Xash3D FWGS engine.
 
 
 
 

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/*
vgui_api.h - vgui_support library interface
Copyright (C) 2015 Mittorn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef VGUI_API_H
#define VGUI_API_H
#include "xash3d_types.h"
// VGUI generic vertex
typedef struct
{
vec2_t point;
vec2_t coord;
} vpoint_t;
// C-Style VGUI enums
enum VGUI_MouseCode
{
MOUSE_LEFT=0,
MOUSE_RIGHT,
MOUSE_MIDDLE,
MOUSE_LAST
};
enum VGUI_KeyCode
{
KEY_0=0,
KEY_1,
KEY_2,
KEY_3,
KEY_4,
KEY_5,
KEY_6,
KEY_7,
KEY_8,
KEY_9,
KEY_A,
KEY_B,
KEY_C,
KEY_D,
KEY_E,
KEY_F,
KEY_G,
KEY_H,
KEY_I,
KEY_J,
KEY_K,
KEY_L,
KEY_M,
KEY_N,
KEY_O,
KEY_P,
KEY_Q,
KEY_R,
KEY_S,
KEY_T,
KEY_U,
KEY_V,
KEY_W,
KEY_X,
KEY_Y,
KEY_Z,
KEY_PAD_0,
KEY_PAD_1,
KEY_PAD_2,
KEY_PAD_3,
KEY_PAD_4,
KEY_PAD_5,
KEY_PAD_6,
KEY_PAD_7,
KEY_PAD_8,
KEY_PAD_9,
KEY_PAD_DIVIDE,
KEY_PAD_MULTIPLY,
KEY_PAD_MINUS,
KEY_PAD_PLUS,
KEY_PAD_ENTER,
KEY_PAD_DECIMAL,
KEY_LBRACKET,
KEY_RBRACKET,
KEY_SEMICOLON,
KEY_APOSTROPHE,
KEY_BACKQUOTE,
KEY_COMMA,
KEY_PERIOD,
KEY_SLASH,
KEY_BACKSLASH,
KEY_MINUS,
KEY_EQUAL,
KEY_ENTER,
KEY_SPACE,
KEY_BACKSPACE,
KEY_TAB,
KEY_CAPSLOCK,
KEY_NUMLOCK,
KEY_ESCAPE,
KEY_SCROLLLOCK,
KEY_INSERT,
KEY_DELETE,
KEY_HOME,
KEY_END,
KEY_PAGEUP,
KEY_PAGEDOWN,
KEY_BREAK,
KEY_LSHIFT,
KEY_RSHIFT,
KEY_LALT,
KEY_RALT,
KEY_LCONTROL,
KEY_RCONTROL,
KEY_LWIN,
KEY_RWIN,
KEY_APP,
KEY_UP,
KEY_LEFT,
KEY_DOWN,
KEY_RIGHT,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_LAST
};
enum VGUI_KeyAction
{
KA_TYPED=0,
KA_PRESSED,
KA_RELEASED
};
enum VGUI_MouseAction
{
MA_PRESSED=0,
MA_RELEASED,
MA_DOUBLE,
MA_WHEEL
};
enum VGUI_DefaultCursor
{
dc_user,
dc_none,
dc_arrow,
dc_ibeam,
dc_hourglass,
dc_crosshair,
dc_up,
dc_sizenwse,
dc_sizenesw,
dc_sizewe,
dc_sizens,
dc_sizeall,
dc_no,
dc_hand,
dc_last
};
typedef struct vguiapi_s
{
qboolean initialized;
void (*DrawInit)( void );
void (*DrawShutdown)( void );
void (*SetupDrawingText)( int *pColor );
void (*SetupDrawingRect)( int *pColor );
void (*SetupDrawingImage)( int *pColor );
void (*BindTexture)( int id );
void (*EnableTexture)( qboolean enable );
void (*CreateTexture)( int id, int width, int height );
void (*UploadTexture)( int id, const char *buffer, int width, int height );
void (*UploadTextureBlock)( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight );
void (*DrawQuad)( const vpoint_t *ul, const vpoint_t *lr );
void (*GetTextureSizes)( int *width, int *height );
int (*GenerateTexture)( void );
void *(*EngineMalloc)( size_t size );
void (*CursorSelect)( enum VGUI_DefaultCursor cursor );
byte (*GetColor)( int i, int j );
qboolean (*IsInGame)( void );
void (*SetVisible)( qboolean state );
void (*GetCursorPos)( int *x, int *y );
int (*ProcessUtfChar)( int ch );
void (*Startup)( int width, int height );
void (*Shutdown)( void );
void *(*GetPanel)( void );
void (*Paint)( void );
void (*Mouse)(enum VGUI_MouseAction action, int code );
void (*Key)(enum VGUI_KeyAction action,enum VGUI_KeyCode code );
void (*MouseMove)( int x, int y );
} vguiapi_t;
#endif // VGUI_API_H