|
|
|
|
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
|
|
|
//
|
|
|
|
|
// Purpose:
|
|
|
|
|
//
|
|
|
|
|
// $NoKeywords: $
|
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#include "valobject.h"
|
|
|
|
|
|
|
|
|
|
#ifndef VALIDATOR_H
|
|
|
|
|
#define VALIDATOR_H
|
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
#pragma once
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef DBGFLAG_VALIDATE
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class CValidator
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
// Constructors & destructors
|
|
|
|
|
CValidator( void );
|
|
|
|
|
~CValidator( void );
|
|
|
|
|
|
|
|
|
|
// Call this each time we enter a new Validate function
|
|
|
|
|
void Push( tchar *pchType, void *pvObj, tchar *pchName );
|
|
|
|
|
|
|
|
|
|
// Call this each time we exit a Validate function
|
|
|
|
|
void Pop( void );
|
|
|
|
|
|
|
|
|
|
// Claim ownership of a memory block
|
|
|
|
|
void ClaimMemory( void *pvMem );
|
|
|
|
|
|
|
|
|
|
// Finish performing a check and perform necessary computations
|
|
|
|
|
void Finalize( void );
|
|
|
|
|
|
|
|
|
|
// Render our results to the console
|
|
|
|
|
void RenderObjects( int cubThreshold ); // Render all reported objects
|
|
|
|
|
void RenderLeaks( void ); // Render all memory leaks
|
|
|
|
|
|
|
|
|
|
// List manipulation functions:
|
|
|
|
|
CValObject *FindObject( void *pvObj ); // Returns CValObject containing pvObj, or NULL.
|
|
|
|
|
void DiffAgainst( CValidator *pOtherValidator ); // Removes any entries from this validator that are also present in the other.
|
|
|
|
|
|
|
|
|
|
// Accessors
|
|
|
|
|
bool BMemLeaks( void ) { return m_bMemLeaks; };
|
|
|
|
|
CValObject *PValObjectFirst( void ) { return m_pValObjectFirst; };
|
|
|
|
|
|
|
|
|
|
void Validate( CValidator &validator, tchar *pchName ); // Validate our internal structures
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
CValObject *m_pValObjectFirst; // Linked list of all ValObjects
|
|
|
|
|
CValObject *m_pValObjectLast; // Last ValObject on the linked list
|
|
|
|
|
|
|
|
|
|
CValObject *m_pValObjectCur; // Object we're current processing
|
|
|
|
|
|
|
|
|
|
int m_cpvOwned; // Total # of blocks owned
|
|
|
|
|
|
|
|
|
|
int m_cpubLeaked; // # of leaked memory blocks
|
|
|
|
|
int m_cubLeaked; // Amount of leaked memory
|
|
|
|
|
bool m_bMemLeaks; // Has any memory leaked?
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif // DBGFLAG_VALIDATE
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif // VALIDATOR_H
|