Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#ifdef SERVER_USES_VGUI
#include "vgui_gamedll_int.h"
#include "ienginevgui.h"
#include <vgui/isurface.h>
#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include "tier0/vprof.h"
#include <vgui_controls/Panel.h>
#include <KeyValues.h>
using namespace vgui;
#include <vgui_controls/Controls.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_CreateGameDLLRootPanel( void )
{
// Just using PANEL_ROOT in HL2 right now
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_DestroyGameDLLRootPanel( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Game specific root panel
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::VPANEL VGui_GetGameDLLRootPanel( void )
{
vgui::VPANEL root = enginevgui->GetPanel( PANEL_GAMEDLL );
return root;
}
bool VGui_Startup( CreateInterfaceFn appSystemFactory )
{
if ( !vgui::VGui_InitInterfacesList( "GAMEDLL", &appSystemFactory, 1 ) )
return false;
return true;
}
bool VGui_PostInit()
{
// Create any root panels for .dll
VGUI_CreateGameDLLRootPanel();
// Make sure we have a panel
VPANEL root = VGui_GetGameDLLRootPanel();
if ( !root )
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGui_CreateGlobalPanels( void )
{
}
void ShowGameDLLPanel( vgui::Panel *panel )
{
panel->SetParent( VGui_GetGameDLLRootPanel() );
panel->SetVisible( true );
panel->SetEnabled( true );
panel->MoveToFront();
panel->InvalidateLayout();
}
void VGui_Shutdown( void )
{
VGUI_DestroyGameDLLRootPanel();
// Make sure anything "marked for deletion"
// actually gets deleted before this dll goes away
vgui::ivgui()->RunFrame();
}
#endif // SERVER_USES_VGUI