Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include <tier0/platform.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include "bitmap/float_bm.h"
#include "vstdlib/vstdlib.h"
#include "vstdlib/random.h"
#include "tier1/strtools.h"
void FloatBitMap_t::InitializeWithRandomPixelsFromAnotherFloatBM(FloatBitMap_t const &other)
{
for(int y=0;y<Height;y++)
for(int x=0;x<Width;x++)
{
float x1=RandomInt(0,other.Width-1);
float y1=RandomInt(0,other.Height-1);
for(int c=0;c<4;c++)
{
Pixel(x,y,c)=other.Pixel(x1,y1,c);
}
}
}
FloatBitMap_t *FloatBitMap_t::QuarterSizeWithGaussian(void) const
{
// generate a new bitmap half on each axis, using a separable gaussian.
static float kernel[]={.05,.25,.4,.25,.05};
FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
for(int y=0;y<Height/2;y++)
for(int x=0;x<Width/2;x++)
{
for(int c=0;c<4;c++)
{
float sum=0;
float sumweights=0; // for versatility in handling the
// offscreen case
for(int xofs=-2;xofs<=2;xofs++)
{
int orig_x=max(0,min(Width-1,x*2+xofs));
for(int yofs=-2;yofs<=2;yofs++)
{
int orig_y=max(0,min(Height-1,y*2+yofs));
float coeff=kernel[xofs+2]*kernel[yofs+2];
sum+=Pixel(orig_x,orig_y,c)*coeff;
sumweights+=coeff;
}
}
newbm->Pixel(x,y,c)=sum/sumweights;
}
}
return newbm;
}
FloatImagePyramid_t::FloatImagePyramid_t(FloatBitMap_t const &src, ImagePyramidMode_t mode)
{
memset(m_pLevels,0,sizeof(m_pLevels));
m_nLevels=1;
m_pLevels[0]=new FloatBitMap_t(&src);
ReconstructLowerResolutionLevels(0);
}
void FloatImagePyramid_t::ReconstructLowerResolutionLevels(int start_level)
{
while( (m_pLevels[start_level]->Width>1) && (m_pLevels[start_level]->Height>1) )
{
if (m_pLevels[start_level+1])
delete m_pLevels[start_level+1];
m_pLevels[start_level+1]=m_pLevels[start_level]->QuarterSizeWithGaussian();
start_level++;
}
m_nLevels=start_level+1;
}
float & FloatImagePyramid_t::Pixel(int x, int y, int component, int level) const
{
assert(level<m_nLevels);
x<<=level;
y<<=level;
return m_pLevels[level]->Pixel(x,y,component);
}
void FloatImagePyramid_t::WriteTGAs(char const *basename) const
{
for(int l=0;l<m_nLevels;l++)
{
char bname_out[1024];
Q_snprintf(bname_out,sizeof(bname_out),"%s_%02d.tga",basename,l);
m_pLevels[l]->WriteTGAFile(bname_out);
}
}
FloatImagePyramid_t::~FloatImagePyramid_t(void)
{
for(int l=0;l<m_nLevels;l++)
if (m_pLevels[l])
delete m_pLevels[l];
}