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117 lines
3.4 KiB
117 lines
3.4 KiB
#! /usr/bin/env python |
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# encoding: utf-8 |
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# mittorn, 2018 |
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from waflib import Logs |
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import os |
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from fwgslib import get_subproject_name |
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top = '.' |
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def options(opt): |
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opt.load('sdl2') |
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opt.add_option( |
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'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, |
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help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)') |
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opt.add_option( |
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'--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = None, |
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help = 'build single "xash" binary instead of xash.dll/libxash.so (default for dedicated)') |
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opt.add_option( |
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'--stdin-input', action = 'store_true', dest = 'USE_SELECT', default = None, |
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help = 'enable console input from stdin (default for dedicated)') |
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def configure(conf): |
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# check for dedicated server build |
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if conf.options.DEDICATED: |
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if(conf.env.DEST_OS == 'linux'): |
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conf.check_cc( lib='rt' ) |
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conf.env.append_unique('DEFINES', 'XASH_DEDICATED') |
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elif conf.env.DEST_OS2 == 'android': # Android doesn't need SDL2 |
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conf.check_cc(lib='log') |
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else: |
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conf.load('sdl2') |
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if not conf.env.HAVE_SDL2: |
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conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') |
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conf.env.append_unique('DEFINES', 'XASH_SDL') |
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if conf.options.SINGLE_BINARY == None: |
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conf.options.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated |
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conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY |
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if conf.options.SINGLE_BINARY: |
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conf.env.append_unique('DEFINES', 'SINGLE_BINARY') |
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if conf.options.USE_SELECT == None: |
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conf.options.USE_SELECT = conf.options.DEDICATED |
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if conf.options.USE_SELECT: |
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conf.env.append_unique('DEFINES', 'XASH_USE_SELECT') |
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if conf.options.SUPPORT_BSP2_FORMAT: |
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conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT') |
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if conf.env.DEST_OS == 'win32': |
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conf.env.append_unique('DEFINES', 'DBGHELP') |
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def build(bld): |
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bld.load_envs() |
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bld.env = bld.all_envs[get_subproject_name(bld)] |
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libs = [ 'public' ] |
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source = bld.path.ant_glob([ |
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'common/*.c', |
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'common/imagelib/*.c', |
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'common/soundlib/*.c', |
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'common/soundlib/libmpg/*.c', |
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'server/*.c']) |
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# basic build: dedicated only, no dependencies |
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if bld.env.DEST_OS != 'win32': |
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libs += [ 'DL' , 'M', 'PTHREAD' ] |
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source += bld.path.ant_glob(['platform/posix/*.c']) |
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else: |
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libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI'] |
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source += bld.path.ant_glob(['platform/win32/*.c']) |
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if bld.env.DEST_OS == 'linux': |
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source += bld.path.ant_glob(['platform/linux/*.c']) |
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if bld.env.HAVE_SDL2: |
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libs.append('SDL2') |
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source += bld.path.ant_glob(['platform/sdl/*.c']) |
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if bld.env.DEST_OS2 == 'android': |
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libs.append('LOG') |
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source += bld.path.ant_glob(['platform/android/*.c*']) |
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# add client files |
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if not bld.env.DEDICATED: |
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source += bld.path.ant_glob([ |
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'client/*.c', |
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'client/vgui/*.c', |
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'client/avi/*.c']) |
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else: |
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if bld.env.DEST_OS == 'linux': |
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libs.append('RT') |
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includes = ['common', 'server', 'client', 'client/vgui', '.', '../common', '../public', '../pm_shared' ] |
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if bld.env.SINGLE_BINARY: |
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bld( |
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source = source, |
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target = 'xash', |
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features = 'c cprogram', |
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includes = includes, |
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use = libs, |
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install_path = bld.env.BINDIR, |
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subsystem = bld.env.MSVC_SUBSYSTEM |
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) |
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else: |
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bld.shlib( |
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source = source, |
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target = 'xash', |
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features = 'c', |
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includes = includes, |
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use = libs, |
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install_path = bld.env.LIBDIR, |
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subsystem = bld.env.MSVC_SUBSYSTEM |
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)
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