You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
87 lines
2.6 KiB
87 lines
2.6 KiB
3 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "weapon_dodfireselect.h"
|
||
|
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
|
||
|
#define CWeaponMP44 C_WeaponMP44
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
class CWeaponMP44 : public CDODFireSelectWeapon
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CWeaponMP44, CDODFireSelectWeapon );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
DECLARE_ACTTABLE();
|
||
|
|
||
|
CWeaponMP44() {}
|
||
|
|
||
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MP44; }
|
||
|
|
||
|
// weapon id for stats purposes
|
||
|
virtual DODWeaponID GetStatsWeaponID( void )
|
||
|
{
|
||
|
if ( IsSemiAuto() )
|
||
|
return WEAPON_MP44_SEMIAUTO;
|
||
|
else
|
||
|
return WEAPON_MP44;
|
||
|
}
|
||
|
|
||
|
virtual float GetRecoil( void ) { return 5.0f; }
|
||
|
|
||
|
private:
|
||
|
CWeaponMP44( const CWeaponMP44 & );
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( WeaponMP44, DT_WeaponMP44 )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CWeaponMP44, DT_WeaponMP44 )
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CWeaponMP44 )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( weapon_mp44, CWeaponMP44 );
|
||
|
PRECACHE_WEAPON_REGISTER( weapon_mp44 );
|
||
|
|
||
|
acttable_t CWeaponMP44::m_acttable[] =
|
||
|
{
|
||
|
{ ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_MP44, false },
|
||
|
{ ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_MP44, false },
|
||
|
{ ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_MP44, false },
|
||
|
{ ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_MP44, false },
|
||
|
{ ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_MP44, false },
|
||
|
{ ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_MP44, false },
|
||
|
{ ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_MP44, false },
|
||
|
{ ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_MP44, false },
|
||
|
{ ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_MP44, false },
|
||
|
{ ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_MP44, false },
|
||
|
{ ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_MP44, false },
|
||
|
{ ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_MP44, false },
|
||
|
{ ACT_SPRINT, ACT_DOD_SPRINT_IDLE_MP44, false },
|
||
|
|
||
|
// Attack ( prone? )
|
||
|
{ ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_MP44, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_MP44, false },
|
||
|
{ ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_MP44, false },
|
||
|
|
||
|
// Reload ( prone? )
|
||
|
{ ACT_RELOAD, ACT_DOD_RELOAD_MP44, false },
|
||
|
{ ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_MP44, false },
|
||
|
{ ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_MP44, false },
|
||
|
|
||
|
// Hand Signals
|
||
|
{ ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_MP44, false },
|
||
|
{ ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_MP44, false },
|
||
|
};
|
||
|
|
||
|
IMPLEMENT_ACTTABLE( CWeaponMP44 );
|