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53 lines
1.3 KiB
53 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: TF Gas Grenade.
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//
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//=============================================================================//
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#ifndef TF_WEAPON_GRENADE_SMOKE_BOMB_H
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#define TF_WEAPON_GRENADE_SMOKE_BOMB_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_weaponbase_grenade.h"
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#include "tf_weaponbase_grenadeproj.h"
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// Client specific.
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#ifdef CLIENT_DLL
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#define CTFGrenadeSmokeBomb C_TFGrenadeSmokeBomb
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#endif
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//=============================================================================
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//
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// TF Gas Grenade
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//
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class CTFGrenadeSmokeBomb : public CTFWeaponBaseGrenade
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{
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public:
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DECLARE_CLASS( CTFGrenadeSmokeBomb, CTFWeaponBaseGrenade );
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DECLARE_NETWORKCLASS();
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DECLARE_PREDICTABLE();
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// DECLARE_ACTTABLE();
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CTFGrenadeSmokeBomb() {}
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// Unique identifier.
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virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_SMOKE_BOMB; }
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// Server specific.
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 );
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virtual bool ShouldDetonate( void );
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#endif
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CTFGrenadeSmokeBomb( const CTFGrenadeSmokeBomb & ) {}
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};
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#endif // TF_WEAPON_GRENADE_SMOKE_BOMB_H
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