Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include <vgui/ILocalize.h>
#include "vgui_controls/TextEntry.h"
#include "trading_start_dialog.h"
#include "econ_controls.h"
#include "econ_trading.h"
#include "c_playerresource.h"
#include "gcsdk/gcmsg.h"
#include "econ_item_inventory.h"
#include "econ_gcmessages.h"
#include "gc_clientsystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTradingStartDialog::CTradingStartDialog( vgui::Panel *parent ) : vgui::EditablePanel( parent, "TradingStartDialog" )
{
m_pSelectFromServerButton = NULL;
m_pCancelButton = NULL;
m_pButtonKV = NULL;
m_bReapplyButtonKVs = false;
m_pURLFailLabel = NULL;
m_pURLSearchingLabel = NULL;
for ( int i = 0; i < TDS_NUM_STATES; i++ )
{
m_pStatePanels[i] = new vgui::EditablePanel( this, VarArgs("StatePanel%d",i) );
}
m_pPlayerList = new vgui::EditablePanel( this, "PlayerList" );
m_pPlayerListScroller = new vgui::ScrollableEditablePanel( this, m_pPlayerList, "PlayerListScroller" );
ListenForGameEvent( "gameui_hidden" );
Reset();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTradingStartDialog::~CTradingStartDialog( void )
{
if ( m_pButtonKV )
{
m_pButtonKV->deleteThis();
m_pButtonKV = NULL;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::Reset( void )
{
m_iCurrentState = TDS_SELECTING_PLAYER;
m_bGiftMode = false;
m_giftItem = CEconItemView();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::ApplySettings( KeyValues *inResourceData )
{
BaseClass::ApplySettings( inResourceData );
KeyValues *pItemKV = inResourceData->FindKey( "button_kv" );
if ( pItemKV )
{
if ( m_pButtonKV )
{
m_pButtonKV->deleteThis();
}
m_pButtonKV = new KeyValues("button_kv");
pItemKV->CopySubkeys( m_pButtonKV );
m_bReapplyButtonKVs = true;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
LoadControlSettings( "resource/ui/econ/TradingStartDialog.res" );
m_pCancelButton = dynamic_cast<CExButton*>( FindChildByName( "CancelButton" ) );
// Find all the sub buttons, and set their action signals to point to this panel
for ( int i = 0; i < TDS_NUM_STATES; i++ )
{
int iButton = 0;
CExButton *pButton = NULL;
do
{
pButton = dynamic_cast<CExButton*>( m_pStatePanels[i]->FindChildByName( VarArgs("subbutton%d",iButton)) );
if ( pButton )
{
pButton->AddActionSignalTarget( this );
// The second button on the first state is the server button
if ( iButton == 1 )
{
m_pSelectFromServerButton = pButton;
}
iButton++;
}
} while (pButton);
}
m_pURLFailLabel = dynamic_cast<vgui::Label*>( m_pStatePanels[TDS_SELECTING_FROM_PROFILE]->FindChildByName( "URLFailLabel" ) );
m_pURLSearchingLabel = dynamic_cast<vgui::Label*>( m_pStatePanels[TDS_SELECTING_FROM_PROFILE]->FindChildByName( "URLSearchingLabel" ) );
UpdateState();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::PerformLayout( void )
{
BaseClass::PerformLayout();
// Layout the player list buttons
if ( m_pPlayerPanels.Count() )
{
int iButtonH = m_pPlayerPanels[0]->GetTall() + YRES(2);
m_pPlayerList->SetSize( m_pPlayerList->GetWide(), YRES(2) + (iButtonH * m_pPlayerPanels.Count()) );
// These need to all be layout-complete before we can position the player panels,
// because the scrollbar will cause the playerlist entries to move when it lays out.
m_pPlayerList->InvalidateLayout( true );
m_pPlayerListScroller->InvalidateLayout( true );
m_pPlayerListScroller->GetScrollbar()->InvalidateLayout( true );
for ( int i = 0; i < m_pPlayerPanels.Count(); i++ )
{
m_pPlayerPanels[i]->SetPos( 0, YRES(2) + (iButtonH * i) );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::FireGameEvent( IGameEvent *event )
{
const char *type = event->GetName();
if ( Q_strcmp(type, "gameui_hidden") == 0 )
{
Close();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::Close( void )
{
TFModalStack()->PopModal( this );
SetVisible( false );
MarkForDeletion();
PostMessage( GetParent(), new KeyValues("CancelSelection") );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::OnCommand( const char *command )
{
if ( !Q_stricmp( command, "cancel" ) )
{
if ( m_iCurrentState != TDS_SELECTING_PLAYER )
{
m_iCurrentState = TDS_SELECTING_PLAYER;
UpdateState();
return;
}
Close();
return;
}
else if ( !Q_stricmp( command, "friends" ) )
{
m_iCurrentState = TDS_SELECTING_FROM_FRIENDS;
UpdateState();
return;
}
else if ( !Q_stricmp( command, "server" ) )
{
m_iCurrentState = TDS_SELECTING_FROM_SERVER;
UpdateState();
return;
}
else if ( !Q_stricmp( command, "profile" ) )
{
m_iCurrentState = TDS_SELECTING_FROM_PROFILE;
UpdateState();
return;
}
else if ( !Q_strnicmp( command, "select_player", 13 ) )
{
int iPlayer = atoi( command + 13 ) - 1;
if ( iPlayer >= 0 && iPlayer < m_PlayerInfoList.Count() )
{
StartTradeWith( m_PlayerInfoList[iPlayer].m_steamID );
}
return;
}
else if ( !Q_stricmp( command, "url_ok" ) )
{
vgui::TextEntry *pEntry = dynamic_cast<vgui::TextEntry*>( m_pStatePanels[m_iCurrentState]->FindChildByName("URLEntry") );
if ( pEntry )
{
const int maxURLLength = 512;
char inputURL[ maxURLLength ];
pEntry->GetText( inputURL, maxURLLength );
if ( m_pURLSearchingLabel )
{
m_pURLSearchingLabel->SetVisible( false );
}
bool bSuccess = ExtractSteamIDFromURL( inputURL );
if ( m_pURLFailLabel )
{
m_pURLFailLabel->SetVisible( !bSuccess );
}
}
return;
}
BaseClass::OnCommand( command );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::SendGiftTo( CSteamID steamID )
{
Trading_SendGift( steamID, m_giftItem );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::StartTradeWith( CSteamID steamID )
{
m_iCurrentState = TDS_SELECTING_PLAYER;
OnCommand( "cancel" );
if ( !m_bGiftMode )
{
Trading_RequestTrade( steamID );
return;
}
Trading_SendGift( steamID, m_giftItem );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTradingStartDialog::ExtractSteamIDFromURL( char *inputURL )
{
if ( !inputURL || !inputURL[0] )
return false;
EUniverse localUniverse = GetUniverse();
if ( localUniverse == k_EUniverseInvalid )
return false;
CSteamID steamID;
int iLen = Q_strlen(inputURL);
// First, see if it's a profile link. If it is, clip the SteamID from it.
const char *pszProfilePrepend = ( localUniverse == k_EUniversePublic ) ? "http://steamcommunity.com/profiles/" : "http://beta.steamcommunity.com/profiles/";
int iProfilePrependLen = Q_strlen(pszProfilePrepend);
if ( Q_strnicmp( pszProfilePrepend, inputURL, iProfilePrependLen ) == 0 )
{
if ( iLen > iProfilePrependLen )
{
steamID.SetFromString( &inputURL[iProfilePrependLen], localUniverse );
if ( steamID.IsValid() )
{
StartTradeWith( steamID );
return true;
}
}
}
else
{
// If it's an id link, we download it and extract the steam ID from it.
const char *pszIDPrepend = ( localUniverse == k_EUniversePublic ) ? "http://steamcommunity.com/id/" : "http://beta.steamcommunity.com/id/";
int iIDPrependLen = Q_strlen(pszIDPrepend);
if ( Q_strnicmp( pszIDPrepend, inputURL, iIDPrependLen ) == 0 )
{
if ( iLen > iIDPrependLen )
{
// Trim off a trailing slash
if ( inputURL[iLen-1] == '/' || inputURL[iLen-1] == '\\' )
{
inputURL[iLen-1] = '\0';
}
GCSDK::CGCMsg<MsgGCLookupAccount_t> msg( k_EMsgGCLookupAccount );
msg.Body().m_uiFindType = GCSDK::k_EFindAccountTypeURL;
msg.AddStrData( &inputURL[iIDPrependLen] );
GCClientSystem()->BSendMessage( msg );
// For now, return true and wait.
if ( m_pURLSearchingLabel )
{
m_pURLSearchingLabel->SetVisible( true );
}
return true;
}
}
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::OnLookupAccountResponse( uint64 iAccountID )
{
if ( m_pURLSearchingLabel )
{
m_pURLSearchingLabel->SetVisible( false );
}
CSteamID steamID( iAccountID );
if ( steamID.IsValid() )
{
if ( m_pURLFailLabel )
{
m_pURLFailLabel->SetVisible( false );
}
StartTradeWith( steamID );
}
else
{
if ( m_pURLFailLabel )
{
m_pURLFailLabel->SetVisible( true );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Sets a gift for the dialog to hand out. If pGiftItem is NULL, which is
// fine, make sure to clear our our own existing gift.
//-----------------------------------------------------------------------------
void CTradingStartDialog::SetGift( CEconItemView* pGiftItem )
{
if ( pGiftItem )
{
m_giftItem = *pGiftItem;
m_bGiftMode = true;
}
else
{
// Reset to default
m_giftItem = CEconItemView();
m_bGiftMode = false;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::OnTextChanged( KeyValues *data )
{
vgui::TextEntry *pEntry = dynamic_cast<vgui::TextEntry*>( m_pStatePanels[m_iCurrentState]->FindChildByName("URLEntry") );
if ( !pEntry )
return;
Panel *pPanel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
if ( pEntry == pPanel )
{
CExButton *pButton = dynamic_cast<CExButton*>( m_pStatePanels[m_iCurrentState]->FindChildByName( "subbutton0" ) );
if ( pButton )
{
pButton->SetEnabled( pEntry->GetTextLength() > 0 );
}
if ( m_pURLFailLabel )
{
m_pURLFailLabel->SetVisible( false );
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::UpdateState( void )
{
for ( int i = 0; i < TDS_NUM_STATES; i++ )
{
if ( !m_pStatePanels[i] )
continue;
m_pStatePanels[i]->SetVisible( m_iCurrentState == i );
}
if ( m_pSelectFromServerButton )
{
m_pSelectFromServerButton->SetEnabled( engine->IsInGame() );
}
if ( m_iCurrentState == TDS_SELECTING_PLAYER )
{
m_pCancelButton->SetText( g_pVGuiLocalize->Find( "#Cancel" ) );
}
else
{
m_pCancelButton->SetText( g_pVGuiLocalize->Find( "#TF_Back" ) );
}
switch ( m_iCurrentState )
{
case TDS_SELECTING_FROM_FRIENDS:
SetupSelectFriends();
break;
case TDS_SELECTING_FROM_SERVER:
SetupSelectServer();
break;
case TDS_SELECTING_FROM_PROFILE:
SetupSelectProfile();
break;
case TDS_SELECTING_PLAYER:
default:
m_pPlayerListScroller->SetVisible( false );
break;
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::SetupSelectFriends( void )
{
m_PlayerInfoList.Purge();
if ( steamapicontext && steamapicontext->SteamFriends() )
{
// Get our game info so we can use that to test if our friends are connected to the same game as us
FriendGameInfo_t myGameInfo;
CSteamID mySteamID = steamapicontext->SteamUser()->GetSteamID();
steamapicontext->SteamFriends()->GetFriendGamePlayed( mySteamID, &myGameInfo );
int iFriends = steamapicontext->SteamFriends()->GetFriendCount( k_EFriendFlagImmediate );
for ( int i = 0; i < iFriends; i++ )
{
CSteamID friendSteamID = steamapicontext->SteamFriends()->GetFriendByIndex( i, k_EFriendFlagImmediate );
FriendGameInfo_t gameInfo;
if ( !steamapicontext->SteamFriends()->GetFriendGamePlayed( friendSteamID, &gameInfo ) )
continue;
// Friends is in-game. Make sure it's TF2.
if ( gameInfo.m_gameID.IsValid() && gameInfo.m_gameID == myGameInfo.m_gameID )
{
const char *pszName = steamapicontext->SteamFriends()->GetFriendPersonaName( friendSteamID );
int idx = m_PlayerInfoList.AddToTail();
trade_partner_info_t &info = m_PlayerInfoList[idx];
info.m_steamID = friendSteamID;
info.m_name = pszName;
}
}
}
UpdatePlayerList();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::SetupSelectServer( void )
{
m_PlayerInfoList.Purge();
if ( steamapicontext && steamapicontext->SteamUtils() )
{
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
{
// find all players who are on the local player's team
int iLocalPlayerIndex = GetLocalPlayerIndex();
if( ( iPlayerIndex != iLocalPlayerIndex ) && ( g_PR->IsConnected( iPlayerIndex ) ) )
{
player_info_t pi;
if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) )
continue;
if ( !pi.friendsID )
continue;
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
int idx = m_PlayerInfoList.AddToTail();
trade_partner_info_t &info = m_PlayerInfoList[idx];
info.m_steamID = steamID;
info.m_name = pi.name;
}
}
}
UpdatePlayerList();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::SetupSelectProfile( void )
{
vgui::TextEntry *pEntry = dynamic_cast<vgui::TextEntry*>( m_pStatePanels[m_iCurrentState]->FindChildByName("URLEntry") );
if ( pEntry )
{
pEntry->SetText( "" );
pEntry->RequestFocus();
pEntry->AddActionSignalTarget( this );
}
if ( m_pURLFailLabel )
{
m_pURLFailLabel->SetVisible( false );
}
if ( m_pURLSearchingLabel )
{
m_pURLSearchingLabel->SetVisible( false );
}
CExButton *pButton = dynamic_cast<CExButton*>( m_pStatePanels[m_iCurrentState]->FindChildByName( "subbutton0" ) );
if ( pButton )
{
pButton->SetEnabled( false );
}
m_pPlayerListScroller->SetVisible( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradingStartDialog::UpdatePlayerList( void )
{
vgui::Label *pLabelEmpty = dynamic_cast<vgui::Label*>( m_pStatePanels[m_iCurrentState]->FindChildByName("EmptyPlayerListLabel") );
vgui::Label *pLabelQuery = dynamic_cast<vgui::Label*>( m_pStatePanels[m_iCurrentState]->FindChildByName("QueryLabel") );
// If we have no players in our list, show the no-player label.
if ( m_PlayerInfoList.Count() == 0 )
{
if ( pLabelEmpty )
{
pLabelEmpty->SetVisible( true );
}
if ( pLabelQuery )
{
pLabelQuery->SetVisible( false );
}
return;
}
// First, reapply any KVs we have to reapply
if ( m_bReapplyButtonKVs )
{
m_bReapplyButtonKVs = false;
if ( m_pButtonKV )
{
FOR_EACH_VEC( m_pPlayerPanels, i )
{
m_pPlayerPanels[i]->ApplySettings( m_pButtonKV );
}
}
}
// Otherwise, build the player panels from the list of steam IDs
for ( int i = 0; i < m_PlayerInfoList.Count(); i++ )
{
if ( m_pPlayerPanels.Count() <= i )
{
m_pPlayerPanels.AddToTail();
m_pPlayerPanels[i] = new CTradeTargetPanel( m_pPlayerList, VarArgs("player%d",i) );
m_pPlayerPanels[i]->GetButton()->SetCommand( VarArgs("select_player%d",i+1) );
m_pPlayerPanels[i]->GetButton()->AddActionSignalTarget( this );
m_pPlayerPanels[i]->GetAvatar()->SetShouldDrawFriendIcon( false );
m_pPlayerPanels[i]->GetAvatar()->SetMouseInputEnabled( false );
if ( m_pButtonKV )
{
m_pPlayerPanels[i]->ApplySettings( m_pButtonKV );
m_pPlayerPanels[i]->InvalidateLayout( true );
}
}
m_pPlayerPanels[i]->SetInfo( m_PlayerInfoList[i].m_steamID, m_PlayerInfoList[i].m_name.Get() );
}
m_pPlayerListScroller->GetScrollbar()->SetAutohideButtons( true );
m_pPlayerListScroller->GetScrollbar()->SetValue( 0 );
// Remove any extra player panels
for ( int i = m_pPlayerPanels.Count()-1; i >= m_PlayerInfoList.Count(); i-- )
{
m_pPlayerPanels[i]->MarkForDeletion();
m_pPlayerPanels.Remove(i);
}
if ( pLabelEmpty )
{
pLabelEmpty->SetVisible( false );
}
if ( pLabelQuery )
{
pLabelQuery->SetVisible( true );
}
m_pPlayerListScroller->SetVisible( true );
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTradeTargetPanel::SetInfo( const CSteamID &steamID, const char *pszName )
{
if ( !steamapicontext || !steamapicontext->SteamFriends() )
return;
m_pAvatar->SetPlayer( steamID, k_EAvatarSize64x64 );
m_pButton->SetText( pszName );
}
static vgui::DHANDLE<CTradingStartDialog> g_hTradingStartDialog;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTradingStartDialog *OpenTradingStartDialog( vgui::Panel *pParent, CEconItemView* pOptGiftItem )
{
if (!g_hTradingStartDialog.Get())
{
g_hTradingStartDialog = vgui::SETUP_PANEL( new CTradingStartDialog( pParent ) );
}
g_hTradingStartDialog->InvalidateLayout( false, true );
g_hTradingStartDialog->Reset();
g_hTradingStartDialog->SetVisible( true );
g_hTradingStartDialog->MakePopup();
g_hTradingStartDialog->MoveToFront();
g_hTradingStartDialog->SetKeyBoardInputEnabled(true);
g_hTradingStartDialog->SetMouseInputEnabled(true);
g_hTradingStartDialog->SetGift( pOptGiftItem );
TFModalStack()->PushModal( g_hTradingStartDialog );
return g_hTradingStartDialog;
}
//-----------------------------------------------------------------------------
// Purpose: GC Msg handler to receive the Lookup Account response
//-----------------------------------------------------------------------------
class CGCLookupAccountResponse : public GCSDK::CGCClientJob
{
public:
CGCLookupAccountResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
{
GCSDK::CGCMsg<MsgGCStandardResponse_t> msg( pNetPacket );
uint8 iAccounts = 0;
uint64 iAccountID = 0;
if ( msg.BReadUint8Data( &iAccounts ) )
{
// We only care about the first account we find in this panel.
if ( iAccounts > 0 )
{
msg.BReadUint64Data( &iAccountID );
}
}
if ( g_hTradingStartDialog.Get() )
{
g_hTradingStartDialog->OnLookupAccountResponse( iAccountID );
}
return true;
}
};
GC_REG_JOB( GCSDK::CGCClient, CGCLookupAccountResponse, "CGCLookupAccountResponse", k_EMsgGCLookupAccountResponse, GCSDK::k_EServerTypeGCClient );