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509 lines
23 KiB
509 lines
23 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef EIFACE_H |
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#define EIFACE_H |
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#ifdef HLDEMO_BUILD |
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#define INTERFACE_VERSION 001 |
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#else // !HLDEMO_BUILD, i.e., regular version of HL |
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#define INTERFACE_VERSION 140 |
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#endif // !HLDEMO_BUILD |
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#include <stdio.h> |
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#include "custom.h" |
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#include "cvardef.h" |
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// |
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// Defines entity interface between engine and DLLs. |
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// This header file included by engine files and DLL files. |
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// |
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// Before including this header, DLLs must: |
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// include progdefs.h |
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// This is conveniently done for them in extdll.h |
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// |
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#ifdef _WIN32 |
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#define DLLEXPORT __stdcall |
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#else |
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#define DLLEXPORT /* */ |
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#endif |
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typedef enum |
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{ |
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at_notice, |
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at_console, // same as at_notice, but forces a ConPrintf, not a message box |
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at_aiconsole, // same as at_console, but only shown if developer level is 2! |
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at_warning, |
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at_error, |
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at_logged // Server print to console ( only in multiplayer games ). |
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} ALERT_TYPE; |
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// 4-22-98 JOHN: added for use in pfnClientPrintf |
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typedef enum |
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{ |
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print_console, |
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print_center, |
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print_chat, |
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} PRINT_TYPE; |
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// For integrity checking of content on clients |
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typedef enum |
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{ |
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force_exactfile, // File on client must exactly match server's file |
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force_model_samebounds, // For model files only, the geometry must fit in the same bbox |
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force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox |
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} FORCE_TYPE; |
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// Returned by TraceLine |
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typedef struct |
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{ |
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int fAllSolid; // if true, plane is not valid |
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int fStartSolid; // if true, the initial point was in a solid area |
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int fInOpen; |
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int fInWater; |
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float flFraction; // time completed, 1.0 = didn't hit anything |
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vec3_t vecEndPos; // final position |
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float flPlaneDist; |
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vec3_t vecPlaneNormal; // surface normal at impact |
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edict_t *pHit; // entity the surface is on |
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int iHitgroup; // 0 == generic, non zero is specific body part |
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} TraceResult; |
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// CD audio status |
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typedef struct |
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{ |
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int fPlaying;// is sound playing right now? |
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int fWasPlaying;// if not, CD is paused if WasPlaying is true. |
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int fInitialized; |
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int fEnabled; |
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int fPlayLooping; |
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float cdvolume; |
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int fCDRom; |
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int fPlayTrack; |
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} CDStatus; |
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typedef unsigned int CRC32_t; |
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typedef struct delta_s delta_t; |
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struct entity_state_s; |
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// Engine hands this to DLLs for functionality callbacks |
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typedef struct enginefuncs_s |
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{ |
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int (*pfnPrecacheModel)( const char* s ); |
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int (*pfnPrecacheSound)( const char* s ); |
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void (*pfnSetModel)( edict_t *e, const char *m ); |
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int (*pfnModelIndex)( const char *m ); |
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int (*pfnModelFrames)( int modelIndex ); |
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void (*pfnSetSize)( edict_t *e, const float *rgflMin, const float *rgflMax ); |
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void (*pfnChangeLevel)( const char* s1, const char* s2 ); |
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void (*pfnGetSpawnParms)( edict_t *ent ); |
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void (*pfnSaveSpawnParms)( edict_t *ent ); |
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float (*pfnVecToYaw)( const float *rgflVector ); |
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void (*pfnVecToAngles)( const float *rgflVectorIn, float *rgflVectorOut ); |
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void (*pfnMoveToOrigin)( edict_t *ent, const float *pflGoal, float dist, int iMoveType ); |
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void (*pfnChangeYaw)( edict_t* ent ); |
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void (*pfnChangePitch)( edict_t* ent ); |
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edict_t* (*pfnFindEntityByString)( edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue ); |
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int (*pfnGetEntityIllum)( edict_t* pEnt ); |
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edict_t* (*pfnFindEntityInSphere)( edict_t *pEdictStartSearchAfter, const float *org, float rad ); |
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edict_t* (*pfnFindClientInPVS)( edict_t *pEdict ); |
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edict_t* (*pfnEntitiesInPVS)( edict_t *pplayer ); |
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void (*pfnMakeVectors)( const float *rgflVector ); |
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void (*pfnAngleVectors)( const float *rgflVector, float *forward, float *right, float *up ); |
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edict_t* (*pfnCreateEntity)( void ); |
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void (*pfnRemoveEntity)( edict_t* e ); |
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edict_t* (*pfnCreateNamedEntity)( int className ); |
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void (*pfnMakeStatic)( edict_t *ent ); |
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int (*pfnEntIsOnFloor)( edict_t *e ); |
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int (*pfnDropToFloor)( edict_t* e ); |
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int (*pfnWalkMove)( edict_t *ent, float yaw, float dist, int iMode ); |
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void (*pfnSetOrigin)( edict_t *e, const float *rgflOrigin ); |
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void (*pfnEmitSound)( edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch ); |
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void (*pfnEmitAmbientSound)( edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch ); |
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void (*pfnTraceLine)( const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr ); |
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void (*pfnTraceToss)( edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr ); |
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int (*pfnTraceMonsterHull)( edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr ); |
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void (*pfnTraceHull)( const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr ); |
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void (*pfnTraceModel)( const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr ); |
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const char *(*pfnTraceTexture)( edict_t *pTextureEntity, const float *v1, const float *v2 ); |
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void (*pfnTraceSphere)( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr ); |
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void (*pfnGetAimVector)( edict_t* ent, float speed, float *rgflReturn ); |
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void (*pfnServerCommand)( const char* str ); |
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void (*pfnServerExecute)( void ); |
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void (*pfnClientCommand)( edict_t* pEdict, char* szFmt, ... ); |
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void (*pfnParticleEffect)( const float *org, const float *dir, float color, float count ); |
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void (*pfnLightStyle)( int style, const char* val ); |
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int (*pfnDecalIndex)( const char *name ); |
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int (*pfnPointContents)( const float *rgflVector ); |
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void (*pfnMessageBegin)( int msg_dest, int msg_type, const float *pOrigin, edict_t *ed ); |
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void (*pfnMessageEnd)( void ); |
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void (*pfnWriteByte)( int iValue ); |
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void (*pfnWriteChar)( int iValue ); |
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void (*pfnWriteShort)( int iValue ); |
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void (*pfnWriteLong)( int iValue ); |
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void (*pfnWriteAngle)( float flValue ); |
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void (*pfnWriteCoord)( float flValue ); |
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void (*pfnWriteString)( const char *sz ); |
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void (*pfnWriteEntity)( int iValue ); |
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void (*pfnCVarRegister)( cvar_t *pCvar ); |
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float (*pfnCVarGetFloat)( const char *szVarName ); |
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const char* (*pfnCVarGetString)( const char *szVarName ); |
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void (*pfnCVarSetFloat)( const char *szVarName, float flValue ); |
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void (*pfnCVarSetString)( const char *szVarName, const char *szValue ); |
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void (*pfnAlertMessage)( ALERT_TYPE atype, char *szFmt, ... ); |
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void (*pfnEngineFprintf)( FILE *pfile, char *szFmt, ... ); |
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void* (*pfnPvAllocEntPrivateData)( edict_t *pEdict, long cb ); |
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void* (*pfnPvEntPrivateData)( edict_t *pEdict ); |
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void (*pfnFreeEntPrivateData)( edict_t *pEdict ); |
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const char *(*pfnSzFromIndex)( int iString ); |
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int (*pfnAllocString)( const char *szValue ); |
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struct entvars_s *(*pfnGetVarsOfEnt)( edict_t *pEdict ); |
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edict_t* (*pfnPEntityOfEntOffset)( int iEntOffset ); |
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int (*pfnEntOffsetOfPEntity)( const edict_t *pEdict ); |
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int (*pfnIndexOfEdict)( const edict_t *pEdict ); |
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edict_t* (*pfnPEntityOfEntIndex)( int iEntIndex ); |
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edict_t* (*pfnFindEntityByVars)( struct entvars_s* pvars ); |
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void* (*pfnGetModelPtr)( edict_t* pEdict ); |
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int (*pfnRegUserMsg)( const char *pszName, int iSize ); |
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void (*pfnAnimationAutomove)( const edict_t* pEdict, float flTime ); |
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void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); |
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unsigned long (*pfnFunctionFromName)( const char *pName ); |
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const char *(*pfnNameForFunction)( unsigned long function ); |
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void (*pfnClientPrintf)( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients |
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void (*pfnServerPrint)( const char *szMsg ); |
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const char *(*pfnCmd_Args)( void ); // these 3 added |
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const char *(*pfnCmd_Argv)( int argc ); // so game DLL can easily |
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int (*pfnCmd_Argc)( void ); // access client 'cmd' strings |
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void (*pfnGetAttachment)( const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); |
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void (*pfnCRC32_Init)( CRC32_t *pulCRC ); |
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void (*pfnCRC32_ProcessBuffer)( CRC32_t *pulCRC, const void *p, int len ); |
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void (*pfnCRC32_ProcessByte)( CRC32_t *pulCRC, unsigned char ch ); |
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CRC32_t (*pfnCRC32_Final)( CRC32_t pulCRC ); |
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int (*pfnRandomLong)( int lLow, int lHigh ); |
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float (*pfnRandomFloat)( float flLow, float flHigh ); |
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void (*pfnSetView)( const edict_t *pClient, const edict_t *pViewent ); |
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float (*pfnTime)( void ); |
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void (*pfnCrosshairAngle)( const edict_t *pClient, float pitch, float yaw ); |
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byte* (*pfnLoadFileForMe)( const char *filename, int *pLength ); |
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void (*pfnFreeFile)( void *buffer ); |
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void (*pfnEndSection)( const char *pszSectionName ); // trigger_endsection |
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int (*pfnCompareFileTime)( const char *filename1, const char *filename2, int *iCompare ); |
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void (*pfnGetGameDir)( char *szGetGameDir ); |
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void (*pfnCvar_RegisterVariable)( cvar_t *variable ); |
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void (*pfnFadeClientVolume)( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds ); |
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void (*pfnSetClientMaxspeed)( const edict_t *pEdict, float fNewMaxspeed ); |
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edict_t *(*pfnCreateFakeClient)( const char *netname ); // returns NULL if fake client can't be created |
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void (*pfnRunPlayerMove)( edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); |
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int (*pfnNumberOfEntities)( void ); |
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char* (*pfnGetInfoKeyBuffer)( edict_t *e ); // passing in NULL gets the serverinfo |
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const char* (*pfnInfoKeyValue)( const char *infobuffer, const char *key ); |
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void (*pfnSetKeyValue)( char *infobuffer, char *key, char *value ); |
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void (*pfnSetClientKeyValue)( int clientIndex, char *infobuffer, char *key, char *value ); |
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int (*pfnIsMapValid)( char *filename ); |
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void (*pfnStaticDecal)( const float *origin, int decalIndex, int entityIndex, int modelIndex ); |
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int (*pfnPrecacheGeneric)( const char *s ); |
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int (*pfnGetPlayerUserId)( edict_t *e ); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients |
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void (*pfnBuildSoundMsg)( edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed ); |
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int (*pfnIsDedicatedServer)( void ); // is this a dedicated server? |
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cvar_t *(*pfnCVarGetPointer)( const char *szVarName ); |
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unsigned int (*pfnGetPlayerWONId)( edict_t *e ); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients |
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// YWB 8/1/99 TFF Physics additions |
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void (*pfnInfo_RemoveKey)( char *s, const char *key ); |
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const char *(*pfnGetPhysicsKeyValue)( const edict_t *pClient, const char *key ); |
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void (*pfnSetPhysicsKeyValue)( const edict_t *pClient, const char *key, const char *value ); |
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const char *(*pfnGetPhysicsInfoString)( const edict_t *pClient ); |
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unsigned short (*pfnPrecacheEvent)( int type, const char*psz ); |
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void (*pfnPlaybackEvent)( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
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unsigned char *(*pfnSetFatPVS)( const float *org ); |
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unsigned char *(*pfnSetFatPAS)( const float *org ); |
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int (*pfnCheckVisibility )( const edict_t *entity, unsigned char *pset ); |
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void (*pfnDeltaSetField) ( delta_t *pFields, const char *fieldname ); |
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void (*pfnDeltaUnsetField)( delta_t *pFields, const char *fieldname ); |
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void (*pfnDeltaAddEncoder)( char *name, void (*conditionalencode)( delta_t *pFields, const unsigned char *from, const unsigned char *to ) ); |
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int (*pfnGetCurrentPlayer)( void ); |
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int (*pfnCanSkipPlayer)( const edict_t *player ); |
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int (*pfnDeltaFindField)( delta_t *pFields, const char *fieldname ); |
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void (*pfnDeltaSetFieldByIndex)( delta_t *pFields, int fieldNumber ); |
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void (*pfnDeltaUnsetFieldByIndex)( delta_t *pFields, int fieldNumber ); |
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void (*pfnSetGroupMask)( int mask, int op ); |
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int (*pfnCreateInstancedBaseline)( int classname, struct entity_state_s *baseline ); |
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void (*pfnCvar_DirectSet)( struct cvar_s *var, const char *value ); |
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// Forces the client and server to be running with the same version of the specified file |
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// ( e.g., a player model ). |
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// Calling this has no effect in single player |
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void (*pfnForceUnmodified)( FORCE_TYPE type, float *mins, float *maxs, const char *filename ); |
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void (*pfnGetPlayerStats)( const edict_t *pClient, int *ping, int *packet_loss ); |
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void (*pfnAddServerCommand)( const char *cmd_name, void (*function) (void) ); |
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// For voice communications, set which clients hear eachother. |
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// NOTE: these functions take player entity indices (starting at 1). |
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qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender); |
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qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen); |
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const char *(*pfnGetPlayerAuthId) ( edict_t *e ); |
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void (*pfnUnused1)( void ); |
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void (*pfnUnused2)( void ); |
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void (*pfnUnused3)( void ); |
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void (*pfnUnused4)( void ); |
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void (*pfnUnused5)( void ); |
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void (*pfnUnused6)( void ); |
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void (*pfnUnused7)( void ); |
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void (*pfnUnused8)( void ); |
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void (*pfnUnused9)( void ); |
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void (*pfnUnused10)( void ); |
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void (*pfnUnused11)( void ); |
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// three useable funcs |
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void (*pfnQueryClientCvarValue)( const edict_t *player, const char *cvarName ); |
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void (*pfnQueryClientCvarValue2)( const edict_t *player, const char *cvarName, int requestID ); |
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int (*pfnCheckParm)( char *parm, char **ppnext ); |
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} enginefuncs_t; |
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138 |
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// Passed to pfnKeyValue |
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typedef struct KeyValueData_s |
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{ |
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char *szClassName; // in: entity classname |
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char *szKeyName; // in: name of key |
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char *szValue; // in: value of key |
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long fHandled; // out: DLL sets to true if key-value pair was understood |
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} KeyValueData; |
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typedef struct |
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{ |
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char mapName[32]; |
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char landmarkName[32]; |
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edict_t *pentLandmark; |
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vec3_t vecLandmarkOrigin; |
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} LEVELLIST; |
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typedef struct |
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{ |
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int id; // Ordinal ID of this entity (used for entity <--> pointer conversions) |
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edict_t *pent; // Pointer to the in-game entity |
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int location; // Offset from the base data of this entity |
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int size; // Byte size of this entity's data |
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int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of |
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string_t classname; // entity class name |
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} ENTITYTABLE; |
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#define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags |
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#define FENTTABLE_PLAYER 0x80000000 |
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#define FENTTABLE_REMOVED 0x40000000 |
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#define FENTTABLE_MOVEABLE 0x20000000 |
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#define FENTTABLE_GLOBAL 0x10000000 |
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typedef struct saverestore_s |
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{ |
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char *pBaseData; // Start of all entity save data |
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char *pCurrentData; // Current buffer pointer for sequential access |
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int size; // Current data size |
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int bufferSize; // Total space for data |
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int tokenSize; // Size of the linear list of tokens |
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int tokenCount; // Number of elements in the pTokens table |
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char **pTokens; // Hash table of entity strings (sparse) |
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int currentIndex; // Holds a global entity table ID |
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int tableCount; // Number of elements in the entity table |
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int connectionCount; // Number of elements in the levelList[] |
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ENTITYTABLE *pTable; // Array of ENTITYTABLE elements (1 for each entity) |
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LEVELLIST levelList[MAX_LEVEL_CONNECTIONS]; // List of connections from this level |
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// smooth transition |
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int fUseLandmark; |
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char szLandmarkName[20]; // landmark we'll spawn near in next level |
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vec3_t vecLandmarkOffset; // for landmark transitions |
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float time; |
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char szCurrentMapName[32]; // To check global entities |
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} SAVERESTOREDATA; |
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typedef enum _fieldtypes |
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{ |
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FIELD_FLOAT = 0, // Any floating point value |
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FIELD_STRING, // A string ID (return from ALLOC_STRING) |
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FIELD_ENTITY, // An entity offset (EOFFSET) |
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FIELD_CLASSPTR, // CBaseEntity * |
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FIELD_EHANDLE, // Entity handle |
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FIELD_EVARS, // EVARS * |
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FIELD_EDICT, // edict_t *, or edict_t * (same thing) |
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FIELD_VECTOR, // Any vector |
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FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically) |
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FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER |
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FIELD_INTEGER, // Any integer or enum |
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FIELD_FUNCTION, // A class function pointer (Think, Use, etc) |
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FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression |
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FIELD_SHORT, // 2 byte integer |
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FIELD_CHARACTER, // a byte |
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FIELD_TIME, // a floating point time (these are fixed up automatically too!) |
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FIELD_MODELNAME, // Engine string that is a model name (needs precache) |
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FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache) |
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FIELD_TYPECOUNT, // MUST BE LAST |
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} FIELDTYPE; |
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#ifndef offsetof |
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#define offsetof(s,m) (size_t)&(((s *)0)->m) |
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#endif |
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#define _FIELD(type,name,fieldtype,count,flags) { fieldtype, #name, offsetof(type, name), count, flags } |
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#define DEFINE_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, 0) |
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#define DEFINE_ARRAY(type,name,fieldtype,count) _FIELD(type, name, fieldtype, count, 0) |
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#define DEFINE_ENTITY_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0 ) |
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#define DEFINE_ENTITY_GLOBAL_FIELD(name,fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL ) |
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#define DEFINE_GLOBAL_FIELD(type,name,fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL ) |
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#define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore |
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#define FTYPEDESC_SAVE 0x0002 // This field is saved to disk |
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#define FTYPEDESC_KEY 0x0004 // This field can be requested and written to by string name at load time |
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#define FTYPEDESC_FUNCTIONTABLE 0x0008 // This is a table entry for a member function pointer |
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typedef struct |
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{ |
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FIELDTYPE fieldType; |
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char *fieldName; |
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int fieldOffset; |
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short fieldSize; |
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short flags; |
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} TYPEDESCRIPTION; |
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#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0])) |
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typedef struct playermove_s playermove_t; |
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typedef struct clientdata_s clientdata_t; |
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typedef struct entity_state_s entity_state_t; |
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typedef struct weapon_data_s weapon_data_t; |
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typedef struct netadr_t netadr_s; |
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typedef struct usercmd_s usercmd_t; |
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typedef struct |
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{ |
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// Initialize/shutdown the game (one-time call after loading of game .dll ) |
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void (*pfnGameInit)( void ); |
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int (*pfnSpawn)( edict_t *pent ); |
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void (*pfnThink)( edict_t *pent ); |
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void (*pfnUse)( edict_t *pentUsed, edict_t *pentOther ); |
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void (*pfnTouch)( edict_t *pentTouched, edict_t *pentOther ); |
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void (*pfnBlocked)( edict_t *pentBlocked, edict_t *pentOther ); |
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void (*pfnKeyValue)( edict_t *pentKeyvalue, KeyValueData *pkvd ); |
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void (*pfnSave)( edict_t *pent, SAVERESTOREDATA *pSaveData ); |
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int (*pfnRestore)( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity ); |
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void (*pfnSetAbsBox)( edict_t *pent ); |
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void (*pfnSaveWriteFields)( SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int ); |
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void (*pfnSaveReadFields)( SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int ); |
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void (*pfnSaveGlobalState)( SAVERESTOREDATA * ); |
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void (*pfnRestoreGlobalState)( SAVERESTOREDATA * ); |
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void (*pfnResetGlobalState)( void ); |
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qboolean (*pfnClientConnect)( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128] ); |
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void (*pfnClientDisconnect)( edict_t *pEntity ); |
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void (*pfnClientKill)( edict_t *pEntity ); |
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void (*pfnClientPutInServer)( edict_t *pEntity ); |
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void (*pfnClientCommand)( edict_t *pEntity ); |
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void (*pfnClientUserInfoChanged)( edict_t *pEntity, char *infobuffer ); |
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void (*pfnServerActivate)( edict_t *pEdictList, int edictCount, int clientMax ); |
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void (*pfnServerDeactivate)( void ); |
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void (*pfnPlayerPreThink)( edict_t *pEntity ); |
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void (*pfnPlayerPostThink)( edict_t *pEntity ); |
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void (*pfnStartFrame)( void ); |
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void (*pfnParmsNewLevel)( void ); |
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void (*pfnParmsChangeLevel)( void ); |
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life |
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const char *(*pfnGetGameDescription)( void ); |
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// Notify dll about a player customization. |
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void (*pfnPlayerCustomization)( edict_t *pEntity, customization_t *pCustom ); |
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// Spectator funcs |
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void (*pfnSpectatorConnect)( edict_t *pEntity ); |
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void (*pfnSpectatorDisconnect)( edict_t *pEntity ); |
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void (*pfnSpectatorThink)( edict_t *pEntity ); |
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. |
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void (*pfnSys_Error)( const char *error_string ); |
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void (*pfnPM_Move)( playermove_t *ppmove, qboolean server ); |
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void (*pfnPM_Init)( playermove_t *ppmove ); |
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char (*pfnPM_FindTextureType)( char *name ); |
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void (*pfnSetupVisibility)( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas ); |
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void (*pfnUpdateClientData) ( const edict_t *ent, int sendweapons, clientdata_t *cd ); |
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int (*pfnAddToFullPack)( entity_state_t *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet ); |
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void (*pfnCreateBaseline)( int player, int eindex, entity_state_t *baseline, edict_t *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs ); |
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void (*pfnRegisterEncoders)( void ); |
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int (*pfnGetWeaponData)( edict_t *player, weapon_data_t *info ); |
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void (*pfnCmdStart)( const edict_t *player, const usercmd_t *cmd, unsigned int random_seed ); |
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void (*pfnCmdEnd)( const edict_t *player ); |
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// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max |
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// size of the response_buffer, so you must zero it out if you choose not to respond. |
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int (*pfnConnectionlessPacket )( const netadr_t *net_from, const char *args, char *response_buffer, int *response_buffer_size ); |
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise |
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int (*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs ); |
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// Create baselines for certain "unplaced" items. |
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void (*pfnCreateInstancedBaselines) ( void ); |
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// One of the pfnForceUnmodified files failed the consistency check for the specified player |
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// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters ) |
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int (*pfnInconsistentFile)( const edict_t *player, const char *filename, char *disconnect_message ); |
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// The game .dll should return 1 if lag compensation should be allowed ( could also just set |
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// the sv_unlag cvar. |
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// Most games right now should return 0, until client-side weapon prediction code is written |
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// and tested for them. |
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int (*pfnAllowLagCompensation)( void ); |
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} DLL_FUNCTIONS; |
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extern DLL_FUNCTIONS gEntityInterface; |
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// Current version. |
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#define NEW_DLL_FUNCTIONS_VERSION 1 |
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typedef struct |
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{ |
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// Called right before the object's memory is freed. |
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// Calls its destructor. |
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void (*pfnOnFreeEntPrivateData)( edict_t *pEnt ); |
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void (*pfnGameShutdown)(void); |
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int (*pfnShouldCollide)( edict_t *pentTouched, edict_t *pentOther ); |
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void (*pfnCvarValue)( const edict_t *pEnt, const char *value ); |
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void (*pfnCvarValue2)( const edict_t *pEnt, int requestID, const char *cvarName, const char *value ); |
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} NEW_DLL_FUNCTIONS; |
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typedef int (*NEW_DLL_FUNCTIONS_FN)( NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); |
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// Pointers will be null if the game DLL doesn't support this API. |
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extern NEW_DLL_FUNCTIONS gNewDLLFunctions; |
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typedef int (*APIFUNCTION)( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion ); |
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typedef int (*APIFUNCTION2)( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ); |
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#endif//EIFACE_H
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