Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "gamevars_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#ifdef GAME_DLL
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void MPForceCameraCallback( IConVar *var, const char *pOldString, float flOldValue )
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{
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if ( mp_forcecamera.GetInt() < OBS_ALLOW_ALL || mp_forcecamera.GetInt() >= OBS_ALLOW_NUM_MODES )
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{
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mp_forcecamera.SetValue( OBS_ALLOW_TEAM );
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}
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}
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#endif
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// some shared cvars used by game rules
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ConVar mp_forcecamera(
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"mp_forcecamera",
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"1",
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FCVAR_REPLICATED,
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"Restricts spectator modes for dead players"
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#ifdef GAME_DLL
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, MPForceCameraCallback
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#endif
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);
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ConVar mp_allowspectators(
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"mp_allowspectators",
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"1.0",
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FCVAR_REPLICATED,
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"toggles whether the server allows spectator mode or not" );
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ConVar friendlyfire(
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"mp_friendlyfire",
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"0",
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FCVAR_REPLICATED | FCVAR_NOTIFY,
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"Allows team members to injure other members of their team"
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);
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ConVar mp_fadetoblack(
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"mp_fadetoblack",
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"0",
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FCVAR_REPLICATED | FCVAR_NOTIFY,
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"fade a player's screen to black when he dies" );
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