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140 lines
3.9 KiB
140 lines
3.9 KiB
/* |
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switch.c - switch backend |
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Copyright (C) 2021-2023 fgsfds |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "platform/platform.h" |
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#include <stdlib.h> |
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#include <stdio.h> |
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#include <string.h> |
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#include <unistd.h> |
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#include <fcntl.h> |
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#include <sys/stat.h> |
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#include <switch.h> |
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#include <solder.h> |
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#include <SDL.h> |
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static int nxlink_sock = -1; |
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/* HACKHACK: force-export stuff required by the dynamic libs */ |
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// libunwind stuff for C++ exceptions, required by filesystem_stdio |
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extern void *_Unwind_GetIPInfo; |
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extern void *_Unwind_Resume_or_Rethrow; |
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extern void *_Unwind_GetRegionStart; |
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extern void *_Unwind_Resume; |
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extern void *_Unwind_DeleteException; |
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extern void *_Unwind_RaiseException; |
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extern void *_Unwind_SetIP; |
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extern void *_Unwind_GetTextRelBase; |
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extern void *_Unwind_GetLanguageSpecificData; |
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extern void *_Unwind_SetGR; |
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extern void *_Unwind_GetDataRelBase; |
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// these are macros in our libc, so we need to wrap them |
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static int tolower_fn(int c) { return tolower(c); } |
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static int toupper_fn(int c) { return toupper(c); } |
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static int isalnum_fn(int c) { return isalnum(c); } |
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static int isalpha_fn(int c) { return isalpha(c); } |
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static const solder_export_t aux_exports[] = |
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{ |
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SOLDER_EXPORT("tolower", tolower_fn), |
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SOLDER_EXPORT("toupper", toupper_fn), |
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SOLDER_EXPORT("isalnum", isalnum_fn), |
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SOLDER_EXPORT("isalpha", isalpha_fn), |
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SOLDER_EXPORT_SYMBOL(mkdir), |
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SOLDER_EXPORT_SYMBOL(remove), |
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SOLDER_EXPORT_SYMBOL(rename), |
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SOLDER_EXPORT_SYMBOL(fsync), |
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SOLDER_EXPORT_SYMBOL(strchrnul), |
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SOLDER_EXPORT_SYMBOL(stpcpy), |
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SOLDER_EXPORT_SYMBOL(_Unwind_GetIPInfo), |
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SOLDER_EXPORT_SYMBOL(_Unwind_Resume_or_Rethrow), |
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SOLDER_EXPORT_SYMBOL(_Unwind_GetRegionStart), |
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SOLDER_EXPORT_SYMBOL(_Unwind_Resume), |
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SOLDER_EXPORT_SYMBOL(_Unwind_DeleteException), |
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SOLDER_EXPORT_SYMBOL(_Unwind_RaiseException), |
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SOLDER_EXPORT_SYMBOL(_Unwind_SetIP), |
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SOLDER_EXPORT_SYMBOL(_Unwind_GetTextRelBase), |
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SOLDER_EXPORT_SYMBOL(_Unwind_GetLanguageSpecificData), |
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SOLDER_EXPORT_SYMBOL(_Unwind_SetGR), |
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SOLDER_EXPORT_SYMBOL(_Unwind_GetDataRelBase), |
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}; |
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const solder_export_t *__solder_aux_exports = aux_exports; |
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const size_t __solder_num_aux_exports = sizeof(aux_exports) / sizeof(*aux_exports); |
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/* end of export crap */ |
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void Platform_ShellExecute( const char *path, const char *parms ) |
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{ |
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Con_Reportf( S_WARN "Tried to shell execute ;%s; -- not supported\n", path ); |
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} |
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#if XASH_MESSAGEBOX == MSGBOX_NSWITCH |
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void Platform_MessageBox( const char *title, const char *message, qboolean unused ) |
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{ |
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// TODO: maybe figure out how to show an actual messagebox or an on-screen console |
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// without murdering the renderer |
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// assume this is a fatal error |
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FILE *f = fopen( "fatal.log", "w" ); |
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if ( f ) |
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{ |
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fprintf( f, "%s:\n%s\n", title, message ); |
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fclose( f ); |
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} |
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// dump to nxlink as well |
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fprintf( stderr, "%s:\n%s\n", title, message ); |
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} |
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#endif // XASH_MESSAGEBOX == MSGBOX_NSWITCH |
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// this gets executed before main(), do not delete |
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void userAppInit( void ) |
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{ |
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socketInitializeDefault( ); |
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#ifdef NSWITCH_DEBUG |
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nxlink_sock = nxlinkStdio( ); |
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#endif |
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if ( solder_init( 0 ) < 0 ) |
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{ |
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fprintf( stderr, "solder_init() failed: %s\n", solder_dlerror() ); |
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fflush( stderr ); |
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exit( 1 ); |
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} |
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} |
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// this gets executed on exit(), do not delete |
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void userAppExit( void ) |
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{ |
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solder_quit( ); |
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if ( nxlink_sock >= 0 ) |
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{ |
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close( nxlink_sock ); |
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nxlink_sock = -1; |
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} |
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socketExit( ); |
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} |
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void NSwitch_Init( void ) |
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{ |
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printf( "NSwitch_Init\n" ); |
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} |
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void NSwitch_Shutdown( void ) |
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{ |
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printf( "NSwitch_Shutdown\n" ); |
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// force deinit everything SDL-related to avoid issues with changing games |
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if ( SDL_WasInit( 0 ) ) |
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SDL_Quit( ); |
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}
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