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657 lines
18 KiB
657 lines
18 KiB
/* |
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vid_common.c - common vid component |
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Copyright (C) 2018 a1batross, Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "client.h" |
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#include "gl_local.h" |
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#include "mod_local.h" |
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#include "input.h" |
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#include "vid_common.h" |
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#define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life |
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convar_t *gl_extensions; |
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convar_t *gl_texture_anisotropy; |
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convar_t *gl_texture_lodbias; |
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convar_t *gl_texture_nearest; |
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convar_t *gl_wgl_msaa_samples; |
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convar_t *gl_lightmap_nearest; |
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convar_t *gl_keeptjunctions; |
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convar_t *gl_showtextures; |
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convar_t *gl_detailscale; |
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convar_t *gl_check_errors; |
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convar_t *gl_polyoffset; |
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convar_t *gl_wireframe; |
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convar_t *gl_finish; |
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convar_t *gl_nosort; |
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convar_t *gl_vsync; |
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convar_t *gl_clear; |
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convar_t *gl_test; |
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convar_t *gl_msaa; |
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convar_t *gl_stencilbits; |
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convar_t *window_xpos; |
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convar_t *window_ypos; |
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convar_t *r_speeds; |
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convar_t *r_fullbright; |
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convar_t *r_norefresh; |
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convar_t *r_lighting_extended; |
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convar_t *r_lighting_modulate; |
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convar_t *r_lighting_ambient; |
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convar_t *r_detailtextures; |
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convar_t *r_drawentities; |
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convar_t *r_adjust_fov; |
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convar_t *r_decals; |
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convar_t *r_novis; |
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convar_t *r_nocull; |
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convar_t *r_lockpvs; |
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convar_t *r_lockfrustum; |
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convar_t *r_traceglow; |
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convar_t *r_dynamic; |
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convar_t *r_lightmap; |
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convar_t *gl_round_down; |
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convar_t *vid_displayfrequency; |
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convar_t *vid_fullscreen; |
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convar_t *vid_brightness; |
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convar_t *vid_gamma; |
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convar_t *vid_highdpi; |
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byte *r_temppool; |
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ref_globals_t tr; |
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glconfig_t glConfig; |
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glstate_t glState; |
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glwstate_t glw_state; |
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|
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/* |
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================= |
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GL_SetExtension |
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================= |
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*/ |
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void GL_SetExtension( int r_ext, int enable ) |
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{ |
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) |
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glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE; |
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else Con_Printf( S_ERROR "GL_SetExtension: invalid extension %d\n", r_ext ); |
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} |
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/* |
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================= |
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GL_Support |
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================= |
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*/ |
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qboolean GL_Support( int r_ext ) |
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{ |
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if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) |
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return glConfig.extension[r_ext] ? true : false; |
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Con_Printf( S_ERROR "GL_Support: invalid extension %d\n", r_ext ); |
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return false; |
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} |
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/* |
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================= |
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GL_MaxTextureUnits |
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================= |
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*/ |
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int GL_MaxTextureUnits( void ) |
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{ |
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if( GL_Support( GL_SHADER_GLSL100_EXT )) |
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return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS ); |
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return glConfig.max_texture_units; |
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} |
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/* |
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================= |
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GL_CheckExtension |
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================= |
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*/ |
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void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ) |
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{ |
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const dllfunc_t *func; |
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convar_t *parm = NULL; |
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const char *extensions_string; |
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MsgDev( D_NOTE, "GL_CheckExtension: %s ", name ); |
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GL_SetExtension( r_ext, true ); |
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if( cvarname ) |
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{ |
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// system config disable extensions |
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parm = Cvar_Get( cvarname, "1", FCVAR_GLCONFIG, va( CVAR_GLCONFIG_DESCRIPTION, name )); |
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} |
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if(( parm && !CVAR_TO_BOOL( parm )) || ( !CVAR_TO_BOOL( gl_extensions ) && r_ext != GL_OPENGL_110 )) |
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{ |
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MsgDev( D_NOTE, "- disabled\n" ); |
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GL_SetExtension( r_ext, false ); |
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return; // nothing to process at |
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} |
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extensions_string = glConfig.extensions_string; |
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if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name )) |
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{ |
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GL_SetExtension( r_ext, false ); // update render info |
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MsgDev( D_NOTE, "- ^1failed\n" ); |
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return; |
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} |
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// clear exports |
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for( func = funcs; func && func->name; func++ ) |
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*func->func = NULL; |
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for( func = funcs; func && func->name != NULL; func++ ) |
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{ |
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// functions are cleared before all the extensions are evaluated |
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if((*func->func = (void *)GL_GetProcAddress( func->name )) == NULL ) |
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GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled |
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} |
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if( GL_Support( r_ext )) |
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MsgDev( D_NOTE, "- ^2enabled\n" ); |
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else MsgDev( D_NOTE, "- ^1failed\n" ); |
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} |
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/* |
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=============== |
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GL_SetDefaultTexState |
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=============== |
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*/ |
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static void GL_SetDefaultTexState( void ) |
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{ |
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int i; |
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memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures )); |
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memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode )); |
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memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled )); |
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for( i = 0; i < MAX_TEXTURE_UNITS; i++ ) |
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{ |
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glState.currentTextureTargets[i] = GL_NONE; |
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glState.texIdentityMatrix[i] = true; |
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} |
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} |
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/* |
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=============== |
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GL_SetDefaultState |
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=============== |
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*/ |
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static void GL_SetDefaultState( void ) |
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{ |
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memset( &glState, 0, sizeof( glState )); |
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GL_SetDefaultTexState (); |
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// init draw stack |
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tr.draw_list = &tr.draw_stack[0]; |
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tr.draw_stack_pos = 0; |
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} |
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/* |
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================= |
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VID_StartupGamma |
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================= |
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*/ |
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void VID_StartupGamma( void ) |
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{ |
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BuildGammaTable( vid_gamma->value, vid_brightness->value ); |
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MsgDev( D_NOTE, "VID_StartupGamma: gamma %g brightness %g\n", vid_gamma->value, vid_brightness->value ); |
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ClearBits( vid_brightness->flags, FCVAR_CHANGED ); |
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ClearBits( vid_gamma->flags, FCVAR_CHANGED ); |
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} |
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/* |
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================= |
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VID_InitDefaultResolution |
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================= |
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*/ |
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void VID_InitDefaultResolution( void ) |
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{ |
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// we need to have something valid here |
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// until video subsystem initialized |
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glState.width = 640; |
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glState.height = 480; |
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} |
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/* |
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================= |
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R_SaveVideoMode |
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================= |
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*/ |
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void R_SaveVideoMode( int w, int h ) |
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{ |
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glState.width = w; |
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glState.height = h; |
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host.window_center_x = w / 2; |
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host.window_center_y = h / 2; |
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Cvar_SetValue( "width", w ); |
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Cvar_SetValue( "height", h ); |
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// check for 4:3 or 5:4 |
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if( w * 3 != h * 4 && w * 4 != h * 5 ) |
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glState.wideScreen = true; |
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else glState.wideScreen = false; |
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} |
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/* |
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================= |
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VID_GetModeString |
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================= |
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*/ |
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const char *VID_GetModeString( int vid_mode ) |
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{ |
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if( vid_mode < 0 || vid_mode > R_MaxVideoModes() ) |
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return NULL; |
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return R_GetVideoMode( vid_mode ).desc; |
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} |
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/* |
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================== |
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VID_CheckChanges |
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check vid modes and fullscreen |
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================== |
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*/ |
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void VID_CheckChanges( void ) |
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{ |
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if( FBitSet( cl_allow_levelshots->flags, FCVAR_CHANGED )) |
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{ |
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GL_FreeTexture( cls.loadingBar ); |
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SCR_RegisterTextures(); // reload 'lambda' image |
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ClearBits( cl_allow_levelshots->flags, FCVAR_CHANGED ); |
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} |
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if( host.renderinfo_changed ) |
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{ |
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if( VID_SetMode( )) |
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{ |
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SCR_VidInit(); // tell the client.dll what vid_mode has changed |
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} |
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else |
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{ |
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Sys_Error( "Can't re-initialize video subsystem\n" ); |
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} |
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host.renderinfo_changed = false; |
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} |
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} |
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/* |
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=============== |
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GL_SetDefaults |
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=============== |
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*/ |
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static void GL_SetDefaults( void ) |
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{ |
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pglFinish(); |
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pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f ); |
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pglDisable( GL_DEPTH_TEST ); |
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pglDisable( GL_CULL_FACE ); |
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pglDisable( GL_SCISSOR_TEST ); |
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pglDepthFunc( GL_LEQUAL ); |
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pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
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if( glState.stencilEnabled ) |
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{ |
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pglDisable( GL_STENCIL_TEST ); |
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pglStencilMask( ( GLuint ) ~0 ); |
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pglStencilFunc( GL_EQUAL, 0, ~0 ); |
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pglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); |
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} |
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pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); |
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pglPolygonOffset( -1.0f, -2.0f ); |
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GL_CleanupAllTextureUnits(); |
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pglDisable( GL_BLEND ); |
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pglDisable( GL_ALPHA_TEST ); |
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pglDisable( GL_POLYGON_OFFSET_FILL ); |
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pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST ); |
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pglEnable( GL_TEXTURE_2D ); |
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pglShadeModel( GL_SMOOTH ); |
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pglFrontFace( GL_CCW ); |
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pglPointSize( 1.2f ); |
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pglLineWidth( 1.2f ); |
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GL_Cull( GL_NONE ); |
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} |
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/* |
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================= |
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R_RenderInfo_f |
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================= |
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*/ |
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void R_RenderInfo_f( void ) |
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{ |
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Con_Printf( "\n" ); |
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Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string ); |
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Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string ); |
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Con_Printf( "GL_VERSION: %s\n", glConfig.version_string ); |
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// don't spam about extensions |
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if( host_developer.value >= DEV_EXTENDED ) |
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{ |
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Con_Printf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string ); |
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} |
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Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size ); |
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if( GL_Support( GL_ARB_MULTITEXTURE )) |
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Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units ); |
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if( GL_Support( GL_TEXTURE_CUBEMAP_EXT )) |
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Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size ); |
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if( GL_Support( GL_ANISOTROPY_EXT )) |
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Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy ); |
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if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) |
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Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size ); |
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if( GL_Support( GL_TEXTURE_ARRAY_EXT )) |
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Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers ); |
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if( GL_Support( GL_SHADER_GLSL100_EXT )) |
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{ |
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Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords ); |
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Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units ); |
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Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms ); |
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Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs ); |
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} |
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Con_Printf( "\n" ); |
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Con_Printf( "MODE: %ix%i\n", glState.width, glState.height ); |
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Con_Printf( "\n" ); |
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Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" ); |
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Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits, |
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glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits ); |
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} |
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static void VID_Mode_f( void ) |
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{ |
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int w, h; |
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switch( Cmd_Argc() ) |
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{ |
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case 2: |
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{ |
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vidmode_t vidmode; |
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vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) ); |
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w = vidmode.width; |
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h = vidmode.height; |
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break; |
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} |
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case 3: |
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{ |
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w = Q_atoi( Cmd_Argv( 1 )); |
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h = Q_atoi( Cmd_Argv( 2 )); |
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break; |
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} |
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default: |
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Msg( S_USAGE "vid_mode <modenum>|<width height>\n" ); |
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return; |
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} |
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R_ChangeDisplaySettings( w, h, Cvar_VariableInteger( "fullscreen" ) ); |
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} |
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//======================================================================= |
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/* |
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================= |
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GL_InitCommands |
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================= |
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*/ |
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void GL_InitCommands( void ) |
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{ |
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// system screen width and height (don't suppose for change from console at all) |
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Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" ); |
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Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" ); |
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r_speeds = Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); |
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r_fullbright = Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" ); |
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r_norefresh = Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" ); |
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r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" ); |
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r_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" ); |
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r_lighting_ambient = Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" ); |
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r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" ); |
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r_novis = Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); |
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r_nocull = Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); |
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r_detailtextures = Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" ); |
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r_lockpvs = Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); |
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r_lockfrustum = Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); |
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r_dynamic = Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); |
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r_traceglow = Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" ); |
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r_lightmap = Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" ); |
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r_drawentities = Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); |
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r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" ); |
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window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" ); |
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window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" ); |
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gl_extensions = Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG, "allow gl_extensions" ); |
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gl_texture_nearest = Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" ); |
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gl_lightmap_nearest = Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); |
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gl_check_errors = Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); |
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gl_vsync = Cvar_Get( "gl_vsync", "0", FCVAR_ARCHIVE, "enable vertical syncronization" ); |
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gl_detailscale = Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" ); |
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gl_texture_anisotropy = Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); |
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gl_texture_lodbias = Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); |
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gl_keeptjunctions = Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); |
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gl_showtextures = Cvar_Get( "r_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" ); |
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gl_finish = Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" ); |
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gl_nosort = Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" ); |
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gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); |
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gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" ); |
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gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" ); |
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gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "4", FCVAR_GLCONFIG, "enable multisample anti-aliasing" ); |
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gl_msaa = Cvar_Get( "gl_msaa", "2", FCVAR_ARCHIVE, "enable multi sample anti-aliasing" ); |
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gl_stencilbits = Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG, "pixelformat stencil bits (0 - auto)" ); |
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gl_round_down = Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" ); |
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// these cvar not used by engine but some mods requires this |
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gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" ); |
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|
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// make sure gl_vsync is checked after vid_restart |
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SetBits( gl_vsync->flags, FCVAR_CHANGED ); |
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|
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vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" ); |
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vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" ); |
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vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" ); |
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vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" ); |
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vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" ); |
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|
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Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" ); |
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|
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// a1ba: planned to be named vid_mode for compability |
|
// but supported mode list is filled by backends, so numbers are not portable any more |
|
Cmd_AddCommand( "vid_setmode", VID_Mode_f, "display video mode" ); |
|
|
|
// give initial OpenGL configuration |
|
host.apply_opengl_config = true; |
|
Cbuf_AddText( "exec opengl.cfg\n" ); |
|
Cbuf_Execute(); |
|
host.apply_opengl_config = false; |
|
|
|
// apply actual video mode to window |
|
Cbuf_AddText( "exec video.cfg\n" ); |
|
Cbuf_Execute(); |
|
} |
|
|
|
/* |
|
================= |
|
GL_RemoveCommands |
|
================= |
|
*/ |
|
void GL_RemoveCommands( void ) |
|
{ |
|
Cmd_RemoveCommand( "r_info"); |
|
} |
|
|
|
static void SetWidthAndHeightFromCommandLine() |
|
{ |
|
int width, height; |
|
|
|
Sys_GetIntFromCmdLine( "-width", &width ); |
|
Sys_GetIntFromCmdLine( "-height", &height ); |
|
|
|
if( width < 1 || height < 1 ) |
|
{ |
|
// Not specified or invalid, so don't bother. |
|
return; |
|
} |
|
|
|
R_SaveVideoMode( width, height ); |
|
} |
|
|
|
static void SetFullscreenModeFromCommandLine( ) |
|
{ |
|
#ifndef __ANDROID__ |
|
if ( Sys_CheckParm("-fullscreen") ) |
|
{ |
|
Cvar_Set( "fullscreen", "1" ); |
|
} |
|
else if ( Sys_CheckParm( "-windowed" ) ) |
|
{ |
|
Cvar_Set( "fullscreen", "0" ); |
|
} |
|
#endif |
|
} |
|
|
|
/* |
|
=============== |
|
R_Init |
|
=============== |
|
*/ |
|
qboolean R_Init( void ) |
|
{ |
|
if( glw_state.initialized ) |
|
return true; |
|
|
|
GL_InitCommands(); |
|
GL_InitRandomTable(); |
|
|
|
// Set screen resolution and fullscreen mode if passed in on command line. |
|
// This is done after executing opengl.cfg, as the command line values should take priority. |
|
SetWidthAndHeightFromCommandLine(); |
|
SetFullscreenModeFromCommandLine(); |
|
|
|
GL_SetDefaultState(); |
|
|
|
// create the window and set up the context |
|
if( !R_Init_OpenGL( )) |
|
{ |
|
GL_RemoveCommands(); |
|
R_Free_OpenGL(); |
|
|
|
Sys_Error( "Can't initialize video subsystem\nProbably driver was not installed" ); |
|
return false; |
|
} |
|
|
|
host.renderinfo_changed = false; |
|
r_temppool = Mem_AllocPool( "Render Zone" ); |
|
|
|
GL_InitExtensions(); |
|
GL_SetDefaults(); |
|
R_InitImages(); |
|
R_SpriteInit(); |
|
R_StudioInit(); |
|
R_AliasInit(); |
|
R_ClearDecals(); |
|
R_ClearScene(); |
|
|
|
// initialize screen |
|
SCR_Init(); |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
=============== |
|
R_Shutdown |
|
=============== |
|
*/ |
|
void R_Shutdown( void ) |
|
{ |
|
model_t *mod; |
|
int i; |
|
|
|
if( !glw_state.initialized ) |
|
return; |
|
|
|
// release SpriteTextures |
|
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ ) |
|
{ |
|
if( !mod->name[0] ) continue; |
|
Mod_UnloadSpriteModel( mod ); |
|
} |
|
memset( clgame.sprites, 0, sizeof( clgame.sprites )); |
|
|
|
GL_RemoveCommands(); |
|
R_ShutdownImages(); |
|
|
|
Mem_FreePool( &r_temppool ); |
|
|
|
// shut down OS specific OpenGL stuff like contexts, etc. |
|
R_Free_OpenGL(); |
|
} |
|
|
|
/* |
|
================= |
|
GL_ErrorString |
|
convert errorcode to string |
|
================= |
|
*/ |
|
const char *GL_ErrorString( int err ) |
|
{ |
|
switch( err ) |
|
{ |
|
case GL_STACK_OVERFLOW: |
|
return "GL_STACK_OVERFLOW"; |
|
case GL_STACK_UNDERFLOW: |
|
return "GL_STACK_UNDERFLOW"; |
|
case GL_INVALID_ENUM: |
|
return "GL_INVALID_ENUM"; |
|
case GL_INVALID_VALUE: |
|
return "GL_INVALID_VALUE"; |
|
case GL_INVALID_OPERATION: |
|
return "GL_INVALID_OPERATION"; |
|
case GL_OUT_OF_MEMORY: |
|
return "GL_OUT_OF_MEMORY"; |
|
default: |
|
return "UNKNOWN ERROR"; |
|
} |
|
} |
|
|
|
/* |
|
================= |
|
GL_CheckForErrors |
|
obsolete |
|
================= |
|
*/ |
|
void GL_CheckForErrors_( const char *filename, const int fileline ) |
|
{ |
|
int err; |
|
|
|
if( !CVAR_TO_BOOL( gl_check_errors )) |
|
return; |
|
|
|
if(( err = pglGetError( )) == GL_NO_ERROR ) |
|
return; |
|
|
|
Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", GL_ErrorString( err ), filename, fileline ); |
|
}
|
|
|