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protocol: implement matching by game server protocol version

ipv6
a1batross 1 year ago
parent
commit
3e386b405c
  1. 30
      protocol/src/filter.rs
  2. 2
      protocol/src/game.rs
  3. 2
      protocol/src/server_info.rs

30
protocol/src/filter.rs

@ -9,6 +9,7 @@ @@ -9,6 +9,7 @@
//! | --------- | ---- | ------------------------------ | -------- |
//! | map | str | Map name | `crossfire`, `de_dust` |
//! | gamedir | str | Game directory | `valve`, `cstrike` |
//! | protocol | u8 | Game directory | `48`, `49` |
//! | dedicated | bool | Server running dedicated | `0`, `1` |
//! | lan | bool | Server is LAN | `0`, `1` |
//! | nat | bool | Server behind NAT | `0`, `1` |
@ -162,6 +163,8 @@ pub struct Filter<'a> { @@ -162,6 +163,8 @@ pub struct Filter<'a> {
pub map: Option<Str<&'a [u8]>>,
/// Client version.
pub clver: Option<Version>,
/// Protocol version
pub protocol: Option<u8>,
pub key: Option<u32>,
pub flags: FilterFlags,
@ -177,7 +180,8 @@ impl Filter<'_> { @@ -177,7 +180,8 @@ impl Filter<'_> {
pub fn matches(&self, _addr: SocketAddrV4, info: &ServerInfo) -> bool {
!((info.flags & self.flags_mask) != self.flags
|| self.gamedir.map_or(false, |s| *s != &*info.gamedir)
|| self.map.map_or(false, |s| *s != &*info.map))
|| self.map.map_or(false, |s| *s != &*info.map)
|| self.protocol.map_or(false, |s| s != info.protocol))
}
}
@ -200,6 +204,7 @@ impl<'a> TryFrom<&'a [u8]> for Filter<'a> { @@ -200,6 +204,7 @@ impl<'a> TryFrom<&'a [u8]> for Filter<'a> {
b"secure" => filter.insert_flag(FilterFlags::SECURE, cur.get_key_value()?),
b"gamedir" => filter.gamedir = Some(cur.get_key_value()?),
b"map" => filter.map = Some(cur.get_key_value()?),
b"protocol" => filter.protocol = Some(cur.get_key_value()?),
b"empty" => filter.insert_flag(FilterFlags::EMPTY, cur.get_key_value()?),
b"full" => filter.insert_flag(FilterFlags::FULL, cur.get_key_value()?),
b"password" => filter.insert_flag(FilterFlags::PASSWORD, cur.get_key_value()?),
@ -266,7 +271,9 @@ impl fmt::Display for &Filter<'_> { @@ -266,7 +271,9 @@ impl fmt::Display for &Filter<'_> {
if let Some(x) = self.key {
write!(fmt, "\\key\\{:x}", x)?;
}
if let Some(x) = self.protocol {
write!(fmt, "\\protocol\\{}", x)?;
}
Ok(())
}
}
@ -319,6 +326,11 @@ mod tests { @@ -319,6 +326,11 @@ mod tests {
clver: Some(Version::with_patch(0, 19, 3)),
}
}
parse_protocol {
b"\\protocol\\48" => {
protocol: Some(48)
}
}
parse_dedicated(flags_mask: FilterFlags::DEDICATED) {
b"\\dedicated\\0" => {}
b"\\dedicated\\1" => {
@ -388,9 +400,11 @@ mod tests { @@ -388,9 +400,11 @@ mod tests {
\\noplayers\\1\
\\password\\1\
\\secure\\1\
\\protocol\\49\
" => {
gamedir: Some(Str(&b"valve"[..])),
map: Some(Str(&b"crossfire"[..])),
protocol: Some(49),
clver: Some(Version::new(0, 20)),
flags: FilterFlags::all(),
flags_mask: FilterFlags::all(),
@ -568,4 +582,16 @@ mod tests { @@ -568,4 +582,16 @@ mod tests {
matches!(servers, b"\\map\\de_dust", 2);
matches!(servers, b"\\map\\cs_office", 3);
}
#[test]
fn match_protocol() {
let s = servers! {
"0.0.0.0:0" => b"\\protocol\\47"
"0.0.0.0:0" => b"\\protocol\\48"
"0.0.0.0:0" => b"\\protocol\\49"
};
matches!(s, b"", 0, 1, 2);
matches!(s, b"\\protocol\\48", 1);
matches!(s, b"\\protocol\\49", 2);
}
}

2
protocol/src/game.rs

@ -124,6 +124,7 @@ mod tests { @@ -124,6 +124,7 @@ mod tests {
gamedir: Some(Str(&b"valve"[..])),
map: Some(Str(&b"crossfire"[..])),
key: Some(0xdeadbeef),
protocol: Some(49),
clver: Some(Version::new(0, 20)),
flags: FilterFlags::all(),
flags_mask: FilterFlags::all(),
@ -141,6 +142,7 @@ mod tests { @@ -141,6 +142,7 @@ mod tests {
last: SocketAddrV4::new(Ipv4Addr::new(0, 0, 0, 0), 0),
filter: Filter {
gamedir: None,
protocol: Some(48),
map: None,
key: None,
clver: Some(Version::new(0, 20)),

2
protocol/src/server_info.rs

@ -8,6 +8,7 @@ use super::types::Str; @@ -8,6 +8,7 @@ use super::types::Str;
#[derive(Clone, Debug)]
pub struct ServerInfo {
pub version: Version,
pub protocol: u8,
pub gamedir: Box<[u8]>,
pub map: Box<[u8]>,
pub flags: FilterFlags,
@ -18,6 +19,7 @@ impl ServerInfo { @@ -18,6 +19,7 @@ impl ServerInfo {
pub fn new(info: &ServerAdd<Str<&[u8]>>) -> Self {
Self {
version: info.version,
protocol: info.protocol,
gamedir: info.gamedir.to_vec().into_boxed_slice(),
map: info.map.to_vec().into_boxed_slice(),
flags: FilterFlags::from(info),

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