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@ -32,208 +32,199 @@
@@ -32,208 +32,199 @@
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#include <QDebug> |
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#include "pieceavailabilitybar.h" |
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PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent) : |
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QWidget(parent) |
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PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent) |
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: QWidget(parent) |
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{ |
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setFixedHeight(BAR_HEIGHT); |
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setFixedHeight(BAR_HEIGHT); |
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m_bgColor = 0xffffff; |
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m_borderColor = palette().color(QPalette::Dark).rgb(); |
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m_pieceColor = 0x0000ff; |
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m_bgColor = 0xffffff; |
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m_borderColor = palette().color(QPalette::Dark).rgb(); |
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m_pieceColor = 0x0000ff; |
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updatePieceColors(); |
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updatePieceColors(); |
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} |
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QVector<float> PieceAvailabilityBar::intToFloatVector(const QVector<int> &vecin, int reqSize) |
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{ |
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QVector<float> result(reqSize, 0.0); |
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if (vecin.isEmpty()) return result; |
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const float ratio = vecin.size() / (float)reqSize; |
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QVector<float> result(reqSize, 0.0); |
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if (vecin.isEmpty()) return result; |
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const int maxElement = *std::max_element(vecin.begin(), vecin.end()); |
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const float ratio = vecin.size() / (float)reqSize; |
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// qMax because in normalization we don't want divide by 0
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// if maxElement == 0 check will be disabled please enable this line:
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// const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
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if (maxElement == 0) |
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return result; |
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const int maxElement = *std::max_element(vecin.begin(), vecin.end()); |
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// simple linear transformation algorithm
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// for example:
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// image.x(0) = pieces.x(0.0 >= x < 1.7)
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// image.x(1) = pieces.x(1.7 >= x < 3.4)
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// qMax because in normalization we don't want divide by 0
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// if maxElement == 0 check will be disabled please enable this line:
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// const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
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for (int x = 0; x < reqSize; ++x) { |
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if (maxElement == 0) |
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return result; |
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// don't use previously calculated value "ratio" here!!!
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// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
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// give you x2 == pieces.size(), and index out of range: pieces[x2]
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// this code is safe, so keep that in mind when you try optimize more.
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// tested with size = 3000000ul
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// simple linear transformation algorithm
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// for example:
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// image.x(0) = pieces.x(0.0 >= x < 1.7)
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// image.x(1) = pieces.x(1.7 >= x < 3.4)
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// R - real
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const float fromR = (x * vecin.size()) / (float)reqSize; |
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const float toR = ((x + 1) * vecin.size()) / (float)reqSize; |
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for (int x = 0; x < reqSize; ++x) { |
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// don't use previously calculated value "ratio" here!!!
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// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
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// give you x2 == pieces.size(), and index out of range: pieces[x2]
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// this code is safe, so keep that in mind when you try optimize more.
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// tested with size = 3000000ul
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// C - integer
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int fromC = fromR;// std::floor not needed
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int toC = std::ceil(toR); |
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// R - real
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const float fromR = (x * vecin.size()) / (float)reqSize; |
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const float toR = ((x + 1) * vecin.size()) / (float)reqSize; |
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// position in pieces table
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// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
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// tested with size = 3000000ul
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int x2 = fromC; |
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// C - integer
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int fromC = fromR;// std::floor not needed
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int toC = std::ceil(toR); |
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// little speed up for really big pieces table, 10K+ size
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const int toCMinusOne = toC - 1; |
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// position in pieces table
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// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
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// tested with size = 3000000ul
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int x2 = fromC; |
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// value in returned vector
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float value = 0; |
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// little speed up for really big pieces table, 10K+ size
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const int toCMinusOne = toC - 1; |
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// case when calculated range is (15.2 >= x < 15.7)
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if (x2 == toCMinusOne) { |
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if (vecin[x2]) { |
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value += (toR - fromR) * vecin[x2]; |
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} |
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++x2; |
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} |
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// case when (15.2 >= x < 17.8)
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else { |
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// subcase (15.2 >= x < 16)
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if (x2 != fromR) { |
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if (vecin[x2]) { |
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value += (1.0 - (fromR - fromC)) * vecin[x2]; |
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} |
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++x2; |
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} |
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// value in returned vector
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float value = 0; |
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// subcase (16 >= x < 17)
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for (; x2 < toCMinusOne; ++x2) { |
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if (vecin[x2]) { |
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value += vecin[x2]; |
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// case when calculated range is (15.2 >= x < 15.7)
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if (x2 == toCMinusOne) { |
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if (vecin[x2]) |
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value += (toR - fromR) * vecin[x2]; |
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++x2; |
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} |
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} |
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// subcase (17 >= x < 17.8)
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if (x2 == toCMinusOne) { |
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if (vecin[x2]) { |
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value += (1.0 - (toC - toR)) * vecin[x2]; |
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// case when (15.2 >= x < 17.8)
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else { |
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// subcase (15.2 >= x < 16)
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if (x2 != fromR) { |
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if (vecin[x2]) |
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value += (1.0 - (fromR - fromC)) * vecin[x2]; |
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++x2; |
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} |
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// subcase (16 >= x < 17)
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for (; x2 < toCMinusOne; ++x2) |
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if (vecin[x2]) |
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value += vecin[x2]; |
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// subcase (17 >= x < 17.8)
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if (x2 == toCMinusOne) { |
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if (vecin[x2]) |
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value += (1.0 - (toC - toR)) * vecin[x2]; |
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++x2; |
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} |
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} |
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++x2; |
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} |
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} |
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// normalization <0, 1>
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value /= ratio * maxElement; |
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// normalization <0, 1>
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value /= ratio * maxElement; |
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// float precision sometimes gives > 1, because in not possible to store irrational numbers
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value = qMin(value, (float)1.0); |
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// float precision sometimes gives > 1, because in not possible to store irrational numbers
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value = qMin(value, (float)1.0); |
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result[x] = value; |
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} |
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result[x] = value; |
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} |
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return result; |
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return result; |
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} |
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int PieceAvailabilityBar::mixTwoColors(int &rgb1, int &rgb2, float ratio) |
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{ |
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int r1 = qRed(rgb1); |
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int g1 = qGreen(rgb1); |
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int b1 = qBlue(rgb1); |
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int r1 = qRed(rgb1); |
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int g1 = qGreen(rgb1); |
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int b1 = qBlue(rgb1); |
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int r2 = qRed(rgb2); |
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int g2 = qGreen(rgb2); |
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int b2 = qBlue(rgb2); |
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int r2 = qRed(rgb2); |
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int g2 = qGreen(rgb2); |
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int b2 = qBlue(rgb2); |
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float ratio_n = 1.0 - ratio; |
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int r = (r1 * ratio_n) + (r2 * ratio); |
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int g = (g1 * ratio_n) + (g2 * ratio); |
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int b = (b1 * ratio_n) + (b2 * ratio); |
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float ratio_n = 1.0 - ratio; |
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int r = (r1 * ratio_n) + (r2 * ratio); |
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int g = (g1 * ratio_n) + (g2 * ratio); |
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int b = (b1 * ratio_n) + (b2 * ratio); |
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return qRgb(r, g, b); |
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return qRgb(r, g, b); |
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} |
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void PieceAvailabilityBar::updateImage() |
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{ |
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QImage image2(width() - 2, 1, QImage::Format_RGB888); |
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if (image2.isNull()) { |
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qDebug() << "QImage image2() allocation failed, width():" << width(); |
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return; |
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} |
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if (m_pieces.empty()) { |
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image2.fill(0xffffff); |
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QImage image2(width() - 2, 1, QImage::Format_RGB888); |
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if (image2.isNull()) { |
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qDebug() << "QImage image2() allocation failed, width():" << width(); |
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return; |
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} |
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if (m_pieces.empty()) { |
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image2.fill(0xffffff); |
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m_image = image2; |
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update(); |
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return; |
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} |
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QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width()); |
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// filling image
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for (int x = 0; x < scaled_pieces.size(); ++x) { |
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float pieces2_val = scaled_pieces.at(x); |
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image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]); |
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} |
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m_image = image2; |
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update(); |
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return; |
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} |
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QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width()); |
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// filling image
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for (int x = 0; x < scaled_pieces.size(); ++x) |
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{ |
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float pieces2_val = scaled_pieces.at(x); |
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image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]); |
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} |
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m_image = image2; |
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} |
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void PieceAvailabilityBar::setAvailability(const QVector<int> &avail) |
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{ |
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m_pieces = avail; |
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m_pieces = avail; |
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updateImage(); |
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update(); |
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updateImage(); |
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update(); |
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} |
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void PieceAvailabilityBar::updatePieceColors() |
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{ |
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m_pieceColors = QVector<int>(256); |
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for (int i = 0; i < 256; ++i) { |
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float ratio = (i / 255.0); |
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m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio); |
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} |
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m_pieceColors = QVector<int>(256); |
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for (int i = 0; i < 256; ++i) { |
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float ratio = (i / 255.0); |
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m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio); |
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} |
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} |
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void PieceAvailabilityBar::clear() |
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{ |
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m_image = QImage(); |
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update(); |
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m_image = QImage(); |
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update(); |
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} |
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void PieceAvailabilityBar::paintEvent(QPaintEvent *) |
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{ |
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QPainter painter(this); |
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QRect imageRect(1, 1, width() - 2, height() - 2); |
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if (m_image.isNull()) |
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{ |
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painter.setBrush(Qt::white); |
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painter.drawRect(imageRect); |
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} |
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else |
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{ |
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if (m_image.width() != imageRect.width()) |
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updateImage(); |
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painter.drawImage(imageRect, m_image); |
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} |
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QPainterPath border; |
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border.addRect(0, 0, width() - 1, height() - 1); |
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painter.setPen(m_borderColor); |
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painter.drawPath(border); |
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QPainter painter(this); |
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QRect imageRect(1, 1, width() - 2, height() - 2); |
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if (m_image.isNull()) { |
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painter.setBrush(Qt::white); |
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painter.drawRect(imageRect); |
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} |
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else { |
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if (m_image.width() != imageRect.width()) |
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updateImage(); |
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painter.drawImage(imageRect, m_image); |
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} |
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QPainterPath border; |
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border.addRect(0, 0, width() - 1, height() - 1); |
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painter.setPen(m_borderColor); |
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painter.drawPath(border); |
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} |
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void PieceAvailabilityBar::setColors(int background, int border, int available) |
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{ |
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m_bgColor = background; |
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m_borderColor = border; |
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m_pieceColor = available; |
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m_bgColor = background; |
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m_borderColor = border; |
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m_pieceColor = available; |
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updatePieceColors(); |
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updateImage(); |
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update(); |
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updatePieceColors(); |
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updateImage(); |
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update(); |
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} |
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