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333 lines
10 KiB
333 lines
10 KiB
3 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Responsible for drawing the scene
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "iviewrender.h"
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#include "c_dod_player.h"
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#include "view_shared.h"
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#include "dod_headiconmanager.h"
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#include "clienteffectprecachesystem.h"
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#include "rendertexture.h"
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#include "view_scene.h"
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#include "materialsystem/imesh.h"
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#include "materialsystem/itexture.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialvar.h"
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#include "colorcorrectionmgr.h"
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#include "materialsystem/imaterialsystemhardwareconfig.h"
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#include "ScreenSpaceEffects.h"
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#include "dod_view_scene.h"
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#include "KeyValues.h"
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#include "dod_gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static CDODViewRender g_ViewRender;
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// Console variable for enabling camera effects
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ConVar cl_enablespectatoreffects( "cl_enablespectatoreffects", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable spectator camera effects" );
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ConVar cl_enabledeatheffects( "cl_enabledeatheffects", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable death camera effects" );
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ConVar cl_enabledeathfilmgrain( "cl_enabledeathfilmgrain", "1", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Enable/disable the death camera film grain" );
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ConVar cl_deatheffect_force_on( "cl_deatheffect_always_on", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Always show the death effect" );
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// Console variables to define lookup maps
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static void UpdateCameraLookups( IConVar *var, char const *pOldString, float flOldValue )
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{
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CDODViewRender *pView = static_cast<CDODViewRender*>(view);
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pView->InitColorCorrection();
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}
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static void SetSpectatorLookup( ConVar *var, char const *pOldString );
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ConVar cl_spectatorlookup( "cl_spectatorlookup", "materials\\colorcorrection\\bnw_c.raw", FCVAR_CLIENTDLL | FCVAR_CHEAT, "Sets the lookup map to use for spectator cameras", UpdateCameraLookups );
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ConVar cl_deathlookup( "cl_deathlookup", "materials\\colorcorrection\\bnw_c.raw", FCVAR_CLIENTDLL | FCVAR_CHEAT, "Sets the lookup map to use for death cameras", UpdateCameraLookups );
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CLIENTEFFECT_REGISTER_BEGIN( PrecacheDODViewScene )
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CLIENTEFFECT_MATERIAL( "effects/stun" )
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CLIENTEFFECT_REGISTER_END()
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CDODViewRender::CDODViewRender()
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{
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view = ( IViewRender * )this;
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m_SpectatorLookupHandle = (ClientCCHandle_t)0;
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m_DeathLookupHandle = (ClientCCHandle_t)0;
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m_bLookupActive = false;
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}
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struct ConVarFlags
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{
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const char *name;
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int flags;
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};
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ConVarFlags s_flaggedConVars[] =
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{
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{ "r_screenfademinsize", FCVAR_CHEAT },
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{ "r_screenfademaxsize", FCVAR_CHEAT },
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};
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void CDODViewRender::Init()
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{
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for ( int i=0; i<ARRAYSIZE( s_flaggedConVars ); ++i )
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{
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ConVar *flaggedConVar = cvar->FindVar( s_flaggedConVars[i].name );
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if ( flaggedConVar )
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{
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flaggedConVar->AddFlags( s_flaggedConVars[i].flags );
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}
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}
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CViewRender::Init();
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InitColorCorrection();
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}
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void CDODViewRender::Shutdown()
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{
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CViewRender::Shutdown();
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ShutdownColorCorrection();
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}
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void CDODViewRender::PerformStunEffect( const CViewSetup &view )
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{
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pPlayer == NULL )
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return;
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if ( pPlayer->m_flStunEffectTime < gpGlobals->curtime )
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return;
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IMaterial *pMaterial = materials->FindMaterial( "effects/stun", TEXTURE_GROUP_CLIENT_EFFECTS, true );
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if ( !pMaterial )
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return;
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byte overlaycolor[4] = { 255, 255, 255, 255 };
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CMatRenderContextPtr pRenderContext( materials );
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if ( pPlayer->m_flStunAlpha < pPlayer->m_flStunMaxAlpha )
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{
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// copy current screen content into texture buffer
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UpdateScreenEffectTexture( 0, view.x, view.y, view.width, view.height );
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pPlayer->m_flStunAlpha += 45;
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pPlayer->m_flStunAlpha = MIN( pPlayer->m_flStunAlpha, pPlayer->m_flStunMaxAlpha );
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overlaycolor[3] = pPlayer->m_flStunAlpha;
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m_pStunTexture = GetFullFrameFrameBufferTexture( 1 );
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bool foundVar;
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IMaterialVar* m_BaseTextureVar = pMaterial->FindVar( "$basetexture", &foundVar, false );
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Rect_t srcRect;
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srcRect.x = view.x;
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srcRect.y = view.y;
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srcRect.width = view.width;
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srcRect.height = view.height;
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m_BaseTextureVar->SetTextureValue( m_pStunTexture );
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pRenderContext->CopyRenderTargetToTextureEx( m_pStunTexture, 0, &srcRect, NULL );
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pRenderContext->SetFrameBufferCopyTexture( m_pStunTexture );
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render->ViewDrawFade( overlaycolor, pMaterial );
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// just do one pass for dxlevel < 80.
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if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
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{
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pRenderContext->DrawScreenSpaceQuad( pMaterial );
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render->ViewDrawFade( overlaycolor, pMaterial );
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pRenderContext->DrawScreenSpaceQuad( pMaterial );
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}
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}
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else if ( m_pStunTexture )
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{
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float flAlpha = pPlayer->m_flStunMaxAlpha * (pPlayer->m_flStunEffectTime - gpGlobals->curtime) / pPlayer->m_flStunDuration;
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flAlpha = clamp( flAlpha, 0, pPlayer->m_flStunMaxAlpha );
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overlaycolor[3] = flAlpha;
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render->ViewDrawFade( overlaycolor, pMaterial );
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// just do one pass for dxlevel < 80.
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if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
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{
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pRenderContext->DrawScreenSpaceQuad( pMaterial );
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render->ViewDrawFade( overlaycolor, pMaterial );
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pRenderContext->DrawScreenSpaceQuad( pMaterial );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Initialise the color correction maps for spectator and death cameras
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// Input : none
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//-----------------------------------------------------------------------------
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void CDODViewRender::InitColorCorrection( )
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{
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m_SpectatorLookupHandle = g_pColorCorrectionMgr->AddColorCorrection( "spectator", cl_spectatorlookup.GetString() );
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m_DeathLookupHandle = g_pColorCorrectionMgr->AddColorCorrection( "death", cl_deathlookup.GetString() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Cleanup the color correction maps
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// Input : none
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//-----------------------------------------------------------------------------
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void CDODViewRender::ShutdownColorCorrection( )
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{
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g_pColorCorrectionMgr->RemoveColorCorrection( m_SpectatorLookupHandle );
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g_pColorCorrectionMgr->RemoveColorCorrection( m_DeathLookupHandle );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Do the per-frame setup required for the spectator cam color correction
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// Input : none
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//-----------------------------------------------------------------------------
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void CDODViewRender::SetupColorCorrection( )
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{
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if( !pPlayer )
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return;
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bool bResetColorCorrection = true;
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int nObsMode = pPlayer->GetObserverMode();
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if ( pPlayer->GetTeamNumber() == TEAM_SPECTATOR )
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{
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if ( cl_enablespectatoreffects.GetBool() )
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{
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bResetColorCorrection = false;
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// Enable spectator color lookup for all other modes except OBS_MODE_NONE
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g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 1.0f );
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g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, 0.0f );
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g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, false );
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g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true );
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if ( cl_enabledeathfilmgrain.GetBool() )
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{
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g_pScreenSpaceEffects->EnableScreenSpaceEffect( "filmgrain" );
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KeyValues *kv = new KeyValues( "params" );
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kv->SetFloat( "effect_alpha", 1.0f );
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g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "filmgrain", kv );
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m_bLookupActive = true;
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}
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}
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}
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else if ( cl_enabledeatheffects.GetBool() )
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{
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float flEffectAlpha = 0.0f;
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if ( cl_deatheffect_force_on.GetBool() )
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{
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flEffectAlpha = 1.0f;
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}
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else if ( nObsMode != OBS_MODE_NONE )
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{
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flEffectAlpha = MIN( 1.0f, ( gpGlobals->curtime - pPlayer->GetDeathTime() ) / ( 2.0f ) );
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}
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else
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{
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DODRoundState roundstate = DODGameRules()->State_Get();
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if ( roundstate < STATE_RND_RUNNING )
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{
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flEffectAlpha = 1.0f;
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}
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else if ( roundstate == STATE_RND_RUNNING )
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{
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// fade out of effect at last event: spawn or unfreeze at round start
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float flFadeOutStartTime = MAX( DODGameRules()->m_flLastRoundStateChangeTime, pPlayer->m_flLastRespawnTime );
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// fade in from round start time
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flEffectAlpha = 1.0 - ( gpGlobals->curtime - flFadeOutStartTime ) / ( 2.0f );
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flEffectAlpha = MAX( 0.0f, flEffectAlpha );
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}
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}
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if ( flEffectAlpha > 0.0f )
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{
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bResetColorCorrection = false;
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// Enable death camera color lookup
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// allow us to reset the weight
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g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true );
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g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, true );
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// reset weight to 0
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g_pColorCorrectionMgr->ResetColorCorrectionWeights();
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g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 0.0f );
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g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, flEffectAlpha );
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if ( cl_enabledeathfilmgrain.GetBool() )
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{
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g_pScreenSpaceEffects->EnableScreenSpaceEffect( "filmgrain" );
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KeyValues *kv = new KeyValues( "params" );
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//kv->SetInt( "split_screen", 1 );
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kv->SetFloat( "effect_alpha", flEffectAlpha );
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g_pScreenSpaceEffects->SetScreenSpaceEffectParams( "filmgrain", kv );
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}
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m_bLookupActive = true;
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}
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}
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if ( bResetColorCorrection )
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{
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// Disable color lookups
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g_pColorCorrectionMgr->SetColorCorrectionWeight( m_SpectatorLookupHandle, 0.0f );
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g_pColorCorrectionMgr->SetColorCorrectionWeight( m_DeathLookupHandle, 0.0f );
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g_pColorCorrectionMgr->SetResetable( m_SpectatorLookupHandle, true );
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g_pColorCorrectionMgr->SetResetable( m_DeathLookupHandle, true );
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if( m_bLookupActive )
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g_pScreenSpaceEffects->DisableScreenSpaceEffect( "filmgrain" );
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m_bLookupActive = false;
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}
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}
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void CDODViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatToDraw )
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{
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// Setup the necessary parameters for color correction
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SetupColorCorrection( );
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CViewRender::RenderView( view, nClearFlags, whatToDraw );
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// Draw screen effects here
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PerformStunEffect( view );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Renders voice feedback and other sprites attached to players
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// Input : none
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//-----------------------------------------------------------------------------
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void CDODViewRender::RenderPlayerSprites()
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{
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CViewRender::RenderPlayerSprites();
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// Draw head icons here
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HeadIconManager()->DrawHeadIcons();
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}
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