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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_VEHICLE_JEEP_H
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#define C_VEHICLE_JEEP_H
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#pragma once
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#include "cbase.h"
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#include "c_prop_vehicle.h"
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//#include "movevars_shared.h"
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//#include "view.h"
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#include "flashlighteffect.h"
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//#include "c_baseplayer.h"
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//#include "c_te_effect_dispatch.h"
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// memdbgon must be the last include file in a .cpp file!!!
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//#include "tier0/memdbgon.h"
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//=============================================================================
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//
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// Client-side Jeep Class
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//
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class C_PropJeep : public C_PropVehicleDriveable
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{
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DECLARE_CLASS( C_PropJeep, C_PropVehicleDriveable );
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public:
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DECLARE_CLIENTCLASS();
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DECLARE_INTERPOLATION();
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C_PropJeep();
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~C_PropJeep();
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public:
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void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd );
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void DampenEyePosition( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles );
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void OnEnteredVehicle( C_BasePlayer *pPlayer );
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bool Simulate( void );
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private:
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void DampenForwardMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
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void DampenUpMotion( Vector &vecVehicleEyePos, QAngle &vecVehicleEyeAngles, float flFrameTime );
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void ComputePDControllerCoefficients( float *pCoefficientsOut, float flFrequency, float flDampening, float flDeltaTime );
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private:
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Vector m_vecLastEyePos;
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Vector m_vecLastEyeTarget;
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Vector m_vecEyeSpeed;
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Vector m_vecTargetSpeed;
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float m_flViewAngleDeltaTime;
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float m_flJeepFOV;
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CHeadlightEffect *m_pHeadlight;
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bool m_bHeadlightIsOn;
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};
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#endif C_VEHICLE_JEEP_H
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