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2208 lines
64 KiB
2208 lines
64 KiB
/* |
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touch.c - touchscreen support prototype |
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Copyright (C) 2015-2018 mittorn |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "input.h" |
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#include "client.h" |
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#include "math.h" |
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#include "vgui_draw.h" |
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#include "mobility_int.h" |
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|
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typedef enum |
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{ |
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touch_command, // just tap a button |
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touch_move, // like a joystick stick |
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touch_joy, // like a joystick stick, centered |
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touch_dpad, // only two directions |
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touch_look, // like a touchpad |
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touch_wheel // scroll-like |
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} touchButtonType; |
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|
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typedef enum |
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{ |
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state_none = 0, |
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state_edit, |
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state_edit_move |
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} touchState; |
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|
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typedef enum |
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{ |
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round_none = 0, |
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round_grid, |
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round_aspect |
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} touchRound; |
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|
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typedef struct touch_button_s |
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{ |
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// Touch button type: tap, stick or slider |
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touchButtonType type; |
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|
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// Field of button |
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float x1, y1, x2, y2; |
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|
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// Button texture |
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int texture; |
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rgba_t color; |
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char texturefile[256]; |
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char command[256]; |
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char name[32]; |
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int finger; |
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int flags; |
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float fade; |
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float fadespeed; |
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float fadeend; |
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float aspect; |
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|
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// Double-linked list |
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struct touch_button_s *next; |
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struct touch_button_s *prev; |
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} touch_button_t; |
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|
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typedef struct touchdefaultbutton_s |
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{ |
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char name[32]; |
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char texturefile[256]; |
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char command[256]; |
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float x1, y1, x2, y2; |
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rgba_t color; |
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touchRound round; |
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float aspect; |
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int flags; |
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} touchdefaultbutton_t; |
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|
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typedef struct touchbuttonlist_s |
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{ |
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touch_button_t *first; |
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touch_button_t *last; |
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} touchbuttonlist_t; |
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|
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static struct touch_s |
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{ |
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qboolean initialized; |
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qboolean config_loaded; |
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touchbuttonlist_t list_user, list_edit; |
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poolhandle_t mempool; |
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touchState state; |
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|
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int look_finger; |
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int move_finger; |
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int wheel_finger; |
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|
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touch_button_t *move_button; |
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float move_start_x; |
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float move_start_y; |
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|
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float wheel_amount; |
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string wheel_up; |
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string wheel_down; |
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string wheel_end; |
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int wheel_count; |
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qboolean wheel_horizontal; |
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|
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float forward; |
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float side; |
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float yaw; |
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float pitch; |
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|
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// editing |
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touch_button_t *edit; |
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touch_button_t *selection; |
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touch_button_t *hidebutton; |
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int resize_finger; |
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qboolean showeditbuttons; |
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|
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// other features |
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qboolean clientonly; |
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rgba_t scolor; |
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int swidth; |
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qboolean precision; |
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|
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// textures |
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int whitetexture; |
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int joytexture; // touch indicator |
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qboolean configchanged; |
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float actual_aspect_ratio; // maximum aspect ratio from launch, or aspect ratio when entering editor |
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float config_aspect_ratio; // aspect ratio set by command from config or after entering editor |
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} touch; |
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|
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// private to the engine flags |
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#define TOUCH_FL_UNPRIVILEGED BIT( 10 ) |
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|
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touchdefaultbutton_t g_DefaultButtons[256]; |
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int g_LastDefaultButton; |
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|
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static CVAR_DEFINE_AUTO( touch_in_menu, "0", FCVAR_FILTERABLE, "draw touch in menu (for internal use only)" ); |
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static CVAR_DEFINE_AUTO( touch_forwardzone, "0.06", FCVAR_FILTERABLE, "forward touch zone" ); |
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static CVAR_DEFINE_AUTO( touch_sidezone, "0.06", FCVAR_FILTERABLE, "side touch zone" ); |
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static CVAR_DEFINE_AUTO( touch_pitch, "90", FCVAR_FILTERABLE, "touch pitch sensitivity" ); |
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static CVAR_DEFINE_AUTO( touch_yaw, "120", FCVAR_FILTERABLE, "touch yaw sensitivity" ); |
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static CVAR_DEFINE_AUTO( touch_nonlinear_look, "0", FCVAR_FILTERABLE, "enable nonlinear touch look" ); |
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static CVAR_DEFINE_AUTO( touch_pow_factor, "1.3", FCVAR_FILTERABLE, "set > 1 to enable" ); |
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static CVAR_DEFINE_AUTO( touch_pow_mult, "400.0", FCVAR_FILTERABLE, "power multiplier, usually 200-1000" ); |
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static CVAR_DEFINE_AUTO( touch_exp_mult, "0", FCVAR_FILTERABLE, "exponent multiplier, usually 20-200, 0 to disable" ); |
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static CVAR_DEFINE_AUTO( touch_grid_count, "50", FCVAR_FILTERABLE, "touch grid count" ); |
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static CVAR_DEFINE_AUTO( touch_grid_enable, "1", FCVAR_FILTERABLE, "enable touch grid" ); |
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static CVAR_DEFINE_AUTO( touch_config_file, "touch.cfg", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "current touch profile file" ); |
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static CVAR_DEFINE_AUTO( touch_precise_amount, "0.5", FCVAR_FILTERABLE, "sensitivity multiplier for precise-look" ); |
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static CVAR_DEFINE_AUTO( touch_highlight_r, "1.0", 0, "highlight r color" ); |
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static CVAR_DEFINE_AUTO( touch_highlight_g, "1.0", 0, "highlight g color" ); |
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static CVAR_DEFINE_AUTO( touch_highlight_b, "1.0", 0, "highlight b color" ); |
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static CVAR_DEFINE_AUTO( touch_highlight_a, "1.0", 0, "highlight alpha" ); |
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static CVAR_DEFINE_AUTO( touch_dpad_radius, "1.0", FCVAR_FILTERABLE, "dpad radius multiplier" ); |
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static CVAR_DEFINE_AUTO( touch_joy_radius, "1.0", FCVAR_FILTERABLE, "joy radius multiplier" ); |
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static CVAR_DEFINE_AUTO( touch_move_indicator, "0.0", FCVAR_FILTERABLE, "indicate move events (0 to disable)" ); |
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static CVAR_DEFINE_AUTO( touch_joy_texture, "touch_default/joy", FCVAR_FILTERABLE, "texture for move indicator"); |
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CVAR_DEFINE_AUTO( touch_enable, DEFAULT_TOUCH_ENABLE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable touch controls" ); |
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CVAR_DEFINE_AUTO( touch_emulate, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "emulate touch with mouse" ); |
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|
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// code looks smaller with it |
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#define B(x) (button->x) |
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#define SCR_W ((float)refState.width) |
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#define SCR_H ((float)refState.height) |
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#define TO_SCRN_Y(x) (refState.width * (x) * Touch_AspectRatio()) |
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#define TO_SCRN_X(x) (refState.width * (x)) |
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|
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static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 ); |
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static void IN_TouchEditClear( void ); |
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static void Touch_InitConfig( void ); |
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|
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void Touch_NotifyResize( void ) |
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{ |
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if( refState.width && refState.height && ( !touch.configchanged || !touch.actual_aspect_ratio )) |
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{ |
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float aspect_ratio = SCR_H/SCR_W; |
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if( aspect_ratio < 0.99 && aspect_ratio > touch.actual_aspect_ratio ) |
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touch.actual_aspect_ratio = aspect_ratio; |
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} |
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} |
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|
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static inline float Touch_AspectRatio( void ) |
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{ |
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if( touch.config_aspect_ratio ) |
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return touch.config_aspect_ratio; |
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else if( touch.actual_aspect_ratio ) |
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return touch.actual_aspect_ratio; |
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else if( refState.width && refState.height ) |
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return SCR_H/SCR_W; |
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else |
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return 9.0f / 16.0f; |
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} |
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static void Touch_ConfigAspectRatio_f( void ) |
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{ |
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touch.config_aspect_ratio = Q_atof( Cmd_Argv( 1 )); |
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} |
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|
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|
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/* |
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========================== |
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Touch_ExportButtonToConfig |
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|
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writes button data to config |
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returns 0 on success, non-zero on error |
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========================== |
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*/ |
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static inline int Touch_ExportButtonToConfig( file_t *f, touch_button_t *button, qboolean keepAspect ) |
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{ |
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string newCommand; |
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int flags = button->flags; |
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|
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if( FBitSet( flags, TOUCH_FL_CLIENT )) |
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return 1; // skip temporary buttons |
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|
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if( FBitSet( flags, TOUCH_FL_DEF_SHOW )) |
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ClearBits( flags, TOUCH_FL_HIDE ); |
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if( FBitSet( flags, TOUCH_FL_DEF_HIDE )) |
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SetBits( flags, TOUCH_FL_HIDE ); |
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Cmd_Escape( newCommand, B( command ), sizeof( newCommand )); |
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|
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FS_Printf( f, "touch_addbutton \"%s\" \"%s\" \"%s\" %f %f %f %f %d %d %d %d %d", |
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B(name), B(texturefile), newCommand, |
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B(x1), B(y1), B(x2), B(y2), |
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B(color[0]), B(color[1]), B(color[2]), B(color[3]), flags ); |
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|
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if( keepAspect ) |
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{ |
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float aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(Touch_AspectRatio()) ); |
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FS_Printf( f, " %f\n", aspect ); |
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} |
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else FS_Printf( f, "\n" ); |
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|
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return 0; |
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} |
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|
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/* |
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================= |
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Touch_DumpConfig |
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|
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Dump config to file |
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================= |
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*/ |
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static qboolean Touch_DumpConfig( const char *name, const char *profilename ) |
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{ |
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file_t *f; |
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touch_button_t *button; |
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|
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f = FS_Open( name, "w", true ); |
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|
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if( !f ) |
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{ |
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Con_Printf( S_ERROR "Couldn't write %s.\n", name ); |
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return false; |
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} |
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|
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FS_Printf( f, "//=======================================================================\n"); |
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FS_Printf( f, "//\tCopyright FWGS & XashXT group %s (c)\n", Q_timestamp( TIME_YEAR_ONLY )); |
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FS_Printf( f, "//\t\t\ttouchscreen config\n" ); |
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FS_Printf( f, "//=======================================================================\n" ); |
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FS_Printf( f, "\ntouch_config_file \"%s\"\n", profilename ); |
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FS_Printf( f, "\n// touch cvars\n" ); |
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FS_Printf( f, "\n// sensitivity settings\n" ); |
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FS_Printf( f, "touch_pitch \"%f\"\n", touch_pitch.value ); |
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FS_Printf( f, "touch_yaw \"%f\"\n", touch_yaw.value ); |
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FS_Printf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone.value ); |
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FS_Printf( f, "touch_sidezone \"%f\"\n", touch_sidezone.value ); |
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FS_Printf( f, "touch_nonlinear_look \"%d\"\n", touch_nonlinear_look.value ? 1 : 0 ); |
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FS_Printf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor.value ); |
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FS_Printf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult.value ); |
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FS_Printf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult.value ); |
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FS_Printf( f, "\n// grid settings\n" ); |
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FS_Printf( f, "touch_grid_count \"%d\"\n", (int)touch_grid_count.value ); |
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FS_Printf( f, "touch_grid_enable \"%d\"\n", touch_grid_enable.value ? 1 : 0 ); |
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FS_Printf( f, "\n// global overstroke (width, r, g, b, a)\n" ); |
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FS_Printf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] ); |
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FS_Printf( f, "\n// highlight when pressed\n" ); |
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FS_Printf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r.value ); |
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FS_Printf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g.value ); |
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FS_Printf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b.value ); |
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FS_Printf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a.value ); |
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FS_Printf( f, "\n// _joy and _dpad options\n" ); |
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FS_Printf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius.value ); |
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FS_Printf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius.value ); |
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FS_Printf( f, "\n// how much slowdown when Precise Look button pressed\n" ); |
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FS_Printf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount.value ); |
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FS_Printf( f, "\n// enable/disable move indicator\n" ); |
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FS_Printf( f, "touch_move_indicator \"%f\"\n", touch_move_indicator.value ); |
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|
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FS_Printf( f, "\n// reset menu state when execing config\n" ); |
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FS_Printf( f, "touch_setclientonly 0\n" ); |
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FS_Printf( f, "\n// touch buttons\n" ); |
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FS_Printf( f, "touch_removeall\n" ); |
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FS_Printf( f, "touch_aspectratio %f\n", Touch_AspectRatio()); |
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|
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|
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for( button = touch.list_user.first; button; button = button->next ) |
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{ |
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Touch_ExportButtonToConfig( f, button, false ); |
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} |
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|
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FS_Close( f ); |
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|
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return true; |
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} |
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|
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/* |
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================= |
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Touch_WriteConfig |
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|
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save current touch configuration |
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================= |
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*/ |
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void Touch_WriteConfig( void ) |
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{ |
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file_t *f; |
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string newconfigfile, oldconfigfile; |
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|
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if( !touch.list_user.first ) |
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return; |
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|
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if( Sys_CheckParm( "-nowriteconfig" ) || !touch.configchanged || !touch.config_loaded ) |
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return; |
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Con_DPrintf( "Touch_WriteConfig(): %s\n", touch_config_file.string ); |
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|
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Q_snprintf( newconfigfile, sizeof( newconfigfile ), "%s.new", touch_config_file.string ); |
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Q_snprintf( oldconfigfile, sizeof( oldconfigfile ), "%s.bak", touch_config_file.string ); |
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|
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if( Touch_DumpConfig( newconfigfile, touch_config_file.string )) |
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{ |
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FS_Delete( oldconfigfile ); |
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FS_Rename( touch_config_file.string, oldconfigfile ); |
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|
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FS_Delete( touch_config_file.string ); |
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FS_Rename( newconfigfile, touch_config_file.string ); |
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} |
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} |
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|
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/* |
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================= |
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Touch_ExportConfig_f |
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|
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export current touch configuration into profile |
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================= |
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*/ |
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static void Touch_ExportConfig_f( void ) |
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{ |
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const char *name; |
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string profilename, profilebase; |
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|
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if( Cmd_Argc() != 2 ) |
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{ |
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Con_Printf( S_USAGE "touch_exportconfig <name>\n" ); |
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return; |
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} |
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|
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if( !touch.list_user.first ) return; |
|
|
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name = Cmd_Argv( 1 ); |
|
|
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if( Q_strstr( name, "touch_presets/" )) |
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{ |
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COM_FileBase( name, profilebase, sizeof( profilebase )); |
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Q_snprintf( profilename, sizeof( profilebase ), "touch_profiles/%s (copy).cfg", profilebase ); |
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} |
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else Q_strncpy( profilename, name, sizeof( profilename )); |
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|
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Con_Reportf( "Exporting config to \"%s\", profile name \"%s\"\n", name, profilename ); |
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Touch_DumpConfig( name, profilename ); |
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} |
|
|
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/* |
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================= |
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Touch_GenerateCode_f |
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|
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export current touch configuration into C code |
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================= |
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*/ |
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static void Touch_GenerateCode_f( void ) |
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{ |
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touch_button_t *button; |
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rgba_t c = {0,0,0,0}; |
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|
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if( !touch.list_user.first ) return; |
|
|
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for( button = touch.list_user.first; button; button = button->next ) |
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{ |
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float aspect; |
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int flags = button->flags; |
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|
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if( FBitSet( flags, TOUCH_FL_CLIENT )) |
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continue; // skip temporary buttons |
|
|
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if( FBitSet( flags, TOUCH_FL_DEF_SHOW )) |
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ClearBits( flags, TOUCH_FL_HIDE ); |
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|
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if( FBitSet( flags, TOUCH_FL_DEF_HIDE )) |
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SetBits( flags, TOUCH_FL_HIDE ); |
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|
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aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(Touch_AspectRatio()) ); |
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if( memcmp( &c, &B(color), sizeof( rgba_t ) ) ) |
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{ |
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Con_Printf( "unsigned char color[] = { %d, %d, %d, %d };\n", B(color[0]), B(color[1]), B(color[2]), B(color[3]) ); |
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memcpy( &c, &B(color), sizeof( rgba_t ) ); |
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} |
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Con_Printf( "TOUCH_ADDDEFAULT( \"%s\", \"%s\", \"%s\", %f, %f, %f, %f, color, %d, %f, %d );\n", |
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B(name), B(texturefile), B(command), |
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B(x1), B(y1), B(x2), B(y2), (B(type) == touch_command)?(fabs( aspect - 1.0f) < 0.0001)?2:1:0, aspect, flags ); |
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} |
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} |
|
|
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static void Touch_RoundAll_f( void ) |
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{ |
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touch_button_t *button; |
|
|
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if( !touch_grid_enable.value ) |
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return; |
|
|
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for( button = touch.list_user.first; button; button = button->next ) |
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IN_TouchCheckCoords( &B(x1), &B(y1), &B(x2), &B(y2) ); |
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} |
|
|
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static void Touch_ListButtons_f( void ) |
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{ |
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touch_button_t *button; |
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Touch_InitConfig(); |
|
|
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for( button = touch.list_user.first; button; button = button->next ) |
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{ |
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Con_Printf( "%s %s %s %f %f %f %f %d %d %d %d %d\n", |
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B(name), B(texturefile), B(command), |
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B(x1), B(y1), B(x2), B(y2), |
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B(color[0]), B(color[1]), B(color[2]), B(color[3]), B(flags) ); |
|
|
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if( B(flags) & TOUCH_FL_CLIENT) |
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continue; |
|
|
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UI_AddTouchButtonToList( B(name), B(texturefile), B(command),B(color), B(flags) ); |
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} |
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touch.configchanged = true; |
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} |
|
|
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static void Touch_Stroke_f( void ) |
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{ |
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if( Cmd_Argc() != 6 ) |
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{ |
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Con_Printf( S_USAGE "touch_set_stroke <width> <r> <g> <b> <a>\n"); |
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return; |
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} |
|
|
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touch.swidth = Q_atoi( Cmd_Argv( 1 ) ); |
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MakeRGBA( touch.scolor, Q_atoi( Cmd_Argv( 2 ) ), Q_atoi( Cmd_Argv( 3 ) ), Q_atoi( Cmd_Argv( 4 ) ), Q_atoi( Cmd_Argv( 5 ) ) ); |
|
} |
|
|
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static touch_button_t *Touch_FindButton( touchbuttonlist_t *list, const char *name, qboolean privileged ) |
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{ |
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touch_button_t *button; |
|
|
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for( button = list->first; button; button = button->next ) |
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{ |
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if( !privileged && !FBitSet( button->flags, TOUCH_FL_UNPRIVILEGED )) |
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continue; |
|
|
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if( Q_strncmp( button->name, name, sizeof( button->name ))) |
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continue; |
|
|
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return button; |
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} |
|
|
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return NULL; |
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} |
|
|
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static touch_button_t *Touch_FindFirst( touchbuttonlist_t *list, const char *name, qboolean privileged ) |
|
{ |
|
touch_button_t *button; |
|
|
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for( button = list->first; button; button = button->next ) |
|
{ |
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if( !privileged && !FBitSet( button->flags, TOUCH_FL_UNPRIVILEGED )) |
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continue; |
|
|
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if(( Q_strchr( name, '*' ) && Q_stricmpext( name, button->name )) || !Q_strncmp( name, button->name, sizeof( button->name ))) |
|
{ |
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return button; |
|
} |
|
} |
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return NULL; |
|
} |
|
|
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void Touch_SetClientOnly( byte state ) |
|
{ |
|
// TODO: fix clash with vgui cursors |
|
touch.clientonly = state; |
|
|
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touch.move_finger = touch.look_finger = -1; |
|
touch.forward = touch.side = 0; |
|
|
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if( state ) |
|
{ |
|
IN_DeactivateMouse(); |
|
} |
|
else |
|
{ |
|
IN_ActivateMouse(); |
|
} |
|
} |
|
|
|
static void Touch_SetClientOnly_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "touch_setclientonly <state>\n"); |
|
return; |
|
} |
|
|
|
Touch_SetClientOnly( Q_atoi( Cmd_Argv( 1 ))); |
|
} |
|
|
|
static void Touch_RemoveButtonFromList( touchbuttonlist_t *list, const char *name, qboolean privileged ) |
|
{ |
|
touch_button_t *button; |
|
|
|
IN_TouchEditClear(); |
|
|
|
while(( button = Touch_FindFirst( &touch.list_user, name, privileged ))) |
|
{ |
|
if( button->prev ) |
|
button->prev->next = button->next; |
|
else |
|
list->first = button->next; |
|
|
|
if( button->next ) |
|
button->next->prev = button->prev; |
|
else |
|
list->last = button->prev; |
|
|
|
Mem_Free( button ); |
|
} |
|
|
|
} |
|
|
|
void Touch_RemoveButton( const char *name, qboolean privileged ) |
|
{ |
|
Touch_RemoveButtonFromList( &touch.list_user, name, privileged ); |
|
} |
|
|
|
static void IN_TouchRemoveButton_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "touch_removebutton <button>\n"); |
|
return; |
|
} |
|
|
|
Touch_RemoveButton( Cmd_Argv( 1 ), Cmd_CurrentCommandIsPrivileged()); |
|
} |
|
|
|
static void Touch_ClearList( touchbuttonlist_t *list ) |
|
{ |
|
while( list->first ) |
|
{ |
|
touch_button_t *remove = list->first; |
|
list->first = list->first->next; |
|
Mem_Free( remove ); |
|
} |
|
list->first = list->last = NULL; |
|
} |
|
|
|
static void Touch_RemoveAll_f( void ) |
|
{ |
|
IN_TouchEditClear(); |
|
Touch_ClearList( &touch.list_user ); |
|
touch.config_aspect_ratio = 0.0f; |
|
} |
|
|
|
static void Touch_SetColor( touchbuttonlist_t *list, const char *name, byte *color ) |
|
{ |
|
touch_button_t *button; |
|
|
|
for( button = list->first; button; button = button->next ) |
|
{ |
|
if(( Q_strchr( name, '*' ) && Q_stricmpext( name, button->name )) || !Q_strncmp( name, button->name, sizeof( button->name ))) |
|
MakeRGBA( button->color, color[0], color[1], color[2], color[3] ); |
|
} |
|
} |
|
|
|
static void Touch_SetTexture( touchbuttonlist_t *list, const char *name, const char *texture, qboolean privileged ) |
|
{ |
|
touch_button_t *button = Touch_FindButton( list, name, privileged ); |
|
|
|
if( !button ) |
|
return; |
|
|
|
button->texture = -1; // mark for texture load |
|
Q_strncpy( button->texturefile, texture, sizeof( button->texturefile )); |
|
} |
|
|
|
static void Touch_SetCommand( touch_button_t *button, const char *command ) |
|
{ |
|
Q_strncpy( button->command, command, sizeof( button->command )); |
|
|
|
if( !Q_strcmp( command, "_look" )) |
|
button->type = touch_look; |
|
else if( !Q_strcmp( command, "_move" )) |
|
button->type = touch_move; |
|
else if( !Q_strcmp( command, "_joy" )) |
|
button->type = touch_joy; |
|
else if( !Q_strcmp( command, "_dpad" )) |
|
button->type = touch_dpad; |
|
else if( Q_stricmpext( "_wheel *", command ) || Q_stricmpext( "_hwheel *", command )) |
|
button->type = touch_wheel; |
|
} |
|
|
|
void Touch_HideButtons( const char *name, byte hide, qboolean privileged ) |
|
{ |
|
touch_button_t *button; |
|
|
|
for( button = touch.list_user.first; button; button = button->next) |
|
{ |
|
if( !privileged && !FBitSet( button->flags, TOUCH_FL_UNPRIVILEGED )) |
|
continue; |
|
|
|
if(( Q_strchr( name, '*' ) && Q_stricmpext( name, button->name )) || !Q_strncmp( name, button->name, sizeof( button->name ))) |
|
{ |
|
if( hide ) |
|
SetBits( button->flags, TOUCH_FL_HIDE ); |
|
else |
|
ClearBits( button->flags, TOUCH_FL_HIDE ); |
|
} |
|
} |
|
} |
|
|
|
static void Touch_ToggleSelection_f( void ) |
|
{ |
|
if( touch.selection ) |
|
touch.selection->flags ^= TOUCH_FL_HIDE; |
|
} |
|
|
|
static void Touch_Hide_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "touch_hide <button>\n"); |
|
return; |
|
} |
|
|
|
Touch_HideButtons( Cmd_Argv( 1 ), true, Cmd_CurrentCommandIsPrivileged() ); |
|
} |
|
|
|
static void Touch_Show_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "touch_show <button>\n"); |
|
return; |
|
} |
|
|
|
Touch_HideButtons( Cmd_Argv( 1 ), false, Cmd_CurrentCommandIsPrivileged() ); |
|
} |
|
|
|
static void Touch_FadeButtons( touchbuttonlist_t *list, const char *name, float speed, float end, float start, qboolean privileged ) |
|
{ |
|
touch_button_t *button; |
|
for( button = list->first; button; button = button->next) |
|
{ |
|
if( !privileged && !FBitSet( button->flags, TOUCH_FL_UNPRIVILEGED )) |
|
continue; |
|
|
|
if(( Q_strchr( name, '*' ) && Q_stricmpext( name, button->name )) || !Q_strncmp( name, button->name, sizeof( button->name ))) |
|
{ |
|
if( start >= 0 ) |
|
button->fade = start; |
|
button->fadespeed = speed; |
|
button->fadeend = end; |
|
} |
|
} |
|
} |
|
|
|
static void Touch_Fade_f( void ) |
|
{ |
|
float start = -1; |
|
|
|
if( Cmd_Argc() == 5 ) |
|
{ |
|
start = Q_atof( Cmd_Argv( 4 ) ); |
|
} |
|
else if( Cmd_Argc() != 4 ) |
|
{ |
|
Con_Printf( S_USAGE "touch_fade <button> <speed> <end> [start]\n"); |
|
return; |
|
} |
|
|
|
Touch_FadeButtons( &touch.list_user,Cmd_Argv( 1 ), Q_atof( Cmd_Argv( 2 )), Q_atof( Cmd_Argv( 3 )), |
|
start, Cmd_CurrentCommandIsPrivileged() ); |
|
} |
|
|
|
static void Touch_SetColor_f( void ) |
|
{ |
|
rgba_t color; |
|
if( Cmd_Argc() == 6 ) |
|
{ |
|
MakeRGBA( color, Q_atoi( Cmd_Argv(2) ), Q_atoi( Cmd_Argv(3) ), Q_atoi( Cmd_Argv(4) ), Q_atoi( Cmd_Argv(5) ) ); |
|
Touch_SetColor( &touch.list_user, Cmd_Argv(1), color ); |
|
return; |
|
} |
|
Con_Printf( S_USAGE "touch_setcolor <pattern> <r> <g> <b> <a>\n" ); |
|
} |
|
|
|
static void Touch_SetTexture_f( void ) |
|
{ |
|
if( Cmd_Argc() == 3 ) |
|
{ |
|
Touch_SetTexture( &touch.list_user, Cmd_Argv( 1 ), Cmd_Argv( 2 ), Cmd_CurrentCommandIsPrivileged() ); |
|
return; |
|
} |
|
Con_Printf( S_USAGE "touch_settexture <name> <file>\n" ); |
|
} |
|
|
|
static void Touch_SetFlags_f( void ) |
|
{ |
|
if( Cmd_Argc() == 3 ) |
|
{ |
|
qboolean privileged = Cmd_CurrentCommandIsPrivileged(); |
|
|
|
touch_button_t *button = Touch_FindButton( &touch.list_user, Cmd_Argv( 1 ), privileged ); |
|
if( button ) |
|
{ |
|
button->flags = ( privileged ? 0 : TOUCH_FL_UNPRIVILEGED | TOUCH_FL_CLIENT ) | Q_atoi( Cmd_Argv( 2 )); |
|
} |
|
return; |
|
} |
|
Con_Printf( S_USAGE "touch_setflags <name> <file>\n" ); |
|
} |
|
|
|
static void Touch_SetCommand_f( void ) |
|
{ |
|
if( Cmd_Argc() == 3 ) |
|
{ |
|
touch_button_t *button = Touch_FindButton( &touch.list_user, Cmd_Argv(1), Cmd_CurrentCommandIsPrivileged() ); |
|
|
|
if( !button ) |
|
Con_Printf( S_ERROR "no such button" ); |
|
else |
|
Touch_SetCommand( button, Cmd_Argv( 2 ) ); |
|
|
|
return; |
|
} |
|
Con_Printf( S_USAGE "touch_setcommand <name> <command>\n" ); |
|
} |
|
|
|
static void Touch_LoadDefaults_f( void ); |
|
|
|
static void Touch_ReloadConfig_f( void ) |
|
{ |
|
touch.state = state_none; |
|
if( touch.edit ) |
|
touch.edit->finger = -1; |
|
if( touch.selection ) |
|
touch.selection->finger = -1; |
|
touch.edit = touch.selection = NULL; |
|
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1; |
|
if( FS_FileExists( touch_config_file.string, true ) ) |
|
{ |
|
Cbuf_AddTextf( "exec \"%s\"\n", touch_config_file.string ); |
|
} |
|
else |
|
{ |
|
Touch_LoadDefaults_f(); |
|
touch.configchanged = true; |
|
} |
|
} |
|
|
|
static touch_button_t *Touch_AddButton( touchbuttonlist_t *list, |
|
const char *name, const char *texture, const char *command, |
|
float x1, float y1, float x2, float y2, byte *color, |
|
qboolean privileged ) |
|
{ |
|
touch_button_t *button = Mem_Calloc( touch.mempool, sizeof( touch_button_t ) ); |
|
|
|
button->texture = -1; |
|
Q_strncpy( button->texturefile, texture, sizeof( B( texturefile ))); |
|
Q_strncpy( button->name, name, sizeof( B( name ))); |
|
Touch_RemoveButtonFromList( list, name, privileged ); //replace if exist |
|
button->x1 = x1; |
|
button->y1 = y1; |
|
button->x2 = x2; |
|
button->y2 = y2; |
|
button->flags = privileged ? 0 : TOUCH_FL_UNPRIVILEGED | TOUCH_FL_CLIENT; |
|
MakeRGBA( button->color, color[0], color[1], color[2], color[3] ); |
|
button->command[0] = 0; |
|
button->fade = 1; |
|
|
|
Touch_SetCommand( button, command ); |
|
|
|
button->finger = -1; |
|
button->next = NULL; |
|
button->prev = list->last; |
|
if( list->last ) |
|
list->last->next = button; |
|
list->last = button; |
|
|
|
if( !list->first ) |
|
list->first = button; |
|
|
|
return button; |
|
} |
|
|
|
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) |
|
{ |
|
touch_button_t *button; |
|
|
|
if( !touch.initialized ) |
|
return; |
|
if( round ) |
|
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 ); |
|
if( round == round_aspect ) |
|
{ |
|
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect; |
|
} |
|
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true ); |
|
button->flags |= flags | TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT; |
|
button->aspect = aspect; |
|
} |
|
|
|
static void Touch_LoadDefaults_f( void ) |
|
{ |
|
int i; |
|
for( i = 0; i < g_LastDefaultButton; i++ ) |
|
{ |
|
touch_button_t *button; |
|
float x1 = g_DefaultButtons[i].x1, |
|
y1 = g_DefaultButtons[i].y1, |
|
x2 = g_DefaultButtons[i].x2, |
|
y2 = g_DefaultButtons[i].y2; |
|
|
|
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 ); |
|
|
|
if( g_DefaultButtons[i].aspect && g_DefaultButtons[i].round == round_aspect ) |
|
{ |
|
if( g_DefaultButtons[i].texturefile[0] == '#' ) |
|
y2 = y1 + ( (float)clgame.scrInfo.iCharHeight / (float)clgame.scrInfo.iHeight ) * g_DefaultButtons[i].aspect + touch.swidth*2/SCR_H; |
|
else |
|
y2 = y1 + (( x2 - x1 ) / Touch_AspectRatio()) * g_DefaultButtons[i].aspect; |
|
} |
|
|
|
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 ); |
|
button = Touch_AddButton( &touch.list_user, g_DefaultButtons[i].name, g_DefaultButtons[i].texturefile, g_DefaultButtons[i].command, x1, y1, x2, y2, g_DefaultButtons[i].color, true ); |
|
button->flags |= g_DefaultButtons[i].flags; |
|
button->aspect = g_DefaultButtons[i].aspect; |
|
} |
|
touch.configchanged = true; |
|
} |
|
|
|
// Add default button from client |
|
void Touch_AddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ) |
|
{ |
|
touchdefaultbutton_t *button; |
|
|
|
if( g_LastDefaultButton >= 255 ) |
|
return; |
|
|
|
button = g_DefaultButtons + g_LastDefaultButton; |
|
|
|
Q_strncpy( B( name ), name, sizeof( B( name ))); |
|
Q_strncpy( B( texturefile ), texturefile, sizeof( B( texturefile ))); |
|
Q_strncpy( B( command ), command, sizeof( B( command ))); |
|
B( x1 ) = x1; |
|
B( y1 ) = y1; |
|
B( x2 ) = x2; |
|
B( y2 ) = y2; |
|
MakeRGBA( B( color ), color[0], color[1], color[2], color[3] ); |
|
B( round ) = round; |
|
B( aspect ) = aspect; |
|
B( flags ) = flags; |
|
g_LastDefaultButton++; |
|
} |
|
|
|
// Client may remove all default buttons from engine |
|
void Touch_ResetDefaultButtons( void ) |
|
{ |
|
g_LastDefaultButton = 0; |
|
} |
|
|
|
static void Touch_AddButton_f( void ) |
|
{ |
|
rgba_t color; |
|
int argc = Cmd_Argc( ); |
|
touch_button_t *button = NULL; |
|
const char *name, *texture, *command; |
|
float x1, y1, x2, y2; |
|
qboolean privileged = Cmd_CurrentCommandIsPrivileged(); |
|
|
|
if( argc < 4 ) |
|
{ |
|
Con_Printf( S_USAGE "touch_addbutton <name> <texture> <command> [<x1> <y1> <x2> <y2> [ r g b a ] ]\n" ); |
|
return; |
|
} |
|
|
|
name = Cmd_Argv( 1 ); |
|
texture = Cmd_Argv( 2 ); |
|
command = Cmd_Argv( 3 ); |
|
|
|
if( argc < 8 ) |
|
{ |
|
x1 = y1 = 0.4f; |
|
x2 = y2 = 0.6f; |
|
} |
|
else |
|
{ |
|
x1 = Q_atof( Cmd_Argv( 4 )); |
|
y1 = Q_atof( Cmd_Argv( 5 )); |
|
x2 = Q_atof( Cmd_Argv( 6 )); |
|
y2 = Q_atof( Cmd_Argv( 7 )); |
|
} |
|
|
|
if( argc < 12 ) |
|
{ |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
} |
|
else |
|
{ |
|
MakeRGBA( color, |
|
Q_atoi( Cmd_Argv( 8 )), |
|
Q_atoi( Cmd_Argv( 9 )), |
|
Q_atoi( Cmd_Argv( 10 )), |
|
Q_atoi( Cmd_Argv( 11 ))); |
|
} |
|
|
|
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, privileged ); |
|
|
|
if( argc >= 13 ) |
|
{ |
|
SetBits( button->flags, Q_atoi( Cmd_Argv( 12 ))); |
|
} |
|
|
|
if( argc >= 14 ) |
|
{ |
|
// Recalculate button coordinates aspect ratio |
|
// This is feature for distributed configs |
|
float aspect = Q_atof( Cmd_Argv( 13 )); |
|
if( aspect ) |
|
{ |
|
if( B( texturefile )[0] != '#' ) |
|
B( y2 ) = B( y1 ) + (( B( x2 ) - B( x1 )) / Touch_AspectRatio() ) * aspect; |
|
B( aspect ) = aspect; |
|
} |
|
} |
|
} |
|
|
|
static void Touch_EnableEdit_f( void ) |
|
{ |
|
touch_button_t *button; |
|
float current_ratio = SCR_H/SCR_W; |
|
if( touch.state == state_none ) |
|
touch.state = state_edit; |
|
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1; |
|
touch.move_button = NULL; |
|
touch.configchanged = true; |
|
/* try determine the best ratio |
|
* User enters editor. Window now have correct size. Need to fix aspect ratio in some cases */ |
|
// Case A: no config was loaded, touch was generated with lower height, but window was resized higher, reset it to actual size |
|
if( touch.actual_aspect_ratio > current_ratio ) |
|
touch.actual_aspect_ratio = current_ratio; |
|
if( !touch.config_aspect_ratio ) |
|
touch.config_aspect_ratio = touch.actual_aspect_ratio; |
|
// Case B: config was loaded, but window may be resized later, so keep y coordinate as is |
|
touch.actual_aspect_ratio = current_ratio; |
|
// convert coordinates to actual aspect ratio after it was updated |
|
if( touch.config_aspect_ratio != touch.actual_aspect_ratio ) |
|
{ |
|
for( button = touch.list_user.first; button; button = button->next ) |
|
{ |
|
B(y1) /= touch.actual_aspect_ratio / touch.config_aspect_ratio; |
|
B(y2) /= touch.actual_aspect_ratio / touch.config_aspect_ratio; |
|
|
|
// clamp positions to make buttons visible by user |
|
if( B(y2) > 1.0f ) |
|
{ |
|
B(y1) -= B(y2) - 1.0f; |
|
B(y2) -= B(y2) - 1.0f; |
|
} |
|
} |
|
touch.config_aspect_ratio = touch.actual_aspect_ratio; |
|
} |
|
} |
|
|
|
static void Touch_DisableEdit_f( void ) |
|
{ |
|
touch.state = state_none; |
|
if( touch.edit ) |
|
touch.edit->finger = -1; |
|
if( touch.selection ) |
|
touch.selection->finger = -1; |
|
touch.edit = touch.selection = NULL; |
|
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1; |
|
|
|
if( touch_in_menu.value ) |
|
{ |
|
Cvar_Set( "touch_in_menu", "0" ); |
|
} |
|
else if( cls.key_dest == key_game ) |
|
Touch_WriteConfig(); |
|
} |
|
|
|
static void Touch_DeleteProfile_f( void ) |
|
{ |
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "touch_deleteprofile <name>\n" ); |
|
return; |
|
} |
|
|
|
// delete profile |
|
FS_Delete( va( "touch_profiles/%s.cfg", Cmd_Argv( 1 ))); |
|
} |
|
|
|
static void Touch_InitEditor( void ) |
|
{ |
|
float x = 0.1f * (Touch_AspectRatio()); |
|
float y = 0.05f; |
|
touch_button_t *temp; |
|
rgba_t color; |
|
|
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
|
|
Touch_ClearList( &touch.list_edit ); |
|
|
|
temp = Touch_AddButton( &touch.list_edit, "close", "touch_default/edit_close", "touch_disableedit", 0, y, x, y + 0.1f, color, true ); |
|
SetBits( temp->flags, TOUCH_FL_NOEDIT ); |
|
|
|
temp = Touch_AddButton( &touch.list_edit, "close", "#Close and save", "", x, y, x + 0.2f, y + 0.1f, color, true ); |
|
SetBits( temp->flags, TOUCH_FL_NOEDIT ); |
|
|
|
y += 0.2f; |
|
|
|
temp = Touch_AddButton( &touch.list_edit, "cancel", "touch_default/edit_reset", "touch_reloadconfig", 0, y, x, y + 0.1f, color, true ); |
|
SetBits( temp->flags, TOUCH_FL_NOEDIT ); |
|
|
|
temp = Touch_AddButton( &touch.list_edit, "close", "#Cancel and reset", "", x, y, x + 0.2f, y + 0.1f, color, true ); |
|
SetBits( temp->flags, TOUCH_FL_NOEDIT ); |
|
|
|
y += 0.2f; |
|
|
|
touch.hidebutton = Touch_AddButton( &touch.list_edit, "showhide", "touch_default/edit_hide", "touch_toggleselection", 0, y, x, y + 0.1f, color, true ); |
|
SetBits( touch.hidebutton->flags, TOUCH_FL_HIDE | TOUCH_FL_NOEDIT ); |
|
} |
|
|
|
void Touch_Init( void ) |
|
{ |
|
rgba_t color; |
|
if( touch.initialized ) |
|
return; |
|
touch.mempool = Mem_AllocPool( "Touch" ); |
|
//touch.first = touch.last = NULL; |
|
Con_Printf( "IN_TouchInit()\n"); |
|
touch.move_finger = touch.resize_finger = touch.look_finger = touch.wheel_finger = -1; |
|
touch.state = state_none; |
|
touch.showeditbuttons = true; |
|
touch.clientonly = false; |
|
touch.precision = false; |
|
MakeRGBA( touch.scolor, 255, 255, 255, 255 ); |
|
touch.swidth = 1; |
|
g_LastDefaultButton = 0; |
|
|
|
touch.list_edit.first = touch.list_edit.last = NULL; |
|
touch.list_user.first = touch.list_user.last = NULL; |
|
|
|
// fill default buttons list |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
Touch_AddDefaultButton( "look", "", "_look", 0.500000, 0.000000, 1.000000, 1, color, 0, 0, 0 ); |
|
Touch_AddDefaultButton( "move", "", "_move", 0.000000, 0.000000, 0.500000, 1, color, 0, 0, 0 ); |
|
Touch_AddDefaultButton( "invnext", "touch_default/next_weap", "invnext", 0.000000, 0.530200, 0.120000, 0.757428, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "invprev", "touch_default/prev_weap", "invprev", 0.000000, 0.075743, 0.120000, 0.302971, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "use", "touch_default/use", "+use", 0.880000, 0.454457, 1.000000, 0.681685, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "jump", "touch_default/jump", "+jump", 0.880000, 0.227228, 1.000000, 0.454457, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "attack", "touch_default/shoot", "+attack", 0.760000, 0.530200, 0.880000, 0.757428, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "attack2", "touch_default/shoot_alt", "+attack2", 0.760000, 0.302971, 0.880000, 0.530200, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "loadquick", "touch_default/load", "loadquick", 0.680000, 0.000000, 0.760000, 0.151486, color, 2, 1, 16 ); |
|
Touch_AddDefaultButton( "savequick", "touch_default/save", "savequick", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 16 ); |
|
Touch_AddDefaultButton( "messagemode", "touch_default/keyboard", "messagemode", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 8 ); |
|
Touch_AddDefaultButton( "reload", "touch_default/reload", "+reload", 0.000000, 0.302971, 0.120000, 0.530200, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "flashlight", "touch_default/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.151486, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "scores", "touch_default/map", "+showscores", 0.680000, 0.000000, 0.760000, 0.151486, color, 2, 1, 8 ); |
|
Touch_AddDefaultButton( "show_numbers", "touch_default/show_weapons", "exec touch_default/numbers.cfg", 0.440000, 0.833171, 0.520000, 0.984656, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "duck", "touch_default/crouch", "+duck", 0.880000, 0.757428, 1.000000, 0.984656, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "tduck", "touch_default/tduck", ";+duck", 0.560000, 0.833171, 0.620000, 0.946785, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "edit", "touch_default/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color, 2, 1, 32 ); |
|
Touch_AddDefaultButton( "menu", "touch_default/menu", "escape", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 ); |
|
Touch_AddDefaultButton( "spray", "touch_default/spray", "impulse 201", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 0 ); |
|
|
|
Cmd_AddCommand( "touch_addbutton", Touch_AddButton_f, "add native touch button" ); |
|
Cmd_AddCommand( "touch_removebutton", IN_TouchRemoveButton_f, "remove native touch button" ); |
|
Cmd_AddRestrictedCommand( "touch_enableedit", Touch_EnableEdit_f, "enable button editing mode" ); |
|
Cmd_AddRestrictedCommand( "touch_disableedit", Touch_DisableEdit_f, "disable button editing mode" ); |
|
Cmd_AddCommand( "touch_settexture", Touch_SetTexture_f, "change button texture" ); |
|
Cmd_AddCommand( "touch_setcolor", Touch_SetColor_f, "change button color" ); |
|
Cmd_AddCommand( "touch_setcommand", Touch_SetCommand_f, "change button command" ); |
|
Cmd_AddCommand( "touch_setflags", Touch_SetFlags_f, "change button flags (be careful)" ); |
|
Cmd_AddCommand( "touch_show", Touch_Show_f, "show button" ); |
|
Cmd_AddCommand( "touch_hide", Touch_Hide_f, "hide button" ); |
|
Cmd_AddRestrictedCommand( "touch_list", Touch_ListButtons_f, "list buttons" ); |
|
Cmd_AddRestrictedCommand( "touch_removeall", Touch_RemoveAll_f, "remove all buttons" ); |
|
Cmd_AddRestrictedCommand( "touch_loaddefaults", Touch_LoadDefaults_f, "generate config from defaults" ); |
|
Cmd_AddRestrictedCommand( "touch_roundall", Touch_RoundAll_f, "round all buttons coordinates to grid" ); |
|
Cmd_AddRestrictedCommand( "touch_exportconfig", Touch_ExportConfig_f, "export config keeping aspect ratio" ); |
|
Cmd_AddCommand( "touch_set_stroke", Touch_Stroke_f, "set global stroke width and color" ); |
|
Cmd_AddCommand( "touch_setclientonly", Touch_SetClientOnly_f, "when 1, only client buttons are shown" ); |
|
Cmd_AddRestrictedCommand( "touch_reloadconfig", Touch_ReloadConfig_f, "load config, not saving changes" ); |
|
Cmd_AddRestrictedCommand( "touch_writeconfig", Touch_WriteConfig, "save current config" ); |
|
Cmd_AddRestrictedCommand( "touch_deleteprofile", Touch_DeleteProfile_f, "delete profile by name" ); |
|
Cmd_AddRestrictedCommand( "touch_generate_code", Touch_GenerateCode_f, "create code sample for mobility API" ); |
|
Cmd_AddCommand( "touch_fade", Touch_Fade_f, "start fade animation for selected buttons" ); |
|
Cmd_AddRestrictedCommand( "touch_toggleselection", Touch_ToggleSelection_f, "toggle vidibility on selected button in editor" ); |
|
Cmd_AddRestrictedCommand( "touch_aspectratio", Touch_ConfigAspectRatio_f, "set current aspect ratio" ); |
|
|
|
// not saved, just runtime state for scripting |
|
Cvar_RegisterVariable( &touch_in_menu ); |
|
|
|
// sensitivity configuration |
|
Cvar_RegisterVariable( &touch_forwardzone ); |
|
Cvar_RegisterVariable( &touch_sidezone ); |
|
Cvar_RegisterVariable( &touch_pitch ); |
|
Cvar_RegisterVariable( &touch_yaw ); |
|
Cvar_RegisterVariable( &touch_nonlinear_look ); |
|
Cvar_RegisterVariable( &touch_pow_factor ); |
|
Cvar_RegisterVariable( &touch_pow_mult ); |
|
Cvar_RegisterVariable( &touch_exp_mult ); |
|
|
|
// touch.cfg |
|
Cvar_RegisterVariable( &touch_grid_count ); |
|
Cvar_RegisterVariable( &touch_grid_enable ); |
|
Cvar_RegisterVariable( &touch_config_file ); |
|
Cvar_RegisterVariable( &touch_precise_amount ); |
|
Cvar_RegisterVariable( &touch_highlight_r ); |
|
Cvar_RegisterVariable( &touch_highlight_g ); |
|
Cvar_RegisterVariable( &touch_highlight_b ); |
|
Cvar_RegisterVariable( &touch_highlight_a ); |
|
Cvar_RegisterVariable( &touch_dpad_radius ); |
|
Cvar_RegisterVariable( &touch_joy_radius ); |
|
Cvar_RegisterVariable( &touch_move_indicator ); |
|
Cvar_RegisterVariable( &touch_joy_texture ); |
|
|
|
// input devices cvar |
|
Cvar_RegisterVariable( &touch_enable ); |
|
Cvar_RegisterVariable( &touch_emulate ); |
|
|
|
// TODO: touch platform |
|
#if SDL_VERSION_ATLEAST( 2, 0, 10 ) |
|
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" ); |
|
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" ); |
|
#elif defined(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH) |
|
SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" ); |
|
#endif |
|
|
|
touch.initialized = true; |
|
} |
|
|
|
//int pfnGetScreenInfo( SCREENINFO *pscrinfo ); |
|
static void Touch_InitConfig( void ) |
|
{ |
|
if( !touch.initialized ) |
|
return; |
|
|
|
if( !host.config_executed ) |
|
return; |
|
|
|
if( touch.config_loaded ) |
|
return; |
|
|
|
/// TODO: hud font |
|
//pfnGetScreenInfo( NULL ); //HACK: update hud screen parameters like iHeight |
|
if( FS_FileExists( touch_config_file.string, true ) ) |
|
{ |
|
Cbuf_AddTextf( "exec \"%s\"\n", touch_config_file.string ); |
|
Cbuf_Execute(); |
|
} |
|
else |
|
{ |
|
Touch_LoadDefaults_f(); |
|
} |
|
|
|
Touch_InitEditor(); |
|
touch.joytexture = ref.dllFuncs.GL_LoadTexture( touch_joy_texture.string, NULL, 0, TF_NOMIPMAP ); |
|
touch.whitetexture = R_GetBuiltinTexture( REF_WHITE_TEXTURE ); |
|
touch.configchanged = false; |
|
touch.config_loaded = true; |
|
} |
|
|
|
/* |
|
============================================================================ |
|
|
|
TOUCH CONTROLS RENDERING |
|
|
|
============================================================================ |
|
*/ |
|
|
|
static qboolean Touch_IsVisible( touch_button_t *button ) |
|
{ |
|
if( !FBitSet( button->flags, TOUCH_FL_CLIENT ) && touch.clientonly ) |
|
return false; // skip nonclient buttons in clientonly mode |
|
|
|
if( touch.state >= state_edit ) |
|
return true; //!!! Draw when editor is open |
|
|
|
if( FBitSet( button->flags, TOUCH_FL_HIDE )) |
|
return false; // skip hidden |
|
|
|
if( FBitSet( button->flags, TOUCH_FL_SP ) && CL_GetMaxClients() != 1 ) |
|
return false; // skip singleplayer(load, save) buttons in multiplayer |
|
|
|
if( FBitSet( button->flags, TOUCH_FL_MP ) && CL_GetMaxClients() == 1 ) |
|
return false; // skip multiplayer buttons in singleplayer |
|
|
|
return true; |
|
} |
|
|
|
static void Touch_DrawTexture ( float x1, float y1, float x2, float y2, int texture, byte r, byte g, byte b, byte a ) |
|
{ |
|
if( x1 >= x2 ) |
|
return; |
|
|
|
if( y1 >= y2 ) |
|
return; |
|
|
|
ref.dllFuncs.Color4ub( r, g, b, a ); |
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X(x1), |
|
TO_SCRN_Y(y1), |
|
TO_SCRN_X(x2 - x1), |
|
TO_SCRN_Y(y2 - y1), |
|
0, 0, 1, 1, texture ); |
|
} |
|
|
|
#define GRID_COUNT_X ((int)touch_grid_count.value) |
|
#define GRID_COUNT_Y (((int)touch_grid_count.value) * Touch_AspectRatio()) |
|
#define GRID_X (1.0f/GRID_COUNT_X) |
|
#define GRID_Y (1.0f/Touch_AspectRatio()/GRID_COUNT_X) |
|
#define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X) |
|
#define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y) |
|
|
|
static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 ) |
|
{ |
|
/// TODO: grid check here |
|
if( *x2 - *x1 < GRID_X * 2 ) |
|
*x2 = *x1 + GRID_X * 2; |
|
if( *y2 - *y1 < GRID_Y * 2) |
|
*y2 = *y1 + GRID_Y * 2; |
|
if( *x1 < 0 ) |
|
*x2 -= *x1, *x1 = 0; |
|
if( *y1 < 0 ) |
|
*y2 -= *y1, *y1 = 0; |
|
if( *y2 > 1 ) |
|
*y1 -= *y2 - 1, *y2 = 1; |
|
if( *x2 > 1 ) |
|
*x1 -= *x2 - 1, *x2 = 1; |
|
if( touch_grid_enable.value ) |
|
{ |
|
*x1 = GRID_ROUND_X( *x1 ); |
|
*x2 = GRID_ROUND_X( *x2 ); |
|
*y1 = GRID_ROUND_Y( *y1 ); |
|
*y2 = GRID_ROUND_Y( *y2 ); |
|
} |
|
} |
|
|
|
static float Touch_DrawCharacter( float x, float y, int number, float size ) |
|
{ |
|
float s1, s2, t1, t2, width, height; |
|
int w, h; |
|
wrect_t *prc; |
|
if( !cls.creditsFont.valid ) |
|
return 0; |
|
|
|
number &= 255; |
|
number = Con_UtfProcessChar( number ); |
|
|
|
R_GetTextureParms( &w, &h, cls.creditsFont.hFontTexture ); |
|
prc = &cls.creditsFont.fontRc[number]; |
|
|
|
s1 = ((float)prc->left) / (float)w; |
|
t1 = ((float)prc->top) / (float)h; |
|
s2 = ((float)prc->right) / (float)w; |
|
t2 = ((float)prc->bottom) / (float)h; |
|
|
|
width = ((float)( prc->right - prc->left )) / 1024.0f * size; |
|
height = ((float)( prc->bottom - prc->top )) / 1024.0f * size; |
|
|
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X(x), TO_SCRN_Y(y), TO_SCRN_X(width), TO_SCRN_X(height), s1, t1, s2, t2, cls.creditsFont.hFontTexture ); |
|
return width; |
|
} |
|
|
|
static float Touch_DrawText( float x1, float y1, float x2, float y2, const char *s, byte *color, float size ) |
|
{ |
|
float x = x1; |
|
float maxy = y2; |
|
float maxx; |
|
if( x2 ) |
|
maxx = x2 - cls.creditsFont.charWidths['M'] / 1024.0f * size; |
|
else |
|
maxx = 1; |
|
|
|
if( !cls.creditsFont.valid ) |
|
return GRID_X * 2; |
|
Con_UtfProcessChar( 0 ); |
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd ); |
|
|
|
// text is additive and alpha does not work |
|
ref.dllFuncs.Color4ub( color[0] * ( (float)color[3] /255.0f ), color[1] * ( (float)color[3] /255.0f ), |
|
color[2] * ( (float)color[3] /255.0f ), 255 ); |
|
|
|
while( *s ) |
|
{ |
|
while( *s && ( *s != '\n' ) && ( *s != ';' ) && ( x1 < maxx ) ) |
|
x1 += Touch_DrawCharacter( x1, y1, *s++, size ); |
|
y1 += cls.creditsFont.charHeight / 1024.f * size / Touch_AspectRatio(); |
|
|
|
if( y1 >= maxy ) |
|
break; |
|
|
|
if( *s == '\n' || *s == ';' ) |
|
s++; |
|
x1 = x; |
|
} |
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); |
|
return x1; |
|
} |
|
|
|
static void Touch_DrawButtons( touchbuttonlist_t *list ) |
|
{ |
|
touch_button_t *button; |
|
|
|
for( button = list->first; button; button = button->next ) |
|
{ |
|
if( Touch_IsVisible( button ) ) |
|
{ |
|
rgba_t color; |
|
MakeRGBA( color, B( color[0] ), B( color[1] ), B( color[2] ), B( color[3] ) ); |
|
|
|
if( B( fadespeed ) ) |
|
{ |
|
button->fade += B( fadespeed ) * host.frametime; |
|
button->fade = bound( 0, B(fade), 1 ); |
|
if( ( B( fade ) == 0 ) || ( B(fade) == 1 ) ) |
|
B( fadespeed ) = 0; |
|
if( ( ( B( fade ) >= B( fadeend ) ) && ( B( fadespeed ) > 0 ) ) || |
|
( ( B( fade ) <= B( fadeend ) ) && ( B( fadespeed ) < 0 ) ) ) |
|
B( fadespeed ) = 0, B( fade ) = B( fadeend ) ; |
|
} |
|
|
|
if( ( B( finger ) != -1 ) && !FBitSet( B( flags ), TOUCH_FL_CLIENT ) ) |
|
{ |
|
color[0] = bound( 0,(float) color[0] * touch_highlight_r.value, 255 ); |
|
color[1] = bound( 0,(float) color[1] * touch_highlight_g.value, 255 ); |
|
color[2] = bound( 0,(float) color[2] * touch_highlight_b.value, 255 ); |
|
color[3] = bound( 0,(float) color[3] * touch_highlight_a.value, 255 ); |
|
} |
|
|
|
color[3] *= B( fade ); |
|
if( button->texturefile[0] == '#' ) |
|
Touch_DrawText( touch.swidth/SCR_W + B(x1), touch.swidth/SCR_H + B(y1), B(x2), B(y2), button->texturefile + 1, color, B( aspect )?B(aspect):1 ); |
|
else if( button->texturefile[0] ) |
|
{ |
|
if( button->texture == -1 ) |
|
{ |
|
button->texture = ref.dllFuncs.GL_LoadTexture( button->texturefile, NULL, 0, TF_NOMIPMAP ); |
|
} |
|
|
|
if( FBitSet( B(flags), TOUCH_FL_DRAW_ADDITIVE )) |
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd ); |
|
|
|
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), B(texture), color[0], color[1], color[2], color[3] ); |
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); |
|
} |
|
if( FBitSet( B(flags), TOUCH_FL_STROKE )) |
|
{ |
|
ref.dllFuncs.Color4ub( touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] * B( fade ) ); |
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X(B(x1)), |
|
TO_SCRN_Y(B(y1)), |
|
touch.swidth, |
|
TO_SCRN_Y(B(y2)-B(y1)) - touch.swidth, |
|
0, 0, 1, 1, touch.whitetexture ); |
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X(B(x1)) + touch.swidth, |
|
TO_SCRN_Y(B(y1)), |
|
TO_SCRN_X(B(x2)-B(x1)) - touch.swidth, |
|
touch.swidth, |
|
0, 0, 1, 1, touch.whitetexture ); |
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X(B(x2))-touch.swidth, |
|
TO_SCRN_Y(B(y1)) + touch.swidth, |
|
touch.swidth, |
|
TO_SCRN_Y(B(y2)-B(y1)) - touch.swidth, |
|
0, 0, 1, 1, touch.whitetexture ); |
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X(B(x1)), |
|
TO_SCRN_Y(B(y2))-touch.swidth, |
|
TO_SCRN_X(B(x2)-B(x1)) - touch.swidth, |
|
touch.swidth, |
|
0, 0, 1, 1, touch.whitetexture ); |
|
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); |
|
} |
|
} |
|
if( touch.state >= state_edit && !( button->flags & TOUCH_FL_NOEDIT ) ) |
|
{ |
|
rgba_t color; |
|
if( !FBitSet( button->flags, TOUCH_FL_HIDE ) ) |
|
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), touch.whitetexture, 255, 255, 0, 32 ); |
|
else |
|
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), touch.whitetexture, 128, 128, 128, 128 ); |
|
MakeRGBA( color, 255, 255,127, 255 ); |
|
Con_DrawString( TO_SCRN_X( B(x1) ), TO_SCRN_Y( B(y1) ), B(name), color ); |
|
} |
|
} |
|
|
|
} |
|
|
|
void Touch_Draw( void ) |
|
{ |
|
touch_button_t *button; |
|
|
|
if( !touch.initialized || ( !touch_enable.value && !touch.clientonly )) |
|
return; |
|
|
|
if( cls.key_dest != key_game && !touch_in_menu.value ) |
|
return; |
|
|
|
Touch_InitConfig(); |
|
|
|
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); |
|
|
|
if( touch.state >= state_edit && touch_grid_enable.value ) |
|
{ |
|
float x; |
|
if( touch_in_menu.value ) |
|
Touch_DrawTexture( 0, 0, 1, 1, touch.whitetexture, 32, 32, 32, 255 ); |
|
else |
|
Touch_DrawTexture( 0, 0, 1, 1, touch.whitetexture, 0, 0, 0, 112 ); |
|
ref.dllFuncs.Color4ub( 0, 224, 224, 112 ); |
|
for( x = 0; x < 1 ; x += GRID_X ) |
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X(x), |
|
0, |
|
1, |
|
TO_SCRN_Y(1), |
|
0, 0, 1, 1, touch.whitetexture ); |
|
for( x = 0; x < 1 ; x += GRID_Y ) |
|
ref.dllFuncs.R_DrawStretchPic( 0, |
|
TO_SCRN_Y(x), |
|
TO_SCRN_X(1), |
|
1, |
|
0, 0, 1, 1, touch.whitetexture ); |
|
} |
|
|
|
Touch_DrawButtons( &touch.list_user ); |
|
|
|
if( touch.state >= state_edit ) |
|
{ |
|
rgba_t color; |
|
|
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
|
|
if( touch.edit ) |
|
{ |
|
float x1 = touch.edit->x1, |
|
y1 = touch.edit->y1, |
|
x2 = touch.edit->x2, |
|
y2 = touch.edit->y2; |
|
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 ); |
|
Touch_DrawTexture( x1, y1, x2, y2, touch.whitetexture, 0, 255, 0, 32 ); |
|
} |
|
|
|
Touch_DrawTexture( 0, 0, GRID_X, GRID_Y, touch.whitetexture, 255, 255, 255, 64 ); |
|
|
|
|
|
if( touch.showeditbuttons ) |
|
Touch_DrawButtons( &touch.list_edit ); |
|
|
|
/// TODO: move to mainui |
|
if( touch.selection ) |
|
{ |
|
button = touch.selection; |
|
Touch_DrawTexture( B(x1), B(y1), B(x2), B(y2), touch.whitetexture, 255, 0, 0, 64 ); |
|
|
|
Con_DrawString( 0, TO_SCRN_Y(GRID_Y * 11), "Selection:", color ); |
|
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*12), "Name: ", color ), |
|
TO_SCRN_Y(GRID_Y*12), B(name), color ); |
|
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*13), "Texture: ", color ), |
|
TO_SCRN_Y(GRID_Y*13), B(texturefile), color ); |
|
Con_DrawString( Con_DrawString( 0, TO_SCRN_Y(GRID_Y*14), "Command: ", color ), |
|
TO_SCRN_Y(GRID_Y*14), B(command), color ); |
|
} |
|
} |
|
|
|
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); |
|
|
|
if( ( touch.move_finger != -1 ) && touch.move_button && touch_move_indicator.value ) |
|
{ |
|
float width; |
|
float height; |
|
if( FBitSet( touch_joy_texture.flags, FCVAR_CHANGED ) ) |
|
{ |
|
ClearBits( touch_joy_texture.flags, FCVAR_CHANGED ); |
|
touch.joytexture = ref.dllFuncs.GL_LoadTexture( touch_joy_texture.string, NULL, 0, TF_NOMIPMAP ); |
|
} |
|
if( touch.move_button->type == touch_move ) |
|
{ |
|
width = touch_sidezone.value; |
|
height = touch_forwardzone.value; |
|
} |
|
else |
|
{ |
|
width = (touch.move_button->x2 - touch.move_button->x1)/2; |
|
height = (touch.move_button->y2 - touch.move_button->y1)/2; |
|
} |
|
ref.dllFuncs.Color4ub( 255, 255, 255, 128 ); |
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( touch.move_start_x - GRID_X * touch_move_indicator.value ), |
|
TO_SCRN_Y( touch.move_start_y - GRID_Y * touch_move_indicator.value ), |
|
TO_SCRN_X( GRID_X * 2 * touch_move_indicator.value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator.value ), 0, 0, 1, 1, touch.joytexture ); |
|
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); |
|
ref.dllFuncs.R_DrawStretchPic( TO_SCRN_X( touch.move_start_x + touch.side * width - GRID_X * touch_move_indicator.value ), |
|
TO_SCRN_Y( touch.move_start_y - touch.forward * height - GRID_Y * touch_move_indicator.value ), |
|
TO_SCRN_X( GRID_X * 2 * touch_move_indicator.value ), TO_SCRN_Y( GRID_Y * 2 * touch_move_indicator.value ), 0, 0, 1, 1, touch.joytexture ); |
|
|
|
} |
|
|
|
} |
|
|
|
// clear move and selection state |
|
static void IN_TouchEditClear( void ) |
|
{ |
|
// allow keep move/look fingers when doing touch_removeall |
|
//touch.move_finger = touch.look_finger = -1; |
|
|
|
if( touch.state < state_edit ) |
|
return; |
|
|
|
touch.state = state_edit; |
|
|
|
if( touch.edit ) |
|
touch.edit->finger = -1; |
|
|
|
touch.resize_finger = -1; |
|
touch.edit = NULL; |
|
touch.selection = NULL; |
|
} |
|
|
|
static void Touch_EditMove( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
if( touch.edit->finger == fingerID ) |
|
{ |
|
if( type == event_up ) // shutdown button move |
|
{ |
|
touch_button_t *button = touch.edit; |
|
IN_TouchCheckCoords( &B(x1), &B(y1), &B(x2), &B(y2) ); |
|
IN_TouchEditClear(); |
|
if( button->type == touch_command ) |
|
{ |
|
touch.selection = button; |
|
|
|
// update "hide" editor button |
|
touch.hidebutton->texture = -1; |
|
touch.hidebutton->flags &= ~TOUCH_FL_HIDE; |
|
|
|
if( FBitSet( button->flags, TOUCH_FL_HIDE )) |
|
Q_strncpy( touch.hidebutton->texturefile, "touch_default/edit_show", sizeof( touch.hidebutton->texturefile )); |
|
else |
|
Q_strncpy( touch.hidebutton->texturefile, "touch_default/edit_hide", sizeof( touch.hidebutton->texturefile )); |
|
} |
|
} |
|
if( type == event_motion ) // shutdown button move |
|
{ |
|
touch.edit->y1 += dy; |
|
touch.edit->y2 += dy; |
|
touch.edit->x1 += dx; |
|
touch.edit->x2 += dx; |
|
} |
|
} |
|
else |
|
{ |
|
if( type == event_down ) // enable resizing |
|
{ |
|
if( touch.resize_finger == -1 ) |
|
{ |
|
touch.resize_finger = fingerID; |
|
} |
|
} |
|
if( type == event_up ) // disable resizing |
|
{ |
|
if( touch.resize_finger == fingerID ) |
|
{ |
|
touch.resize_finger = -1; |
|
} |
|
} |
|
if( type == event_motion ) // perform resizing |
|
{ |
|
if( touch.resize_finger == fingerID ) |
|
{ |
|
touch.edit->y2 += dy; |
|
touch.edit->x2 += dx; |
|
} |
|
} |
|
} |
|
} |
|
|
|
static void Touch_Motion( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
// process wheel |
|
if( fingerID == touch.wheel_finger ) |
|
{ |
|
touch.wheel_amount += touch.wheel_horizontal ? dx : dy; |
|
|
|
if( touch.wheel_amount > 0.1f ) |
|
{ |
|
Cbuf_AddText( touch.wheel_down ); |
|
touch.wheel_count++; |
|
touch.wheel_amount = 0; |
|
} |
|
if( touch.wheel_amount < -0.1f ) |
|
{ |
|
Cbuf_AddText( touch.wheel_up ); |
|
touch.wheel_count++; |
|
touch.wheel_amount = 0; |
|
} |
|
return; |
|
} |
|
|
|
// walk |
|
if( fingerID == touch.move_finger ) |
|
{ |
|
// check bounds |
|
if( touch_forwardzone.value <= 0 ) |
|
Cvar_SetValue( "touch_forwardzone", 0.5 ); |
|
if( touch_sidezone.value <= 0 ) |
|
Cvar_SetValue( "touch_sidezone", 0.3 ); |
|
|
|
if( !touch.move_button || touch.move_button->type == touch_move ) |
|
{ |
|
// move relative to touch start |
|
touch.forward = ( touch.move_start_y - y ) / touch_forwardzone.value; |
|
touch.side = ( x - touch.move_start_x ) / touch_sidezone.value; |
|
} |
|
else if( touch.move_button->type == touch_joy ) |
|
{ |
|
// move relative to joy center |
|
touch.forward = ( ( touch.move_button->y2 + touch.move_button->y1 ) - y * 2 ) / ( touch.move_button->y2 - touch.move_button->y1 ) * touch_joy_radius.value; |
|
touch.side = ( x * 2 - ( touch.move_button->x2 + touch.move_button->x1 ) ) / ( touch.move_button->x2 - touch.move_button->x1 ) * touch_joy_radius.value; |
|
} |
|
else if( touch.move_button->type == touch_dpad ) |
|
{ |
|
// like joy, but without acceleration. useful for bhop |
|
touch.forward = round( ( (touch.move_button->y2 + touch.move_button->y1) - y * 2 ) / ( touch.move_button->y2 - touch.move_button->y1 ) * touch_dpad_radius.value ); |
|
touch.side = round( ( x * 2 - (touch.move_button->x2 + touch.move_button->x1) ) / ( touch.move_button->x2 - touch.move_button->x1 ) * touch_dpad_radius.value ); |
|
} |
|
|
|
touch.forward = bound( -1, touch.forward, 1 ); |
|
touch.side = bound( -1, touch.side, 1 ); |
|
} |
|
|
|
// process look |
|
if( fingerID == touch.look_finger ) |
|
{ |
|
if( touch.precision ) |
|
dx *= touch_precise_amount.value, dy *= touch_precise_amount.value; |
|
|
|
if( touch_nonlinear_look.value ) |
|
{ |
|
float dabs, dcos, dsin; |
|
|
|
// save angle, modify only velocity |
|
dabs = sqrt( dx * dx + dy * dy ); |
|
|
|
if( dabs < 0.000001f ) |
|
return; // no motion, avoid division by zero |
|
|
|
dcos = dx / dabs; |
|
dsin = dy / dabs; |
|
|
|
if( touch_exp_mult.value > 1 ) |
|
dabs = ( exp( dabs * touch_exp_mult.value ) - 1 ) / touch_exp_mult.value; |
|
|
|
if( touch_pow_mult.value > 1 && touch_pow_factor.value > 1 ) |
|
dabs = pow( dabs * touch_pow_mult.value, touch_pow_factor.value ) / touch_pow_mult.value; |
|
|
|
dx = dabs * dcos; |
|
dy = dabs * dsin; |
|
} |
|
|
|
// prevent breaking engine/client with bad values |
|
if( IS_NAN( dx ) || IS_NAN( dy ) ) |
|
return; |
|
|
|
// accumulate |
|
touch.yaw -= dx * touch_yaw.value, touch.pitch += dy * touch_pitch.value; |
|
} |
|
} |
|
|
|
static qboolean Touch_ButtonPress( touchbuttonlist_t *list, touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
touch_button_t *button; |
|
qboolean result = false; |
|
|
|
// run from end(front) to start(back) |
|
for( button = list->last; button; button = button->prev ) |
|
{ |
|
// skip invisible buttons |
|
if( !Touch_IsVisible( button ) ) |
|
continue; |
|
|
|
if( type == event_down ) |
|
{ |
|
// button bounds check |
|
if( ( x > button->x1 && |
|
x < button->x2 ) && |
|
( y < button->y2 && |
|
y > button->y1 ) ) |
|
{ |
|
button->finger = fingerID; |
|
|
|
if( button->type == touch_command ) |
|
{ |
|
char command[256]; |
|
|
|
// command down: just execute command |
|
Q_snprintf( command, sizeof( command ), "%s\n", button->command ); |
|
if( FBitSet( B( flags ), TOUCH_FL_UNPRIVILEGED )) |
|
Cbuf_AddFilteredText( command ); |
|
else Cbuf_AddText( command ); |
|
|
|
// increase precision |
|
if( FBitSet( B(flags), TOUCH_FL_PRECISION )) |
|
touch.precision = true; |
|
|
|
result = true; |
|
} |
|
|
|
if( button->type == touch_wheel ) |
|
{ |
|
string command; |
|
touch.wheel_finger = fingerID; |
|
touch.wheel_amount = touch.wheel_count = 0; |
|
|
|
Cmd_TokenizeString( button->command ); |
|
|
|
touch.wheel_horizontal = !Q_strcmp( Cmd_Argv( 0 ), "_hwheel" ); |
|
|
|
Q_snprintf( touch.wheel_up, sizeof( touch.wheel_up ), "%s\n", Cmd_Argv( 1 ) ); |
|
Q_snprintf( touch.wheel_down, sizeof( touch.wheel_down ), "%s\n", Cmd_Argv( 2 ) ); |
|
Q_snprintf( touch.wheel_end, sizeof( touch.wheel_end ), "%s\n", Cmd_Argv( 3 ) ); |
|
if( Q_snprintf( command, sizeof( command ), "%s\n", Cmd_Argv( 4 ) ) > 1) |
|
{ |
|
if( FBitSet( B( flags ), TOUCH_FL_UNPRIVILEGED )) |
|
Cbuf_AddFilteredText( command ); |
|
else Cbuf_AddText( command ); |
|
touch.wheel_count++; |
|
} |
|
|
|
// increase precision |
|
if( FBitSet( B(flags), TOUCH_FL_PRECISION )) |
|
touch.precision = true; |
|
|
|
result = true; |
|
} |
|
|
|
// initialize motion when player touched motion zone |
|
if( button->type == touch_move || button->type == touch_joy || button->type == touch_dpad ) |
|
{ |
|
if( touch.move_finger !=-1 ) |
|
{ |
|
// prevent initializing move while already moving |
|
// revert finger switch, leave first finger |
|
button->finger = touch.move_finger; |
|
continue; |
|
} |
|
|
|
result = true; |
|
|
|
if( touch.look_finger == fingerID ) |
|
{ |
|
touch_button_t *newbutton; |
|
|
|
// this is an error, try recover |
|
touch.move_finger = touch.look_finger = -1; |
|
|
|
// player touched touch_move with enabled look mode |
|
// and same finger id. release all move triggers |
|
for( newbutton = list->first; newbutton; newbutton = newbutton->next ) |
|
if( ( newbutton->type == touch_move ) || ( newbutton->type == touch_look ) ) newbutton->finger = -1; |
|
|
|
Con_DPrintf( S_ERROR "Touch: touch_move on look finger %d!\n", fingerID ); |
|
continue; |
|
} |
|
|
|
// initialize move mode |
|
touch.move_finger = fingerID; |
|
touch.move_button = button; |
|
|
|
if( touch.move_button->type == touch_move ) |
|
{ |
|
// initial position is first touch |
|
touch.move_start_x = x; |
|
touch.move_start_y = y; |
|
} |
|
else if( touch.move_button->type == touch_joy ) |
|
{ |
|
// initial position is button center |
|
touch.move_start_y = (touch.move_button->y2 + touch.move_button->y1) / 2; |
|
touch.move_start_x = (touch.move_button->x2 + touch.move_button->x1) / 2; |
|
|
|
// start move instanly |
|
touch.forward = ((touch.move_button->y2 + touch.move_button->y1) - y * 2) / (touch.move_button->y2 - touch.move_button->y1); |
|
touch.side = (x * 2 - (touch.move_button->x2 + touch.move_button->x1)) / (touch.move_button->x2 - touch.move_button->x1); |
|
} |
|
else if( touch.move_button->type == touch_dpad ) |
|
{ |
|
// dame as joy, but round |
|
touch.move_start_y = (touch.move_button->y2 + touch.move_button->y1) / 2; |
|
touch.move_start_x = (touch.move_button->x2 + touch.move_button->x1) / 2; |
|
|
|
// start move instanly |
|
touch.forward = round(((touch.move_button->y2 + touch.move_button->y1) - y * 2) / (touch.move_button->y2 - touch.move_button->y1)); |
|
touch.side = round((x * 2 - (touch.move_button->x2 + touch.move_button->x1)) / (touch.move_button->x2 - touch.move_button->x1)); |
|
} |
|
} |
|
|
|
// initialize look |
|
if( button->type == touch_look ) |
|
{ |
|
if( touch.look_finger !=-1 ) |
|
{ |
|
// prevent initializing look while already looking |
|
// revert finger switch, leave first finger |
|
button->finger = touch.look_finger; |
|
continue; |
|
} |
|
|
|
result = true; |
|
|
|
if( touch.move_finger == fingerID ) |
|
{ |
|
touch_button_t *newbutton; |
|
|
|
// this is an error, try recover |
|
touch.move_finger = touch.look_finger = -1; |
|
|
|
// player touched touch_move with enabled look mode |
|
// and same finger id. release all move triggers |
|
for( newbutton = list->first; newbutton; newbutton = newbutton->next ) |
|
if( ( newbutton->type == touch_move ) || ( newbutton->type == touch_look ) ) newbutton->finger = -1; |
|
|
|
Con_Printf( S_ERROR "touch: touch_look on move finger %d!\n", fingerID ); |
|
continue; |
|
} |
|
|
|
touch.look_finger = fingerID; |
|
} |
|
} |
|
} |
|
|
|
if( type == event_up ) |
|
{ |
|
// no bounds check here. |
|
// button released when finger released |
|
if( fingerID == button->finger ) |
|
{ |
|
button->finger = -1; |
|
|
|
// handle +command, replace by -command |
|
if( button->type == touch_command ) |
|
{ |
|
if( button->command[0] == '+' ) |
|
{ |
|
char command[256]; |
|
|
|
Q_snprintf( command, sizeof( command ), "%s\n", button->command ); |
|
|
|
command[0] = '-'; |
|
|
|
if( FBitSet( B( flags ), TOUCH_FL_UNPRIVILEGED )) |
|
Cbuf_AddFilteredText( command ); |
|
else Cbuf_AddText( command ); |
|
} |
|
|
|
// disable precision mode |
|
if( FBitSet( B(flags), TOUCH_FL_PRECISION )) |
|
touch.precision = false; |
|
|
|
result = true; |
|
} |
|
|
|
// handle wheel end |
|
if( button->type == touch_wheel ) |
|
{ |
|
if( touch.wheel_count ) |
|
{ |
|
if( FBitSet( B( flags ), TOUCH_FL_UNPRIVILEGED )) |
|
Cbuf_AddFilteredText( touch.wheel_end ); |
|
else Cbuf_AddText( touch.wheel_end ); |
|
} |
|
|
|
// disable precision mode |
|
if( B(flags) & TOUCH_FL_PRECISION ) |
|
touch.precision = false; |
|
|
|
touch.wheel_finger = -1; |
|
|
|
result = true; |
|
} |
|
|
|
// release motion buttons |
|
if( button->type == touch_move || button->type == touch_joy || button->type == touch_dpad ) |
|
{ |
|
touch.move_finger = -1; |
|
touch.forward = touch.side = 0; |
|
touch.move_button = NULL; |
|
} |
|
|
|
// release look buttons |
|
if( button->type == touch_look ) |
|
{ |
|
touch.look_finger = -1; |
|
} |
|
} |
|
} |
|
} |
|
|
|
return result; |
|
} |
|
|
|
static qboolean Touch_ButtonEdit( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
touch_button_t *button; |
|
|
|
// edit buttons are on y1 |
|
if( type == event_down ) |
|
{ |
|
if( (x < GRID_X) && (y < GRID_Y) ) |
|
{ |
|
touch.showeditbuttons ^= true; |
|
return true; |
|
} |
|
|
|
if( touch.showeditbuttons && Touch_ButtonPress( &touch.list_edit, type, fingerID, x, y, dx, dy ) ) |
|
return true; |
|
} |
|
|
|
// run from end(front) to start(back) |
|
for( button = touch.list_user.last; button; button = button->prev ) |
|
{ |
|
if( type == event_down ) |
|
{ |
|
if( ( x > button->x1 && |
|
x < button->x2 ) && |
|
( y < button->y2 && |
|
y > button->y1 ) ) |
|
{ |
|
button->finger = fingerID; |
|
|
|
// do not edit NOEDIT buttons |
|
if( FBitSet( button->flags, TOUCH_FL_NOEDIT )) |
|
continue; |
|
|
|
touch.edit = button; |
|
touch.selection = NULL; |
|
|
|
// make button last to bring it up |
|
if( ( button->next ) && ( button->type == touch_command ) ) |
|
{ |
|
if( button->prev ) |
|
button->prev->next = button->next; |
|
else |
|
touch.list_user.first = button->next; |
|
|
|
button->next->prev = button->prev; |
|
touch.list_user.last->next = button; |
|
button->prev = touch.list_user.last; |
|
button->next = NULL; |
|
touch.list_user.last = button; |
|
} |
|
touch.state = state_edit_move; |
|
return true; |
|
} |
|
} |
|
if( type == event_up ) |
|
if( fingerID == button->finger ) |
|
button->finger = -1; |
|
} |
|
|
|
if( type == event_down ) |
|
{ |
|
touch.selection = NULL; |
|
touch.hidebutton->flags |= TOUCH_FL_HIDE; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static int Touch_ControlsEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
if( touch.state == state_edit_move ) |
|
{ |
|
Touch_EditMove( type, fingerID, x, y, dx, dy ); |
|
return 1; |
|
} |
|
|
|
if( touch.state == state_edit && Touch_ButtonEdit( type, fingerID, x, y, dx, dy ) ) |
|
return true; |
|
if( Touch_ButtonPress( &touch.list_user, type, fingerID, x, y, dx, dy ) ) |
|
return true; |
|
if( type == event_motion ) |
|
Touch_Motion( type, fingerID, x, y, dx, dy ); |
|
return true; |
|
} |
|
|
|
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ) |
|
{ |
|
y *= SCR_H/SCR_W/Touch_AspectRatio(); |
|
// Con_Printf("%f %f\n", TO_SCRN_X(x), TO_SCRN_Y(y)); |
|
// simulate menu mouse click |
|
if( cls.key_dest != key_game && !touch_in_menu.value ) |
|
{ |
|
touch.move_finger = touch.resize_finger = touch.look_finger = -1; |
|
// Hack for keyboard, hope it help |
|
// a1ba: this is absolutely horrible |
|
if( cls.key_dest == key_console || cls.key_dest == key_message ) |
|
{ |
|
static float x1 = 0.0f; |
|
x1 += dx; |
|
|
|
if( type == event_up ) // don't show keyboard on every tap |
|
{ |
|
Key_EnableTextInput( true, true ); |
|
x1 = 0.0f; |
|
} |
|
|
|
if( cls.key_dest == key_console ) |
|
{ |
|
static float y1 = 0; |
|
y1 += dy; |
|
if( dy > 0.4f ) |
|
Con_Bottom(); |
|
if( y1 > 0.01f ) |
|
{ |
|
Con_PageUp( 1 ); |
|
y1 = 0; |
|
} |
|
if( y1 < -0.01f ) |
|
{ |
|
Con_PageDown( 1 ); |
|
y1 = 0; |
|
} |
|
} |
|
|
|
// exit of console area |
|
if( type == event_down && x < 0.1f && y > 0.9f ) |
|
Cbuf_AddText( "escape\n" ); |
|
|
|
// swipe from edge to exit console/chat |
|
if(( x > 0.8f && x1 < -0.1f ) || ( x < 0.2f && x1 > 0.1f )) |
|
{ |
|
Cbuf_AddText( "escape\n" ); |
|
x1 = 0.0f; |
|
} |
|
} |
|
UI_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) ); |
|
//MsgDev( D_NOTE, "touch %d %d\n", TO_SCRN_X(x), TO_SCRN_Y(y) ); |
|
if( type == event_down ) |
|
Key_Event( K_MOUSE1, true ); |
|
if( type == event_up ) |
|
Key_Event( K_MOUSE1, false ); |
|
return 0; |
|
} |
|
|
|
|
|
if( VGui_IsActive() ) |
|
{ |
|
VGui_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) ); |
|
|
|
switch( type ) |
|
{ |
|
case event_down: |
|
VGui_MouseEvent( K_MOUSE1, 1 ); |
|
break; |
|
case event_up: |
|
VGui_MouseEvent( K_MOUSE1, 0 ); |
|
break; |
|
default: break; |
|
} |
|
} |
|
|
|
if( !touch.initialized || ( !touch_enable.value && !touch.clientonly )) |
|
return 0; |
|
|
|
if( clgame.dllFuncs.pfnTouchEvent && clgame.dllFuncs.pfnTouchEvent( type, fingerID, x, y, dx, dy ) ) |
|
return true; |
|
|
|
return Touch_ControlsEvent( type, fingerID, x, y, dx, dy ); |
|
} |
|
|
|
void Touch_GetMove( float *forward, float *side, float *yaw, float *pitch ) |
|
{ |
|
*forward += touch.forward; |
|
*side += touch.side; |
|
*yaw += touch.yaw; |
|
*pitch += touch.pitch; |
|
touch.yaw = touch.pitch = 0; |
|
} |
|
|
|
void Touch_KeyEvent( int key, int down ) |
|
{ |
|
static float lx, ly; |
|
static int kidNamedFinger = -1; |
|
touchEventType event; |
|
float x, y; |
|
int finger, xi, yi; |
|
|
|
if( !touch_emulate.value ) |
|
{ |
|
if( touch_enable.value ) |
|
return; |
|
|
|
if( !touch.clientonly ) |
|
return; |
|
} |
|
|
|
if( !key ) |
|
{ |
|
if( kidNamedFinger < 0 ) |
|
return; |
|
|
|
finger = kidNamedFinger; |
|
event = event_motion; |
|
} |
|
else |
|
{ |
|
finger = key == K_MOUSE1 ? 0 : 1; |
|
if( down ) |
|
{ |
|
event = event_down; |
|
kidNamedFinger = finger; |
|
} |
|
else |
|
{ |
|
event = event_up; |
|
kidNamedFinger = -1; |
|
} |
|
} |
|
|
|
// don't deactivate mouse in game |
|
// checking a case when mouse and touchscreen |
|
// can be used simultaneously |
|
Platform_SetCursorType( dc_arrow ); |
|
Platform_GetMousePos( &xi, &yi ); |
|
|
|
x = xi / SCR_W; |
|
y = yi / SCR_H; |
|
|
|
Con_DPrintf( "event %d %.2f %.2f %.2f %.2f\n", |
|
event, x, y, x - lx, y - ly ); |
|
|
|
IN_TouchEvent( event, finger, x, y, x - lx, y - ly ); |
|
|
|
lx = x; |
|
ly = y; |
|
} |
|
|
|
qboolean Touch_WantVisibleCursor( void ) |
|
{ |
|
return ( touch_enable.value && touch_emulate.value ) || touch.clientonly; |
|
} |
|
|
|
void Touch_Shutdown( void ) |
|
{ |
|
if( !touch.initialized ) |
|
return; |
|
Touch_RemoveAll_f(); |
|
Cmd_RemoveCommand( "touch_addbutton" ); |
|
Cmd_RemoveCommand( "touch_removebutton" ); |
|
Cmd_RemoveCommand( "touch_enableedit" ); |
|
Cmd_RemoveCommand( "touch_disableedit" ); |
|
Cmd_RemoveCommand( "touch_settexture" ); |
|
Cmd_RemoveCommand( "touch_setcolor" ); |
|
Cmd_RemoveCommand( "touch_setcommand" ); |
|
Cmd_RemoveCommand( "touch_setflags" ); |
|
Cmd_RemoveCommand( "touch_show" ); |
|
Cmd_RemoveCommand( "touch_hide" ); |
|
Cmd_RemoveCommand( "touch_list" ); |
|
Cmd_RemoveCommand( "touch_removeall" ); |
|
Cmd_RemoveCommand( "touch_loaddefaults" ); |
|
Cmd_RemoveCommand( "touch_roundall" ); |
|
Cmd_RemoveCommand( "touch_exportconfig" ); |
|
Cmd_RemoveCommand( "touch_set_stroke" ); |
|
Cmd_RemoveCommand( "touch_setclientonly" ); |
|
Cmd_RemoveCommand( "touch_reloadconfig" ); |
|
Cmd_RemoveCommand( "touch_writeconfig" ); |
|
Cmd_RemoveCommand( "touch_generate_code" ); |
|
|
|
touch.initialized = false; |
|
Mem_FreePool( &touch.mempool ); |
|
}
|
|
|