Master server for Half-Life/Xash3D.
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// SPDX-License-Identifier: GPL-3.0-only
// SPDX-FileCopyrightText: 2023 Denis Drakhnia <numas13@gmail.com>
//! Server query filter
//!
//! # Supported filters:
//!
//! | Filter | Type | Description | Examples |
//! | --------- | ---- | ------------------------------ | -------- |
//! | map | str | Map name | `crossfire`, `de_dust` |
//! | gamedir | str | Game directory | `valve`, `cstrike` |
//! | dedicated | bool | Server running dedicated | `0`, `1` |
//! | lan | bool | Server is LAN | `0`, `1` |
//! | nat | bool | Server behind NAT | `0`, `1` |
//! | noplayers | bool | Server is empty | `0`, `1` |
//! | empty | bool | Server is not empty | `0`, `1` |
//! | full | bool | Server is not full | `0`, `1` |
//! | password | bool | Server is password prodected | `0`, `1` |
//! | secure | bool | Server using anti-cheat | `0`, `1` |
//! | bots | bool | Server has bots | `0`, `1` |
//!
//! # Examples:
//!
//! Filter `\gamedir\valve\full\1\bots\0\password\0` will select server if:
//!
//! * It is Half-Life server
//! * Is not full
//! * Do not have bots
//! * Is not protected by a password
use std::fmt;
use std::net::SocketAddrV4;
use std::num::ParseIntError;
use std::str::FromStr;
use bitflags::bitflags;
use log::debug;
use crate::cursor::{Cursor, GetKeyValue, PutKeyValue};
use crate::server::{ServerAdd, ServerFlags, ServerType};
use crate::types::Str;
use crate::{Error, ServerInfo};
bitflags! {
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
pub struct FilterFlags: u16 {
/// Servers running dedicated
const DEDICATED = 1 << 0;
/// Servers using anti-cheat technology (VAC, but potentially others as well)
const SECURE = 1 << 1;
/// Servers that are not password protected
const PASSWORD = 1 << 2;
/// Servers that are not empty
const NOT_EMPTY = 1 << 3;
/// Servers that are not full
const FULL = 1 << 4;
/// Servers that are empty
const NOPLAYERS = 1 << 5;
/// Servers that are behind NAT
const NAT = 1 << 6;
/// Servers that are LAN
const LAN = 1 << 7;
/// Servers that has bots
const BOTS = 1 << 8;
}
}
impl<T> From<&ServerAdd<T>> for FilterFlags {
fn from(info: &ServerAdd<T>) -> Self {
let mut flags = Self::empty();
flags.set(Self::DEDICATED, info.server_type == ServerType::Dedicated);
flags.set(Self::SECURE, info.flags.contains(ServerFlags::SECURE));
flags.set(Self::PASSWORD, info.flags.contains(ServerFlags::PASSWORD));
flags.set(Self::NOT_EMPTY, info.players > 0);
flags.set(Self::FULL, info.players >= info.max);
flags.set(Self::NOPLAYERS, info.players == 0);
flags.set(Self::NAT, info.flags.contains(ServerFlags::NAT));
flags.set(Self::LAN, info.flags.contains(ServerFlags::LAN));
flags.set(Self::BOTS, info.flags.contains(ServerFlags::BOTS));
flags
}
}
#[derive(Copy, Clone, Default, PartialEq, Eq, PartialOrd, Ord)]
pub struct Version {
pub major: u8,
pub minor: u8,
}
impl Version {
pub const fn new(major: u8, minor: u8) -> Self {
Self { major, minor }
}
}
impl fmt::Debug for Version {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
write!(fmt, "{}.{}", self.major, self.minor)
}
}
impl fmt::Display for Version {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
write!(fmt, "{}.{}", self.major, self.minor)
}
}
impl FromStr for Version {
type Err = ParseIntError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let (major, minor) = s.split_once('.').unwrap_or((s, "0"));
Ok(Self::new(major.parse()?, minor.parse()?))
}
}
impl GetKeyValue<'_> for Version {
fn get_key_value(cur: &mut Cursor) -> Result<Self, Error> {
Self::from_str(cur.get_key_value()?).map_err(|_| Error::InvalidPacket)
}
}
impl PutKeyValue for Version {
fn put_key_value<'a, 'b>(
&self,
cur: &'b mut crate::cursor::CursorMut<'a>,
) -> Result<&'b mut crate::cursor::CursorMut<'a>, Error> {
cur.put_key_value(self.major)?
.put_u8(b'.')?
.put_key_value(self.minor)
}
}
#[derive(Clone, Debug, Default, PartialEq, Eq)]
pub struct Filter<'a> {
/// Servers running the specified modification (ex. cstrike)
pub gamedir: Option<Str<&'a [u8]>>,
/// Servers running the specified map (ex. cs_italy)
pub map: Option<Str<&'a [u8]>>,
/// Client version.
pub clver: Option<Version>,
pub key: Option<u32>,
pub flags: FilterFlags,
pub flags_mask: FilterFlags,
}
impl Filter<'_> {
pub fn insert_flag(&mut self, flag: FilterFlags, value: bool) {
self.flags.set(flag, value);
self.flags_mask.insert(flag);
}
pub fn matches(&self, _addr: SocketAddrV4, info: &ServerInfo) -> bool {
!((info.flags & self.flags_mask) != self.flags
|| self.gamedir.map_or(false, |s| *s != &*info.gamedir)
|| self.map.map_or(false, |s| *s != &*info.map))
}
}
impl<'a> TryFrom<&'a [u8]> for Filter<'a> {
type Error = Error;
fn try_from(src: &'a [u8]) -> Result<Self, Self::Error> {
let mut cur = Cursor::new(src);
let mut filter = Self::default();
loop {
let key = match cur.get_key_raw().map(Str) {
Ok(s) => s,
Err(Error::UnexpectedEnd) => break,
Err(e) => return Err(e),
};
match *key {
b"dedicated" => filter.insert_flag(FilterFlags::DEDICATED, cur.get_key_value()?),
b"secure" => filter.insert_flag(FilterFlags::SECURE, cur.get_key_value()?),
b"gamedir" => filter.gamedir = Some(cur.get_key_value()?),
b"map" => filter.map = Some(cur.get_key_value()?),
b"empty" => filter.insert_flag(FilterFlags::NOT_EMPTY, cur.get_key_value()?),
b"full" => filter.insert_flag(FilterFlags::FULL, cur.get_key_value()?),
b"password" => filter.insert_flag(FilterFlags::PASSWORD, cur.get_key_value()?),
b"noplayers" => filter.insert_flag(FilterFlags::NOPLAYERS, cur.get_key_value()?),
b"clver" => {
filter.clver = Some(
cur.get_key_value::<&str>()?
.parse()
.map_err(|_| Error::InvalidPacket)?,
);
}
b"nat" => filter.insert_flag(FilterFlags::NAT, cur.get_key_value()?),
b"lan" => filter.insert_flag(FilterFlags::LAN, cur.get_key_value()?),
b"bots" => filter.insert_flag(FilterFlags::BOTS, cur.get_key_value()?),
b"key" => {
filter.key = {
let s = cur.get_key_value::<&str>()?;
let x = u32::from_str_radix(s, 16).map_err(|_| Error::InvalidPacket)?;
Some(x)
}
}
_ => {
// skip unknown fields
let value = Str(cur.get_key_value_raw()?);
debug!("Invalid Filter field \"{}\" = \"{}\"", key, value);
}
}
}
Ok(filter)
}
}
impl fmt::Display for &Filter<'_> {
fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result {
macro_rules! display_flag {
($n:expr, $f:expr) => {
if self.flags_mask.contains($f) {
let flag = if self.flags.contains($f) { '1' } else { '0' };
write!(fmt, "\\{}\\{}", $n, flag)?;
}
};
}
display_flag!("dedicated", FilterFlags::DEDICATED);
display_flag!("secure", FilterFlags::SECURE);
if let Some(s) = self.gamedir {
write!(fmt, "\\gamedir\\{}", s)?;
}
display_flag!("secure", FilterFlags::SECURE);
if let Some(s) = self.map {
write!(fmt, "\\map\\{}", s)?;
}
display_flag!("empty", FilterFlags::NOT_EMPTY);
display_flag!("full", FilterFlags::FULL);
display_flag!("password", FilterFlags::PASSWORD);
display_flag!("noplayers", FilterFlags::NOPLAYERS);
if let Some(v) = self.clver {
write!(fmt, "\\clver\\{}", v)?;
}
display_flag!("nat", FilterFlags::NAT);
display_flag!("lan", FilterFlags::LAN);
display_flag!("bots", FilterFlags::BOTS);
if let Some(x) = self.key {
write!(fmt, "\\key\\{:x}", x)?;
}
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::super::cursor::CursorMut;
use super::super::types::Str;
use super::*;
macro_rules! tests {
($($name:ident$(($($predefined_f:ident: $predefined_v:expr),+ $(,)?))? {
$($src:expr => {
$($field:ident: $value:expr),* $(,)?
})+
})+) => {
$(#[test]
fn $name() {
let predefined = Filter {
$($($predefined_f: $predefined_v,)+)?
.. Filter::default()
};
$(assert_eq!(
Filter::try_from($src as &[u8]),
Ok(Filter {
$($field: $value,)*
..predefined
})
);)+
})+
};
}
tests! {
parse_gamedir {
b"\\gamedir\\valve" => {
gamedir: Some(Str(&b"valve"[..])),
}
}
parse_map {
b"\\map\\crossfire" => {
map: Some(Str(&b"crossfire"[..])),
}
}
parse_clver {
b"\\clver\\0.20" => {
clver: Some(Version::new(0, 20)),
}
}
parse_dedicated(flags_mask: FilterFlags::DEDICATED) {
b"\\dedicated\\0" => {}
b"\\dedicated\\1" => {
flags: FilterFlags::DEDICATED,
}
}
parse_secure(flags_mask: FilterFlags::SECURE) {
b"\\secure\\0" => {}
b"\\secure\\1" => {
flags: FilterFlags::SECURE,
}
}
parse_password(flags_mask: FilterFlags::PASSWORD) {
b"\\password\\0" => {}
b"\\password\\1" => {
flags: FilterFlags::PASSWORD,
}
}
parse_empty(flags_mask: FilterFlags::NOT_EMPTY) {
b"\\empty\\0" => {}
b"\\empty\\1" => {
flags: FilterFlags::NOT_EMPTY,
}
}
parse_full(flags_mask: FilterFlags::FULL) {
b"\\full\\0" => {}
b"\\full\\1" => {
flags: FilterFlags::FULL,
}
}
parse_noplayers(flags_mask: FilterFlags::NOPLAYERS) {
b"\\noplayers\\0" => {}
b"\\noplayers\\1" => {
flags: FilterFlags::NOPLAYERS,
}
}
parse_nat(flags_mask: FilterFlags::NAT) {
b"\\nat\\0" => {}
b"\\nat\\1" => {
flags: FilterFlags::NAT,
}
}
parse_lan(flags_mask: FilterFlags::LAN) {
b"\\lan\\0" => {}
b"\\lan\\1" => {
flags: FilterFlags::LAN,
}
}
parse_bots(flags_mask: FilterFlags::BOTS) {
b"\\bots\\0" => {}
b"\\bots\\1" => {
flags: FilterFlags::BOTS,
}
}
parse_all {
b"\
\\bots\\1\
\\clver\\0.20\
\\dedicated\\1\
\\empty\\1\
\\full\\1\
\\gamedir\\valve\
\\lan\\1\
\\map\\crossfire\
\\nat\\1\
\\noplayers\\1\
\\password\\1\
\\secure\\1\
" => {
gamedir: Some(Str(&b"valve"[..])),
map: Some(Str(&b"crossfire"[..])),
clver: Some(Version::new(0, 20)),
flags: FilterFlags::all(),
flags_mask: FilterFlags::all(),
}
}
}
macro_rules! servers {
($($addr:expr => $info:expr $(=> $func:expr)?)+) => (
[$({
let addr = $addr.parse::<SocketAddrV4>().unwrap();
let mut buf = [0; 512];
let n = CursorMut::new(&mut buf)
.put_bytes(ServerAdd::HEADER).unwrap()
.put_key("challenge", 0).unwrap()
.put_bytes($info).unwrap()
.pos();
let p = ServerAdd::<Str<&[u8]>>::decode(&buf[..n]).unwrap();
let server = ServerInfo::new(&p);
$(
let mut server = server;
let func: fn(&mut Server) = $func;
func(&mut server);
)?
(addr, server)
}),+]
);
}
macro_rules! matches {
($servers:expr, $filter:expr$(, $expected:expr)*) => (
let servers = &$servers;
let filter = Filter::try_from($filter as &[u8]).unwrap();
let iter = servers
.iter()
.enumerate()
.filter(|(_, (addr, server))| filter.matches(*addr, &server))
.map(|(i, _)| i);
assert_eq!(iter.collect::<Vec<_>>(), [$($expected),*])
);
}
#[test]
fn match_dedicated() {
let s = servers! {
"0.0.0.0:0" => b""
"0.0.0.0:0" => b"\\type\\d"
"0.0.0.0:0" => b"\\type\\p"
"0.0.0.0:0" => b"\\type\\l"
};
matches!(s, b"", 0, 1, 2, 3);
matches!(s, b"\\dedicated\\0", 0, 2, 3);
matches!(s, b"\\dedicated\\1", 1);
}
#[test]
fn match_password() {
let s = servers! {
"0.0.0.0:0" => b""
"0.0.0.0:0" => b"\\password\\0"
"0.0.0.0:0" => b"\\password\\1"
};
matches!(s, b"", 0, 1, 2);
matches!(s, b"\\password\\0", 0, 1);
matches!(s, b"\\password\\1", 2);
}
#[test]
fn match_not_empty() {
let servers = servers! {
"0.0.0.0:0" => b"\\players\\0\\max\\8"
"0.0.0.0:0" => b"\\players\\4\\max\\8"
"0.0.0.0:0" => b"\\players\\8\\max\\8"
};
matches!(servers, b"", 0, 1, 2);
matches!(servers, b"\\empty\\0", 0);
matches!(servers, b"\\empty\\1", 1, 2);
}
#[test]
fn match_full() {
let servers = servers! {
"0.0.0.0:0" => b"\\players\\0\\max\\8"
"0.0.0.0:0" => b"\\players\\4\\max\\8"
"0.0.0.0:0" => b"\\players\\8\\max\\8"
};
matches!(servers, b"", 0, 1, 2);
matches!(servers, b"\\full\\0", 0, 1);
matches!(servers, b"\\full\\1", 2);
}
#[test]
fn match_noplayers() {
let servers = servers! {
"0.0.0.0:0" => b"\\players\\0\\max\\8"
"0.0.0.0:0" => b"\\players\\4\\max\\8"
"0.0.0.0:0" => b"\\players\\8\\max\\8"
};
matches!(servers, b"", 0, 1, 2);
matches!(servers, b"\\noplayers\\0", 1, 2);
matches!(servers, b"\\noplayers\\1", 0);
}
#[test]
fn match_nat() {
let servers = servers! {
"0.0.0.0:0" => b""
"0.0.0.0:0" => b"\\nat\\0"
"0.0.0.0:0" => b"\\nat\\1"
};
matches!(servers, b"", 0, 1, 2);
matches!(servers, b"\\nat\\0", 0, 1);
matches!(servers, b"\\nat\\1", 2);
}
#[test]
fn match_lan() {
let servers = servers! {
"0.0.0.0:0" => b""
"0.0.0.0:0" => b"\\lan\\0"
"0.0.0.0:0" => b"\\lan\\1"
};
matches!(servers, b"", 0, 1, 2);
matches!(servers, b"\\lan\\0", 0, 1);
matches!(servers, b"\\lan\\1", 2);
}
#[test]
fn match_bots() {
let servers = servers! {
"0.0.0.0:0" => b""
"0.0.0.0:0" => b"\\bots\\0"
"0.0.0.0:0" => b"\\bots\\1"
};
matches!(servers, b"", 0, 1, 2);
matches!(servers, b"\\bots\\0", 0, 1);
matches!(servers, b"\\bots\\1", 2);
}
#[test]
fn match_gamedir() {
let servers = servers! {
"0.0.0.0:0" => b"\\gamedir\\valve"
"0.0.0.0:0" => b"\\gamedir\\cstrike"
"0.0.0.0:0" => b"\\gamedir\\dod"
"0.0.0.0:0" => b"\\gamedir\\portal"
"0.0.0.0:0" => b"\\gamedir\\left4dead"
};
matches!(servers, b"", 0, 1, 2, 3, 4);
matches!(servers, b"\\gamedir\\valve", 0);
matches!(servers, b"\\gamedir\\portal", 3);
matches!(servers, b"\\gamedir\\left4dead", 4);
}
#[test]
fn match_map() {
let servers = servers! {
"0.0.0.0:0" => b"\\map\\crossfire"
"0.0.0.0:0" => b"\\map\\boot_camp"
"0.0.0.0:0" => b"\\map\\de_dust"
"0.0.0.0:0" => b"\\map\\cs_office"
};
matches!(servers, b"", 0, 1, 2, 3);
matches!(servers, b"\\map\\crossfire", 0);
matches!(servers, b"\\map\\de_dust", 2);
matches!(servers, b"\\map\\cs_office", 3);
}
}