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177 lines
4.0 KiB
177 lines
4.0 KiB
/* |
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texture.c - texture writer |
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Copyright (C) 2020 Andrey Akhmichin |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#include "const.h" |
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#include "crtlib.h" |
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#include "studio.h" |
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#include "img_bmp.h" |
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#include "img_tga.h" |
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#include "mdldec.h" |
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#include "texture.h" |
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#include "utils.h" |
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/* |
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============ |
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WriteBMP |
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============ |
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*/ |
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static void WriteBMP( FILE *fp, mstudiotexture_t *texture ) |
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{ |
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int i; |
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const byte *p; |
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byte *palette, *pic; |
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rgba_t rgba_palette[256]; |
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bmp_t bmp_hdr = {0,}; |
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bmp_hdr.id[0] = 'B'; |
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bmp_hdr.id[1] = 'M'; |
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bmp_hdr.width = texture->width; |
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bmp_hdr.height = texture->height; |
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bmp_hdr.planes = 1; |
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bmp_hdr.bitsPerPixel = 8; |
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bmp_hdr.bitmapDataSize = bmp_hdr.width * bmp_hdr.height; |
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bmp_hdr.colors = 256; |
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bmp_hdr.fileSize = sizeof( bmp_hdr ) + bmp_hdr.bitmapDataSize + sizeof( rgba_palette ); |
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bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette ); |
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bmp_hdr.bitmapHeaderSize = BI_SIZE; |
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pic = (byte *)texture_hdr + texture->index; |
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palette = pic + bmp_hdr.bitmapDataSize; |
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fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp ); |
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p = palette; |
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for( i = 0; i < (int)bmp_hdr.colors; i++ ) |
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{ |
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rgba_palette[i][2] = *p++; |
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rgba_palette[i][1] = *p++; |
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rgba_palette[i][0] = *p++; |
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rgba_palette[i][3] = 0; |
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} |
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fwrite( rgba_palette, sizeof( rgba_palette ), 1, fp ); |
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p = pic; |
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p += ( bmp_hdr.height - 1 ) * bmp_hdr.width; |
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for( i = 0; i < bmp_hdr.height; i++ ) |
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{ |
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fwrite( p, bmp_hdr.width, 1, fp ); |
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p -= bmp_hdr.width; |
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} |
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} |
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/* |
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============ |
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WriteTGA |
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============ |
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*/ |
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static void WriteTGA( FILE *fp, mstudiotexture_t *texture ) |
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{ |
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int i; |
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const byte *p; |
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byte *palette, *pic; |
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rgb_t rgb_palette[256]; |
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tga_t tga_hdr = {0,}; |
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tga_hdr.colormap_type = tga_hdr.image_type = 1; |
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tga_hdr.colormap_length = 256; |
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tga_hdr.colormap_size = 24; |
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tga_hdr.pixel_size = 8; |
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tga_hdr.width = texture->width; |
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tga_hdr.height = texture->height; |
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pic = (byte *)texture_hdr + texture->index; |
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palette = pic + tga_hdr.width * tga_hdr.height; |
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fwrite( &tga_hdr, sizeof( tga_hdr ), 1, fp ); |
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p = palette; |
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for( i = 0; i < (int)tga_hdr.colormap_length; i++ ) |
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{ |
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rgb_palette[i][2] = *p++; |
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rgb_palette[i][1] = *p++; |
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rgb_palette[i][0] = *p++; |
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} |
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fwrite( rgb_palette, sizeof( rgb_palette ), 1, fp ); |
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p = pic; |
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p += ( tga_hdr.height - 1 ) * tga_hdr.width; |
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for( i = 0; i < tga_hdr.height; i++ ) |
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{ |
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fwrite( p, tga_hdr.width, 1, fp ); |
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p -= tga_hdr.width; |
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} |
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} |
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/* |
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============ |
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WriteTextures |
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============ |
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*/ |
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void WriteTextures( void ) |
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{ |
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int i, len, namelen, emptyplace; |
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FILE *fp; |
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mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ); |
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char path[MAX_SYSPATH]; |
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len = Q_snprintf( path, MAX_SYSPATH, "%s" DEFAULT_TEXTUREPATH, destdir ); |
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if( len == -1 || !MakeDirectory( path )) |
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{ |
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fputs( "ERROR: Destination path is too long or write permission denied. Couldn't create directory for textures\n", stderr ); |
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return; |
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} |
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emptyplace = MAX_SYSPATH - len; |
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for( i = 0; i < texture_hdr->numtextures; ++i, ++texture ) |
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{ |
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namelen = Q_strncpy( &path[len], texture->name, emptyplace ); |
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if( emptyplace - namelen < 0 ) |
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{ |
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fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s\n", texture->name ); |
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return; |
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} |
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fp = fopen( path, "wb" ); |
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if( !fp ) |
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{ |
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fprintf( stderr, "ERROR: Couldn't write texture file %s\n", path ); |
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return; |
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} |
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if( !Q_stricmp( COM_FileExtension( texture->name ), "tga" )) |
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WriteTGA( fp, texture ); |
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else |
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WriteBMP( fp, texture ); |
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fclose( fp ); |
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printf( "Texture: %s\n", path ); |
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} |
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} |
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