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Clean up code
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@ -2124,7 +2124,7 @@ QVector<qreal> TorrentHandleImpl::availableFileFractions() const
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const QVector<int> piecesAvailability = pieceAvailability();
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const QVector<int> piecesAvailability = pieceAvailability();
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// libtorrent returns empty array for seeding only torrents
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// libtorrent returns empty array for seeding only torrents
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if (piecesAvailability.empty()) return QVector<qreal>(filesCount, -1.);
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if (piecesAvailability.empty()) return QVector<qreal>(filesCount, -1);
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QVector<qreal> res;
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QVector<qreal> res;
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res.reserve(filesCount);
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res.reserve(filesCount);
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@ -233,7 +233,7 @@ void TorrentContentModel::updateFilesAvailability(const QVector<qreal> &fa)
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if (m_filesIndex.size() != fa.size()) return;
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if (m_filesIndex.size() != fa.size()) return;
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emit layoutAboutToBeChanged();
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emit layoutAboutToBeChanged();
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for (int i = 0; i < fa.size(); ++i)
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for (int i = 0; i < m_filesIndex.size(); ++i)
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m_filesIndex[i]->setAvailability(fa[i]);
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m_filesIndex[i]->setAvailability(fa[i]);
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// Update folders progress in the tree
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// Update folders progress in the tree
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m_rootItem->recalculateProgress();
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m_rootItem->recalculateProgress();
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@ -73,7 +73,7 @@ void TorrentContentModelFile::setProgress(qreal progress)
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Q_ASSERT(m_progress <= 1.);
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Q_ASSERT(m_progress <= 1.);
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}
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}
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void TorrentContentModelFile::setAvailability(qreal availability)
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void TorrentContentModelFile::setAvailability(const qreal availability)
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{
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{
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m_availability = availability;
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m_availability = availability;
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Q_ASSERT(m_availability <= 1.);
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Q_ASSERT(m_availability <= 1.);
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