|
|
|
|
//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
|
|
|
//
|
|
|
|
|
// Purpose:
|
|
|
|
|
//
|
|
|
|
|
// $NoKeywords: $
|
|
|
|
|
//=============================================================================//
|
|
|
|
|
|
|
|
|
|
#include "cbase.h"
|
|
|
|
|
#include "baseanimating.h"
|
|
|
|
|
#include "Sprite.h"
|
|
|
|
|
#include "SpriteTrail.h"
|
|
|
|
|
#include <ctype.h>
|
|
|
|
|
#include "animation.h"
|
|
|
|
|
#include "eventlist.h"
|
|
|
|
|
#include "npcevent.h"
|
|
|
|
|
|
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
|
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
|
|
|
|
enum EffectType
|
|
|
|
|
{
|
|
|
|
|
EFFECT_TYPE_TRAIL = 1,
|
|
|
|
|
EFFECT_TYPE_SPRITE
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool g_bUnget = false;
|
|
|
|
|
unsigned char *buffer;
|
|
|
|
|
char name[ 256 ];
|
|
|
|
|
const char *currenttoken;
|
|
|
|
|
int tokencount;
|
|
|
|
|
char token[ 1204 ];
|
|
|
|
|
|
|
|
|
|
class CEffectScriptElement
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
CEffectScriptElement();
|
|
|
|
|
|
|
|
|
|
char m_szEffectName[128];
|
|
|
|
|
CHandle<CSpriteTrail> m_pTrail;
|
|
|
|
|
CHandle<CSprite> m_pSprite;
|
|
|
|
|
int m_iType;
|
|
|
|
|
int m_iRenderType;
|
|
|
|
|
|
|
|
|
|
int m_iR;
|
|
|
|
|
int m_iG;
|
|
|
|
|
int m_iB;
|
|
|
|
|
int m_iA;
|
|
|
|
|
|
|
|
|
|
char m_szAttachment[128];
|
|
|
|
|
char m_szMaterial[128];
|
|
|
|
|
|
|
|
|
|
float m_flScale;
|
|
|
|
|
float m_flFadeTime;
|
|
|
|
|
float m_flTextureRes;
|
|
|
|
|
|
|
|
|
|
bool m_bStopFollowOnKill;
|
|
|
|
|
|
|
|
|
|
bool IsActive( void ) { return m_bActive; }
|
|
|
|
|
void Activate( void ) { m_bActive = true; }
|
|
|
|
|
void Deactivate( void ) { m_bActive = false; }
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
|
|
bool m_bActive;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CEffectScriptElement::CEffectScriptElement()
|
|
|
|
|
{
|
|
|
|
|
m_pTrail = NULL;
|
|
|
|
|
m_pSprite = NULL;
|
|
|
|
|
m_iType = 0;
|
|
|
|
|
|
|
|
|
|
Deactivate();
|
|
|
|
|
m_iRenderType = kRenderTransAdd;
|
|
|
|
|
|
|
|
|
|
m_iR = 255;
|
|
|
|
|
m_iG = 0;
|
|
|
|
|
m_iB = 0;
|
|
|
|
|
m_iA = 255;
|
|
|
|
|
|
|
|
|
|
m_flScale = 1.0f;
|
|
|
|
|
m_flFadeTime = 1.0f;
|
|
|
|
|
m_flTextureRes = -1.0f;
|
|
|
|
|
m_bStopFollowOnKill = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// An entity which emits other entities at points
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
class CEnvEffectsScript : public CBaseAnimating
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
DECLARE_CLASS( CEnvEffectsScript, CBaseAnimating );
|
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
|
|
|
|
|
|
virtual void Precache();
|
|
|
|
|
virtual void Spawn();
|
|
|
|
|
virtual int UpdateTransmitState();
|
|
|
|
|
|
|
|
|
|
void InputSetSequence( inputdata_t &inputdata );
|
|
|
|
|
void ParseScriptFile( void );
|
|
|
|
|
void LoadFromBuffer( const char *scriptfile, const char *buffer );
|
|
|
|
|
|
|
|
|
|
virtual void Think( void );
|
|
|
|
|
|
|
|
|
|
void ParseNewEffect( void );
|
|
|
|
|
|
|
|
|
|
const char *GetScriptFile( void )
|
|
|
|
|
{
|
|
|
|
|
return STRING( m_iszScriptName );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void HandleAnimEvent ( animevent_t *pEvent );
|
|
|
|
|
void TrailEffectEvent( CEffectScriptElement *pEffect );
|
|
|
|
|
void SpriteEffectEvent( CEffectScriptElement *pEffect );
|
|
|
|
|
|
|
|
|
|
CEffectScriptElement *GetScriptElementByName( const char *pName );
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
|
|
string_t m_iszScriptName;
|
|
|
|
|
|
|
|
|
|
CUtlVector< CEffectScriptElement > m_ScriptElements;
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose:
|
|
|
|
|
// Output : Returns true on success, false on failure.
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
bool IsRootCommand( void )
|
|
|
|
|
{
|
|
|
|
|
if ( !Q_stricmp( token, "effect" ) )
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
inline bool ParseToken( void )
|
|
|
|
|
{
|
|
|
|
|
if ( g_bUnget )
|
|
|
|
|
{
|
|
|
|
|
g_bUnget = false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
currenttoken = engine->ParseFile( currenttoken, token, sizeof( token ) );
|
|
|
|
|
tokencount++;
|
|
|
|
|
return currenttoken != NULL ? true : false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline void Unget()
|
|
|
|
|
{
|
|
|
|
|
g_bUnget = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline bool TokenWaiting( void )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
const char *p = currenttoken;
|
|
|
|
|
while ( *p && *p!='\n')
|
|
|
|
|
{
|
|
|
|
|
// Special handler for // comment blocks
|
|
|
|
|
if ( *p == '/' && *(p+1) == '/' )
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if ( !V_isspace( *p ) || isalnum( *p ) )
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
p++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Save/load
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
BEGIN_DATADESC( CEnvEffectsScript )
|
|
|
|
|
// Inputs
|
|
|
|
|
DEFINE_INPUTFUNC( FIELD_STRING, "SetSequence", InputSetSequence ),
|
|
|
|
|
DEFINE_KEYFIELD( m_iszScriptName, FIELD_STRING, "scriptfile" ),
|
|
|
|
|
// DEFINE_FIELD( m_ScriptElements, CUtlVector < CEffectScriptElement > ),
|
|
|
|
|
|
|
|
|
|
DEFINE_FUNCTION( Think ),
|
|
|
|
|
|
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( env_effectscript, CEnvEffectsScript );
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Should we transmit it to the client?
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
int CEnvEffectsScript::UpdateTransmitState()
|
|
|
|
|
{
|
|
|
|
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Precache
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void CEnvEffectsScript::Precache()
|
|
|
|
|
{
|
|
|
|
|
BaseClass::Precache();
|
|
|
|
|
PrecacheModel( STRING( GetModelName() ) );
|
|
|
|
|
|
|
|
|
|
if ( m_iszScriptName != NULL_STRING )
|
|
|
|
|
ParseScriptFile();
|
|
|
|
|
else
|
|
|
|
|
Warning( "CEnvEffectsScript with no script!\n" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Spawn
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void CEnvEffectsScript::Spawn()
|
|
|
|
|
{
|
|
|
|
|
Precache();
|
|
|
|
|
BaseClass::Spawn();
|
|
|
|
|
|
|
|
|
|
// We need a model for its animation sequences even though we don't render it
|
|
|
|
|
SetModel( STRING( GetModelName() ) );
|
|
|
|
|
|
|
|
|
|
AddEffects( EF_NODRAW );
|
|
|
|
|
|
|
|
|
|
SetThink( &CEnvEffectsScript::Think );
|
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CEnvEffectsScript::Think( void )
|
|
|
|
|
{
|
|
|
|
|
StudioFrameAdvance();
|
|
|
|
|
DispatchAnimEvents( this );
|
|
|
|
|
|
|
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CEnvEffectsScript::TrailEffectEvent( CEffectScriptElement *pEffect )
|
|
|
|
|
{
|
|
|
|
|
if ( pEffect->IsActive() == false )
|
|
|
|
|
{
|
|
|
|
|
//Only one type of this effect active at a time.
|
|
|
|
|
if ( pEffect->m_pTrail == NULL )
|
|
|
|
|
{
|
|
|
|
|
pEffect->m_pTrail = CSpriteTrail::SpriteTrailCreate( pEffect->m_szMaterial, GetAbsOrigin(), true );
|
|
|
|
|
pEffect->m_pTrail->FollowEntity( this );
|
|
|
|
|
pEffect->m_pTrail->SetTransparency( pEffect->m_iRenderType, pEffect->m_iR, pEffect->m_iG, pEffect->m_iB, pEffect->m_iA, kRenderFxNone );
|
|
|
|
|
pEffect->m_pTrail->SetStartWidth( pEffect->m_flScale );
|
|
|
|
|
if ( pEffect->m_flTextureRes < 0.0f )
|
|
|
|
|
{
|
|
|
|
|
pEffect->m_pTrail->SetTextureResolution( 1.0f / ( 16.0f * pEffect->m_flScale ) );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
pEffect->m_pTrail->SetTextureResolution( pEffect->m_flTextureRes );
|
|
|
|
|
}
|
|
|
|
|
pEffect->m_pTrail->SetLifeTime( pEffect->m_flFadeTime );
|
|
|
|
|
pEffect->m_pTrail->TurnOn();
|
|
|
|
|
pEffect->m_pTrail->SetAttachment( this, LookupAttachment( pEffect->m_szAttachment ) );
|
|
|
|
|
|
|
|
|
|
pEffect->Activate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CEnvEffectsScript::SpriteEffectEvent( CEffectScriptElement *pEffect )
|
|
|
|
|
{
|
|
|
|
|
if ( pEffect->IsActive() == false )
|
|
|
|
|
{
|
|
|
|
|
//Only one type of this effect active at a time.
|
|
|
|
|
if ( pEffect->m_pSprite == NULL )
|
|
|
|
|
{
|
|
|
|
|
pEffect->m_pSprite = CSprite::SpriteCreate( pEffect->m_szMaterial, GetAbsOrigin(), true );
|
|
|
|
|
pEffect->m_pSprite->FollowEntity( this );
|
|
|
|
|
pEffect->m_pSprite->SetTransparency( pEffect->m_iRenderType, pEffect->m_iR, pEffect->m_iG, pEffect->m_iB, pEffect->m_iA, kRenderFxNone );
|
|
|
|
|
pEffect->m_pSprite->SetScale( pEffect->m_flScale );
|
|
|
|
|
pEffect->m_pSprite->TurnOn();
|
|
|
|
|
pEffect->m_pSprite->SetAttachment( this, LookupAttachment( pEffect->m_szAttachment ) );
|
|
|
|
|
|
|
|
|
|
pEffect->Activate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CEnvEffectsScript::HandleAnimEvent ( animevent_t *pEvent )
|
|
|
|
|
{
|
|
|
|
|
int nEvent = pEvent->Event();
|
|
|
|
|
|
|
|
|
|
if ( nEvent == AE_START_SCRIPTED_EFFECT )
|
|
|
|
|
{
|
|
|
|
|
CEffectScriptElement *pCurrent = GetScriptElementByName( pEvent->options );
|
|
|
|
|
|
|
|
|
|
if ( pCurrent )
|
|
|
|
|
{
|
|
|
|
|
if ( pCurrent->m_iType == EFFECT_TYPE_TRAIL )
|
|
|
|
|
TrailEffectEvent( pCurrent );
|
|
|
|
|
else if ( pCurrent->m_iType == EFFECT_TYPE_SPRITE )
|
|
|
|
|
SpriteEffectEvent( pCurrent );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( nEvent == AE_STOP_SCRIPTED_EFFECT )
|
|
|
|
|
{
|
|
|
|
|
CEffectScriptElement *pCurrent = GetScriptElementByName( pEvent->options );
|
|
|
|
|
|
|
|
|
|
if ( pCurrent && pCurrent->IsActive() )
|
|
|
|
|
{
|
|
|
|
|
pCurrent->Deactivate();
|
|
|
|
|
|
|
|
|
|
if ( pCurrent->m_iType == EFFECT_TYPE_TRAIL )
|
|
|
|
|
{
|
|
|
|
|
if ( pCurrent->m_bStopFollowOnKill == true )
|
|
|
|
|
{
|
|
|
|
|
Vector vOrigin;
|
|
|
|
|
GetAttachment( pCurrent->m_pTrail->m_nAttachment, vOrigin );
|
|
|
|
|
|
|
|
|
|
pCurrent->m_pTrail->StopFollowingEntity();
|
|
|
|
|
|
|
|
|
|
pCurrent->m_pTrail->m_hAttachedToEntity = NULL;
|
|
|
|
|
pCurrent->m_pTrail->m_nAttachment = 0;
|
|
|
|
|
|
|
|
|
|
pCurrent->m_pTrail->SetAbsOrigin( vOrigin);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pCurrent->m_pTrail->FadeAndDie( pCurrent->m_flFadeTime );
|
|
|
|
|
pCurrent->m_pTrail = NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
else if ( pCurrent->m_iType == EFFECT_TYPE_SPRITE )
|
|
|
|
|
{
|
|
|
|
|
if ( pCurrent->m_bStopFollowOnKill == true )
|
|
|
|
|
{
|
|
|
|
|
Vector vOrigin;
|
|
|
|
|
GetAttachment( pCurrent->m_pSprite->m_nAttachment, vOrigin );
|
|
|
|
|
|
|
|
|
|
pCurrent->m_pSprite->StopFollowingEntity();
|
|
|
|
|
|
|
|
|
|
pCurrent->m_pSprite->m_hAttachedToEntity = NULL;
|
|
|
|
|
pCurrent->m_pSprite->m_nAttachment = 0;
|
|
|
|
|
|
|
|
|
|
pCurrent->m_pSprite->SetAbsOrigin( vOrigin);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pCurrent->m_pSprite->FadeAndDie( pCurrent->m_flFadeTime );
|
|
|
|
|
pCurrent->m_pSprite = NULL;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BaseClass::HandleAnimEvent( pEvent );
|
|
|
|
|
}
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
// Purpose: Input that sets the sequence of the entity
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
void CEnvEffectsScript::InputSetSequence( inputdata_t &inputdata )
|
|
|
|
|
{
|
|
|
|
|
if ( inputdata.value.StringID() != NULL_STRING )
|
|
|
|
|
{
|
|
|
|
|
int nSequence = LookupSequence( STRING( inputdata.value.StringID() ) );
|
|
|
|
|
if ( nSequence != ACT_INVALID )
|
|
|
|
|
{
|
|
|
|
|
SetSequence( nSequence );
|
|
|
|
|
ResetSequenceInfo();
|
|
|
|
|
SetCycle( 0.0f );
|
|
|
|
|
m_flPlaybackRate = 1.0f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CEnvEffectsScript::ParseScriptFile( void )
|
|
|
|
|
{
|
|
|
|
|
int length = 0;
|
|
|
|
|
m_ScriptElements.RemoveAll();
|
|
|
|
|
const char *pScriptName = GetScriptFile();
|
|
|
|
|
|
|
|
|
|
//Reset everything.
|
|
|
|
|
g_bUnget = false;
|
|
|
|
|
currenttoken = NULL;
|
|
|
|
|
tokencount = 0;
|
|
|
|
|
memset( token, 0, 1204 );
|
|
|
|
|
memset( name, 0, 256 );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
unsigned char *buffer = (unsigned char *)UTIL_LoadFileForMe( pScriptName, &length );
|
|
|
|
|
if ( length <= 0 || !buffer )
|
|
|
|
|
{
|
|
|
|
|
DevMsg( 1, "CEnvEffectsScript: failed to load %s\n", pScriptName );
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
currenttoken = (const char *)buffer;
|
|
|
|
|
LoadFromBuffer( pScriptName, (const char *)buffer );
|
|
|
|
|
|
|
|
|
|
UTIL_FreeFile( buffer );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CEnvEffectsScript::LoadFromBuffer( const char *scriptfile, const char *buffer )
|
|
|
|
|
{
|
|
|
|
|
while ( 1 )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
|
|
|
|
|
if ( !token[0] )
|
|
|
|
|
{
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "effect" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseNewEffect();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
Warning( "CEnvEffectsScript: Unknown entry type '%s'\n", token );
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CEnvEffectsScript::ParseNewEffect( void )
|
|
|
|
|
{
|
|
|
|
|
//Add a new effect to the list.
|
|
|
|
|
CEffectScriptElement NewElement;
|
|
|
|
|
|
|
|
|
|
// Effect Group Name
|
|
|
|
|
ParseToken();
|
|
|
|
|
Q_strncpy( NewElement.m_szEffectName, token, sizeof( NewElement.m_szEffectName ) );
|
|
|
|
|
|
|
|
|
|
while ( 1 )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
|
|
|
|
|
// Oops, part of next definition
|
|
|
|
|
if( IsRootCommand() )
|
|
|
|
|
{
|
|
|
|
|
Unget();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "{" ) )
|
|
|
|
|
{
|
|
|
|
|
while ( 1 )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
if ( !Q_stricmp( token, "}" ) )
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "type" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "trail" ) )
|
|
|
|
|
NewElement.m_iType = EFFECT_TYPE_TRAIL;
|
|
|
|
|
else if ( !Q_stricmp( token, "sprite" ) )
|
|
|
|
|
NewElement.m_iType = EFFECT_TYPE_SPRITE;
|
|
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "material" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
Q_strncpy( NewElement.m_szMaterial, token, sizeof( NewElement.m_szMaterial ) );
|
|
|
|
|
PrecacheModel( NewElement.m_szMaterial );
|
|
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "attachment" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
Q_strncpy( NewElement.m_szAttachment, token, sizeof( NewElement.m_szAttachment ) );
|
|
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "color" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
sscanf( token, "%i %i %i %i", &NewElement.m_iR, &NewElement.m_iG, &NewElement.m_iB, &NewElement.m_iA );
|
|
|
|
|
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "scale" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
|
|
|
|
|
NewElement.m_flScale = atof( token );
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "texturescale" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
|
|
|
|
|
float flTextureScale = atof( token );
|
|
|
|
|
NewElement.m_flTextureRes = (flTextureScale > 0.0f) ? 1.0f / flTextureScale : 0.0f;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "fadetime" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
|
|
|
|
|
NewElement.m_flFadeTime = atof( token );
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ( !Q_stricmp( token, "stopfollowonkill" ) )
|
|
|
|
|
{
|
|
|
|
|
ParseToken();
|
|
|
|
|
|
|
|
|
|
NewElement.m_bStopFollowOnKill = !!atoi( token );
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_ScriptElements.AddToTail( NewElement );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CEffectScriptElement *CEnvEffectsScript::GetScriptElementByName( const char *pName )
|
|
|
|
|
{
|
|
|
|
|
for ( int i = 0; i < m_ScriptElements.Count(); i++ )
|
|
|
|
|
{
|
|
|
|
|
CEffectScriptElement *pCurrent = &m_ScriptElements.Element( i );
|
|
|
|
|
|
|
|
|
|
if ( pCurrent && !Q_stricmp( pCurrent->m_szEffectName, pName ) )
|
|
|
|
|
{
|
|
|
|
|
return pCurrent;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|