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535 lines
12 KiB
535 lines
12 KiB
/* |
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VFileSystem009.h - C++ interface for filesystem_stdio |
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Copyright (C) 2022-2023 Xash3D FWGS contributors |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include <string.h> |
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#include <stdio.h> |
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#include <time.h> |
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#include <stdarg.h> |
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#include ALLOCA_H |
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#include "crtlib.h" |
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#include "filesystem.h" |
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#include "filesystem_internal.h" |
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#include "VFileSystem009.h" |
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#include "common/com_strings.h" |
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#if __cplusplus < 201103L |
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#define override |
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#define nullptr NULL |
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#endif |
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// GoldSrc Directories and ID |
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// GAME gamedir |
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// GAMECONFIG gamedir (rodir integration?) |
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// GAMEDOWNLOAD gamedir_downloads (gamedir/downloads for us) |
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// GAME_FALLBACK liblist.gam's fallback_dir |
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// ROOT and BASE rootdir |
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// PLATFORM platform |
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// CONFIG platform/config |
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// This is a macro because pointers returned by alloca |
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// shouldn't leave current scope |
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#define FixupPath( var, str ) \ |
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const size_t var ## _size = Q_strlen(( str )) + 1; \ |
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char * const var = static_cast<char *>( alloca( var ## _size )); \ |
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CopyAndFixSlashes( var, ( str ), var ## _size ) |
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static inline bool IsIdGamedir( const char *id ) |
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{ |
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return !Q_strcmp( id, "GAME" ) || |
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!Q_strcmp( id, "GAMECONFIG" ) || |
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!Q_strcmp( id, "GAMEDOWNLOAD" ); |
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} |
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static inline const char *IdToDir( char *dir, size_t size, const char *id ) |
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{ |
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if( !Q_strcmp( id, "GAME" )) |
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return GI->gamefolder; |
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if( !Q_strcmp( id, "GAMEDOWNLOAD" )) |
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{ |
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Q_snprintf( dir, size, "%s/downloaded", GI->gamefolder ); |
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return dir; |
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} |
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if( !Q_strcmp( id, "GAMECONFIG" )) |
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return fs_writepath->filename; // full path here so it's totally our write allowed directory |
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if( !Q_strcmp( id, "PLATFORM" )) |
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return "platform"; // stub |
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if( !Q_strcmp( id, "CONFIG" )) |
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return "platform/config"; // stub |
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// ROOT || BASE |
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return fs_rootdir; // give at least root directory |
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} |
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static inline void CopyAndFixSlashes( char *p, const char *in, size_t size ) |
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{ |
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Q_strncpy( p, in, size ); |
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COM_FixSlashes( p ); |
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} |
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class CXashFS : public IVFileSystem009 |
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{ |
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private: |
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class CSearchState |
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{ |
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public: |
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CSearchState( CSearchState **head, search_t *search ) : |
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next( *head ), |
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search( search ), |
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index( 0 ), |
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handle( *head ? ( *head )->handle + 1 : 0 ) |
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{ |
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*head = this; |
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} |
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~CSearchState() |
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{ |
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Mem_Free( search ); |
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} |
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CSearchState *next; |
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search_t *search; |
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int index; |
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FileFindHandle_t handle; |
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}; |
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CSearchState *searchHead; |
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CSearchState *GetSearchStateByHandle( FileFindHandle_t handle ) |
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{ |
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for( CSearchState *state = searchHead; state; state = state->next ) |
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{ |
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if( state->handle == handle ) |
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return state; |
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} |
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Con_DPrintf( "Can't find search state by handle %d\n", handle ); |
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return nullptr; |
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} |
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public: |
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CXashFS() : searchHead( nullptr ) |
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{ |
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} |
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void RemoveAllSearchPaths() override |
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{ |
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FS_ClearSearchPath(); |
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} |
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void AddSearchPath( const char *path, const char *id ) override |
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{ |
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FixupPath( p, path ); |
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FS_AddGameDirectory( p, FS_CUSTOM_PATH ); |
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} |
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void AddSearchPathNoWrite( const char *path, const char *id ) override |
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{ |
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FixupPath( p, path ); |
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FS_AddGameDirectory( p, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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} |
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bool RemoveSearchPath( const char *id ) override |
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{ |
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// TODO: |
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return true; |
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} |
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void RemoveFile( const char *path, const char *id ) override |
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{ |
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char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING]; |
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path ); |
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FS_Delete( fullpath ); // FS_Delete is aware of slashes |
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} |
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void CreateDirHierarchy( const char *path, const char *id ) override |
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{ |
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char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING]; |
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path ); |
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FS_CreatePath( fullpath ); // FS_CreatePath is aware of slashes |
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} |
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bool FileExists( const char *path ) override |
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{ |
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FixupPath( p, path ); |
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return FS_FileExists( p, false ); |
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} |
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bool IsDirectory( const char *path ) override |
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{ |
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FixupPath( p, path ); |
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return FS_SysFolderExists( p ); |
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} |
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FileHandle_t Open( const char *path, const char *mode, const char *id ) override |
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{ |
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file_t *fd; |
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FixupPath( p, path ); |
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fd = FS_Open( p, mode, IsIdGamedir( id )); |
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return fd; |
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} |
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void Close( FileHandle_t handle ) override |
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{ |
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FS_Close( static_cast<file_t *>( handle )); |
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} |
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void Seek( FileHandle_t handle, int offset, FileSystemSeek_t whence ) override |
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{ |
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int whence_ = SEEK_SET; |
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switch( whence ) |
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{ |
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case FILESYSTEM_SEEK_HEAD: |
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whence_ = SEEK_SET; |
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break; |
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case FILESYSTEM_SEEK_CURRENT: |
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whence_ = SEEK_CUR; |
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break; |
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case FILESYSTEM_SEEK_TAIL: |
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whence_ = SEEK_END; |
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break; |
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} |
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FS_Seek( static_cast<file_t *>( handle ), offset, whence_ ); |
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} |
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unsigned int Tell( FileHandle_t handle ) override |
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{ |
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return FS_Tell( static_cast<file_t *>( handle )); |
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} |
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unsigned int Size( FileHandle_t handle ) override |
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{ |
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return static_cast<file_t *>( handle )->real_length; |
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} |
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unsigned int Size( const char *path ) override |
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{ |
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FixupPath( p, path ); |
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return FS_FileSize( p, false ); |
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} |
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long int GetFileTime( const char *path ) override |
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{ |
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FixupPath( p, path ); |
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return FS_FileTime( p, false ); |
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} |
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void FileTimeToString( char *p, int size, long int time ) override |
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{ |
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const time_t curtime = time; |
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char *buf = ctime( &curtime ); |
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Q_strncpy( p, buf, size ); |
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} |
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bool IsOk( FileHandle_t handle ) override |
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{ |
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return !FS_Eof( static_cast<file_t *>( handle )); |
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} |
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void Flush( FileHandle_t handle ) override |
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{ |
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FS_Flush( static_cast<file_t *>( handle )); |
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} |
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bool EndOfFile( FileHandle_t handle ) override |
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{ |
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return FS_Eof( static_cast<file_t *>( handle )); |
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} |
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int Read( void *buf, int size, FileHandle_t handle ) override |
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{ |
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return FS_Read( static_cast<file_t *>( handle ), buf, size ); |
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} |
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int Write( const void *buf, int size, FileHandle_t handle ) override |
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{ |
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return FS_Write( static_cast<file_t *>( handle ), buf, size ); |
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} |
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char *ReadLine( char *buf, int size, FileHandle_t handle ) override |
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{ |
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const int c = FS_Gets( static_cast<file_t *>( handle ), buf, size ); |
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return c >= 0 ? buf : nullptr; |
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} |
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int FPrintf( FileHandle_t handle, char *fmt, ... ) override |
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{ |
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va_list ap; |
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int ret; |
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va_start( ap, fmt ); |
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ret = FS_VPrintf( static_cast<file_t *>( handle ), fmt, ap ); |
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va_end( ap ); |
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return ret; |
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} |
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void *GetReadBuffer( FileHandle_t, int *size, bool ) override |
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{ |
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// deprecated by Valve |
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*size = 0; |
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return nullptr; |
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} |
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void ReleaseReadBuffer( FileHandle_t, void * ) override |
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{ |
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// deprecated by Valve |
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return; |
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} |
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const char *FindFirst( const char *pattern, FileFindHandle_t *handle, const char *id ) override |
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{ |
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CSearchState *state; |
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search_t *search; |
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if( !handle || !pattern ) |
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return nullptr; |
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FixupPath( p, pattern ); |
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search = FS_Search( p, true, IsIdGamedir( id )); |
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if( !search ) |
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return nullptr; |
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state = new CSearchState( &searchHead, search ); |
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*handle = state->handle; |
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return state->search->filenames[0]; |
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} |
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const char *FindNext( FileFindHandle_t handle ) override |
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{ |
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CSearchState *state = GetSearchStateByHandle( handle ); |
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if( !state ) |
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return nullptr; |
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if( state->index + 1 >= state->search->numfilenames ) |
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return nullptr; |
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return state->search->filenames[++state->index]; |
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} |
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bool FindIsDirectory( FileFindHandle_t handle ) override |
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{ |
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CSearchState *state = GetSearchStateByHandle( handle ); |
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if( !state ) |
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return false; |
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if( state->index >= state->search->numfilenames ) |
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return false; |
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return IsDirectory( state->search->filenames[state->index] ); |
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} |
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void FindClose( FileFindHandle_t handle ) override |
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{ |
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CSearchState *prev; |
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CSearchState *i; |
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for( prev = nullptr, i = searchHead; |
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i != nullptr && i->handle != handle; |
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prev = i, i = i->next ); |
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if( i == nullptr ) |
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{ |
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Con_DPrintf( "FindClose: Can't find search state by handle %d\n", handle ); |
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return; |
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} |
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if( prev != nullptr ) |
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prev->next = i->next; |
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else |
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searchHead = i->next; |
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delete i; |
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} |
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const char *GetLocalPath( const char *name, char *buf, int size ) override |
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{ |
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const char *fullpath; |
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if( !name ) |
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return nullptr; |
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FixupPath( p, name ); |
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#if !XASH_WIN32 |
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if( p[0] == '/' ) |
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#else |
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if( Q_strchr( p, ':' )) |
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#endif |
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{ |
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Q_strncpy( buf, p, size ); |
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return buf; |
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} |
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fullpath = FS_GetDiskPath( p, false ); |
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if( !fullpath ) |
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return nullptr; |
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Q_strncpy( buf, fullpath, size ); |
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return buf; |
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} |
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char *ParseFile( char *buf, char *token, bool *quoted ) override |
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{ |
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qboolean qquoted; |
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char *p; |
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p = COM_ParseFileSafe( buf, token, PFILE_FS_TOKEN_MAX_LENGTH, 0, nullptr, &qquoted ); |
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if( quoted ) |
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*quoted = qquoted; |
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return p; |
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} |
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bool FullPathToRelativePath( const char *path, char *out ) override |
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{ |
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if( !COM_CheckString( path )) |
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{ |
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*out = 0; |
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return false; |
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} |
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FixupPath( p, path ); |
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return FS_FullPathToRelativePath( out, p, 512 ); |
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} |
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bool GetCurrentDirectory( char *p, int size ) override |
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{ |
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Q_strncpy( p, fs_rootdir, size ); |
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return true; |
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} |
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void PrintOpenedFiles() override |
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{ |
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// we don't track this yet |
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return; |
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} |
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void SetWarningFunc( void (*)( const char *, ... )) override |
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{ |
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// TODO: |
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return; |
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} |
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void SetWarningLevel( FileWarningLevel_t ) override |
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{ |
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// TODO: |
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return; |
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} |
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int SetVBuf( FileHandle_t handle, char *buf, int mode, long int size ) override |
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{ |
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// TODO: |
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return 0; |
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} |
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void GetInterfaceVersion( char *p, int size ) override |
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{ |
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Q_strncpy( p, "Stdio", size ); |
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} |
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bool AddPackFile( const char *path, const char *id ) override |
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{ |
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char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING]; |
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const char *ext = COM_FileExtension( path ); |
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IdToDir( dir, sizeof( dir ), id ); |
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Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", dir, path ); |
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COM_FixSlashes( fullpath ); |
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for( const fs_archive_t *archive = g_archives; archive->ext; archive++ ) |
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{ |
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if( archive->type == SEARCHPATH_PAK && !Q_stricmp( ext, archive->ext )) |
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return FS_AddArchive_Fullpath( archive, fullpath, FS_CUSTOM_PATH ); |
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} |
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return false; |
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} |
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FileHandle_t OpenFromCacheForRead( const char *path , const char *mode, const char *id ) override |
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{ |
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FixupPath( p, path ); |
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return FS_OpenReadFile( p, mode, IsIdGamedir( id )); |
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} |
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// stubs |
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void Mount() override {} |
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void Unmount() override {} |
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void GetLocalCopy( const char * ) override {} |
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void LogLevelLoadStarted( const char * ) override {} |
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void LogLevelLoadFinished( const char * ) override {} |
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void CancelWaitForResources( WaitForResourcesHandle_t ) override {} |
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int HintResourceNeed( const char *, int ) override { return 0; } |
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WaitForResourcesHandle_t WaitForResources( const char * ) override { return 0; } |
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int PauseResourcePreloading() override { return 0; } |
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int ResumeResourcePreloading() override { return 0; } |
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bool IsAppReadyForOfflinePlay( int ) override { return true; } |
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bool IsFileImmediatelyAvailable( const char * ) override { return true; } |
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bool GetWaitForResourcesProgress( WaitForResourcesHandle_t, float *pProgress, bool *pOverride ) override |
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{ |
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if( pProgress ) |
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*pProgress = 0; |
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if( pOverride ) |
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*pOverride = true; |
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return false; |
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} |
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} g_VFileSystem009; |
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extern "C" void EXPORT *CreateInterface( const char *interface, int *retval ) |
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{ |
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if( !Q_strcmp( interface, FILESYSTEM_INTERFACE_VERSION )) |
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{ |
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if( retval ) |
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*retval = 0; |
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return &g_VFileSystem009; |
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} |
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if( !Q_strcmp( interface, FS_API_CREATEINTERFACE_TAG )) |
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{ |
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static fs_api_t copy = { 0 }; // return a copy, to disallow overriding |
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memcpy( ©, &g_api, sizeof( copy )); |
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if( retval ) |
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*retval = 0; |
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return © |
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} |
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if( retval ) |
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*retval = 1; |
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return nullptr; |
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}
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