You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
267 lines
12 KiB
267 lines
12 KiB
/* |
|
render_api.h - Xash3D extension for client interface |
|
Copyright (C) 2011 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#ifndef RENDER_API_H |
|
#define RENDER_API_H |
|
|
|
#include "lightstyle.h" |
|
#include "dlight.h" |
|
|
|
#define CL_RENDER_INTERFACE_VERSION 37 // Xash3D 1.0 |
|
#define MAX_STUDIO_DECALS 4096 // + unused space of BSP decals |
|
|
|
// render info parms |
|
#define PARM_TEX_WIDTH 1 // all parms with prefix 'TEX_' receive arg as texnum |
|
#define PARM_TEX_HEIGHT 2 // otherwise it's not used |
|
#define PARM_TEX_SRC_WIDTH 3 |
|
#define PARM_TEX_SRC_HEIGHT 4 |
|
#define PARM_TEX_SKYBOX 5 // second arg as skybox ordering num |
|
#define PARM_TEX_SKYTEXNUM 6 // skytexturenum for quake sky |
|
#define PARM_TEX_LIGHTMAP 7 // second arg as number 0 - 128 |
|
#define PARM_TEX_TARGET 8 |
|
#define PARM_TEX_TEXNUM 9 |
|
#define PARM_TEX_FLAGS 10 |
|
#define PARM_TEX_DEPTH 11 // 3D texture depth or 2D array num layers |
|
//reserved |
|
#define PARM_TEX_GLFORMAT 13 // get a texture GL-format |
|
#define PARM_TEX_ENCODE 14 // custom encoding for DXT image |
|
#define PARM_TEX_MIPCOUNT 15 // count of mipmaps (0 - autogenerated, 1 - disabled of mipmapping) |
|
#define PARM_BSP2_SUPPORTED 16 // tell custom renderer what engine is support BSP2 in this build |
|
#define PARM_SKY_SPHERE 17 // sky is quake sphere ? |
|
//reserved |
|
#define PARM_MAP_HAS_DELUXE 19 // map has deluxedata |
|
#define PARM_MAX_ENTITIES 20 |
|
#define PARM_WIDESCREEN 21 |
|
#define PARM_FULLSCREEN 22 |
|
#define PARM_SCREEN_WIDTH 23 |
|
#define PARM_SCREEN_HEIGHT 24 |
|
#define PARM_CLIENT_INGAME 25 |
|
#define PARM_FEATURES 26 // same as movevars->features |
|
#define PARM_ACTIVE_TMU 27 // for debug |
|
#define PARM_LIGHTSTYLEVALUE 28 // second arg is stylenum |
|
#define PARM_MAX_IMAGE_UNITS 29 |
|
#define PARM_CLIENT_ACTIVE 30 |
|
#define PARM_REBUILD_GAMMA 31 // if true lightmaps rebuilding for gamma change |
|
#define PARM_DEDICATED_SERVER 32 |
|
#define PARM_SURF_SAMPLESIZE 33 // lightmap resolution per face (second arg interpret as facenumber) |
|
#define PARM_GL_CONTEXT_TYPE 34 // opengl or opengles |
|
#define PARM_GLES_WRAPPER 35 // |
|
#define PARM_STENCIL_ACTIVE 36 |
|
#define PARM_WATER_ALPHA 37 |
|
|
|
// skybox ordering |
|
enum |
|
{ |
|
SKYBOX_RIGHT = 0, |
|
SKYBOX_BACK, |
|
SKYBOX_LEFT, |
|
SKYBOX_FORWARD, |
|
SKYBOX_UP, |
|
SKYBOX_DOWN, |
|
}; |
|
|
|
typedef enum |
|
{ |
|
TF_NEAREST = (1<<0), // disable texfilter |
|
TF_KEEP_SOURCE = (1<<1), // some images keep source |
|
TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20 |
|
TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA |
|
TF_TEXTURE_2D_ARRAY = (1<<4), // this is 2D texture array (multi-layers) |
|
TF_TEXTURE_RECTANGLE= (1<<5), // this is GL_TEXTURE_RECTANGLE |
|
TF_CUBEMAP = (1<<6), // it's cubemap texture |
|
TF_DEPTHMAP = (1<<7), // custom texture filter used |
|
TF_QUAKEPAL = (1<<8), // image has an quake1 palette |
|
TF_LUMINANCE = (1<<9), // force image to grayscale |
|
TF_SKYSIDE = (1<<10), // this is a part of skybox |
|
TF_CLAMP = (1<<11), // clamp texcoords to [0..1] range |
|
TF_NOMIPMAP = (1<<12), // don't build mips for this image |
|
TF_HAS_LUMA = (1<<13), // sets by GL_UploadTexture |
|
TF_MAKELUMA = (1<<14), // create luma from quake texture (only q1 textures contain luma-pixels) |
|
TF_NORMALMAP = (1<<15), // is a normalmap |
|
TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture) |
|
TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures) |
|
TF_TEXTURE_1D = (1<<18), // this is GL_TEXTURE_1D |
|
TF_BORDER = (1<<19), // zero clamp for projected textures |
|
TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D |
|
TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page |
|
// reserved |
|
// reserved |
|
// reserved |
|
TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage |
|
TF_ARB_FLOAT = (1<<26), // float textures |
|
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures |
|
TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24) |
|
} texFlags_t; |
|
|
|
typedef enum |
|
{ |
|
CONTEXT_TYPE_GL = 0, |
|
CONTEXT_TYPE_GLES_1_X, |
|
CONTEXT_TYPE_GLES_2_X |
|
} gl_context_type_t; |
|
|
|
typedef enum |
|
{ |
|
GLES_WRAPPER_NONE = 0, // native GLES |
|
GLES_WRAPPER_NANOGL, // used on GLES platforms |
|
GLES_WRAPPER_WES, // used on GLES platforms |
|
} gles_wrapper_t; |
|
|
|
// 30 bytes here |
|
typedef struct modelstate_s |
|
{ |
|
short sequence; |
|
short frame; // 10 bits multiple by 4, should be enough |
|
byte blending[2]; |
|
byte controller[4]; |
|
byte poseparam[16]; |
|
byte body; |
|
byte skin; |
|
short scale; // model scale (multiplied by 16) |
|
} modelstate_t; |
|
|
|
typedef struct decallist_s |
|
{ |
|
vec3_t position; |
|
char name[64]; |
|
short entityIndex; |
|
byte depth; |
|
byte flags; |
|
float scale; |
|
|
|
// this is the surface plane that we hit so that |
|
// we can move certain decals across |
|
// transitions if they hit similar geometry |
|
vec3_t impactPlaneNormal; |
|
|
|
modelstate_t studio_state; // studio decals only |
|
} decallist_t; |
|
|
|
typedef struct render_api_s |
|
{ |
|
// Get renderer info (doesn't changes engine state at all) |
|
int (*RenderGetParm)( int parm, int arg ); // generic |
|
void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale ); |
|
void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha ); |
|
lightstyle_t* (*GetLightStyle)( int number ); |
|
dlight_t* (*GetDynamicLight)( int number ); |
|
dlight_t* (*GetEntityLight)( int number ); |
|
byte (*LightToTexGamma)( byte color ); // software gamma support |
|
float (*GetFrameTime)( void ); |
|
|
|
// Set renderer info (tell engine about changes) |
|
void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel |
|
void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged |
|
int (*R_FatPVS)( const float *org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis ); |
|
void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities |
|
|
|
// Texture tools |
|
int (*GL_FindTexture)( const char *name ); |
|
const char* (*GL_TextureName)( unsigned int texnum ); |
|
const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL |
|
int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags ); |
|
int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, int flags ); |
|
int (*GL_LoadTextureArray)( const char **names, int flags ); |
|
int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, int flags ); |
|
void (*GL_FreeTexture)( unsigned int texnum ); |
|
|
|
// Decals manipulating (draw & remove) |
|
void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa ); |
|
float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount ); |
|
void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only) |
|
|
|
// AVIkit support |
|
void *(*AVI_LoadVideo)( const char *filename ); |
|
int (*AVI_GetVideoInfo)( void *Avi, long *xres, long *yres, float *duration ); |
|
long (*AVI_GetVideoFrameNumber)( void *Avi, float time ); |
|
byte *(*AVI_GetVideoFrame)( void *Avi, long frame ); |
|
void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data ); |
|
void (*AVI_FreeVideo)( void *Avi ); |
|
int (*AVI_IsActive)( void *Avi ); |
|
void (*AVI_Reserved0)( void ); // for potential interface expansion without broken compatibility |
|
void (*AVI_Reserved1)( void ); |
|
void (*AVI_Reserved2)( void ); |
|
|
|
// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client) |
|
void (*GL_Bind)( int tmu, unsigned int texnum ); |
|
void (*GL_SelectTexture)( int tmu ); |
|
void (*GL_LoadTextureMatrix)( const float *glmatrix ); |
|
void (*GL_TexMatrixIdentity)( void ); |
|
void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units |
|
void (*GL_TexGen)( unsigned int coord, unsigned int mode ); |
|
void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture |
|
void (*GL_TexCoordArrayMode)( unsigned int texmode ); |
|
void* (*GL_GetProcAddress)( const char *name ); |
|
void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility |
|
void (*GL_Reserved1)( void ); |
|
void (*GL_Reserved2)( void ); |
|
|
|
// Misc renderer functions |
|
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime ); |
|
void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // store skybox into gfx\env folder |
|
int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load |
|
colorVec (*LightVec)( const float *start, const float *end, float *lightspot ); |
|
struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e ); |
|
const struct ref_overview_s *( *GetOverviewParms )( void ); |
|
const char *( *GetFileByIndex )( int fileindex ); |
|
void (*R_Reserved1)( void ); // for potential interface expansion without broken compatibility |
|
void (*R_Reserved2)( void ); |
|
|
|
// static allocations |
|
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ); |
|
void (*pfnMemFree)( void *mem, const char *filename, const int fileline ); |
|
|
|
// engine utils (not related with render API but placed here) |
|
char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly ); |
|
unsigned long (*pfnFileBufferCRC32)( const void *buffer, const int length ); |
|
int (*COM_CompareFileTime)( const char *filename1, const char *filename2, int *iCompare ); |
|
void (*Host_Error)( const char *error, ... ); // cause Host Error |
|
void* ( *pfnGetModel )( int modelindex ); |
|
float (*pfnTime)( void ); // Sys_DoubleTime |
|
void (*Cvar_Set)( const char *name, const char *value ); |
|
void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents) |
|
void (*SetRandomSeed)( long lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random |
|
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 37 |
|
} render_api_t; |
|
|
|
// render callbacks |
|
typedef struct render_interface_s |
|
{ |
|
int version; |
|
// passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer) |
|
int (*GL_RenderFrame)( const struct ref_viewpass_s *rvp ); |
|
// build all the lightmaps on new level or when gamma is changed |
|
void (*GL_BuildLightmaps)( void ); |
|
// setup map bounds for ortho-projection when we in dev_overview mode |
|
void (*GL_OrthoBounds)( const float *mins, const float *maxs ); |
|
// prepare studio decals for save |
|
int (*R_CreateStudioDecalList)( decallist_t *pList, int count ); |
|
// clear decals by engine request (e.g. for demo recording or vid_restart) |
|
void (*R_ClearStudioDecals)( void ); |
|
// grab r_speeds message |
|
qboolean (*R_SpeedsMessage)( char *out, size_t size ); |
|
// alloc or destroy model custom data |
|
void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer ); |
|
// alloc or destroy entity custom data |
|
void (*R_ProcessEntData)( qboolean allocate ); |
|
// get visdata for current frame from custom renderer |
|
byte* (*Mod_GetCurrentVis)( void ); |
|
// tell the renderer what new map is started |
|
void (*R_NewMap)( void ); |
|
// clear the render entities before each frame |
|
void (*R_ClearScene)( void ); |
|
} render_interface_t; |
|
|
|
#endif//RENDER_API_H
|
|
|