Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//======= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose: Shared code for XBox Rumble Effects
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#pragma once
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#ifndef RUMBLE_SHARED_H
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#define RUMBLE_SHARED_H
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#define RUMBLE_FLAGS_NONE 0x0000
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#define RUMBLE_FLAG_STOP 0x0001 // Stop any instance of this type of effect that's already playing.
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#define RUMBLE_FLAG_LOOP 0x0002 // Make this effect loop.
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#define RUMBLE_FLAG_RESTART 0x0004 // If this effect is already playing, restart it.
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#define RUMBLE_FLAG_UPDATE_SCALE 0x0008 // Apply DATA to this effect if already playing, but don't restart.
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#define RUMBLE_FLAG_ONLYONE 0x0010 // Don't play this effect if it is already playing.
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#define RUMBLE_FLAG_RANDOM_AMPLITUDE 0x0020 // Amplitude scale will be randomly chosen. Between 10% and 100%
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#define RUMBLE_FLAG_INITIAL_SCALE 0x0040 // Data is the initial scale to start this effect ( * 100 )
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enum
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{
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// DO NOT CHANGE THE ORDER OF ANY OF THESE ENUMS
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// DO NOT INSERT ANY ITEMS
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RUMBLE_INVALID = -1,
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RUMBLE_STOP_ALL = 0, // Cease all current rumbling effects.
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// Weapons
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RUMBLE_PISTOL,
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RUMBLE_357,
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RUMBLE_SMG1,
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RUMBLE_AR2,
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RUMBLE_SHOTGUN_SINGLE,
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RUMBLE_SHOTGUN_DOUBLE,
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RUMBLE_AR2_ALT_FIRE,
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// YOU MAY INSERT/REARRANGE ITEMS FROM HERE DOWN, AS YOU SEE FIT
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RUMBLE_RPG_MISSILE,
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RUMBLE_CROWBAR_SWING,
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// Vehicles
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RUMBLE_AIRBOAT_GUN,
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RUMBLE_JEEP_ENGINE_LOOP,
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RUMBLE_FLAT_LEFT,
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RUMBLE_FLAT_RIGHT,
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RUMBLE_FLAT_BOTH,
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// Damage
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RUMBLE_DMG_LOW,
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RUMBLE_DMG_MED,
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RUMBLE_DMG_HIGH,
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// Fall damage
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RUMBLE_FALL_LONG,
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RUMBLE_FALL_SHORT,
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RUMBLE_PHYSCANNON_OPEN,
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RUMBLE_PHYSCANNON_PUNT,
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RUMBLE_PHYSCANNON_LOW,
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RUMBLE_PHYSCANNON_MEDIUM,
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RUMBLE_PHYSCANNON_HIGH,
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RUMBLE_PORTALGUN_LEFT,
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RUMBLE_PORTALGUN_RIGHT,
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RUMBLE_PORTAL_PLACEMENT_FAILURE,
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NUM_RUMBLE_EFFECTS, // THIS MUST BE LAST!!!
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};
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#endif//RUMBLE_SHARED_H
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