_stub";
|
||
|
runInfo.m_pOnVal = "1";
|
||
|
runInfo.m_pOffVal = "0";
|
||
|
runInfo.m_pDescription = "material system and below";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "mat_viewportscale";
|
||
|
runInfo.m_pOnVal = ".2";
|
||
|
runInfo.m_pOffVal = "1.0";
|
||
|
runInfo.m_pDescription = "fillrate";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawstaticprops";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "fillrate";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawbrushmodels";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "brush models";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_renderoverlayfragment";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "overlays";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawdisp";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "displacements";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawviewmodel";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "viewmodel";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "cl_drawhud";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "hud";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawparticles";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "particles";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawsprites";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "sprites";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "mat_bumpmap";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "bump mapping";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME_RELOAD_MATERIALS;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "mat_specular";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "specularity";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME_RELOAD_MATERIALS;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "mat_drawwater";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "water";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_dynamic";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "dynamic lighting";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_shadows";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "shadows";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
runInfo.m_pVarName = "r_drawropes";
|
||
|
runInfo.m_pOnVal = "0";
|
||
|
runInfo.m_pOffVal = "1";
|
||
|
runInfo.m_pDescription = "ropes";
|
||
|
runInfo.m_flStabilizeTime = FPS_STABILIZE_TIME;
|
||
|
m_RunInfo.AddToTail( runInfo );
|
||
|
|
||
|
m_bIsOn = false; //is this thing on?
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void CPerfVisualBenchmark::Start()
|
||
|
{
|
||
|
#ifndef _XBOX
|
||
|
m_bSaveMouseEnable = cl_mouseenable.GetBool();
|
||
|
cl_mouseenable.SetValue( 0 );
|
||
|
#endif
|
||
|
m_iCurVar = 0;
|
||
|
m_flTimer = gpGlobals->realtime + FPS_STABILIZE_TIME;
|
||
|
m_bWaiting = true;
|
||
|
m_bIsOn = true; // showtime!
|
||
|
engine->ClientCmd_Unrestricted("cancelselect"); // exit menu and console
|
||
|
// engine->ClientCmd_Unrestricted("wait");
|
||
|
// engine->ClientCmd_Unrestricted("setpause"); // pause the mofo
|
||
|
engine->ClientCmd_Unrestricted("host_timescale 0.0001"); // pause the mofo
|
||
|
|
||
|
}
|
||
|
|
||
|
void CPerfVisualBenchmark::Stop()
|
||
|
{
|
||
|
#ifndef _XBOX
|
||
|
cl_mouseenable.SetValue( m_bSaveMouseEnable );
|
||
|
#endif
|
||
|
m_bIsOn = false;
|
||
|
Print();
|
||
|
engine->ClientCmd_Unrestricted("host_timescale 0"); // pause the mofo
|
||
|
// engine->ClientCmd_Unrestricted("unpause"); // unpause the mofo
|
||
|
// engine->ClientCmd_Unrestricted("wait");
|
||
|
engine->ClientCmd_Unrestricted("toggleconsole");
|
||
|
}
|
||
|
|
||
|
void CPerfVisualBenchmark::PreRender( )
|
||
|
{
|
||
|
if (!m_bIsOn)
|
||
|
return;
|
||
|
|
||
|
// Wait for the timer
|
||
|
if ( m_flTimer > gpGlobals->realtime )
|
||
|
return;
|
||
|
|
||
|
if ( m_bWaiting )
|
||
|
{
|
||
|
m_flTimer = gpGlobals->realtime + FPS_MEASURE_TIME;
|
||
|
m_flStartMeasureTime = gpGlobals->realtime;
|
||
|
m_nStartFrameCount = gpGlobals->framecount;
|
||
|
m_bWaiting = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Ok, we were measuring, lets calculate the results
|
||
|
float flDenom = gpGlobals->realtime - m_flStartMeasureTime;
|
||
|
if (flDenom == 0)
|
||
|
{
|
||
|
flDenom = 1.0f;
|
||
|
}
|
||
|
|
||
|
// note the current avged fps;
|
||
|
float flAveFPS = (gpGlobals->framecount - m_nStartFrameCount) / flDenom;
|
||
|
m_RunInfo[m_iCurVar].m_flFPS = flAveFPS;
|
||
|
|
||
|
m_flTimer = gpGlobals->realtime + FPS_STABILIZE_TIME;
|
||
|
m_bWaiting = true;
|
||
|
|
||
|
char combuffer[255];
|
||
|
|
||
|
// Turn off any previous value
|
||
|
if ( m_RunInfo[m_iCurVar].m_pVarName )
|
||
|
{
|
||
|
Q_snprintf(combuffer, sizeof(combuffer), "%s %s\n", m_RunInfo[m_iCurVar].m_pVarName, m_RunInfo[m_iCurVar].m_pOffVal ); //turn off current var
|
||
|
engine->ClientCmd_Unrestricted(combuffer);
|
||
|
}
|
||
|
|
||
|
// next var
|
||
|
m_iCurVar++;
|
||
|
if (m_iCurVar == m_RunInfo.Count())
|
||
|
{
|
||
|
Stop();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Q_snprintf(combuffer, sizeof(combuffer), "%s %s\n",m_RunInfo[m_iCurVar].m_pVarName, m_RunInfo[m_iCurVar].m_pOnVal); //turn on next var
|
||
|
engine->ClientCmd_Unrestricted(combuffer);
|
||
|
}
|
||
|
|
||
|
|
||
|
void CPerfVisualBenchmark::Print() // sort and print into console
|
||
|
{
|
||
|
for (int i = 0; i<m_RunInfo.Count(); i++)
|
||
|
{
|
||
|
int curMax = 0;
|
||
|
for (int j = 0; j<m_RunInfo.Count(); j++)
|
||
|
{
|
||
|
if (m_RunInfo[j].m_flFPS > m_RunInfo[curMax].m_flFPS)
|
||
|
{
|
||
|
curMax = j;
|
||
|
}
|
||
|
}
|
||
|
Msg("%.0f fps - %s\n",m_RunInfo[curMax].m_flFPS, m_RunInfo[curMax].m_pDescription);
|
||
|
m_RunInfo[curMax].m_flFPS=-1;
|
||
|
}
|
||
|
}
|
||
|
|