Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMATTRIBUTEINTERNAL_H
#define DMATTRIBUTEINTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmattribute.h"
#include "wchar.h"
//-----------------------------------------------------------------------------
// Forward declarations:
//-----------------------------------------------------------------------------
class IDataModelFactory;
class CUtlBuffer;
class Vector;
class Color;
class CUtlCharConversion;
class CDmElement;
//-----------------------------------------------------------------------------
// Utility class to allow datamodel objects to access private members of CDmAttribute
//-----------------------------------------------------------------------------
class CDmAttributeAccessor
{
public:
static void OnChanged( CDmAttribute *pAttribute, bool bArrayCountChanged = false, bool bIsTopological = false )
{
pAttribute->OnChanged( bArrayCountChanged, bIsTopological );
}
static void DestroyAttribute( CDmAttribute *pOldAttribute )
{
CDmAttribute::DestroyAttribute( pOldAttribute );
}
static bool MarkDirty( CDmAttribute *pAttribute )
{
return pAttribute->MarkDirty();
}
};
//-----------------------------------------------------------------------------
// For serialization, set the delimiter rules
//-----------------------------------------------------------------------------
void SetSerializationDelimiter( CUtlCharConversion *pConv );
void SetSerializationArrayDelimiter( const char *pDelimiter );
//-----------------------------------------------------------------------------
// Skip unserialization for an attribute type (unserialize into a dummy variable)
//-----------------------------------------------------------------------------
bool SkipUnserialize( CUtlBuffer &buf, DmAttributeType_t type );
//-----------------------------------------------------------------------------
// Attribute names/types
//-----------------------------------------------------------------------------
const char *AttributeTypeName( DmAttributeType_t type );
DmAttributeType_t AttributeType( const char *pAttributeType );
//-----------------------------------------------------------------------------
// returns the number of attributes currently allocated
//-----------------------------------------------------------------------------
int GetAllocatedAttributeCount();
#endif // DMATTRIBUTEINTERNAL_H