Xash3D FWGS engine.
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/*
gl_export.h - opengl definition
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef GL_EXPORT_H
#define GL_EXPORT_H
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRY_LINKAGE
#define APIENTRY_LINKAGE extern
#endif
#if defined XASH_NANOGL || defined XASH_WES || defined XASH_REGAL
#define XASH_GLES
#define XASH_GL_STATIC
#define REF_GL_KEEP_MANGLED_FUNCTIONS
#elif defined XASH_GLES3COMPAT
#define XASH_GLES
#endif
typedef uint GLenum;
typedef byte GLboolean;
typedef uint GLbitfield;
typedef void GLvoid;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef byte GLubyte;
typedef word GLushort;
typedef uint GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef int GLintptrARB;
typedef int GLsizeiptrARB;
typedef char GLcharARB;
typedef uint GLhandleARB;
typedef float GLmatrix[16];
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
#define GL_MATRIX_MODE 0x0BA0
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_CULL_FACE 0x0B44
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_BLEND 0x0BE2
#define GL_ALPHA_TEST 0x0BC0
// shading model
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#define GL_ADD 0x0104
#define GL_DECAL 0x2101
#define GL_MODULATE 0x2100
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_FALSE 0x0
#define GL_TRUE 0x1
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_HALF_FLOAT_ARB 0x140B
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
#define GL_DITHER 0x0BD0
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_DEPTH_COMPONENT 0x1902
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
// texture coord name
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
// texture gen mode
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
// texture gen parameter
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_DEPTH_TEST 0x0B71
#define GL_RED_SCALE 0x0D14
#define GL_GREEN_SCALE 0x0D18
#define GL_BLUE_SCALE 0x0D1A
#define GL_ALPHA_SCALE 0x0D1C
/* AttribMask */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000fffff
#define GL_STENCIL_TEST 0x0B90
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
// fog stuff
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_SMOOTH 0x0B20
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#define GL_TEXTURE2_ARB 0x84C2
#define GL_TEXTURE0_SGIS 0x835E
#define GL_TEXTURE1_SGIS 0x835F
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define GL_COMPRESSED_RGB_ARB 0x84ED
#define GL_COMPRESSED_RGBA_ARB 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_GENERATE_MIPMAP 0x8191
#define GL_ADD_SIGNED 0x8574
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_OBJECT_TYPE_ARB 0x8B4E
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#define GL_SHADER_OBJECT_ARB 0x8B48
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_INT_VEC2_ARB 0x8B53
#define GL_INT_VEC3_ARB 0x8B54
#define GL_INT_VEC4_ARB 0x8B55
#define GL_BOOL_ARB 0x8B56
#define GL_BOOL_VEC2_ARB 0x8B57
#define GL_BOOL_VEC3_ARB 0x8B58
#define GL_BOOL_VEC4_ARB 0x8B59
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_SAMPLER_1D_ARB 0x8B5D
#define GL_SAMPLER_2D_ARB 0x8B5E
#define GL_SAMPLER_3D_ARB 0x8B5F
#define GL_SAMPLER_CUBE_ARB 0x8B60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_FUNC_ADD_EXT 0x8006
#define GL_FUNC_SUBTRACT_EXT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
#define GL_VERTEX_SHADER_ARB 0x8B31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_FLOAT_VEC2_ARB 0x8B50
#define GL_FLOAT_VEC3_ARB 0x8B51
#define GL_FLOAT_VEC4_ARB 0x8B52
#define GL_FLOAT_MAT2_ARB 0x8B5A
#define GL_FLOAT_MAT3_ARB 0x8B5B
#define GL_FLOAT_MAT4_ARB 0x8B5C
#define GL_FLOAT_R_NV 0x8880
#define GL_FLOAT_RG_NV 0x8881
#define GL_FLOAT_RGB_NV 0x8882
#define GL_FLOAT_RGBA_NV 0x8883
#define GL_FLOAT_R16_NV 0x8884
#define GL_FLOAT_R32_NV 0x8885
#define GL_FLOAT_RG16_NV 0x8886
#define GL_FLOAT_RG32_NV 0x8887
#define GL_FLOAT_RGB16_NV 0x8888
#define GL_FLOAT_RGB32_NV 0x8889
#define GL_FLOAT_RGBA16_NV 0x888A
#define GL_FLOAT_RGBA32_NV 0x888B
#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
#define GL_FLOAT_RGBA_MODE_NV 0x888E
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_ALPHA32F_ARB 0x8816
#define GL_INTENSITY32F_ARB 0x8817
#define GL_LUMINANCE32F_ARB 0x8818
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#define GL_ALPHA16F_ARB 0x881C
#define GL_INTENSITY16F_ARB 0x881D
#define GL_LUMINANCE16F_ARB 0x881E
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
#define GL_RGBA_FLOAT32_ATI 0x8814
#define GL_RGB_FLOAT32_ATI 0x8815
#define GL_ALPHA_FLOAT32_ATI 0x8816
#define GL_INTENSITY_FLOAT32_ATI 0x8817
#define GL_LUMINANCE_FLOAT32_ATI 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
#define GL_RGBA_FLOAT16_ATI 0x881A
#define GL_RGB_FLOAT16_ATI 0x881B
#define GL_ALPHA_FLOAT16_ATI 0x881C
#define GL_INTENSITY_FLOAT16_ATI 0x881D
#define GL_LUMINANCE_FLOAT16_ATI 0x881E
#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
//GL_ARB_vertex_buffer_object
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_READ_ONLY_ARB 0x88B8
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_READ_WRITE_ARB 0x88BA
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_RGB_ARB 0x8571
#define GL_COMBINE_ALPHA_ARB 0x8572
#define GL_SOURCE0_RGB_ARB 0x8580
#define GL_SOURCE1_RGB_ARB 0x8581
#define GL_SOURCE2_RGB_ARB 0x8582
#define GL_SOURCE0_ALPHA_ARB 0x8588
#define GL_SOURCE1_ALPHA_ARB 0x8589
#define GL_SOURCE2_ALPHA_ARB 0x858A
#define GL_OPERAND0_RGB_ARB 0x8590
#define GL_OPERAND1_RGB_ARB 0x8591
#define GL_OPERAND2_RGB_ARB 0x8592
#define GL_OPERAND0_ALPHA_ARB 0x8598
#define GL_OPERAND1_ALPHA_ARB 0x8599
#define GL_OPERAND2_ALPHA_ARB 0x859A
#define GL_RGB_SCALE_ARB 0x8573
#define GL_ADD_SIGNED_ARB 0x8574
#define GL_INTERPOLATE_ARB 0x8575
#define GL_SUBTRACT_ARB 0x84E7
#define GL_CONSTANT_ARB 0x8576
#define GL_PRIMARY_COLOR_ARB 0x8577
#define GL_PREVIOUS_ARB 0x8578
#define GL_DOT3_RGB_ARB 0x86AE
#define GL_DOT3_RGBA_ARB 0x86AF
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_COLOR_SUM_ARB 0x8458
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
#define GL_MATRIX0_ARB 0x88C0
#define GL_MATRIX1_ARB 0x88C1
#define GL_MATRIX2_ARB 0x88C2
#define GL_MATRIX3_ARB 0x88C3
#define GL_MATRIX4_ARB 0x88C4
#define GL_MATRIX5_ARB 0x88C5
#define GL_MATRIX6_ARB 0x88C6
#define GL_MATRIX7_ARB 0x88C7
#define GL_MATRIX8_ARB 0x88C8
#define GL_MATRIX9_ARB 0x88C9
#define GL_MATRIX10_ARB 0x88CA
#define GL_MATRIX11_ARB 0x88CB
#define GL_MATRIX12_ARB 0x88CC
#define GL_MATRIX13_ARB 0x88CD
#define GL_MATRIX14_ARB 0x88CE
#define GL_MATRIX15_ARB 0x88CF
#define GL_MATRIX16_ARB 0x88D0
#define GL_MATRIX17_ARB 0x88D1
#define GL_MATRIX18_ARB 0x88D2
#define GL_MATRIX19_ARB 0x88D3
#define GL_MATRIX20_ARB 0x88D4
#define GL_MATRIX21_ARB 0x88D5
#define GL_MATRIX22_ARB 0x88D6
#define GL_MATRIX23_ARB 0x88D7
#define GL_MATRIX24_ARB 0x88D8
#define GL_MATRIX25_ARB 0x88D9
#define GL_MATRIX26_ARB 0x88DA
#define GL_MATRIX27_ARB 0x88DB
#define GL_MATRIX28_ARB 0x88DC
#define GL_MATRIX29_ARB 0x88DD
#define GL_MATRIX30_ARB 0x88DE
#define GL_MATRIX31_ARB 0x88DF
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
#define GL_DEBUG_SOURCE_API_ARB 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 /*WGL_CONTEXT_ES2_PROFILE_BIT_EXT*/
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) name
#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) APIENTRY p##name
#else
#define GL_FUNCTION( name ) (APIENTRY *p##name)
#endif
// helper opengl functions
APIENTRY_LINKAGE GLenum GL_FUNCTION( glGetError )(void);
APIENTRY_LINKAGE const GLubyte * GL_FUNCTION( glGetString )(GLenum name);
// base gl functions
APIENTRY_LINKAGE void GL_FUNCTION( glAccum )(GLenum op, GLfloat value);
APIENTRY_LINKAGE void GL_FUNCTION( glAlphaFunc )(GLenum func, GLclampf ref);
APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i);
APIENTRY_LINKAGE void GL_FUNCTION( glBegin )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glBindTexture )(GLenum target, GLuint texture);
APIENTRY_LINKAGE void GL_FUNCTION( glBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
APIENTRY_LINKAGE void GL_FUNCTION( glBlendFunc )(GLenum sfactor, GLenum dfactor);
APIENTRY_LINKAGE void GL_FUNCTION( glCallList )(GLuint list);
APIENTRY_LINKAGE void GL_FUNCTION( glCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
APIENTRY_LINKAGE void GL_FUNCTION( glClear )(GLbitfield mask);
APIENTRY_LINKAGE void GL_FUNCTION( glClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glClearDepth )(GLclampd depth);
APIENTRY_LINKAGE void GL_FUNCTION( glClearIndex )(GLfloat c);
APIENTRY_LINKAGE void GL_FUNCTION( glClearStencil )(GLint s);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsEnabled )( GLenum cap );
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsList )( GLuint list );
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsTexture )( GLuint texture );
APIENTRY_LINKAGE void GL_FUNCTION( glClipPlane )(GLenum plane, const GLdouble *equation);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3b )(GLbyte red, GLbyte green, GLbyte blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3bv )(const GLbyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3d )(GLdouble red, GLdouble green, GLdouble blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3f )(GLfloat red, GLfloat green, GLfloat blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3i )(GLint red, GLint green, GLint blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3s )(GLshort red, GLshort green, GLshort blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3ubv )(const GLubyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3ui )(GLuint red, GLuint green, GLuint blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3uiv )(const GLuint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3us )(GLushort red, GLushort green, GLushort blue);
APIENTRY_LINKAGE void GL_FUNCTION( glColor3usv )(const GLushort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4bv )(const GLbyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4ubv )(const GLubyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4uiv )(const GLuint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColor4usv )(const GLushort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
APIENTRY_LINKAGE void GL_FUNCTION( glColorMaterial )(GLenum face, GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glCullFace )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteLists )(GLuint list, GLsizei range);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteTextures )(GLsizei n, const GLuint *textures);
APIENTRY_LINKAGE void GL_FUNCTION( glDepthFunc )(GLenum func);
APIENTRY_LINKAGE void GL_FUNCTION( glDepthMask )(GLboolean flag);
APIENTRY_LINKAGE void GL_FUNCTION( glDepthRange )(GLclampd zNear, GLclampd zFar);
APIENTRY_LINKAGE void GL_FUNCTION( glDisable )(GLenum cap);
APIENTRY_LINKAGE void GL_FUNCTION( glDisableClientState )(GLenum array);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawArrays )(GLenum mode, GLint first, GLsizei count);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawBuffer )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlag )(GLboolean flag);
APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlagv )(const GLboolean *flag);
APIENTRY_LINKAGE void GL_FUNCTION( glEnable )(GLenum cap);
APIENTRY_LINKAGE void GL_FUNCTION( glEnableClientState )(GLenum array);
APIENTRY_LINKAGE void GL_FUNCTION( glEnd )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glEndList )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1d )(GLdouble u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1dv )(const GLdouble *u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1f )(GLfloat u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1fv )(const GLfloat *u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2d )(GLdouble u, GLdouble v);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2dv )(const GLdouble *u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2f )(GLfloat u, GLfloat v);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2fv )(const GLfloat *u);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalPoint1 )(GLint i);
APIENTRY_LINKAGE void GL_FUNCTION( glEvalPoint2 )(GLint i, GLint j);
APIENTRY_LINKAGE void GL_FUNCTION( glFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
APIENTRY_LINKAGE void GL_FUNCTION( glFinish )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glFlush )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glFogf )(GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glFogfv )(GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glFogi )(GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glFogiv )(GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glFrontFace )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
APIENTRY_LINKAGE void GL_FUNCTION( glGenTextures )(GLsizei n, GLuint *textures);
APIENTRY_LINKAGE void GL_FUNCTION( glGetBooleanv )(GLenum pname, GLboolean *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetClipPlane )(GLenum plane, GLdouble *equation);
APIENTRY_LINKAGE void GL_FUNCTION( glGetDoublev )(GLenum pname, GLdouble *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetFloatv )(GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetIntegerv )(GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetLightiv )(GLenum light, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMapdv )(GLenum target, GLenum query, GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMapfv )(GLenum target, GLenum query, GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMapiv )(GLenum target, GLenum query, GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapfv )(GLenum map, GLfloat *values);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapuiv )(GLenum map, GLuint *values);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapusv )(GLenum map, GLushort *values);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPointerv )(GLenum pname, GLvoid* *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetPolygonStipple )(GLubyte *mask);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glHint )(GLenum target, GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexMask )(GLuint mask);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexd )(GLdouble c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexdv )(const GLdouble *c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexf )(GLfloat c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexfv )(const GLfloat *c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexi )(GLint c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexiv )(const GLint *c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexs )(GLshort c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexsv )(const GLshort *c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexub )(GLubyte c);
APIENTRY_LINKAGE void GL_FUNCTION( glIndexubv )(const GLubyte *c);
APIENTRY_LINKAGE void GL_FUNCTION( glInitNames )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glLightModelf )(GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glLightModelfv )(GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glLightModeli )(GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glLightModeliv )(GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glLightf )(GLenum light, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glLightfv )(GLenum light, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glLighti )(GLenum light, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glLightiv )(GLenum light, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glLineStipple )(GLint factor, GLushort pattern);
APIENTRY_LINKAGE void GL_FUNCTION( glLineWidth )(GLfloat width);
APIENTRY_LINKAGE void GL_FUNCTION( glListBase )(GLuint base);
APIENTRY_LINKAGE void GL_FUNCTION( glLoadIdentity )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glLoadMatrixd )(const GLdouble *m);
APIENTRY_LINKAGE void GL_FUNCTION( glLoadMatrixf )(const GLfloat *m);
APIENTRY_LINKAGE void GL_FUNCTION( glLoadName )(GLuint name);
APIENTRY_LINKAGE void GL_FUNCTION( glLogicOp )(GLenum opcode);
APIENTRY_LINKAGE void GL_FUNCTION( glMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
APIENTRY_LINKAGE void GL_FUNCTION( glMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
APIENTRY_LINKAGE void GL_FUNCTION( glMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
APIENTRY_LINKAGE void GL_FUNCTION( glMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
APIENTRY_LINKAGE void GL_FUNCTION( glMaterialf )(GLenum face, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glMateriali )(GLenum face, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glMaterialiv )(GLenum face, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glMatrixMode )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glMultMatrixd )(const GLdouble *m);
APIENTRY_LINKAGE void GL_FUNCTION( glMultMatrixf )(const GLfloat *m);
APIENTRY_LINKAGE void GL_FUNCTION( glNewList )(GLuint list, GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3bv )(const GLbyte *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3i )(GLint nx, GLint ny, GLint nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3s )(GLshort nx, GLshort ny, GLshort nz);
APIENTRY_LINKAGE void GL_FUNCTION( glNormal3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
APIENTRY_LINKAGE void GL_FUNCTION( glPassThrough )(GLfloat token);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelStoref )(GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelStorei )(GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelTransferf )(GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelTransferi )(GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glPixelZoom )(GLfloat xfactor, GLfloat yfactor);
APIENTRY_LINKAGE void GL_FUNCTION( glPointSize )(GLfloat size);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonMode )(GLenum face, GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonOffset )(GLfloat factor, GLfloat units);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask);
APIENTRY_LINKAGE void GL_FUNCTION( glPopAttrib )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPopClientAttrib )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPopMatrix )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPopName )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPushAttrib )(GLbitfield mask);
APIENTRY_LINKAGE void GL_FUNCTION( glPushClientAttrib )(GLbitfield mask);
APIENTRY_LINKAGE void GL_FUNCTION( glPushMatrix )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glPushName )(GLuint name);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2d )(GLdouble x, GLdouble y);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2f )(GLfloat x, GLfloat y);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2i )(GLint x, GLint y);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2s )(GLshort x, GLshort y);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3i )(GLint x, GLint y, GLint z);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3s )(GLshort x, GLshort y, GLshort z);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glReadBuffer )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectdv )(const GLdouble *v1, const GLdouble *v2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectfv )(const GLfloat *v1, const GLfloat *v2);
APIENTRY_LINKAGE void GL_FUNCTION( glRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectiv )(const GLint *v1, const GLint *v2);
APIENTRY_LINKAGE void GL_FUNCTION( glRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
APIENTRY_LINKAGE void GL_FUNCTION( glRectsv )(const GLshort *v1, const GLshort *v2);
APIENTRY_LINKAGE void GL_FUNCTION( glRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glScaled )(GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glScalef )(GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glSelectBuffer )(GLsizei size, GLuint *buffer);
APIENTRY_LINKAGE void GL_FUNCTION( glShadeModel )(GLenum mode);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilFunc )(GLenum func, GLint ref, GLuint mask);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilMask )(GLuint mask);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1d )(GLdouble s);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1f )(GLfloat s);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1i )(GLint s);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1s )(GLshort s);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2d )(GLdouble s, GLdouble t);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2f )(GLfloat s, GLfloat t);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2i )(GLint s, GLint t);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2s )(GLshort s, GLshort t);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3i )(GLint s, GLint t, GLint r);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3s )(GLshort s, GLshort t, GLshort r);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvf )(GLenum target, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvi )(GLenum target, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexEnviv )(GLenum target, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGend )(GLenum coord, GLenum pname, GLdouble param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGenf )(GLenum coord, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGeni )(GLenum coord, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterf )(GLenum target, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameteri )(GLenum target, GLenum pname, GLint param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTranslated )(GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glTranslatef )(GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2d )(GLdouble x, GLdouble y);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2f )(GLfloat x, GLfloat y);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2i )(GLint x, GLint y);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2s )(GLshort x, GLshort y);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex2sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3d )(GLdouble x, GLdouble y, GLdouble z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3f )(GLfloat x, GLfloat y, GLfloat z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3i )(GLint x, GLint y, GLint z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3s )(GLshort x, GLshort y, GLshort z);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex3sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4dv )(const GLdouble *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4fv )(const GLfloat *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4i )(GLint x, GLint y, GLint z, GLint w);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4iv )(const GLint *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
APIENTRY_LINKAGE void GL_FUNCTION( glVertex4sv )(const GLshort *v);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glPointParameterfEXT )( GLenum param, GLfloat value );
APIENTRY_LINKAGE void GL_FUNCTION( glPointParameterfvEXT )( GLenum param, const GLfloat *value );
APIENTRY_LINKAGE void GL_FUNCTION( glLockArraysEXT ) (int , int);
APIENTRY_LINKAGE void GL_FUNCTION( glUnlockArraysEXT ) (void);
APIENTRY_LINKAGE void GL_FUNCTION( glActiveTextureARB )( GLenum );
APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTextureARB )( GLenum );
APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
APIENTRY_LINKAGE void GL_FUNCTION( glActiveTexture) (GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTexture) (GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage3DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage2DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage1DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage3DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage2DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage1DARB )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteObjectARB )(GLhandleARB obj);
APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glGetHandleARB )(GLenum pname);
APIENTRY_LINKAGE void GL_FUNCTION( glDetachObjectARB )(GLhandleARB containerObj, GLhandleARB attachedObj);
APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glCreateShaderObjectARB )(GLenum shaderType);
APIENTRY_LINKAGE void GL_FUNCTION( glShaderSourceARB )(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
APIENTRY_LINKAGE void GL_FUNCTION( glCompileShaderARB )(GLhandleARB shaderObj);
APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glCreateProgramObjectARB )(void);
APIENTRY_LINKAGE void GL_FUNCTION( glAttachObjectARB )(GLhandleARB containerObj, GLhandleARB obj);
APIENTRY_LINKAGE void GL_FUNCTION( glLinkProgramARB )(GLhandleARB programObj);
APIENTRY_LINKAGE void GL_FUNCTION( glUseProgramObjectARB )(GLhandleARB programObj);
APIENTRY_LINKAGE void GL_FUNCTION( glValidateProgramARB )(GLhandleARB programObj);
APIENTRY_LINKAGE void GL_FUNCTION( glBindProgramARB )(GLenum target, GLuint program);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteProgramsARB )(GLsizei n, const GLuint *programs);
APIENTRY_LINKAGE void GL_FUNCTION( glGenProgramsARB )(GLsizei n, GLuint *programs);
APIENTRY_LINKAGE void GL_FUNCTION( glProgramStringARB )(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
APIENTRY_LINKAGE void GL_FUNCTION( glProgramEnvParameter4fARB )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
APIENTRY_LINKAGE void GL_FUNCTION( glProgramLocalParameter4fARB )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform1fARB )(GLint location, GLfloat v0);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform2fARB )(GLint location, GLfloat v0, GLfloat v1);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform3fARB )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform4fARB )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform1iARB )(GLint location, GLint v0);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform2iARB )(GLint location, GLint v0, GLint v1);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform3iARB )(GLint location, GLint v0, GLint v1, GLint v2);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform4iARB )(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform1fvARB )(GLint location, GLsizei count, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform2fvARB )(GLint location, GLsizei count, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform3fvARB )(GLint location, GLsizei count, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform4fvARB )(GLint location, GLsizei count, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform1ivARB )(GLint location, GLsizei count, const GLint *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform2ivARB )(GLint location, GLsizei count, const GLint *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform3ivARB )(GLint location, GLsizei count, const GLint *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniform4ivARB )(GLint location, GLsizei count, const GLint *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix2fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix3fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix4fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
APIENTRY_LINKAGE void GL_FUNCTION( glGetObjectParameterfvARB )(GLhandleARB obj, GLenum pname, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetObjectParameterivARB )(GLhandleARB obj, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetInfoLogARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
APIENTRY_LINKAGE void GL_FUNCTION( glGetAttachedObjectsARB )(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
APIENTRY_LINKAGE GLint GL_FUNCTION( glGetUniformLocationARB )(GLhandleARB programObj, const GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveUniformARB )(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels );
APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
APIENTRY_LINKAGE void GL_FUNCTION( glBlendEquationEXT )(GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilOpSeparate )(GLenum, GLenum, GLenum, GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glStencilFuncSeparate )(GLenum, GLenum, GLint, GLuint);
APIENTRY_LINKAGE void GL_FUNCTION( glActiveStencilFaceEXT )(GLenum);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttribPointerARB )(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
APIENTRY_LINKAGE void GL_FUNCTION( glEnableVertexAttribArrayARB )(GLuint index);
APIENTRY_LINKAGE void GL_FUNCTION( glDisableVertexAttribArrayARB )(GLuint index);
APIENTRY_LINKAGE void GL_FUNCTION( glBindAttribLocationARB )(GLhandleARB programObj, GLuint index, const GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveAttribARB )(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
APIENTRY_LINKAGE GLint GL_FUNCTION( glGetAttribLocationARB )(GLhandleARB programObj, const GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glBindFragDataLocation )(GLuint programObj, GLuint index, const GLcharARB *name);
APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib2fARB )( GLuint index, GLfloat x, GLfloat y );
APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib2fvARB )( GLuint index, const GLfloat *v );
APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib3fvARB )( GLuint index, const GLfloat *v );
APIENTRY_LINKAGE void GL_FUNCTION( glBindBufferARB )(GLenum target, GLuint buffer);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteBuffersARB )(GLsizei n, const GLuint *buffers);
APIENTRY_LINKAGE void GL_FUNCTION( glGenBuffersARB )(GLsizei n, GLuint *buffers);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsBufferARB )(GLuint buffer);
APIENTRY_LINKAGE GLvoid* GL_FUNCTION( glMapBufferARB )(GLenum target, GLenum access);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glUnmapBufferARB )(GLenum target);
APIENTRY_LINKAGE void GL_FUNCTION( glBufferDataARB )(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
APIENTRY_LINKAGE void GL_FUNCTION( glBufferSubDataARB )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
APIENTRY_LINKAGE void GL_FUNCTION( glGenQueriesARB )(GLsizei n, GLuint *ids);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteQueriesARB )(GLsizei n, const GLuint *ids);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsQueryARB )(GLuint id);
APIENTRY_LINKAGE void GL_FUNCTION( glBeginQueryARB )(GLenum target, GLuint id);
APIENTRY_LINKAGE void GL_FUNCTION( glEndQueryARB )(GLenum target);
APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryivARB )(GLenum target, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryObjectivARB )(GLuint id, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryObjectuivARB )(GLuint id, GLenum pname, GLuint *params);
typedef void ( APIENTRY *GL_DEBUG_PROC_ARB )( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLcharARB* message, GLvoid* userParam );
APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageControlARB )( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled );
APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageInsertARB )( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf );
APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageCallbackARB )( GL_DEBUG_PROC_ARB callback, void* userParam );
APIENTRY_LINKAGE GLuint GL_FUNCTION( glGetDebugMessageLogARB )( GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLuint* severities, GLsizei* lengths, char* messageLog );
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsRenderbuffer )(GLuint renderbuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glBindRenderbuffer )(GLenum target, GLuint renderbuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers);
APIENTRY_LINKAGE void GL_FUNCTION( glGenRenderbuffers )(GLsizei n, GLuint *renderbuffers);
APIENTRY_LINKAGE void GL_FUNCTION( glRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glRenderbufferStorageMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
APIENTRY_LINKAGE void GL_FUNCTION( glGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params);
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsFramebuffer )(GLuint framebuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glBindFramebuffer )(GLenum target, GLuint framebuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers);
APIENTRY_LINKAGE void GL_FUNCTION( glGenFramebuffers )(GLsizei n, GLuint *framebuffers);
APIENTRY_LINKAGE GLenum GL_FUNCTION( glCheckFramebufferStatus )(GLenum target);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture1D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture3D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTextureLayer )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
APIENTRY_LINKAGE void GL_FUNCTION( glGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glBlitFramebuffer )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
APIENTRY_LINKAGE void GL_FUNCTION( glDrawBuffersARB )( GLsizei n, const GLenum *bufs );
APIENTRY_LINKAGE void GL_FUNCTION( glGenerateMipmap )( GLenum target );
APIENTRY_LINKAGE void GL_FUNCTION( glBindVertexArray )( GLuint array );
APIENTRY_LINKAGE void GL_FUNCTION( glDeleteVertexArrays )( GLsizei n, const GLuint *arrays );
APIENTRY_LINKAGE void GL_FUNCTION( glGenVertexArrays )( GLsizei n, const GLuint *arrays );
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsVertexArray )( GLuint array );
APIENTRY_LINKAGE void GL_FUNCTION( glSwapInterval ) ( int interval );
#if !defined( XASH_GL_STATIC ) || (!defined( XASH_GLES ) && !defined( XASH_GL4ES ))
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
#endif /* !XASH_GLES && !XASH_GL4ES */
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define pglGetError glGetError
#define pglGetString glGetString
#define pglAccum glAccum
#define pglAlphaFunc glAlphaFunc
#define pglArrayElement glArrayElement
#define pglBegin glBegin
#define pglBindTexture glBindTexture
#define pglBitmap glBitmap
#define pglBlendFunc glBlendFunc
#define pglCallList glCallList
#define pglCallLists glCallLists
#define pglClear glClear
#define pglClearAccum glClearAccum
#define pglClearColor glClearColor
#define pglClearDepth glClearDepth
#define pglClearIndex glClearIndex
#define pglClearStencil glClearStencil
#define pglIsEnabled glIsEnabled
#define pglIsList glIsList
#define pglIsTexture glIsTexture
#define pglClipPlane glClipPlane
#define pglColor3b glColor3b
#define pglColor3bv glColor3bv
#define pglColor3d glColor3d
#define pglColor3dv glColor3dv
#define pglColor3f glColor3f
#define pglColor3fv glColor3fv
#define pglColor3i glColor3i
#define pglColor3iv glColor3iv
#define pglColor3s glColor3s
#define pglColor3sv glColor3sv
#define pglColor3ub glColor3ub
#define pglColor3ubv glColor3ubv
#define pglColor3ui glColor3ui
#define pglColor3uiv glColor3uiv
#define pglColor3us glColor3us
#define pglColor3usv glColor3usv
#define pglColor4b glColor4b
#define pglColor4bv glColor4bv
#define pglColor4d glColor4d
#define pglColor4dv glColor4dv
#define pglColor4f glColor4f
#define pglColor4fv glColor4fv
#define pglColor4i glColor4i
#define pglColor4iv glColor4iv
#define pglColor4s glColor4s
#define pglColor4sv glColor4sv
#define pglColor4ub glColor4ub
#define pglColor4ubv glColor4ubv
#define pglColor4ui glColor4ui
#define pglColor4uiv glColor4uiv
#define pglColor4us glColor4us
#define pglColor4usv glColor4usv
#define pglColorMask glColorMask
#define pglColorMaterial glColorMaterial
#define pglColorPointer glColorPointer
#define pglCopyPixels glCopyPixels
#define pglCopyTexImage1D glCopyTexImage1D
#define pglCopyTexImage2D glCopyTexImage2D
#define pglCopyTexSubImage1D glCopyTexSubImage1D
#define pglCopyTexSubImage2D glCopyTexSubImage2D
#define pglCullFace glCullFace
#define pglDeleteLists glDeleteLists
#define pglDeleteTextures glDeleteTextures
#define pglDepthFunc glDepthFunc
#define pglDepthMask glDepthMask
#define pglDepthRange glDepthRange
#define pglDisable glDisable
#define pglDisableClientState glDisableClientState
#define pglDrawArrays glDrawArrays
#define pglDrawBuffer glDrawBuffer
#define pglDrawElements glDrawElements
#define pglDrawPixels glDrawPixels
#define pglEdgeFlag glEdgeFlag
#define pglEdgeFlagPointer glEdgeFlagPointer
#define pglEdgeFlagv glEdgeFlagv
#define pglEnable glEnable
#define pglEnableClientState glEnableClientState
#define pglEnd glEnd
#define pglEndList glEndList
#define pglEvalCoord1d glEvalCoord1d
#define pglEvalCoord1dv glEvalCoord1dv
#define pglEvalCoord1f glEvalCoord1f
#define pglEvalCoord1fv glEvalCoord1fv
#define pglEvalCoord2d glEvalCoord2d
#define pglEvalCoord2dv glEvalCoord2dv
#define pglEvalCoord2f glEvalCoord2f
#define pglEvalCoord2fv glEvalCoord2fv
#define pglEvalMesh1 glEvalMesh1
#define pglEvalMesh2 glEvalMesh2
#define pglEvalPoint1 glEvalPoint1
#define pglEvalPoint2 glEvalPoint2
#define pglFeedbackBuffer glFeedbackBuffer
#define pglFinish glFinish
#define pglFlush glFlush
#define pglFogf glFogf
#define pglFogfv glFogfv
#define pglFogi glFogi
#define pglFogiv glFogiv
#define pglFrontFace glFrontFace
#define pglFrustum glFrustum
#define pglGenTextures glGenTextures
#define pglGetBooleanv glGetBooleanv
#define pglGetClipPlane glGetClipPlane
#define pglGetDoublev glGetDoublev
#define pglGetFloatv glGetFloatv
#define pglGetIntegerv glGetIntegerv
#define pglGetLightfv glGetLightfv
#define pglGetLightiv glGetLightiv
#define pglGetMapdv glGetMapdv
#define pglGetMapfv glGetMapfv
#define pglGetMapiv glGetMapiv
#define pglGetMaterialfv glGetMaterialfv
#define pglGetMaterialiv glGetMaterialiv
#define pglGetPixelMapfv glGetPixelMapfv
#define pglGetPixelMapuiv glGetPixelMapuiv
#define pglGetPixelMapusv glGetPixelMapusv
#define pglGetPointerv glGetPointerv
#define pglGetPolygonStipple glGetPolygonStipple
#define pglGetTexEnvfv glGetTexEnvfv
#define pglGetTexEnviv glGetTexEnviv
#define pglGetTexGendv glGetTexGendv
#define pglGetTexGenfv glGetTexGenfv
#define pglGetTexGeniv glGetTexGeniv
#define pglGetTexImage glGetTexImage
#define pglGetTexLevelParameterfv glGetTexLevelParameterfv
#define pglGetTexLevelParameteriv glGetTexLevelParameteriv
#define pglGetTexParameterfv glGetTexParameterfv
#define pglGetTexParameteriv glGetTexParameteriv
#define pglHint glHint
#define pglIndexMask glIndexMask
#define pglIndexPointer glIndexPointer
#define pglIndexd glIndexd
#define pglIndexdv glIndexdv
#define pglIndexf glIndexf
#define pglIndexfv glIndexfv
#define pglIndexi glIndexi
#define pglIndexiv glIndexiv
#define pglIndexs glIndexs
#define pglIndexsv glIndexsv
#define pglIndexub glIndexub
#define pglIndexubv glIndexubv
#define pglInitNames glInitNames
#define pglInterleavedArrays glInterleavedArrays
#define pglLightModelf glLightModelf
#define pglLightModelfv glLightModelfv
#define pglLightModeli glLightModeli
#define pglLightModeliv glLightModeliv
#define pglLightf glLightf
#define pglLightfv glLightfv
#define pglLighti glLighti
#define pglLightiv glLightiv
#define pglLineStipple glLineStipple
#define pglLineWidth glLineWidth
#define pglListBase glListBase
#define pglLoadIdentity glLoadIdentity
#define pglLoadMatrixd glLoadMatrixd
#define pglLoadMatrixf glLoadMatrixf
#define pglLoadName glLoadName
#define pglLogicOp glLogicOp
#define pglMap1d glMap1d
#define pglMap1f glMap1f
#define pglMap2d glMap2d
#define pglMap2f glMap2f
#define pglMapGrid1d glMapGrid1d
#define pglMapGrid1f glMapGrid1f
#define pglMapGrid2d glMapGrid2d
#define pglMapGrid2f glMapGrid2f
#define pglMaterialf glMaterialf
#define pglMaterialfv glMaterialfv
#define pglMateriali glMateriali
#define pglMaterialiv glMaterialiv
#define pglMatrixMode glMatrixMode
#define pglMultMatrixd glMultMatrixd
#define pglMultMatrixf glMultMatrixf
#define pglNewList glNewList
#define pglNormal3b glNormal3b
#define pglNormal3bv glNormal3bv
#define pglNormal3d glNormal3d
#define pglNormal3dv glNormal3dv
#define pglNormal3f glNormal3f
#define pglNormal3fv glNormal3fv
#define pglNormal3i glNormal3i
#define pglNormal3iv glNormal3iv
#define pglNormal3s glNormal3s
#define pglNormal3sv glNormal3sv
#define pglNormalPointer glNormalPointer
#define pglOrtho glOrtho
#define pglPassThrough glPassThrough
#define pglPixelMapfv glPixelMapfv
#define pglPixelMapuiv glPixelMapuiv
#define pglPixelMapusv glPixelMapusv
#define pglPixelStoref glPixelStoref
#define pglPixelStorei glPixelStorei
#define pglPixelTransferf glPixelTransferf
#define pglPixelTransferi glPixelTransferi
#define pglPixelZoom glPixelZoom
#define pglPointSize glPointSize
#define pglPolygonMode glPolygonMode
#define pglPolygonOffset glPolygonOffset
#define pglPolygonStipple glPolygonStipple
#define pglPopAttrib glPopAttrib
#define pglPopClientAttrib glPopClientAttrib
#define pglPopMatrix glPopMatrix
#define pglPopName glPopName
#define pglPushAttrib glPushAttrib
#define pglPushClientAttrib glPushClientAttrib
#define pglPushMatrix glPushMatrix
#define pglPushName glPushName
#define pglRasterPos2d glRasterPos2d
#define pglRasterPos2dv glRasterPos2dv
#define pglRasterPos2f glRasterPos2f
#define pglRasterPos2fv glRasterPos2fv
#define pglRasterPos2i glRasterPos2i
#define pglRasterPos2iv glRasterPos2iv
#define pglRasterPos2s glRasterPos2s
#define pglRasterPos2sv glRasterPos2sv
#define pglRasterPos3d glRasterPos3d
#define pglRasterPos3dv glRasterPos3dv
#define pglRasterPos3f glRasterPos3f
#define pglRasterPos3fv glRasterPos3fv
#define pglRasterPos3i glRasterPos3i
#define pglRasterPos3iv glRasterPos3iv
#define pglRasterPos3s glRasterPos3s
#define pglRasterPos3sv glRasterPos3sv
#define pglRasterPos4d glRasterPos4d
#define pglRasterPos4dv glRasterPos4dv
#define pglRasterPos4f glRasterPos4f
#define pglRasterPos4fv glRasterPos4fv
#define pglRasterPos4i glRasterPos4i
#define pglRasterPos4iv glRasterPos4iv
#define pglRasterPos4s glRasterPos4s
#define pglRasterPos4sv glRasterPos4sv
#define pglReadBuffer glReadBuffer
#define pglReadPixels glReadPixels
#define pglRectd glRectd
#define pglRectdv glRectdv
#define pglRectf glRectf
#define pglRectfv glRectfv
#define pglRecti glRecti
#define pglRectiv glRectiv
#define pglRects glRects
#define pglRectsv glRectsv
#define pglRotated glRotated
#define pglRotatef glRotatef
#define pglScaled glScaled
#define pglScalef glScalef
#define pglScissor glScissor
#define pglSelectBuffer glSelectBuffer
#define pglShadeModel glShadeModel
#define pglStencilFunc glStencilFunc
#define pglStencilMask glStencilMask
#define pglStencilOp glStencilOp
#define pglTexCoord1d glTexCoord1d
#define pglTexCoord1dv glTexCoord1dv
#define pglTexCoord1f glTexCoord1f
#define pglTexCoord1fv glTexCoord1fv
#define pglTexCoord1i glTexCoord1i
#define pglTexCoord1iv glTexCoord1iv
#define pglTexCoord1s glTexCoord1s
#define pglTexCoord1sv glTexCoord1sv
#define pglTexCoord2d glTexCoord2d
#define pglTexCoord2dv glTexCoord2dv
#define pglTexCoord2f glTexCoord2f
#define pglTexCoord2fv glTexCoord2fv
#define pglTexCoord2i glTexCoord2i
#define pglTexCoord2iv glTexCoord2iv
#define pglTexCoord2s glTexCoord2s
#define pglTexCoord2sv glTexCoord2sv
#define pglTexCoord3d glTexCoord3d
#define pglTexCoord3dv glTexCoord3dv
#define pglTexCoord3f glTexCoord3f
#define pglTexCoord3fv glTexCoord3fv
#define pglTexCoord3i glTexCoord3i
#define pglTexCoord3iv glTexCoord3iv
#define pglTexCoord3s glTexCoord3s
#define pglTexCoord3sv glTexCoord3sv
#define pglTexCoord4d glTexCoord4d
#define pglTexCoord4dv glTexCoord4dv
#define pglTexCoord4f glTexCoord4f
#define pglTexCoord4fv glTexCoord4fv
#define pglTexCoord4i glTexCoord4i
#define pglTexCoord4iv glTexCoord4iv
#define pglTexCoord4s glTexCoord4s
#define pglTexCoord4sv glTexCoord4sv
#define pglTexCoordPointer glTexCoordPointer
#define pglTexEnvf glTexEnvf
#define pglTexEnvfv glTexEnvfv
#define pglTexEnvi glTexEnvi
#define pglTexEnviv glTexEnviv
#define pglTexGend glTexGend
#define pglTexGendv glTexGendv
#define pglTexGenf glTexGenf
#define pglTexGenfv glTexGenfv
#define pglTexGeni glTexGeni
#define pglTexGeniv glTexGeniv
#define pglTexImage1D glTexImage1D
#define pglTexImage2D glTexImage2D
#define pglTexImage2DMultisample glTexImage2DMultisample
#define pglTexParameterf glTexParameterf
#define pglTexParameterfv glTexParameterfv
#define pglTexParameteri glTexParameteri
#define pglTexParameteriv glTexParameteriv
#define pglTexSubImage1D glTexSubImage1D
#define pglTexSubImage2D glTexSubImage2D
#define pglTranslated glTranslated
#define pglTranslatef glTranslatef
#define pglVertex2d glVertex2d
#define pglVertex2dv glVertex2dv
#define pglVertex2f glVertex2f
#define pglVertex2fv glVertex2fv
#define pglVertex2i glVertex2i
#define pglVertex2iv glVertex2iv
#define pglVertex2s glVertex2s
#define pglVertex2sv glVertex2sv
#define pglVertex3d glVertex3d
#define pglVertex3dv glVertex3dv
#define pglVertex3f glVertex3f
#define pglVertex3fv glVertex3fv
#define pglVertex3i glVertex3i
#define pglVertex3iv glVertex3iv
#define pglVertex3s glVertex3s
#define pglVertex3sv glVertex3sv
#define pglVertex4d glVertex4d
#define pglVertex4dv glVertex4dv
#define pglVertex4f glVertex4f
#define pglVertex4fv glVertex4fv
#define pglVertex4i glVertex4i
#define pglVertex4iv glVertex4iv
#define pglVertex4s glVertex4s
#define pglVertex4sv glVertex4sv
#define pglVertexPointer glVertexPointer
#define pglViewport glViewport
#define pglPointParameterfEXT glPointParameterfEXT
#define pglPointParameterfvEXT glPointParameterfvEXT
#define pglLockArraysEXT glLockArraysEXT
#define pglUnlockArraysEXT glUnlockArraysEXT
#define pglActiveTextureARB glActiveTextureARB
#define pglClientActiveTextureARB glClientActiveTextureARB
#define pglGetCompressedTexImage glGetCompressedTexImage
#define pglDrawRangeElements glDrawRangeElements
#define pglDrawRangeElementsEXT glDrawRangeElementsEXT
#define pglDrawElements glDrawElements
#define pglVertexPointer glVertexPointer
#define pglNormalPointer glNormalPointer
#define pglColorPointer glColorPointer
#define pglTexCoordPointer glTexCoordPointer
#define pglArrayElement glArrayElement
#define pglMultiTexCoord1f glMultiTexCoord1f
#define pglMultiTexCoord2f glMultiTexCoord2f
#define pglMultiTexCoord3f glMultiTexCoord3f
#define pglMultiTexCoord4f glMultiTexCoord4f
#define pglActiveTexture glActiveTexture
#define pglClientActiveTexture glClientActiveTexture
#define pglCompressedTexImage3DARB glCompressedTexImage3DARB
#define pglCompressedTexImage2DARB glCompressedTexImage2DARB
#define pglCompressedTexImage1DARB glCompressedTexImage1DARB
#define pglCompressedTexSubImage3DARB glCompressedTexSubImage3DARB
#define pglCompressedTexSubImage2DARB glCompressedTexSubImage2DARB
#define pglCompressedTexSubImage1DARB glCompressedTexSubImage1DARB
#define pglDeleteObjectARB glDeleteObjectARB
#define pglGetHandleARB glGetHandleARB
#define pglDetachObjectARB glDetachObjectARB
#define pglCreateShaderObjectARB glCreateShaderObjectARB
#define pglShaderSourceARB glShaderSourceARB
#define pglCompileShaderARB glCompileShaderARB
#define pglCreateProgramObjectARB glCreateProgramObjectARB
#define pglAttachObjectARB glAttachObjectARB
#define pglLinkProgramARB glLinkProgramARB
#define pglUseProgramObjectARB glUseProgramObjectARB
#define pglValidateProgramARB glValidateProgramARB
#define pglBindProgramARB glBindProgramARB
#define pglDeleteProgramsARB glDeleteProgramsARB
#define pglGenProgramsARB glGenProgramsARB
#define pglProgramStringARB glProgramStringARB
#define pglProgramEnvParameter4fARB glProgramEnvParameter4fARB
#define pglProgramLocalParameter4fARB glProgramLocalParameter4fARB
#define pglUniform1fARB glUniform1fARB
#define pglUniform2fARB glUniform2fARB
#define pglUniform3fARB glUniform3fARB
#define pglUniform4fARB glUniform4fARB
#define pglUniform1iARB glUniform1iARB
#define pglUniform2iARB glUniform2iARB
#define pglUniform3iARB glUniform3iARB
#define pglUniform4iARB glUniform4iARB
#define pglUniform1fvARB glUniform1fvARB
#define pglUniform2fvARB glUniform2fvARB
#define pglUniform3fvARB glUniform3fvARB
#define pglUniform4fvARB glUniform4fvARB
#define pglUniform1ivARB glUniform1ivARB
#define pglUniform2ivARB glUniform2ivARB
#define pglUniform3ivARB glUniform3ivARB
#define pglUniform4ivARB glUniform4ivARB
#define pglUniformMatrix2fvARB glUniformMatrix2fvARB
#define pglUniformMatrix3fvARB glUniformMatrix3fvARB
#define pglUniformMatrix4fvARB glUniformMatrix4fvARB
#define pglGetObjectParameterfvARB glGetObjectParameterfvARB
#define pglGetObjectParameterivARB glGetObjectParameterivARB
#define pglGetInfoLogARB glGetInfoLogARB
#define pglGetAttachedObjectsARB glGetAttachedObjectsARB
#define pglGetUniformLocationARB glGetUniformLocationARB
#define pglGetActiveUniformARB glGetActiveUniformARB
#define pglGetUniformfvARB glGetUniformfvARB
#define pglGetUniformivARB glGetUniformivARB
#define pglGetShaderSourceARB glGetShaderSourceARB
#define pglPolygonStipple glPolygonStipple
#define pglTexImage3D glTexImage3D
#define pglTexSubImage3D glTexSubImage3D
#define pglCopyTexSubImage3D glCopyTexSubImage3D
#define pglBlendEquationEXT glBlendEquationEXT
#define pglStencilOpSeparate glStencilOpSeparate
#define pglStencilFuncSeparate glStencilFuncSeparate
#define pglActiveStencilFaceEXT glActiveStencilFaceEXT
#define pglVertexAttribPointerARB glVertexAttribPointerARB
#define pglEnableVertexAttribArrayARB glEnableVertexAttribArrayARB
#define pglDisableVertexAttribArrayARB glDisableVertexAttribArrayARB
#define pglBindAttribLocationARB glBindAttribLocationARB
#define pglGetActiveAttribARB glGetActiveAttribARB
#define pglGetAttribLocationARB glGetAttribLocationARB
#define pglBindFragDataLocation glBindFragDataLocation
#define pglVertexAttrib2fARB glVertexAttrib2fARB
#define pglVertexAttrib2fvARB glVertexAttrib2fvARB
#define pglVertexAttrib3fvARB glVertexAttrib3fvARB
#define pglBindBufferARB glBindBufferARB
#define pglDeleteBuffersARB glDeleteBuffersARB
#define pglGenBuffersARB glGenBuffersARB
#define pglIsBufferARB glIsBufferARB
#define pglMapBufferARB glMapBufferARB
#define pglUnmapBufferARB glUnmapBufferARB
#define pglBufferDataARB glBufferDataARB
#define pglBufferSubDataARB glBufferSubDataARB
#define pglGenQueriesARB glGenQueriesARB
#define pglDeleteQueriesARB glDeleteQueriesARB
#define pglIsQueryARB glIsQueryARB
#define pglBeginQueryARB glBeginQueryARB
#define pglEndQueryARB glEndQueryARB
#define pglGetQueryivARB glGetQueryivARB
#define pglGetQueryObjectivARB glGetQueryObjectivARB
#define pglGetQueryObjectuivARB glGetQueryObjectuivARB
#define pglDebugMessageControlARB glDebugMessageControlARB
#define pglDebugMessageInsertARB glDebugMessageInsertARB
#define pglDebugMessageCallbackARB glDebugMessageCallbackARB
#define pglGetDebugMessageLogARB glGetDebugMessageLogARB
#define pglIsRenderbuffer glIsRenderbuffer
#define pglBindRenderbuffer glBindRenderbuffer
#define pglDeleteRenderbuffers glDeleteRenderbuffers
#define pglGenRenderbuffers glGenRenderbuffers
#define pglRenderbufferStorage glRenderbufferStorage
#define pglRenderbufferStorageMultisample glRenderbufferStorageMultisample
#define pglGetRenderbufferParameteriv glGetRenderbufferParameteriv
#define pglIsFramebuffer glIsFramebuffer
#define pglBindFramebuffer glBindFramebuffer
#define pglDeleteFramebuffers glDeleteFramebuffers
#define pglGenFramebuffers glGenFramebuffers
#define pglCheckFramebufferStatus glCheckFramebufferStatus
#define pglFramebufferTexture1D glFramebufferTexture1D
#define pglFramebufferTexture2D glFramebufferTexture2D
#define pglFramebufferTexture3D glFramebufferTexture3D
#define pglFramebufferTextureLayer glFramebufferTextureLayer
#define pglFramebufferRenderbuffer glFramebufferRenderbuffer
#define pglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv
#define pglBlitFramebuffer glBlitFramebuffer
#define pglDrawBuffersARB glDrawBuffersARB
#define pglGenerateMipmap glGenerateMipmap
#define pglBindVertexArray glBindVertexArray
#define pglDeleteVertexArrays glDeleteVertexArrays
#define pglGenVertexArrays glGenVertexArrays
#define pglIsVertexArray glIsVertexArray
#define pglSwapInterval glSwapInterval
#endif
#endif//GL_EXPORT_H