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177 lines
4.4 KiB
177 lines
4.4 KiB
/* |
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lib_common.c - common dynamic library code |
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Copyright (C) 2018 Flying With Gauss |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "library.h" |
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#include "filesystem.h" |
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#include "server.h" |
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static char s_szLastError[1024] = ""; |
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const char *COM_GetLibraryError( void ) |
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{ |
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return s_szLastError; |
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} |
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void COM_ResetLibraryError( void ) |
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{ |
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s_szLastError[0] = 0; |
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} |
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void COM_PushLibraryError( const char *error ) |
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{ |
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if( s_szLastError[0] ) |
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Q_strncat( s_szLastError, "\n", sizeof( s_szLastError ) ); |
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Q_strncat( s_szLastError, error, sizeof( s_szLastError ) ); |
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} |
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void *COM_FunctionFromName_SR( void *hInstance, const char *pName ) |
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{ |
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS |
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if( !memcmp( pName, "ofs:",4 ) ) |
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return (byte*)svgame.dllFuncs.pfnGameInit + Q_atoi(pName + 4); |
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#endif |
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return COM_FunctionFromName( hInstance, pName ); |
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} |
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const char *COM_OffsetNameForFunction( void *function ) |
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{ |
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static string sname; |
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Q_snprintf( sname, MAX_STRING, "ofs:%lu", (size_t)((byte*)function - (byte*)svgame.dllFuncs.pfnGameInit) ); |
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Con_Reportf( "COM_OffsetNameForFunction %s\n", sname ); |
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return sname; |
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} |
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/* |
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============================================================================= |
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LIBRARY NAMING(see Documentation/library-naming.md for more info) |
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============================================================================= |
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*/ |
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static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size ) |
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{ |
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#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86 |
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Q_snprintf( out, size, "%s.%s", name, ext ); |
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#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) |
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Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext ); |
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#else |
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Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext ); |
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#endif |
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} |
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/* |
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============== |
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COM_GenerateClientLibraryPath |
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Generates platform-unique and compatible name for client libraries |
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============== |
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*/ |
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static void COM_GenerateClientLibraryPath( const char *name, char *out, size_t size ) |
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{ |
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#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries |
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Q_strncpy( out, name, size ); |
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#else |
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string dllpath; |
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// we don't have any library prefixes, so we can safely append dll_path here |
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Q_snprintf( dllpath, sizeof( dllpath ), "%s/%s", GI->dll_path, name ); |
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COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, out, size ); |
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#endif |
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} |
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/* |
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============== |
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COM_GenerateServerLibraryPath |
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Generates platform-unique and compatible name for server library |
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============== |
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*/ |
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static void COM_GenerateServerLibraryPath( char *out, size_t size ) |
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{ |
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#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries |
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Q_strncpy( out, "server", size ); |
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#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86 |
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#if XASH_WIN32 |
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Q_strncpy( out, GI->game_dll, size ); |
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#elif XASH_APPLE |
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Q_strncpy( out, GI->game_dll_osx, size ); |
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#else // XASH_LINUX |
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Q_strncpy( out, GI->game_dll_linux, size ); |
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#endif |
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#else |
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string dllpath; |
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const char *ext; |
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#if XASH_WIN32 |
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Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) ); |
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#elif XASH_APPLE |
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Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) ); |
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#else // XASH_APPLE |
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Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) ); |
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#endif |
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ext = COM_FileExtension( dllpath ); |
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COM_StripExtension( dllpath ); |
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COM_GenerateCommonLibraryName( dllpath, ext, out, size ); |
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#endif |
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} |
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/* |
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============== |
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COM_GetCommonLibraryPath |
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Generates platform-unique and compatible name for server library |
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============== |
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*/ |
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void COM_GetCommonLibraryPath( ECommonLibraryType eLibType, char *out, size_t size ) |
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{ |
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switch( eLibType ) |
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{ |
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case LIBRARY_GAMEUI: |
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COM_GenerateClientLibraryPath( "menu", out, size ); |
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break; |
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case LIBRARY_CLIENT: |
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if( SI.clientlib[0] ) |
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{ |
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Q_strncpy( out, SI.clientlib, size ); |
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} |
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else |
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{ |
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COM_GenerateClientLibraryPath( "client", out, size ); |
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} |
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break; |
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case LIBRARY_SERVER: |
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if( SI.gamedll[0] ) |
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{ |
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Q_strncpy( out, SI.gamedll, size ); |
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} |
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else |
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{ |
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COM_GenerateServerLibraryPath( out, size ); |
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} |
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break; |
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default: |
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ASSERT( true ); |
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out[0] = 0; |
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break; |
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} |
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}
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