Xash3D FWGS engine.
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Alibek Omarov 8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 5 years ago
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backends.h ref_gl: move gl specific defines out from defaults.h, remove VIDEO_DONTCARE hack, automatically set XASH_GLES if wrapper is set 6 years ago
beamdef.h
boneinfo.h
bspfile.h Apply 4483 update 6 years ago
cl_entity.h
com_image.h Merge 4483 update 6 years ago
com_model.h Merge 4483 update 6 years ago
con_nprint.h
const.h
cvardef.h engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions 5 years ago
defaults.h defaults: specify two default renderers, one is accelerated, second is software 5 years ago
demo_api.h
dlight.h
enginefeatures.h Merge 4483 update 6 years ago
entity_state.h Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 5 years ago
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h
hltv.h
ivoicetweak.h
kbutton.h
lightstyle.h
mathlib.h public: initial moving some common code into static public library, that can be linked to any engine part 6 years ago
net_api.h
netadr.h
particledef.h
pmtrace.h
port.h engine: don't include windows headers, as they globally included by port.h already 5 years ago
qfont.h
r_efx.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
r_studioint.h
ref_params.h
render_api.h engine: fix various compiler warnings 6 years ago
screenfade.h
studio_event.h
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h engine: fix long<->int conversion UBs 6 years ago