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748 lines
17 KiB
748 lines
17 KiB
/* |
|
gl_backend.c - rendering backend |
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Copyright (C) 2010 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "client.h" |
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#include "gl_local.h" |
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#include "mathlib.h" |
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|
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char r_speeds_msg[MAX_SYSPATH]; |
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ref_speeds_t r_stats; // r_speeds counters |
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|
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/* |
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=============== |
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R_SpeedsMessage |
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=============== |
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*/ |
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qboolean R_SpeedsMessage( char *out, size_t size ) |
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{ |
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if( clgame.drawFuncs.R_SpeedsMessage != NULL ) |
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{ |
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if( clgame.drawFuncs.R_SpeedsMessage( out, size )) |
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return true; |
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// otherwise pass to default handler |
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} |
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|
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if( r_speeds->value <= 0 ) return false; |
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if( !out || !size ) return false; |
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|
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Q_strncpy( out, r_speeds_msg, size ); |
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|
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return true; |
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} |
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|
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/* |
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============== |
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R_Speeds_Printf |
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|
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helper to print into r_speeds message |
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============== |
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*/ |
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void R_Speeds_Printf( const char *msg, ... ) |
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{ |
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va_list argptr; |
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char text[2048]; |
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|
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va_start( argptr, msg ); |
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Q_vsprintf( text, msg, argptr ); |
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va_end( argptr ); |
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|
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Q_strncat( r_speeds_msg, text, sizeof( r_speeds_msg )); |
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} |
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|
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/* |
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============== |
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GL_BackendStartFrame |
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============== |
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*/ |
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void GL_BackendStartFrame( void ) |
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{ |
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r_speeds_msg[0] = '\0'; |
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} |
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|
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/* |
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============== |
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GL_BackendEndFrame |
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============== |
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*/ |
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void GL_BackendEndFrame( void ) |
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{ |
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mleaf_t *curleaf; |
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|
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if( r_speeds->value <= 0 || !RI.drawWorld ) |
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return; |
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|
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if( !RI.viewleaf ) |
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curleaf = cl.worldmodel->leafs; |
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else curleaf = RI.viewleaf; |
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|
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R_Speeds_Printf( "Renderer: ^1Engine^7\n\n" ); |
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|
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switch( (int)r_speeds->value ) |
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{ |
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case 1: |
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Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i wpoly, %3i apoly\n%3i epoly, %3i spoly", |
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r_stats.c_world_polys, r_stats.c_alias_polys, r_stats.c_studio_polys, r_stats.c_sprite_polys ); |
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break; |
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case 2: |
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R_Speeds_Printf( "visible leafs:\n%3i leafs\ncurrent leaf %3i\n", r_stats.c_world_leafs, curleaf - cl.worldmodel->leafs ); |
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R_Speeds_Printf( "ReciusiveWorldNode: %3lf secs\nDrawTextureChains %lf\n", r_stats.t_world_node, r_stats.t_world_draw ); |
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break; |
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case 3: |
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Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i alias models drawn\n%3i studio models drawn\n%3i sprites drawn", |
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r_stats.c_alias_models_drawn, r_stats.c_studio_models_drawn, r_stats.c_sprite_models_drawn ); |
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break; |
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case 4: |
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Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i static entities\n%3i normal entities\n%3i server entities", |
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r_numStatics, r_numEntities - r_numStatics, pfnNumberOfEntities( )); |
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break; |
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case 5: |
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Q_snprintf( r_speeds_msg, sizeof( r_speeds_msg ), "%3i tempents\n%3i viewbeams\n%3i particles", |
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r_stats.c_active_tents_count, r_stats.c_view_beams_count, r_stats.c_particle_count ); |
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break; |
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} |
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|
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memset( &r_stats, 0, sizeof( r_stats )); |
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} |
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|
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/* |
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================= |
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GL_LoadTexMatrix |
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================= |
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*/ |
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void GL_LoadTexMatrix( const matrix4x4 m ) |
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{ |
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pglMatrixMode( GL_TEXTURE ); |
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GL_LoadMatrix( m ); |
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glState.texIdentityMatrix[glState.activeTMU] = false; |
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} |
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|
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/* |
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================= |
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GL_LoadTexMatrixExt |
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================= |
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*/ |
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void GL_LoadTexMatrixExt( const float *glmatrix ) |
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{ |
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Assert( glmatrix != NULL ); |
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pglMatrixMode( GL_TEXTURE ); |
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pglLoadMatrixf( glmatrix ); |
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glState.texIdentityMatrix[glState.activeTMU] = false; |
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} |
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|
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/* |
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================= |
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GL_LoadMatrix |
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================= |
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*/ |
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void GL_LoadMatrix( const matrix4x4 source ) |
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{ |
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GLfloat dest[16]; |
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|
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Matrix4x4_ToArrayFloatGL( source, dest ); |
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pglLoadMatrixf( dest ); |
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} |
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|
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/* |
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================= |
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GL_LoadIdentityTexMatrix |
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================= |
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*/ |
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void GL_LoadIdentityTexMatrix( void ) |
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{ |
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if( glState.texIdentityMatrix[glState.activeTMU] ) |
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return; |
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|
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pglMatrixMode( GL_TEXTURE ); |
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pglLoadIdentity(); |
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glState.texIdentityMatrix[glState.activeTMU] = true; |
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} |
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|
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/* |
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================= |
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GL_SelectTexture |
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================= |
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*/ |
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void GL_SelectTexture( GLint tmu ) |
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{ |
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if( !GL_Support( GL_ARB_MULTITEXTURE )) |
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return; |
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|
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// don't allow negative texture units |
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if( tmu < 0 ) return; |
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|
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if( tmu >= GL_MaxTextureUnits( )) |
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{ |
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MsgDev( D_ERROR, "GL_SelectTexture: bad tmu state %i\n", tmu ); |
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return; |
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} |
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if( glState.activeTMU == tmu ) |
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return; |
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glState.activeTMU = tmu; |
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if( pglActiveTextureARB ) |
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{ |
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pglActiveTextureARB( tmu + GL_TEXTURE0_ARB ); |
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if( tmu < glConfig.max_texture_coords ) |
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pglClientActiveTextureARB( tmu + GL_TEXTURE0_ARB ); |
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} |
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} |
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|
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/* |
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============== |
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GL_DisableAllTexGens |
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============== |
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*/ |
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void GL_DisableAllTexGens( void ) |
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{ |
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GL_TexGen( GL_S, 0 ); |
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GL_TexGen( GL_T, 0 ); |
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GL_TexGen( GL_R, 0 ); |
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GL_TexGen( GL_Q, 0 ); |
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} |
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|
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/* |
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============== |
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GL_CleanUpTextureUnits |
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============== |
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*/ |
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void GL_CleanUpTextureUnits( int last ) |
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{ |
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int i; |
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for( i = glState.activeTMU; i > (last - 1); i-- ) |
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{ |
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// disable upper units |
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if( glState.currentTextureTargets[i] != GL_NONE ) |
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{ |
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pglDisable( glState.currentTextureTargets[i] ); |
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glState.currentTextureTargets[i] = GL_NONE; |
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glState.currentTextures[i] = -1; // unbind texture |
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} |
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GL_SetTexCoordArrayMode( GL_NONE ); |
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GL_LoadIdentityTexMatrix(); |
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GL_DisableAllTexGens(); |
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GL_SelectTexture( i - 1 ); |
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} |
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} |
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|
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/* |
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============== |
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GL_CleanupAllTextureUnits |
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============== |
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*/ |
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void GL_CleanupAllTextureUnits( void ) |
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{ |
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// force to cleanup all the units |
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GL_SelectTexture( GL_MaxTextureUnits() - 1 ); |
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GL_CleanUpTextureUnits( 0 ); |
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} |
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|
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/* |
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================= |
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GL_MultiTexCoord2f |
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================= |
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*/ |
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void GL_MultiTexCoord2f( GLenum texture, GLfloat s, GLfloat t ) |
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{ |
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if( !GL_Support( GL_ARB_MULTITEXTURE )) |
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return; |
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if( pglMultiTexCoord2f != NULL ) |
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pglMultiTexCoord2f( texture + GL_TEXTURE0_ARB, s, t ); |
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} |
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|
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/* |
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================= |
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GL_TextureTarget |
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================= |
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*/ |
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void GL_TextureTarget( uint target ) |
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{ |
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if( glState.activeTMU < 0 || glState.activeTMU >= GL_MaxTextureUnits( )) |
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{ |
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MsgDev( D_ERROR, "GL_TextureTarget: bad tmu state %i\n", glState.activeTMU ); |
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return; |
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} |
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if( glState.currentTextureTargets[glState.activeTMU] != target ) |
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{ |
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if( glState.currentTextureTargets[glState.activeTMU] != GL_NONE ) |
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pglDisable( glState.currentTextureTargets[glState.activeTMU] ); |
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glState.currentTextureTargets[glState.activeTMU] = target; |
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if( target != GL_NONE ) |
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pglEnable( glState.currentTextureTargets[glState.activeTMU] ); |
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} |
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} |
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|
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/* |
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================= |
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GL_TexGen |
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================= |
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*/ |
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void GL_TexGen( GLenum coord, GLenum mode ) |
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{ |
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int tmu = min( glConfig.max_texture_coords, glState.activeTMU ); |
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int bit, gen; |
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switch( coord ) |
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{ |
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case GL_S: |
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bit = 1; |
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gen = GL_TEXTURE_GEN_S; |
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break; |
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case GL_T: |
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bit = 2; |
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gen = GL_TEXTURE_GEN_T; |
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break; |
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case GL_R: |
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bit = 4; |
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gen = GL_TEXTURE_GEN_R; |
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break; |
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case GL_Q: |
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bit = 8; |
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gen = GL_TEXTURE_GEN_Q; |
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break; |
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default: return; |
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} |
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if( mode ) |
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{ |
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if( !( glState.genSTEnabled[tmu] & bit )) |
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{ |
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pglEnable( gen ); |
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glState.genSTEnabled[tmu] |= bit; |
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} |
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pglTexGeni( coord, GL_TEXTURE_GEN_MODE, mode ); |
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} |
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else |
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{ |
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if( glState.genSTEnabled[tmu] & bit ) |
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{ |
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pglDisable( gen ); |
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glState.genSTEnabled[tmu] &= ~bit; |
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} |
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} |
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} |
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|
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/* |
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================= |
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GL_SetTexCoordArrayMode |
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================= |
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*/ |
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void GL_SetTexCoordArrayMode( GLenum mode ) |
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{ |
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int tmu = min( glConfig.max_texture_coords, glState.activeTMU ); |
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int bit, cmode = glState.texCoordArrayMode[tmu]; |
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|
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if( mode == GL_TEXTURE_COORD_ARRAY ) |
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bit = 1; |
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else if( mode == GL_TEXTURE_CUBE_MAP_ARB ) |
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bit = 2; |
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else bit = 0; |
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if( cmode != bit ) |
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{ |
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if( cmode == 1 ) pglDisableClientState( GL_TEXTURE_COORD_ARRAY ); |
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else if( cmode == 2 ) pglDisable( GL_TEXTURE_CUBE_MAP_ARB ); |
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if( bit == 1 ) pglEnableClientState( GL_TEXTURE_COORD_ARRAY ); |
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else if( bit == 2 ) pglEnable( GL_TEXTURE_CUBE_MAP_ARB ); |
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glState.texCoordArrayMode[tmu] = bit; |
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} |
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} |
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|
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/* |
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================= |
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GL_Cull |
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================= |
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*/ |
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void GL_Cull( GLenum cull ) |
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{ |
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if( !cull ) |
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{ |
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pglDisable( GL_CULL_FACE ); |
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glState.faceCull = 0; |
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return; |
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} |
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|
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pglEnable( GL_CULL_FACE ); |
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pglCullFace( cull ); |
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glState.faceCull = cull; |
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} |
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|
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void GL_SetRenderMode( int mode ) |
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{ |
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
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switch( mode ) |
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{ |
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case kRenderNormal: |
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default: |
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pglDisable( GL_BLEND ); |
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pglDisable( GL_ALPHA_TEST ); |
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break; |
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case kRenderTransColor: |
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case kRenderTransTexture: |
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pglEnable( GL_BLEND ); |
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pglDisable( GL_ALPHA_TEST ); |
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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break; |
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case kRenderTransAlpha: |
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pglDisable( GL_BLEND ); |
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pglEnable( GL_ALPHA_TEST ); |
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break; |
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case kRenderGlow: |
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case kRenderTransAdd: |
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pglEnable( GL_BLEND ); |
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pglDisable( GL_ALPHA_TEST ); |
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE ); |
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break; |
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} |
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} |
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|
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/* |
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============================================================================== |
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|
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SCREEN SHOTS |
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|
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============================================================================== |
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*/ |
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// used for 'env' and 'sky' shots |
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typedef struct envmap_s |
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{ |
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vec3_t angles; |
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int flags; |
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} envmap_t; |
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|
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const envmap_t r_skyBoxInfo[6] = |
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{ |
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{{ 0, 270, 180}, IMAGE_FLIP_X }, |
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{{ 0, 90, 180}, IMAGE_FLIP_X }, |
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{{ -90, 0, 180}, IMAGE_FLIP_X }, |
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{{ 90, 0, 180}, IMAGE_FLIP_X }, |
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{{ 0, 0, 180}, IMAGE_FLIP_X }, |
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{{ 0, 180, 180}, IMAGE_FLIP_X }, |
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}; |
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|
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const envmap_t r_envMapInfo[6] = |
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{ |
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{{ 0, 0, 90}, 0 }, |
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{{ 0, 180, -90}, 0 }, |
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{{ 0, 90, 0}, 0 }, |
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{{ 0, 270, 180}, 0 }, |
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{{-90, 180, -90}, 0 }, |
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{{ 90, 0, 90}, 0 } |
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}; |
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|
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/* |
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=============== |
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VID_WriteOverviewScript |
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|
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Create overview script file |
|
=============== |
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*/ |
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void VID_WriteOverviewScript( void ) |
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{ |
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ref_overview_t *ov = &clgame.overView; |
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string filename; |
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file_t *f; |
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|
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Q_snprintf( filename, sizeof( filename ), "overviews/%s.txt", clgame.mapname ); |
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|
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f = FS_Open( filename, "w", false ); |
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if( !f ) return; |
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|
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FS_Printf( f, "// overview description file for %s.bsp\n\n", clgame.mapname ); |
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FS_Print( f, "global\n{\n" ); |
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FS_Printf( f, "\tZOOM\t%.2f\n", ov->flZoom ); |
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FS_Printf( f, "\tORIGIN\t%.2f\t%.2f\t%.2f\n", ov->origin[0], ov->origin[1], ov->origin[2] ); |
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FS_Printf( f, "\tROTATED\t%i\n", ov->rotated ? 1 : 0 ); |
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FS_Print( f, "}\n\nlayer\n{\n" ); |
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FS_Printf( f, "\tIMAGE\t\"overviews/%s.bmp\"\n", clgame.mapname ); |
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FS_Printf( f, "\tHEIGHT\t%.2f\n", ov->zFar ); // ??? |
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FS_Print( f, "}\n" ); |
|
|
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FS_Close( f ); |
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} |
|
|
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qboolean VID_ScreenShot( const char *filename, int shot_type ) |
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{ |
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rgbdata_t *r_shot; |
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uint flags = IMAGE_FLIP_Y; |
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int width = 0, height = 0; |
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qboolean result; |
|
|
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r_shot = Mem_Calloc( r_temppool, sizeof( rgbdata_t )); |
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r_shot->width = (glState.width + 3) & ~3; |
|
r_shot->height = (glState.height + 3) & ~3; |
|
r_shot->flags = IMAGE_HAS_COLOR; |
|
r_shot->type = PF_RGB_24; |
|
r_shot->size = r_shot->width * r_shot->height * PFDesc[r_shot->type].bpp; |
|
r_shot->palette = NULL; |
|
r_shot->buffer = Mem_Malloc( r_temppool, r_shot->size ); |
|
|
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// get screen frame |
|
pglReadPixels( 0, 0, r_shot->width, r_shot->height, GL_RGB, GL_UNSIGNED_BYTE, r_shot->buffer ); |
|
|
|
switch( shot_type ) |
|
{ |
|
case VID_SCREENSHOT: |
|
break; |
|
case VID_SNAPSHOT: |
|
FS_AllowDirectPaths( true ); |
|
break; |
|
case VID_LEVELSHOT: |
|
flags |= IMAGE_RESAMPLE; |
|
if( glState.wideScreen ) |
|
{ |
|
height = 480; |
|
width = 800; |
|
} |
|
else |
|
{ |
|
height = 480; |
|
width = 640; |
|
} |
|
break; |
|
case VID_MINISHOT: |
|
flags |= IMAGE_RESAMPLE; |
|
height = 200; |
|
width = 320; |
|
break; |
|
case VID_MAPSHOT: |
|
VID_WriteOverviewScript(); // store overview script too |
|
flags |= IMAGE_RESAMPLE|IMAGE_QUANTIZE; // GoldSrc request overviews in 8-bit format |
|
height = 768; |
|
width = 1024; |
|
break; |
|
} |
|
|
|
Image_Process( &r_shot, width, height, flags, NULL ); |
|
|
|
// write image |
|
result = FS_SaveImage( filename, r_shot ); |
|
host.write_to_clipboard = false; // disable write to clipboard |
|
FS_AllowDirectPaths( false ); // always reset after store screenshot |
|
FS_FreeImage( r_shot ); |
|
|
|
return result; |
|
} |
|
|
|
/* |
|
================= |
|
VID_CubemapShot |
|
================= |
|
*/ |
|
qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot ) |
|
{ |
|
rgbdata_t *r_shot, *r_side; |
|
byte *temp = NULL; |
|
byte *buffer = NULL; |
|
string basename; |
|
int i = 1, flags, result; |
|
|
|
if( !RI.drawWorld || !cl.worldmodel ) |
|
return false; |
|
|
|
// make sure the specified size is valid |
|
while( i < size ) i<<=1; |
|
|
|
if( i != size ) return false; |
|
if( size > glState.width || size > glState.height ) |
|
return false; |
|
|
|
// setup refdef |
|
RI.params |= RP_ENVVIEW; // do not render non-bmodel entities |
|
|
|
// alloc space |
|
temp = Mem_Malloc( r_temppool, size * size * 3 ); |
|
buffer = Mem_Malloc( r_temppool, size * size * 3 * 6 ); |
|
r_shot = Mem_Calloc( r_temppool, sizeof( rgbdata_t )); |
|
r_side = Mem_Calloc( r_temppool, sizeof( rgbdata_t )); |
|
|
|
// use client vieworg |
|
if( !vieworg ) vieworg = RI.vieworg; |
|
|
|
for( i = 0; i < 6; i++ ) |
|
{ |
|
// go into 3d mode |
|
R_Set2DMode( false ); |
|
|
|
if( skyshot ) |
|
{ |
|
R_DrawCubemapView( vieworg, r_skyBoxInfo[i].angles, size ); |
|
flags = r_skyBoxInfo[i].flags; |
|
} |
|
else |
|
{ |
|
R_DrawCubemapView( vieworg, r_envMapInfo[i].angles, size ); |
|
flags = r_envMapInfo[i].flags; |
|
} |
|
|
|
pglReadPixels( 0, 0, size, size, GL_RGB, GL_UNSIGNED_BYTE, temp ); |
|
r_side->flags = IMAGE_HAS_COLOR; |
|
r_side->width = r_side->height = size; |
|
r_side->type = PF_RGB_24; |
|
r_side->size = r_side->width * r_side->height * 3; |
|
r_side->buffer = temp; |
|
|
|
if( flags ) Image_Process( &r_side, 0, 0, flags, NULL ); |
|
memcpy( buffer + (size * size * 3 * i), r_side->buffer, size * size * 3 ); |
|
} |
|
|
|
RI.params &= ~RP_ENVVIEW; |
|
|
|
r_shot->flags = IMAGE_HAS_COLOR; |
|
r_shot->flags |= (skyshot) ? IMAGE_SKYBOX : IMAGE_CUBEMAP; |
|
r_shot->width = size; |
|
r_shot->height = size; |
|
r_shot->type = PF_RGB_24; |
|
r_shot->size = r_shot->width * r_shot->height * 3 * 6; |
|
r_shot->palette = NULL; |
|
r_shot->buffer = buffer; |
|
|
|
// make sure what we have right extension |
|
Q_strncpy( basename, base, MAX_STRING ); |
|
COM_StripExtension( basename ); |
|
COM_DefaultExtension( basename, ".tga" ); |
|
|
|
// write image as 6 sides |
|
result = FS_SaveImage( basename, r_shot ); |
|
FS_FreeImage( r_shot ); |
|
FS_FreeImage( r_side ); |
|
|
|
return result; |
|
} |
|
|
|
//======================================================= |
|
|
|
/* |
|
=============== |
|
R_ShowTextures |
|
|
|
Draw all the images to the screen, on top of whatever |
|
was there. This is used to test for texture thrashing. |
|
=============== |
|
*/ |
|
void R_ShowTextures( void ) |
|
{ |
|
gltexture_t *image; |
|
float x, y, w, h; |
|
int total, start, end; |
|
int i, j, k, base_w, base_h; |
|
rgba_t color = { 192, 192, 192, 255 }; |
|
int charHeight, numTries = 0; |
|
static qboolean showHelp = true; |
|
string shortname; |
|
|
|
if( !gl_showtextures->value ) |
|
return; |
|
|
|
if( showHelp ) |
|
{ |
|
CL_CenterPrint( "use '<-' and '->' keys to change atlas page, ESC to quit", 0.25f ); |
|
showHelp = false; |
|
} |
|
|
|
GL_SetRenderMode( kRenderNormal ); |
|
pglClear( GL_COLOR_BUFFER_BIT ); |
|
pglFinish(); |
|
|
|
base_w = 8; // textures view by horizontal |
|
base_h = 6; // textures view by vertical |
|
|
|
rebuild_page: |
|
total = base_w * base_h; |
|
start = total * (gl_showtextures->value - 1); |
|
end = total * gl_showtextures->value; |
|
if( end > MAX_TEXTURES ) end = MAX_TEXTURES; |
|
|
|
w = glState.width / base_w; |
|
h = glState.height / base_h; |
|
|
|
Con_DrawStringLen( NULL, NULL, &charHeight ); |
|
|
|
for( i = j = 0; i < MAX_TEXTURES; i++ ) |
|
{ |
|
image = R_GetTexture( i ); |
|
if( j == start ) break; // found start |
|
if( pglIsTexture( image->texnum )) j++; |
|
} |
|
|
|
if( i == MAX_TEXTURES && gl_showtextures->value != 1 ) |
|
{ |
|
// bad case, rewind to one and try again |
|
Cvar_SetValue( "r_showtextures", max( 1, gl_showtextures->value - 1 )); |
|
if( ++numTries < 2 ) goto rebuild_page; // to prevent infinite loop |
|
} |
|
|
|
for( k = 0; i < MAX_TEXTURES; i++ ) |
|
{ |
|
if( j == end ) break; // page is full |
|
|
|
image = R_GetTexture( i ); |
|
if( !pglIsTexture( image->texnum )) |
|
continue; |
|
|
|
x = k % base_w * w; |
|
y = k / base_w * h; |
|
|
|
pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
|
GL_Bind( XASH_TEXTURE0, i ); // NOTE: don't use image->texnum here, because skybox has a 'wrong' indexes |
|
|
|
if( FBitSet( image->flags, TF_DEPTHMAP ) && !FBitSet( image->flags, TF_NOCOMPARE )) |
|
pglTexParameteri( image->target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE ); |
|
|
|
pglBegin( GL_QUADS ); |
|
pglTexCoord2f( 0, 0 ); |
|
pglVertex2f( x, y ); |
|
if( image->target == GL_TEXTURE_RECTANGLE_EXT ) |
|
pglTexCoord2f( image->width, 0 ); |
|
else pglTexCoord2f( 1, 0 ); |
|
pglVertex2f( x + w, y ); |
|
if( image->target == GL_TEXTURE_RECTANGLE_EXT ) |
|
pglTexCoord2f( image->width, image->height ); |
|
else pglTexCoord2f( 1, 1 ); |
|
pglVertex2f( x + w, y + h ); |
|
if( image->target == GL_TEXTURE_RECTANGLE_EXT ) |
|
pglTexCoord2f( 0, image->height ); |
|
else pglTexCoord2f( 0, 1 ); |
|
pglVertex2f( x, y + h ); |
|
pglEnd(); |
|
|
|
if( FBitSet( image->flags, TF_DEPTHMAP ) && !FBitSet( image->flags, TF_NOCOMPARE )) |
|
pglTexParameteri( image->target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB ); |
|
|
|
COM_FileBase( image->name, shortname ); |
|
if( Q_strlen( shortname ) > 18 ) |
|
{ |
|
// cutoff too long names, it looks ugly |
|
shortname[16] = '.'; |
|
shortname[17] = '.'; |
|
shortname[18] = '\0'; |
|
} |
|
Con_DrawString( x + 1, y + h - charHeight, shortname, color ); |
|
j++, k++; |
|
} |
|
|
|
CL_DrawCenterPrint (); |
|
pglFinish(); |
|
}
|
|
|