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160 lines
3.4 KiB
160 lines
3.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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//*****************************************************************************
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//
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// Contents:
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//
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// CSimpleBitString
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//
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// Authors:
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//
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// Target restrictions:
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//
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// Tool restrictions:
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//
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// Things to do:
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//
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//
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//
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//*****************************************************************************
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#ifndef INCLUDED_COMMON_SIMPLEBITSTRING_H
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#define INCLUDED_COMMON_SIMPLEBITSTRING_H
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#if defined(_MSC_VER) && (_MSC_VER > 1000)
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#pragma once
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#endif
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//*****************************************************************************
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//
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// Include files required by this header.
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//
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// Note: Do NOT place any 'using' directives or declarations in header files -
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// put them at the top of the source files that require them.
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// Use fully-qualified names in header files.
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//
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//*****************************************************************************
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// All precompiled headers (Stable.h) include this first to give use a common
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// place for including order-dependent library headers (things that need to go first).
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class CSimpleBitString
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{
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public:
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explicit CSimpleBitString( uint32 ReserveNumBits = 0 )
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:
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m_uNumBits( 0 ),
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m_vecU8()
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{
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m_vecU8.EnsureCapacity( (ReserveNumBits / 8) + 1 );
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m_vecU8[ m_vecU8.AddToTail() ] = 0x00; // always need 1 byte
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}
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void clear()
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{
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m_uNumBits = 0;
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m_vecU8.RemoveAll();
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m_vecU8[ m_vecU8.AddToTail() ] = 0x00; // always need 1 byte
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}
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void AppendBits( uint64 data, uint32 NumSignificantLowBitsOfData );
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void AppendBits( const uint8 * pData, uint32 NumBitsOfData );
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void ReversiblyObfusticateBitsFromStart( uint32 NumBits, const uint8 * pObfusticationData, size_t uSizeOfObfusticationData );
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uint8 GetByteChecksumFromStart( uint32 NumBits ) const;
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uint GetCurrNumBits() const
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{
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return m_uNumBits;
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}
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const uint8 * data() const
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{
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return & m_vecU8[0];
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}
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size_t size() const
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{
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return m_vecU8.Count();
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}
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private:
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uint32 m_uNumBits;
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CUtlVector<uint8> m_vecU8;
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public:
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// Iterator class for retrieving bits
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class iterator
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{
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public:
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explicit iterator( const CSimpleBitString & bs )
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:
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m_rSimpleBitString( bs ),
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m_uNextBitIdx( 0 )
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{
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}
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void ResetToStart()
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{
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m_uNextBitIdx = 0;
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}
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uint32 GetNumConsumedBits() const
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{
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return m_uNextBitIdx;
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}
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uint32 GetNumRemainingBits() const
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{
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return m_rSimpleBitString.m_uNumBits - m_uNextBitIdx;
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}
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uint32 GetNextBits( uint32 NumBitsToGet );
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uint64 GetNextBits64( uint32 NumBitsToGet );
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void SkipNextBits( uint32 NumBitsToSkip )
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{
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if ( m_uNextBitIdx + NumBitsToSkip > m_rSimpleBitString.m_uNumBits )
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{
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AssertMsg( false, "Not enough bits in CSimpleBitString" );
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NumBitsToSkip = 0;
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}
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m_uNextBitIdx += NumBitsToSkip;
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}
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bool operator ==( const iterator & other ) const
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{
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return (& m_rSimpleBitString == & other.m_rSimpleBitString)
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&& m_uNextBitIdx == other.m_uNextBitIdx;
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}
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void DoAssertClassInvariant() const;
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private:
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const CSimpleBitString & m_rSimpleBitString; //lint !e1725 reference
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uint32 m_uNextBitIdx;
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};
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friend class iterator;
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};
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#endif
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