|
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
//
|
|
|
|
// Purpose: Pieces of the application framework, shared between POSIX systems (Mac OS X, Linux, etc)
|
|
|
|
//
|
|
|
|
// $Revision: $
|
|
|
|
// $NoKeywords: $
|
|
|
|
//=============================================================================//
|
|
|
|
#include "appframework/AppFramework.h"
|
|
|
|
#include "tier0/dbg.h"
|
|
|
|
#include "tier0/icommandline.h"
|
|
|
|
#include "interface.h"
|
|
|
|
#include "filesystem.h"
|
|
|
|
#include "appframework/IAppSystemGroup.h"
|
|
|
|
#include "filesystem_init.h"
|
|
|
|
#include "tier1/convar.h"
|
|
|
|
#include "vstdlib/cvar.h"
|
|
|
|
|
|
|
|
#ifndef DEDICATED
|
|
|
|
#include "togl/rendermechanism.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// NOTE: This has to be the last file included! (turned off below, since this is included like a header)
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Globals...
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
HINSTANCE s_HInstance;
|
|
|
|
|
|
|
|
//#if !defined(LINUX)
|
|
|
|
//static CSimpleLoggingListener s_SimpleLoggingListener;
|
|
|
|
//ILoggingListener *g_pDefaultLoggingListener = &s_SimpleLoggingListener;
|
|
|
|
//#endif
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// HACK: Since I don't want to refit vgui yet...
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void *GetAppInstance()
|
|
|
|
{
|
|
|
|
return s_HInstance;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Sets the application instance, should only be used if you're not calling AppMain.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SetAppInstance( void* hInstance )
|
|
|
|
{
|
|
|
|
s_HInstance = (HINSTANCE)hInstance;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Version of AppMain used by windows applications
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
int AppMain( void* hInstance, void* hPrevInstance, const char* lpCmdLine, int nCmdShow, CAppSystemGroup *pAppSystemGroup )
|
|
|
|
{
|
|
|
|
Assert( 0 );
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
//#if !defined(LINUX)
|
|
|
|
//static CNonFatalLoggingResponsePolicy s_NonFatalLoggingResponsePolicy;
|
|
|
|
//#endif
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Version of AppMain used by console applications
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int AppMain( int argc, char **argv, CAppSystemGroup *pAppSystemGroup )
|
|
|
|
{
|
|
|
|
Assert( pAppSystemGroup );
|
|
|
|
|
|
|
|
//#if !defined(LINUX)
|
|
|
|
// LoggingSystem_SetLoggingResponsePolicy( &s_NonFatalLoggingResponsePolicy );
|
|
|
|
//#endif
|
|
|
|
s_HInstance = NULL;
|
|
|
|
CommandLine()->CreateCmdLine( argc, argv );
|
|
|
|
|
|
|
|
return pAppSystemGroup->Run( );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// Default implementation of an application meant to be run using Steam
|
|
|
|
//
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Constructor
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CSteamApplication::CSteamApplication( CSteamAppSystemGroup *pAppSystemGroup )
|
|
|
|
{
|
|
|
|
m_pChildAppSystemGroup = pAppSystemGroup;
|
|
|
|
m_pFileSystem = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Create necessary interfaces
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CSteamApplication::Create( )
|
|
|
|
{
|
|
|
|
FileSystem_SetErrorMode( FS_ERRORMODE_NONE );
|
|
|
|
|
|
|
|
char pFileSystemDLL[MAX_PATH];
|
|
|
|
if ( FileSystem_GetFileSystemDLLName( pFileSystemDLL, MAX_PATH, m_bSteam ) != FS_OK )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Add in the cvar factory
|
|
|
|
AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
|
|
|
|
AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
|
|
|
|
|
|
|
|
AppModule_t fileSystemModule = LoadModule( pFileSystemDLL );
|
|
|
|
m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION );
|
|
|
|
if ( !m_pFileSystem )
|
|
|
|
{
|
|
|
|
Error( "Unable to load %s", pFileSystemDLL );
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// The file system pointer is invalid at this point
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CSteamApplication::Destroy()
|
|
|
|
{
|
|
|
|
m_pFileSystem = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Pre-init, shutdown
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
bool CSteamApplication::PreInit( )
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CSteamApplication::PostShutdown( )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Run steam main loop
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
int CSteamApplication::Main( )
|
|
|
|
{
|
|
|
|
// Now that Steam is loaded, we can load up main libraries through steam
|
|
|
|
m_pChildAppSystemGroup->Setup( m_pFileSystem, this );
|
|
|
|
return m_pChildAppSystemGroup->Run( );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int CSteamApplication::Startup()
|
|
|
|
{
|
|
|
|
int nRetVal = BaseClass::Startup();
|
|
|
|
if ( GetErrorStage() != NONE )
|
|
|
|
return nRetVal;
|
|
|
|
|
|
|
|
if ( FileSystem_SetBasePaths( m_pFileSystem ) != FS_OK )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
// Now that Steam is loaded, we can load up main libraries through steam
|
|
|
|
m_pChildAppSystemGroup->Setup( m_pFileSystem, this );
|
|
|
|
return m_pChildAppSystemGroup->Startup();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CSteamApplication::Shutdown()
|
|
|
|
{
|
|
|
|
m_pChildAppSystemGroup->Shutdown();
|
|
|
|
BaseClass::Shutdown();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Turn off memdbg macros (turned on up top) since this is included like a header
|
|
|
|
#include "tier0/memdbgoff.h"
|
|
|
|
|