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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Client side CTeam class
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_team.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: RecvProxy that converts the Team's player UtlVector to entindexes
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//-----------------------------------------------------------------------------
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void RecvProxy_PlayerList( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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C_Team *pTeam = (C_Team*)pOut;
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pTeam->m_aPlayers[pData->m_iElement] = pData->m_Value.m_Int;
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}
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void RecvProxyArrayLength_PlayerArray( void *pStruct, int objectID, int currentArrayLength )
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{
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C_Team *pTeam = (C_Team*)pStruct;
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if ( pTeam->m_aPlayers.Count() != currentArrayLength )
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pTeam->m_aPlayers.SetSize( currentArrayLength );
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}
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IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_Team, DT_Team, CTeam)
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RecvPropInt( RECVINFO(m_iTeamNum)),
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RecvPropInt( RECVINFO(m_iScore)),
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RecvPropInt( RECVINFO(m_iRoundsWon) ),
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RecvPropString( RECVINFO(m_szTeamname)),
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RecvPropArray2(
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RecvProxyArrayLength_PlayerArray,
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RecvPropInt( "player_array_element", 0, SIZEOF_IGNORE, 0, RecvProxy_PlayerList ),
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MAX_PLAYERS,
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0,
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"player_array"
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)
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END_RECV_TABLE()
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BEGIN_PREDICTION_DATA( C_Team )
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DEFINE_PRED_ARRAY( m_szTeamname, FIELD_CHARACTER, MAX_TEAM_NAME_LENGTH, FTYPEDESC_PRIVATE ),
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DEFINE_PRED_FIELD( m_iScore, FIELD_INTEGER, FTYPEDESC_PRIVATE ),
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DEFINE_PRED_FIELD( m_iRoundsWon, FIELD_INTEGER, FTYPEDESC_PRIVATE ),
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DEFINE_PRED_FIELD( m_iDeaths, FIELD_INTEGER, FTYPEDESC_PRIVATE ),
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DEFINE_PRED_FIELD( m_iPing, FIELD_INTEGER, FTYPEDESC_PRIVATE ),
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DEFINE_PRED_FIELD( m_iPacketloss, FIELD_INTEGER, FTYPEDESC_PRIVATE ),
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DEFINE_PRED_FIELD( m_iTeamNum, FIELD_INTEGER, FTYPEDESC_PRIVATE ),
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END_PREDICTION_DATA();
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// Global list of client side team entities
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CUtlVector< C_Team * > g_Teams;
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//=================================================================================================
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// C_Team functionality
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_Team::C_Team()
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{
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m_iScore = 0;
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m_iRoundsWon = 0;
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memset( m_szTeamname, 0, sizeof(m_szTeamname) );
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m_iDeaths = 0;
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m_iPing = 0;
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m_iPacketloss = 0;
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// Add myself to the global list of team entities
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g_Teams.AddToTail( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_Team::~C_Team()
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{
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g_Teams.FindAndRemove( this );
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}
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void C_Team::RemoveAllPlayers()
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{
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m_aPlayers.RemoveAll();
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}
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void C_Team::PreDataUpdate( DataUpdateType_t updateType )
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{
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BaseClass::PreDataUpdate( updateType );
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}
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//-----------------------------------------------------------------------------
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// Gets the ith player on the team (may return NULL)
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//-----------------------------------------------------------------------------
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C_BasePlayer* C_Team::GetPlayer( int idx )
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{
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return (C_BasePlayer*)cl_entitylist->GetEnt(m_aPlayers[idx]);
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}
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int C_Team::GetTeamNumber() const
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{
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return m_iTeamNum;
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}
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//=================================================================================================
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// TEAM HANDLING
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//=================================================================================================
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// Purpose:
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//-----------------------------------------------------------------------------
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char *C_Team::Get_Name( void )
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{
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return m_szTeamname;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int C_Team::Get_Score( void )
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{
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return m_iScore;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int C_Team::Get_Deaths( void )
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{
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return m_iDeaths;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int C_Team::Get_Ping( void )
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{
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return m_iPing;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Return the number of players in this team
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//-----------------------------------------------------------------------------
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int C_Team::Get_Number_Players( void )
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{
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return m_aPlayers.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the specified player is on this team
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//-----------------------------------------------------------------------------
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bool C_Team::ContainsPlayer( int iPlayerIndex )
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{
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for (int i = 0; i < m_aPlayers.Count(); i++ )
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{
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if ( m_aPlayers[i] == iPlayerIndex )
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return true;
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}
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return false;
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}
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void C_Team::ClientThink()
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{
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}
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//=================================================================================================
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// GLOBAL CLIENT TEAM HANDLING
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//=================================================================================================
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// Purpose: Get the C_Team for the local player
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//-----------------------------------------------------------------------------
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C_Team *GetLocalTeam( void )
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{
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C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
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if ( !player )
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return NULL;
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return GetPlayersTeam( player->index );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the C_Team for the specified team number
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//-----------------------------------------------------------------------------
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C_Team *GetGlobalTeam( int iTeamNumber )
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{
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for (int i = 0; i < g_Teams.Count(); i++ )
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{
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if ( g_Teams[i]->GetTeamNumber() == iTeamNumber )
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return g_Teams[i];
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the number of teams you can access via GetGlobalTeam() (hence the +1)
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//-----------------------------------------------------------------------------
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int GetNumTeams()
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{
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return g_Teams.Count() + 1;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the team of the specified player
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//-----------------------------------------------------------------------------
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C_Team *GetPlayersTeam( int iPlayerIndex )
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{
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for (int i = 0; i < g_Teams.Count(); i++ )
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{
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if ( g_Teams[i]->ContainsPlayer( iPlayerIndex ) )
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return g_Teams[i];
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the team of the specified player
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//-----------------------------------------------------------------------------
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C_Team *GetPlayersTeam( C_BasePlayer *pPlayer )
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{
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return GetPlayersTeam( pPlayer->entindex() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the two specified players are on the same team
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//-----------------------------------------------------------------------------
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bool ArePlayersOnSameTeam( int iPlayerIndex1, int iPlayerIndex2 )
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{
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for (int i = 0; i < g_Teams.Count(); i++ )
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{
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if ( g_Teams[i]->ContainsPlayer( iPlayerIndex1 ) && g_Teams[i]->ContainsPlayer( iPlayerIndex2 ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the number of team managers
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//-----------------------------------------------------------------------------
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int GetNumberOfTeams( void )
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{
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return g_Teams.Count();
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}
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