Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOGGLETEXTUREPROXY
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#define TOGGLETEXTUREPROXY
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#include "materialsystem/IMaterialProxy.h"
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class IMaterial;
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class IMaterialVar;
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#pragma warning (disable : 4100)
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class CBaseToggleTextureProxy : public IMaterialProxy
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{
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public:
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CBaseToggleTextureProxy();
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virtual ~CBaseToggleTextureProxy();
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pC_BaseEntity );
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virtual void Release( void ) { delete this; }
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virtual IMaterial *GetMaterial();
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private:
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void Cleanup();
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C_BaseEntity *BindArgToEntity( void *pArg );
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IMaterialVar *m_TextureVar;
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IMaterialVar *m_TextureFrameNumVar;
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bool m_WrapAnimation;
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};
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#endif // TOGGLETEXTUREPROXY
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