Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

83 lines
2.0 KiB

/*
voice.h - voice chat implementation
Copyright (C) 2022 Velaron
Copyright (C) 2022 SNMetamorph
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef VOICE_H
#define VOICE_H
#include "protocol.h" // MAX_CLIENTS
#include "sound.h"
typedef struct OpusDecoder OpusDecoder;
typedef struct OpusEncoder OpusEncoder;
#define VOICE_LOOPBACK_INDEX (-2)
#define VOICE_LOCALCLIENT_INDEX (-1)
typedef struct voice_status_s
{
qboolean talking_ack;
double talking_timeout;
} voice_status_t;
typedef struct voice_state_s
{
qboolean initialized;
qboolean is_recording;
double start_time;
voice_status_t local;
voice_status_t players_status[MAX_CLIENTS];
// opus stuff
OpusEncoder *encoder;
OpusDecoder *decoder;
// audio info
uint channels;
uint width;
uint samplerate;
uint frame_size;
// buffers
byte input_buffer[MAX_RAW_SAMPLES];
byte output_buffer[MAX_RAW_SAMPLES];
byte decompress_buffer[MAX_RAW_SAMPLES];
fs_offset_t input_buffer_pos;
// automatic gain control
struct {
int block_size;
float current_gain;
float next_gain;
float gain_multiplier;
} autogain;
} voice_state_t;
extern voice_state_t voice;
void CL_AddVoiceToDatagram( void );
void Voice_RegisterCvars( void );
qboolean Voice_Init( const char *pszCodecName, int quality );
void Voice_Idle( double frametime );
qboolean Voice_IsRecording( void );
void Voice_RecordStop( void );
void Voice_RecordStart( void );
void Voice_Disconnect( void );
void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames );
void Voice_StatusAck( voice_status_t *status, int playerIndex );
#endif // VOICE_H