Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
# stub
return
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
conf.check( lib='rt' )
conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
else:
# TODO: add way to specify SDL2 path, move to separate function
try:
conf.check_cfg(
path='sdl2-config',
args='--cflags --libs',
package='',
msg='Checking for SDL2',
uselib_store='SDL2')
except conf.errors.ConfigurationError:
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL')
def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path)))
def build(bld):
bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)]
# basic build: dedicated only, no dependencies
if bld.env.DEST_OS != 'win32':
libs = [ 'DL', 'M', 'PTHREAD' ]
source = bld.path.ant_glob([
'common/*.c',
'common/imagelib/*.c',
'common/soundlib/*.c',
'common/soundlib/libmpg/*.c',
'server/*.c'])
# add client files and sdl2 library
if not bld.env.DEDICATED:
libs.append( 'SDL2' )
source += bld.path.ant_glob([
'client/*.c',
'client/vgui/*.c',
'client/avi/*.c',
'platform/sdl/*.c'])
else:
if(bld.env.DEST_OS == 'linux'):
libs.append('RT')
includes = ['common', 'server', 'client', 'client/vgui', '.', '../common', '../pm_shared' ]
if(bld.env.SINGLE_BINARY):
bld(
source = source,
target = 'xash',
features = 'c cprogram',
includes = includes,
use = libs
)
else:
bld.shlib(
source = source,
target = 'xash',
features = 'c',
includes = includes,
use = libs
)