Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
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// BITMAP.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR ".."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005" [$WINDOWS]
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\stb"
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$PreprocessorDefinitions "$BASE;NO_X360_XDK;" [!$X360]
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}
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}
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$Project "bitmap"
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{
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$Folder "Source Files"
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{
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$File "ImageByteSwap.cpp"
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$File "colorconversion.cpp"
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$File "float_bm.cpp"
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$File "float_bm2.cpp"
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$File "float_bm3.cpp"
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$File "float_bm4.cpp" [$WINDOWS]
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$File "float_bm_bilateral_filter.cpp"
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$File "float_cube.cpp"
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$File "imageformat.cpp"
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$File "psd.cpp"
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$File "resample.cpp"
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$File "tgaloader.cpp"
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$File "tgawriter.cpp"
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$File "bitmap.cpp"
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}
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$Folder "Header Files"
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{
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$File "$SRCDIR\public\bitmap\bitmap.h"
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$File "$SRCDIR\public\bitmap\float_bm.h"
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$File "$SRCDIR\public\bitmap\imageformat.h"
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$File "$SRCDIR\public\bitmap\psd.h"
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$File "$SRCDIR\public\bitmap\tgaloader.h"
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$File "$SRCDIR\public\bitmap\tgawriter.h"
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$File "$SRCDIR\thirdparty\stb\stb_dxt.h"
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}
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$Folder "Link Libraries" [$WIN32]
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{
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$Lib nvtc
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$Lib ATI_Compress_MT_VC10
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}
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}
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