Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/AttributeColorPickerPanel.h"
#include "datamodel/dmelement.h"
#include "vgui_controls/Button.h"
#include "dme_controls/AttributeTextEntry.h"
#include "matsys_controls/colorpickerpanel.h"
#include "tier1/KeyValues.h"
#include "dme_controls/inotifyui.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CAttributeColorPickerPanel::CAttributeColorPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
BaseClass( parent, info )
{
m_pOpen = new vgui::Button( this, "Open", "", this, "open" );
}
void CAttributeColorPickerPanel::OnCommand( char const *cmd )
{
if ( !Q_stricmp( cmd, "open" ) )
{
m_InitialColor = GetAttributeValue<Color>();
CColorPickerFrame *pColorPickerDialog = new CColorPickerFrame( this, "Select Color" );
pColorPickerDialog->AddActionSignalTarget( this );
pColorPickerDialog->DoModal( m_InitialColor );
}
else
{
BaseClass::OnCommand( cmd );
}
}
//-----------------------------------------------------------------------------
// Update button color
//-----------------------------------------------------------------------------
void CAttributeColorPickerPanel::UpdateButtonColor()
{
Color clr = GetAttributeValue<Color>();
m_pOpen->SetDefaultColor( clr, clr );
m_pOpen->SetArmedColor( clr, clr );
m_pOpen->SetDepressedColor( clr, clr );
}
//-----------------------------------------------------------------------------
// Used to set the current color on the picker button
//-----------------------------------------------------------------------------
void CAttributeColorPickerPanel::Refresh()
{
BaseClass::Refresh();
UpdateButtonColor();
}
void CAttributeColorPickerPanel::ApplySchemeSettings(IScheme *pScheme)
{
// Need to override the scheme settings for this button
BaseClass::ApplySchemeSettings( pScheme );
UpdateButtonColor();
}
//-----------------------------------------------------------------------------
// Called when the picker gets a new color but apply hasn't happened yet
//-----------------------------------------------------------------------------
void CAttributeColorPickerPanel::OnPreview( KeyValues *data )
{
{
CDisableUndoScopeGuard guard;
Color c = data->GetColor( "color" );
SetAttributeValue( c );
}
Refresh( );
if ( IsAutoApply() )
{
// NOTE: Don't call Apply since that generates an undo record
CElementTreeNotifyScopeGuard guard( "CAttributeColorPickerPanel::OnPreview", NOTIFY_CHANGE_ATTRIBUTE_VALUE, GetNotify() );
}
else
{
SetDirty( true );
}
}
//-----------------------------------------------------------------------------
// Called when cancel is hit in the picker
//-----------------------------------------------------------------------------
void CAttributeColorPickerPanel::OnCancelled( )
{
// Restore the initial color
CDisableUndoScopeGuard guard;
SetAttributeValue( m_InitialColor );
Refresh( );
CElementTreeNotifyScopeGuard notify( "CAttributeColorPickerPanel::OnCancelled", NOTIFY_CHANGE_ATTRIBUTE_VALUE, GetNotify() );
SetDirty( false );
}
//-----------------------------------------------------------------------------
// Called when the picker gets a new color
//-----------------------------------------------------------------------------
void CAttributeColorPickerPanel::OnPicked( KeyValues *data )
{
Color c = data->GetColor( "color" );
if ( c == m_InitialColor )
{
SetDirty( false );
return;
}
// Kind of an evil hack, but "undo" copies the "old value" off for doing undo, and that value is the new value because
// we haven't been tracking undo while manipulating this. So we'll turn off undo and set the value to the original value.
// In effect, all of the wheeling will drop out and it'll look just like we started at the original value and ended up at the
// final value...
{
CDisableUndoScopeGuard guard;
SetAttributeValue( m_InitialColor );
}
{
CElementTreeUndoScopeGuard guard( NOTIFY_SETDIRTYFLAG, GetNotify(), "Set Attribute Value", "Set Attribute Value" );
SetAttributeValue( c );
}
if ( IsAutoApply() )
{
Refresh();
SetDirty( false );
}
}
//-----------------------------------------------------------------------------
// Lays out the button position
//-----------------------------------------------------------------------------
void CAttributeColorPickerPanel::PerformLayout()
{
BaseClass::PerformLayout();
int x, y, w, h;
m_pType->GetBounds( x, y, w, h );
int inset = 25;
m_pType->SetWide( w - inset );
x += w;
x -= inset;
h -= 2;
m_pOpen->SetBounds( x, y, inset, h );
}