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50 lines
1.2 KiB
50 lines
1.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#ifndef C_MERASMUS_H
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#define C_MERASMUS_H
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#include "c_ai_basenpc.h"
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//--------------------------------------------------------------------------------------------------------
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/**
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* The client-side implementation of the Dark Knight
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*/
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class C_Merasmus : public C_NextBotCombatCharacter
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{
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public:
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DECLARE_CLASS( C_Merasmus, C_NextBotCombatCharacter );
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DECLARE_CLIENTCLASS();
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C_Merasmus();
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virtual ~C_Merasmus();
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public:
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virtual void Spawn( void );
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virtual bool IsNextBot() { return true; }
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virtual Vector GetObserverCamOrigin( void ); // Return the origin for player observers tracking this target
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virtual void OnPreDataChanged( DataUpdateType_t updateType );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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virtual int GetSkin();
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private:
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C_Merasmus( const C_Merasmus & ); // not defined, not accessible
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HPARTICLEFFECT m_ghostEffect;
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HPARTICLEFFECT m_aoeEffect;
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HPARTICLEFFECT m_stunEffect;
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bool m_bWasRevealed;
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CNetworkVar( bool, m_bRevealed );
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CNetworkVar( bool, m_bIsDoingAOEAttack );
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CNetworkVar( bool, m_bStunned );
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};
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#endif // C_MERASMUS_H
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