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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_SUN_H
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#define C_SUN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseentity.h"
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#include "utllinkedlist.h"
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#include "glow_overlay.h"
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#include "sun_shared.h"
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//
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// Special glow overlay
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//
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class C_SunGlowOverlay : public CGlowOverlay
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{
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virtual void CalcSpriteColorAndSize( float flDot, CGlowSprite *pSprite, float *flHorzSize, float *flVertSize, Vector *vColor )
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{
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if ( m_bModulateByDot )
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{
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float alpha = RemapVal( flDot, 1.0f, 0.9f, 0.75f, 0.0f );
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alpha = clamp( alpha, 0.0f, 0.75f );
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*flHorzSize = pSprite->m_flHorzSize * 6.0f;
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*flVertSize = pSprite->m_flVertSize * 6.0f;
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*vColor = pSprite->m_vColor * alpha * m_flGlowObstructionScale;
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}
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else
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{
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*flHorzSize = pSprite->m_flHorzSize;
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*flVertSize = pSprite->m_flVertSize;
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*vColor = pSprite->m_vColor * m_flGlowObstructionScale;
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}
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}
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public:
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void SetModulateByDot( bool state = true )
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{
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m_bModulateByDot = state;
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}
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protected:
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bool m_bModulateByDot;
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};
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//
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// Sun entity
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//
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class C_Sun : public C_BaseEntity
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{
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public:
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DECLARE_CLASS( C_Sun, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_Sun();
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~C_Sun();
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virtual void OnDataChanged( DataUpdateType_t updateType );
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public:
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C_SunGlowOverlay m_Overlay;
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C_SunGlowOverlay m_GlowOverlay;
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color32 m_clrOverlay;
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int m_nSize;
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int m_nOverlaySize;
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Vector m_vDirection;
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bool m_bOn;
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int m_nMaterial;
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int m_nOverlayMaterial;
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};
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#endif // C_SUN_H
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