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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "client_pch.h"
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#ifdef IS_WINDOWS_PC
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#include "winlite.h"
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#include <winsock2.h> // INADDR_ANY defn
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#endif
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#include "cbenchmark.h"
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#include "tier0/vcrmode.h"
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#include "filesystem_engine.h"
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#include "sys.h"
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#include "KeyValues.h"
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#include "sv_uploaddata.h"
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#include "FindSteamServers.h"
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#include "vstdlib/random.h"
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#include "cl_steamauth.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define DEFAULT_RESULTS_FOLDER "results"
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#define DEFAULT_RESULTS_FILENAME "results.txt"
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CBenchmarkResults g_BenchmarkResults;
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extern ConVar host_framerate;
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extern void GetMaterialSystemConfigForBenchmarkUpload(KeyValues *dataToUpload);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CBenchmarkResults::CBenchmarkResults()
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{
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m_bIsTestRunning = false;
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m_szFilename[0] = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CBenchmarkResults::IsBenchmarkRunning()
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{
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return m_bIsTestRunning;
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}
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//-----------------------------------------------------------------------------
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// Purpose: starts recording data
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//-----------------------------------------------------------------------------
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void CBenchmarkResults::StartBenchmark( const CCommand &args )
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{
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const char *pszFilename = DEFAULT_RESULTS_FILENAME;
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if ( args.ArgC() > 1 )
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{
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pszFilename = args[1];
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}
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// check path first
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if ( !COM_IsValidPath( pszFilename ) )
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{
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ConMsg( "bench_start %s: invalid path.\n", pszFilename );
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return;
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}
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m_bIsTestRunning = true;
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SetResultsFilename( pszFilename );
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// set any necessary settings
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//host_framerate.SetValue( (float)(1.0f / host_state.interval_per_tick) );
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// get the current frame and time
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m_iStartFrame = host_framecount;
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m_flStartTime = realtime;
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m_flNextSecondTime = realtime + 1.0f;
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m_iNextSecondFrame = host_framecount;
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}
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//-----------------------------------------------------------------------------
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// Purpose: writes out results to file
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//-----------------------------------------------------------------------------
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void CBenchmarkResults::StopBenchmark()
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{
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m_bIsTestRunning = false;
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// reset
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//host_framerate.SetValue( 0 );
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// print out some stats
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int numticks = host_framecount - m_iStartFrame;
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float framerate = numticks / ( realtime - m_flStartTime );
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Msg( "Average framerate: %.2f\n", framerate );
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// work out where to write the file
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g_pFileSystem->CreateDirHierarchy( DEFAULT_RESULTS_FOLDER, "MOD" );
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char szFilename[256];
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Q_snprintf( szFilename, sizeof( szFilename ), "%s\\%s", DEFAULT_RESULTS_FOLDER, m_szFilename );
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// write out the data as keyvalues
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KeyValues *kv = new KeyValues( "benchmark" );
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kv->SetFloat( "framerate", framerate );
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kv->SetInt( "build", build_number() );
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CUtlString str;
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for( int i = 0; i < m_FPSInfo.Count(); i++ )
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{
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str += m_FPSInfo[i];
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if( i != m_FPSInfo.Count()-1 )
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str += ',';
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}
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kv->SetString( "framerates", str );
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// get material system info
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GetMaterialSystemConfigForBenchmarkUpload( kv );
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// save
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kv->SaveToFile( g_pFileSystem, szFilename, "MOD" );
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kv->deleteThis();
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m_FPSInfo.Purge();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets which file the results will be written to
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//-----------------------------------------------------------------------------
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void CBenchmarkResults::SetResultsFilename( const char *pFilename )
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{
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Q_strncpy( m_szFilename, pFilename, sizeof( m_szFilename ) );
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Q_DefaultExtension( m_szFilename, ".txt", sizeof( m_szFilename ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: uploads the most recent results to Steam
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//-----------------------------------------------------------------------------
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void CBenchmarkResults::Upload()
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{
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#ifndef SWDS
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if ( !m_szFilename[0] || !Steam3Client().SteamUtils() )
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return;
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uint32 cserIP = 0;
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uint16 cserPort = 0;
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while ( cserIP == 0 )
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{
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Steam3Client().SteamUtils()->GetCSERIPPort( &cserIP, &cserPort );
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if ( !cserIP )
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Sys_Sleep( 10 );
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}
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netadr_t netadr_CserIP( cserIP, cserPort );
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// upload
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char szFilename[256];
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Q_snprintf( szFilename, sizeof( szFilename ), "%s\\%s", DEFAULT_RESULTS_FOLDER, m_szFilename );
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KeyValues *kv = new KeyValues( "benchmark" );
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if ( kv->LoadFromFile( g_pFileSystem, szFilename, "MOD" ) )
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{
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// this sends the data to the Steam CSER
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UploadData( netadr_CserIP.ToString(), "benchmark", kv );
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}
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kv->deleteThis();
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#endif
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}
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void CBenchmarkResults::Frame()
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{
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if( !m_bIsTestRunning )
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return;
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if( m_flNextSecondTime <= realtime )
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{
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m_FPSInfo.AddToTail( host_framecount-m_iNextSecondFrame );
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m_flNextSecondTime += 1.0f;
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m_iNextSecondFrame = host_framecount;
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}
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}
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CON_COMMAND_F( bench_start, "Starts gathering of info. Arguments: filename to write results into", FCVAR_CHEAT )
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{
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GetBenchResultsMgr()->StartBenchmark( args );
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}
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CON_COMMAND_F( bench_end, "Ends gathering of info.", FCVAR_CHEAT )
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{
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GetBenchResultsMgr()->StopBenchmark();
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}
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CON_COMMAND_F( bench_upload, "Uploads most recent benchmark stats to the Valve servers.", FCVAR_CHEAT )
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{
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GetBenchResultsMgr()->Upload();
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}
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