Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

45 lines
1.1 KiB

//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
5 years ago
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef WEAPONS_RESOURCE_H
#define WEAPONS_RESOURCE_H
#pragma once
#include "shareddefs.h"
#include "weapon_parse.h"
#include "UtlDict.h"
5 years ago
#include "hud.h"
class C_BaseCombatWeapon;
class CHudTexture;
//-----------------------------------------------------------------------------
// Purpose: Stores data about the Weapon Definitions passed to the client when
// the client first connects to a server.
//-----------------------------------------------------------------------------
class WeaponsResource
{
public:
WeaponsResource( void );
~WeaponsResource( void );
void Init( void );
void Reset( void );
// Sprite handling
void LoadWeaponSprites( WEAPON_FILE_INFO_HANDLE hWeaponFileInfo );
void LoadAllWeaponSprites( void );
// Ammo Handling
CHudTexture *GetAmmoIconFromWeapon( int iAmmoId );
const FileWeaponInfo_t *GetWeaponFromAmmo( int iAmmoId );
};
extern WeaponsResource gWR;
#endif // WEAPONS_RESOURCE_H