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145 lines
3.9 KiB
145 lines
3.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: wrapper for GameEvent manager legacy support
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// GameEventManager.cpp: implementation of the CGameEventManager class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "GameEventManager.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CGameEventManagerOld : public IGameEventManager
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{
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public: // IGameEventManager wrapper
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int LoadEventsFromFile( const char * filename ) { return g_GameEventManager.LoadEventsFromFile( filename ); }
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KeyValues *GetEvent(const char * name);
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void Reset() { g_GameEventManager.Reset(); }
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bool AddListener( IGameEventListener * listener, const char * event, bool bIsServerSide );
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bool AddListener( IGameEventListener * listener, bool bIsServerSide );
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void RemoveListener(IGameEventListener * listener);
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bool FireEvent( KeyValues * event );
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bool FireEventClientOnly( KeyValues * event );
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bool FireEventServerOnly( KeyValues * event );
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bool SerializeKeyValues( KeyValues *event, bf_write *buf, CGameEvent *eventtype = NULL );
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KeyValues * UnserializeKeyValue( bf_read *msg ); // create new KeyValues, must be deleted
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protected:
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bool FireEventIntern( KeyValues * event, bool bServerSide, bool bClientSide );
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};
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static CGameEventManagerOld s_GameEventManagerOld;
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// Expose CVEngineServer to the engine.
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CGameEventManagerOld, IGameEventManager, INTERFACEVERSION_GAMEEVENTSMANAGER, s_GameEventManagerOld );
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bool CGameEventManagerOld::AddListener( IGameEventListener * listener, const char * event, bool bIsServerSide )
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{
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CGameEventDescriptor *descriptor = g_GameEventManager.GetEventDescriptor( event );
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if ( !descriptor )
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return false;
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if ( bIsServerSide )
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{
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return g_GameEventManager.AddListener( listener, descriptor, CGameEventManager::SERVERSIDE_OLD );
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}
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else
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{
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return g_GameEventManager.AddListener( listener, descriptor, CGameEventManager::CLIENTSIDE_OLD );
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}
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}
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bool CGameEventManagerOld::AddListener( IGameEventListener * listener, bool bIsServerSide )
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{
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if ( bIsServerSide )
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{
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return g_GameEventManager.AddListenerAll( listener, CGameEventManager::SERVERSIDE_OLD );
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}
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else
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{
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return g_GameEventManager.AddListenerAll( listener, CGameEventManager::CLIENTSIDE_OLD );
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}
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}
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void CGameEventManagerOld::RemoveListener(IGameEventListener * listener)
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{
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g_GameEventManager.RemoveListenerOld( listener );
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}
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KeyValues *CGameEventManagerOld::GetEvent(const char * name)
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{
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CGameEventDescriptor *event = g_GameEventManager.GetEventDescriptor( name );
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if ( !event )
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return NULL;
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return event->keys;
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}
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bool CGameEventManagerOld::FireEvent( KeyValues * event )
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{
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return FireEventIntern( event, false, false );
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}
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bool CGameEventManagerOld::FireEventClientOnly( KeyValues * event )
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{
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return FireEventIntern( event, false, true );
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}
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bool CGameEventManagerOld::FireEventServerOnly( KeyValues * event )
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{
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return FireEventIntern( event, true, false );
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}
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bool CGameEventManagerOld::FireEventIntern( KeyValues *keys, bool bServerSideOnly, bool bClientSideOnly )
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{
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if ( !keys )
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return false;
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CGameEvent *event = (CGameEvent*) g_GameEventManager.CreateEvent( keys->GetName() );
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if ( !event )
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return false;
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event->m_pDataKeys->deleteThis();
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event->m_pDataKeys = keys;
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if ( bClientSideOnly )
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{
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return g_GameEventManager.FireEventClientSide( event );
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}
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else
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{
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return g_GameEventManager.FireEvent( event, bServerSideOnly );
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}
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}
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bool CGameEventManagerOld::SerializeKeyValues( KeyValues* event, bf_write* buf, CGameEvent* eventtype )
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{
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DevMsg("SerializeKeyValues:: not supported\n");
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return false;
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}
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KeyValues *CGameEventManagerOld::UnserializeKeyValue( bf_read *buf)
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{
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DevMsg("UnserializeKeyValue:: not supported\n");
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return NULL;
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}
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