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55 lines
1.6 KiB
C
55 lines
1.6 KiB
C
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef C_ASW_PROP_PHYSICS_H
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#define C_ASW_PROP_PHYSICS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_physicsprop.h"
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#include "iasw_client_aim_target.h"
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#include "object_motion_blur_effect.h"
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#include "asw_shareddefs.h"
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class CNewParticleEffect;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class C_ASW_Prop_Physics : public C_PhysicsProp, public IASW_Client_Aim_Target // asw make props potential aim targets
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{
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typedef C_PhysicsProp BaseClass;
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public:
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DECLARE_CLIENTCLASS();
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// Other public methods
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public:
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C_ASW_Prop_Physics();
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virtual ~C_ASW_Prop_Physics();
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virtual void UpdateOnRemove();
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void UpdateFireEmitters();
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// asw
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_PHYSICS_PROP; }
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IMPLEMENT_AUTO_LIST_GET();
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virtual float GetRadius() { return 15; }
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virtual bool IsAimTarget() { return m_bMadeAimTarget; }
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virtual const Vector& GetAimTargetPos(const Vector &vecFiringSrc, bool bWeaponPrefersFlatAiming) { return WorldSpaceCenter(); }
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virtual const Vector& GetAimTargetRadiusPos(const Vector &vecFiringSrc) { return WorldSpaceCenter(); }
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bool m_bMadeAimTarget;
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bool m_bIsAimTarget;
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bool m_bOnFire, m_bClientOnFire;
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CNewParticleEffect *m_pBurningEffect;
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CMotionBlurObject m_MotionBlurObject;
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};
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#endif // C_ASW_PROP_PHYSICS_H
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