Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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/** Defines an "objective specification" object and the classes used to read and load it.
*/
#include "convar.h"
#include "asw_mission_text_database.h"
#include "KeyValues.h"
#include "filesystem.h"
#include "vstdlib/random.h"
#include "vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CUtlSymbolTable CASW_MissionTextDB::s_SymTab( 128, 128, true );
CUtlSymbolMsnTxt CASW_MissionTextSpec::SymbolForMissionFilename( const char *pMissionFilename, bool bCreateIfNotFound )
{
if ( pMissionFilename == NULL || pMissionFilename[0] == 0 )
{
return UTL_INVAL_SYMBOL;
}
else
{
char buf[256];
V_FileBase( pMissionFilename, buf, 255 );
return bCreateIfNotFound ? SymTab().AddString( pMissionFilename ) : SymTab().Find( pMissionFilename ) ;
}
}
inline const char *FindStrSubkey( KeyValues * RESTRICT pKV, const char *pKeyName )
{
KeyValues * RESTRICT pSubKey = pKV->FindKey( pKeyName );
return pSubKey ? pSubKey->GetString() : NULL;
}
/*
"objectivetext"
{
"entityname" "foo"
"missionfile" "mission_frotz.txt"
"shortdesc" "Recover the alien sandwich."
"longdesc" "Delicious, tender and moist: a perfect balance between starch and protein.
Somewhere within the base lies this paragon among lunchmeats, and it is your sacred task to retrieve it."
}
*/
void CASW_MissionTextDB::LoadKeyValuesFile( const char *pFilename )
{
KeyValues * RESTRICT pKeyValuesSource = new KeyValues( pFilename );
KeyValues::AutoDelete raii( pKeyValuesSource ); // deletes the keyvalues at end of scope
if ( !pKeyValuesSource->LoadFromFile( g_pFullFileSystem, pFilename, "GAME" ) )
{
//AssertMsg1( false, "Could not open key values file %s", pFilename );
Warning( "Could not open key values file %s\n", pFilename );
return;
}
int numAdded = 0 ;
for ( KeyValues *RESTRICT pEntry = pKeyValuesSource ; pEntry != NULL ; pEntry = pEntry->GetNextKey() )
{
if ( Q_stricmp( pEntry->GetName(), "objectivetext" ) == 0 )
{
const char *pEntName = FindStrSubkey( pEntry, "entityname" );
if ( !pEntName )
{
Warning( "A mission text block did not specify an entityname!\n%s\n",
pEntry->GetString() );
continue;
}
const char *pShortDesc = FindStrSubkey( pEntry, "shortdesc" );
if ( !pShortDesc )
{
Warning( "A mission text block did not specify a short description!\n%s\n",
pEntry->GetString() );
continue;
}
const char *pLongDesc = FindStrSubkey( pEntry, "longdesc" );
if ( !pLongDesc )
{
Warning( "A mission text block did not specify a long description!\n%s\n",
pEntry->GetString() );
// substitute the short desc
pLongDesc = pShortDesc;
}
const char *pMissionFilename = FindStrSubkey( pEntry, "missionfile" );
// insert
AddSpec( pShortDesc, pLongDesc, pEntName, pMissionFilename );
++numAdded;
}
else
{
Warning( "Keyvalues file contained unknown key type %s\n", pEntry->GetName() );
}
}
Msg( "%d mission descriptions loaded from %s\n", numAdded, pFilename );
}
void CASW_MissionTextDB::Reset()
{
m_missionSpecs.RemoveAll();
}
void CASW_MissionTextDB::AddSpec( const char *pszShortDescription,
const char *pszSLongDescription, const char *pszObjectiveEntityName, const char *pszMissionFilename )
{
// assert mandatory fields
Assert( pszShortDescription && pszSLongDescription );
Assert( pszObjectiveEntityName );
int nextInsertId = m_missionSpecs.AddToTail();
m_missionSpecs[ nextInsertId ].Init( pszShortDescription, pszSLongDescription, pszObjectiveEntityName, pszMissionFilename, nextInsertId );
};
const CASW_MissionTextSpec * CASW_MissionTextDB::Find( const char *pObjectiveEntityName, const char *pMissionFilename /*= NULL */ )
{
// simple algorithm. walk through building a vector of possible matches. then sort by match quality. return the best.
// in the future this will actually use a data structure.
if ( pObjectiveEntityName == NULL )
return NULL;
// the type for our local vector below
struct MatchTuple
{
const CASW_MissionTextSpec *pSpec;
int score;
MatchTuple( const CASW_MissionTextSpec * pSpec_, int score_ ) : pSpec(pSpec_), score(score_) {};
};
CUtlVector<MatchTuple> matches( Count() >> 2, Count() >> 2 );
CUtlSymbolMsnTxt nEntName = SymTab().Find( pObjectiveEntityName );
CUtlSymbolMsnTxt nMissionName = CASW_MissionTextSpec::SymbolForMissionFilename( pMissionFilename, false );
if ( !nEntName.IsValid() )
{
Warning( "No mission text specifier mentions an entity named %s\n", pObjectiveEntityName );
return NULL;
}
// march forward looking for matches. compute a score for each match.
const int N = m_missionSpecs.Count();
for ( int i = 0 ; i < N ; ++i )
{
const CASW_MissionTextSpec *pSpec = &m_missionSpecs[i];
int matchscore = 0;
// test mandatory field
if ( pSpec->m_nObjectiveEntityName == nEntName )
{
// score optional fields.
// compare each field in the spec against the query.
// if the field in the spec is defined, then a match adds one to
// score, but a mismatch disqualifies the entry.
// if the field in the spec is undefined, then it matches everything,
// but does not add to score.
if ( pSpec->m_nMissionFilename.IsValid() )
{
matchscore = pSpec->m_nMissionFilename == nMissionName ? 2 : 0;
}
else
{
matchscore = 1;
}
}
if ( matchscore > 0 )
{
// best possible score, return immediately
if ( matchscore == 2 )
{
// (refactor this block if we want to choose randomly from many possibilities)
return pSpec;
}
else
{
matches.AddToTail( MatchTuple(pSpec, matchscore) );
}
}
}
if ( matches.Count() == 0 )
return NULL; // nothing found
// in theory we should sort this list to push the best matches to the beginning,
// but right now the only possible score is 1, so return an arbitrary element
return matches[0].pSpec;
}
CASW_MissionTextSpec * CASW_MissionTextDB::GetSpecById( CASW_MissionTextSpec::ID_t nId )
{
AssertMsg2( nId < m_missionSpecs.Count(), "Tried to look up invalid mission text ID %d / %d\n",
nId, m_missionSpecs.Count() );
return nId < m_missionSpecs.Count() ? &m_missionSpecs[ nId ] : NULL;
}
const char * CASW_MissionTextDB::GetShortDescriptionByID( unsigned int id )
{
CASW_MissionTextSpec * RESTRICT pSpec = GetSpecById( id );
return pSpec ? pSpec->GetShortDescription() : NULL;
}
const char * CASW_MissionTextDB::GetLongDescriptionByID( unsigned int id )
{
CASW_MissionTextSpec * RESTRICT pSpec = GetSpecById( id );
return pSpec ? pSpec->GetLongDescription() : NULL;
}
IASW_Mission_Text_Database::ID_t CASW_MissionTextDB::FindMissionTextID( const char *pEntityName, const char *pMissionName )
{
const CASW_MissionTextSpec *pSpec = Find( pEntityName, pMissionName );
return pSpec ? pSpec->m_nId : IASW_Mission_Text_Database::INVALID_INDEX ;
}
#ifdef ENABLE_MISSION_TEXT_DB_DEBUG_FUNCTIONS
CASW_MissionTextDB g_MissionTextDB;
void CC_ASW_TestMissionText_f( const CCommand &args )
{
if ( args.ArgC() < 2 )
{
Msg("Usage: asw_test_mission_text_q <entity name> [mission name]");
return;
}
const char *pEntName = args[1];
const char *pMissName = args.ArgC() >= 3 ? args[2] : NULL;
const CASW_MissionTextSpec *pSpec = g_MissionTextDB.Find( pEntName, pMissName );
if ( pSpec )
{
Msg( "\"%s\"\n", pSpec->GetShortDescription() );
}
else
{
Warning( "Not found.\n" );
}
}
static ConCommand asw_test_mission_text_q("asw_test_mission_text_q", CC_ASW_TestMissionText_f, 0 );
void CC_ASW_TestMissionTextLoad_f( const CCommand &args )
{
if ( args.ArgC() < 2 )
{
Msg("Usage: asw_test_mission_text_load [filename]");
return;
}
g_MissionTextDB.LoadKeyValuesFile( args[1] );
}
static ConCommand asw_test_mission_text_load("asw_test_mission_text_load", CC_ASW_TestMissionTextLoad_f, 0 );
void CC_ASW_TestMissionTextReset_f( const CCommand &args )
{
g_MissionTextDB.Reset();
}
static ConCommand asw_test_mission_text_reset("asw_test_mission_text_reset", CC_ASW_TestMissionTextReset_f, 0 );
#endif