Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# a1batross, mittorn, 2018
from __future__ import print_function
from waflib import Logs, Options
import os
import sys
VERSION = '0.99'
APPNAME = 'xash3d-fwgs'
SUBDIRS = [ 'game_launch', 'mainui', 'vgui_support', 'engine' ]
top = '.'
def get_git_version():
# try grab the current version number from git
version = 'notset'
if os.path.exists('.git'):
try:
version = os.popen('git describe --dirty --always').read().strip()
except Exception as e:
pass
if(len(version) == 0):
version = 'notset'
return version
def get_flags_by_compiler(flags, compiler):
out = []
if compiler in flags:
out += flags[compiler]
elif 'default' in flags:
out += flags['default']
return out
def get_flags_by_type(flags, type, compiler):
out = []
if 'common' in flags:
out += get_flags_by_compiler(flags['common'], compiler)
if type in flags:
out += get_flags_by_compiler(flags[type], compiler)
return out
def options(opt):
opt.load('compiler_cxx compiler_c')
if sys.platform == 'win32':
opt.load('msvc msvs')
opt.add_option(
'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build Xash Dedicated Server(XashDS)')
opt.add_option(
'--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine')
opt.add_option(
'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
help = 'install like Windows build, ignore prefix, useful for development')
opt.add_option(
'--no-gcc-colors', action = 'store_false', dest = 'GCC_COLORS', default = True,
help = 'do not enable gcc colors')
opt.add_option(
'--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None,
help = 'SDL2 path to build(required for Windows)')
opt.add_option(
'--build-type', action='store', type='string', dest='BUILD_TYPE', default = None,
help = 'build type: debug, release or none(custom flags)')
opt.recurse(SUBDIRS)
def configure(conf):
conf.start_msg('Build type')
if conf.options.BUILD_TYPE == None:
conf.end_msg('not set', color='RED')
conf.fatal('Please set a build type, for example "--build-type=release"')
elif not conf.options.BUILD_TYPE in ['release', 'debug', 'none']:
conf.end_msg(conf.options.BUILD_TYPE, color='RED')
conf.fatal('Invalid build type. Valid are "debug", "release" or "none"')
conf.end_msg(conf.options.BUILD_TYPE)
conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
conf.load('compiler_cxx compiler_c')
if sys.platform == 'win32':
conf.load('msvc msvs')
# Check if we have 64-bit toolchain
conf.env.DEST_64BIT = False # predict state
try:
conf.check_cc(
fragment='''int main( void )
{
int check[sizeof(void*) == 4 ? 1: -1];
return 0;
}''',
msg = 'Checking if compiler create 32 bit code')
except conf.errors.ConfigurationError:
# Program not compiled, we have 64 bit
conf.env.DEST_64BIT = True
if(conf.env.DEST_64BIT):
if(not conf.options.ALLOW64):
flag = '-m32'
# Think different.
if(conf.env.DEST_OS == 'darwin'):
flag = '-arch i386'
conf.env.append_value('LINKFLAGS', [flag])
conf.env.append_value('CFLAGS', [flag])
conf.env.append_value('CXXFLAGS', [flag])
Logs.info('NOTE: will build engine with 64-bit toolchain using %s' % flag)
else:
Logs.warn('WARNING: 64-bit engine may be unstable')
linker_flags = {
'common': {
'msvc': ['/DEBUG'],
'default': ['-Wl,--no-undefined']
}
}
compiler_c_cxx_flags = {
'common': {
'msvc': ['/D_USING_V110_SDK71_'],
'default': ['-g']
},
'release': {
'msvc': ['/Zi', '/O2'],
'default': ['-O3']
},
'debug': {
'msvc': ['/Z7'],
'clang': ['-O0', '-gdwarf-2'],
'default': ['-O0']
}
}
conf.env.append_unique('CFLAGS', get_flags_by_type(
compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
conf.env.append_unique('CXXFLAGS', get_flags_by_type(
compiler_c_cxx_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
conf.env.append_unique('LINKFLAGS', get_flags_by_type(
linker_flags, conf.options.BUILD_TYPE, conf.env.COMPILER_CC))
# Force XP compability, all build targets should add
# subsystem=bld.env.MSVC_SUBSYSTEM
# TODO: wrapper around bld.stlib, bld.shlib and so on?
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
if(conf.env.DEST_OS == 'linux'):
conf.check( lib='dl' )
if(conf.env.DEST_OS != 'win32'):
conf.check( lib='m' )
conf.check( lib='pthread' )
conf.env.DEDICATED = conf.options.DEDICATED
conf.env.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated
# indicate if we are packaging for Linux/BSD
if(not conf.options.WIN_INSTALL and
conf.env.DEST_OS != 'win32' and
conf.env.DEST_OS != 'darwin'):
conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
else:
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
conf.start_msg('Checking git hash')
git_version = get_git_version()
conf.end_msg(git_version)
conf.env.append_unique('DEFINES', 'XASH_BUILD_COMMIT="' + git_version + '"')
for i in SUBDIRS:
conf.setenv(i, conf.env) # derive new env from global one
conf.env.ENVNAME = i
conf.msg(msg='Configuring ' + i, result='in progress', color='BLUE')
# configure in standalone env
conf.recurse(i)
conf.msg(msg='Configuring ' + i, result='done', color='BLUE')
conf.setenv('')
def build(bld):
for i in SUBDIRS:
bld.recurse(SUBDIRS)