Browse Source

Follow project coding style. Issue #2192.

adaptive-webui-19844
Chocobo1 9 years ago
parent
commit
8605c4d4d3
  1. 281
      src/gui/properties/pieceavailabilitybar.cpp
  2. 59
      src/gui/properties/pieceavailabilitybar.h

281
src/gui/properties/pieceavailabilitybar.cpp

@ -32,208 +32,199 @@ @@ -32,208 +32,199 @@
#include <QDebug>
#include "pieceavailabilitybar.h"
PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent) :
QWidget(parent)
PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent)
: QWidget(parent)
{
setFixedHeight(BAR_HEIGHT);
setFixedHeight(BAR_HEIGHT);
m_bgColor = 0xffffff;
m_borderColor = palette().color(QPalette::Dark).rgb();
m_pieceColor = 0x0000ff;
m_bgColor = 0xffffff;
m_borderColor = palette().color(QPalette::Dark).rgb();
m_pieceColor = 0x0000ff;
updatePieceColors();
updatePieceColors();
}
QVector<float> PieceAvailabilityBar::intToFloatVector(const QVector<int> &vecin, int reqSize)
{
QVector<float> result(reqSize, 0.0);
if (vecin.isEmpty()) return result;
const float ratio = vecin.size() / (float)reqSize;
QVector<float> result(reqSize, 0.0);
if (vecin.isEmpty()) return result;
const int maxElement = *std::max_element(vecin.begin(), vecin.end());
const float ratio = vecin.size() / (float)reqSize;
// qMax because in normalization we don't want divide by 0
// if maxElement == 0 check will be disabled please enable this line:
// const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
if (maxElement == 0)
return result;
const int maxElement = *std::max_element(vecin.begin(), vecin.end());
// simple linear transformation algorithm
// for example:
// image.x(0) = pieces.x(0.0 >= x < 1.7)
// image.x(1) = pieces.x(1.7 >= x < 3.4)
// qMax because in normalization we don't want divide by 0
// if maxElement == 0 check will be disabled please enable this line:
// const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
for (int x = 0; x < reqSize; ++x) {
if (maxElement == 0)
return result;
// don't use previously calculated value "ratio" here!!!
// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
// give you x2 == pieces.size(), and index out of range: pieces[x2]
// this code is safe, so keep that in mind when you try optimize more.
// tested with size = 3000000ul
// simple linear transformation algorithm
// for example:
// image.x(0) = pieces.x(0.0 >= x < 1.7)
// image.x(1) = pieces.x(1.7 >= x < 3.4)
// R - real
const float fromR = (x * vecin.size()) / (float)reqSize;
const float toR = ((x + 1) * vecin.size()) / (float)reqSize;
for (int x = 0; x < reqSize; ++x) {
// don't use previously calculated value "ratio" here!!!
// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
// give you x2 == pieces.size(), and index out of range: pieces[x2]
// this code is safe, so keep that in mind when you try optimize more.
// tested with size = 3000000ul
// C - integer
int fromC = fromR;// std::floor not needed
int toC = std::ceil(toR);
// R - real
const float fromR = (x * vecin.size()) / (float)reqSize;
const float toR = ((x + 1) * vecin.size()) / (float)reqSize;
// position in pieces table
// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
// tested with size = 3000000ul
int x2 = fromC;
// C - integer
int fromC = fromR;// std::floor not needed
int toC = std::ceil(toR);
// little speed up for really big pieces table, 10K+ size
const int toCMinusOne = toC - 1;
// position in pieces table
// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
// tested with size = 3000000ul
int x2 = fromC;
// value in returned vector
float value = 0;
// little speed up for really big pieces table, 10K+ size
const int toCMinusOne = toC - 1;
// case when calculated range is (15.2 >= x < 15.7)
if (x2 == toCMinusOne) {
if (vecin[x2]) {
value += (toR - fromR) * vecin[x2];
}
++x2;
}
// case when (15.2 >= x < 17.8)
else {
// subcase (15.2 >= x < 16)
if (x2 != fromR) {
if (vecin[x2]) {
value += (1.0 - (fromR - fromC)) * vecin[x2];
}
++x2;
}
// value in returned vector
float value = 0;
// subcase (16 >= x < 17)
for (; x2 < toCMinusOne; ++x2) {
if (vecin[x2]) {
value += vecin[x2];
// case when calculated range is (15.2 >= x < 15.7)
if (x2 == toCMinusOne) {
if (vecin[x2])
value += (toR - fromR) * vecin[x2];
++x2;
}
}
// subcase (17 >= x < 17.8)
if (x2 == toCMinusOne) {
if (vecin[x2]) {
value += (1.0 - (toC - toR)) * vecin[x2];
// case when (15.2 >= x < 17.8)
else {
// subcase (15.2 >= x < 16)
if (x2 != fromR) {
if (vecin[x2])
value += (1.0 - (fromR - fromC)) * vecin[x2];
++x2;
}
// subcase (16 >= x < 17)
for (; x2 < toCMinusOne; ++x2)
if (vecin[x2])
value += vecin[x2];
// subcase (17 >= x < 17.8)
if (x2 == toCMinusOne) {
if (vecin[x2])
value += (1.0 - (toC - toR)) * vecin[x2];
++x2;
}
}
++x2;
}
}
// normalization <0, 1>
value /= ratio * maxElement;
// normalization <0, 1>
value /= ratio * maxElement;
// float precision sometimes gives > 1, because in not possible to store irrational numbers
value = qMin(value, (float)1.0);
// float precision sometimes gives > 1, because in not possible to store irrational numbers
value = qMin(value, (float)1.0);
result[x] = value;
}
result[x] = value;
}
return result;
return result;
}
int PieceAvailabilityBar::mixTwoColors(int &rgb1, int &rgb2, float ratio)
{
int r1 = qRed(rgb1);
int g1 = qGreen(rgb1);
int b1 = qBlue(rgb1);
int r1 = qRed(rgb1);
int g1 = qGreen(rgb1);
int b1 = qBlue(rgb1);
int r2 = qRed(rgb2);
int g2 = qGreen(rgb2);
int b2 = qBlue(rgb2);
int r2 = qRed(rgb2);
int g2 = qGreen(rgb2);
int b2 = qBlue(rgb2);
float ratio_n = 1.0 - ratio;
int r = (r1 * ratio_n) + (r2 * ratio);
int g = (g1 * ratio_n) + (g2 * ratio);
int b = (b1 * ratio_n) + (b2 * ratio);
float ratio_n = 1.0 - ratio;
int r = (r1 * ratio_n) + (r2 * ratio);
int g = (g1 * ratio_n) + (g2 * ratio);
int b = (b1 * ratio_n) + (b2 * ratio);
return qRgb(r, g, b);
return qRgb(r, g, b);
}
void PieceAvailabilityBar::updateImage()
{
QImage image2(width() - 2, 1, QImage::Format_RGB888);
if (image2.isNull()) {
qDebug() << "QImage image2() allocation failed, width():" << width();
return;
}
if (m_pieces.empty()) {
image2.fill(0xffffff);
QImage image2(width() - 2, 1, QImage::Format_RGB888);
if (image2.isNull()) {
qDebug() << "QImage image2() allocation failed, width():" << width();
return;
}
if (m_pieces.empty()) {
image2.fill(0xffffff);
m_image = image2;
update();
return;
}
QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width());
// filling image
for (int x = 0; x < scaled_pieces.size(); ++x) {
float pieces2_val = scaled_pieces.at(x);
image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]);
}
m_image = image2;
update();
return;
}
QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width());
// filling image
for (int x = 0; x < scaled_pieces.size(); ++x)
{
float pieces2_val = scaled_pieces.at(x);
image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]);
}
m_image = image2;
}
void PieceAvailabilityBar::setAvailability(const QVector<int> &avail)
{
m_pieces = avail;
m_pieces = avail;
updateImage();
update();
updateImage();
update();
}
void PieceAvailabilityBar::updatePieceColors()
{
m_pieceColors = QVector<int>(256);
for (int i = 0; i < 256; ++i) {
float ratio = (i / 255.0);
m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio);
}
m_pieceColors = QVector<int>(256);
for (int i = 0; i < 256; ++i) {
float ratio = (i / 255.0);
m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio);
}
}
void PieceAvailabilityBar::clear()
{
m_image = QImage();
update();
m_image = QImage();
update();
}
void PieceAvailabilityBar::paintEvent(QPaintEvent *)
{
QPainter painter(this);
QRect imageRect(1, 1, width() - 2, height() - 2);
if (m_image.isNull())
{
painter.setBrush(Qt::white);
painter.drawRect(imageRect);
}
else
{
if (m_image.width() != imageRect.width())
updateImage();
painter.drawImage(imageRect, m_image);
}
QPainterPath border;
border.addRect(0, 0, width() - 1, height() - 1);
painter.setPen(m_borderColor);
painter.drawPath(border);
QPainter painter(this);
QRect imageRect(1, 1, width() - 2, height() - 2);
if (m_image.isNull()) {
painter.setBrush(Qt::white);
painter.drawRect(imageRect);
}
else {
if (m_image.width() != imageRect.width())
updateImage();
painter.drawImage(imageRect, m_image);
}
QPainterPath border;
border.addRect(0, 0, width() - 1, height() - 1);
painter.setPen(m_borderColor);
painter.drawPath(border);
}
void PieceAvailabilityBar::setColors(int background, int border, int available)
{
m_bgColor = background;
m_borderColor = border;
m_pieceColor = available;
m_bgColor = background;
m_borderColor = border;
m_pieceColor = available;
updatePieceColors();
updateImage();
update();
updatePieceColors();
updateImage();
update();
}

59
src/gui/properties/pieceavailabilitybar.h

@ -37,48 +37,49 @@ @@ -37,48 +37,49 @@
#define BAR_HEIGHT 18
class PieceAvailabilityBar: public QWidget {
Q_OBJECT
Q_DISABLE_COPY(PieceAvailabilityBar)
class PieceAvailabilityBar: public QWidget
{
Q_OBJECT
Q_DISABLE_COPY(PieceAvailabilityBar)
private:
QImage m_image;
QImage m_image;
// I used values, because it should be possible to change colors in runtime
// I used values, because it should be possible to change colors in runtime
// background color
int m_bgColor;
// border color
int m_borderColor;
// complete piece color
int m_pieceColor;
// buffered 256 levels gradient from bg_color to piece_color
QVector<int> m_pieceColors;
// background color
int m_bgColor;
// border color
int m_borderColor;
// complete piece color
int m_pieceColor;
// buffered 256 levels gradient from bg_color to piece_color
QVector<int> m_pieceColors;
// last used int vector, uses to better resize redraw
// TODO: make a diff pieces to new pieces and update only changed pixels, speedup when update > 20x faster
QVector<int> m_pieces;
// last used int vector, uses to better resize redraw
// TODO: make a diff pieces to new pieces and update only changed pixels, speedup when update > 20x faster
QVector<int> m_pieces;
// scale int vector to float vector
QVector<float> intToFloatVector(const QVector<int> &vecin, int reqSize);
// scale int vector to float vector
QVector<float> intToFloatVector(const QVector<int> &vecin, int reqSize);
// mix two colors by light model, ratio <0, 1>
int mixTwoColors(int &rgb1, int &rgb2, float ratio);
// draw new image and replace actual image
void updateImage();
// mix two colors by light model, ratio <0, 1>
int mixTwoColors(int &rgb1, int &rgb2, float ratio);
// draw new image and replace actual image
void updateImage();
public:
PieceAvailabilityBar(QWidget *parent);
PieceAvailabilityBar(QWidget *parent);
void setAvailability(const QVector<int> &avail);
void updatePieceColors();
void clear();
void setAvailability(const QVector<int> &avail);
void updatePieceColors();
void clear();
void setColors(int background, int border, int available);
void setColors(int background, int border, int available);
protected:
void paintEvent(QPaintEvent *);
void paintEvent(QPaintEvent *);
};
#endif // PIECEAVAILABILITYBAR_H

Loading…
Cancel
Save