Alibek Omarov e23580c1de engine: remove czeror sequence parser
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.

A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00

3193 lines
82 KiB
C

/*
cl_main.c - client main loop
Copyright (C) 2009 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
#include "net_encode.h"
#include "cl_tent.h"
#include "input.h"
#include "kbutton.h"
#include "vgui_draw.h"
#include "library.h"
#include "vid_common.h"
#include "pm_local.h"
#define MAX_TOTAL_CMDS 32
#define MAX_CMD_BUFFER 8000
#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds
#define CL_CONNECTION_RETRIES 10
#define CL_TEST_RETRIES_NORESPONCE 3
#define CL_TEST_RETRIES 5
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" );
CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" );
CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
CVAR_DEFINE( cl_draw_particles, "r_drawparticles", "1", FCVAR_CHEAT, "render particles" );
CVAR_DEFINE( cl_draw_tracers, "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" );
CVAR_DEFINE( cl_draw_beams, "r_drawbeams", "1", FCVAR_CHEAT, "render beams" );
static CVAR_DEFINE_AUTO( rcon_address, "", FCVAR_PRIVILEGED, "remote control address" );
CVAR_DEFINE_AUTO( cl_timeout, "60", 0, "connect timeout (in-seconds)" );
CVAR_DEFINE_AUTO( cl_nopred, "0", FCVAR_ARCHIVE|FCVAR_USERINFO, "disable client movement prediction" );
CVAR_DEFINE_AUTO( cl_nodelta, "0", 0, "disable delta-compression for server messages" );
CVAR_DEFINE( cl_crosshair, "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" );
static CVAR_DEFINE_AUTO( cl_cmdbackup, "10", FCVAR_ARCHIVE, "how many additional history commands are sent" );
CVAR_DEFINE_AUTO( cl_showerror, "0", FCVAR_ARCHIVE, "show prediction error" );
CVAR_DEFINE_AUTO( cl_bmodelinterp, "1", FCVAR_ARCHIVE, "enable bmodel interpolation" );
CVAR_DEFINE_AUTO( cl_lightstyle_lerping, "0", FCVAR_ARCHIVE, "enables animated light lerping (perfomance option)" );
CVAR_DEFINE_AUTO( cl_idealpitchscale, "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" );
CVAR_DEFINE_AUTO( cl_nosmooth, "0", FCVAR_ARCHIVE, "disable smooth up stair climbing" );
CVAR_DEFINE_AUTO( cl_smoothtime, "0.1", FCVAR_ARCHIVE, "time to smooth up" );
CVAR_DEFINE_AUTO( cl_clockreset, "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
CVAR_DEFINE_AUTO( cl_fixtimerate, "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
CVAR_DEFINE_AUTO( hud_fontscale, "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
CVAR_DEFINE_AUTO( hud_scale, "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
CVAR_DEFINE_AUTO( cl_solid_players, "1", 0, "Make all players not solid (can't traceline them)" );
CVAR_DEFINE_AUTO( cl_updaterate, "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
CVAR_DEFINE_AUTO( cl_showevents, "0", FCVAR_ARCHIVE, "show events playback" );
CVAR_DEFINE_AUTO( cl_cmdrate, "60", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
CVAR_DEFINE( cl_interp, "ex_interp", "0.1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "Interpolate object positions starting this many seconds in past" );
CVAR_DEFINE_AUTO( cl_nointerp, "0", FCVAR_CLIENTDLL, "disable interpolation of entities and players" );
static CVAR_DEFINE_AUTO( cl_dlmax, "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
static CVAR_DEFINE_AUTO( cl_upmax, "1200", FCVAR_ARCHIVE, "max allowed incoming fragment size" );
CVAR_DEFINE_AUTO( cl_lw, "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
CVAR_DEFINE_AUTO( cl_charset, "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
CVAR_DEFINE_AUTO( cl_trace_messages, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)");
CVAR_DEFINE_AUTO( cl_trace_events, "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable events tracing (good for developers)");
static CVAR_DEFINE_AUTO( cl_nat, "0", 0, "show servers running under NAT" );
CVAR_DEFINE_AUTO( hud_utf8, "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
CVAR_DEFINE_AUTO( ui_renderworld, "0", FCVAR_ARCHIVE, "render world when UI is visible" );
//
// userinfo
//
static CVAR_DEFINE_AUTO( name, "player", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_PRINTABLEONLY, "player name" );
static CVAR_DEFINE_AUTO( model, "", FCVAR_USERINFO|FCVAR_ARCHIVE, "player model ('player' is a singleplayer model)" );
static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player top color" );
static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player bottom color" );
CVAR_DEFINE_AUTO( rate, "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
client_t cl;
client_static_t cls;
clgame_static_t clgame;
void CL_InternetServers_f( void );
//======================================================================
int GAME_EXPORT CL_Active( void )
{
return ( cls.state == ca_active );
}
qboolean CL_Initialized( void )
{
return cls.initialized;
}
//======================================================================
qboolean CL_IsInGame( void )
{
if( host.type == HOST_DEDICATED )
return true; // always active for dedicated servers
if( cl.background || CL_GetMaxClients() > 1 )
return true; // always active for multiplayer or background map
return ( cls.key_dest == key_game ); // active if not menu or console
}
qboolean CL_IsInMenu( void )
{
return ( cls.key_dest == key_menu );
}
qboolean CL_IsInConsole( void )
{
return ( cls.key_dest == key_console );
}
qboolean CL_IsIntermission( void )
{
return cl.intermission;
}
qboolean CL_IsPlaybackDemo( void )
{
return cls.demoplayback;
}
qboolean CL_IsRecordDemo( void )
{
return cls.demorecording;
}
qboolean CL_IsTimeDemo( void )
{
return cls.timedemo;
}
qboolean CL_DisableVisibility( void )
{
return cls.envshot_disable_vis;
}
char *CL_Userinfo( void )
{
return cls.userinfo;
}
int CL_IsDevOverviewMode( void )
{
if( dev_overview.value > 0.0f )
{
if( host_developer.value || cls.spectator )
return (int)dev_overview.value;
}
return 0;
}
/*
===============
CL_CheckClientState
finalize connection process and begin new frame
with new cls.state
===============
*/
void CL_CheckClientState( void )
{
// first update is the pre-final signon stage
if(( cls.state == ca_connected || cls.state == ca_validate ) && ( cls.signon == SIGNONS ))
{
cls.state = ca_active;
cls.changelevel = false; // changelevel is done
cls.changedemo = false; // changedemo is done
cl.first_frame = true; // first rendering frame
SCR_MakeLevelShot(); // make levelshot if needs
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
Netchan_ReportFlow( &cls.netchan );
Con_DPrintf( "client connected at %.2f sec\n", Sys_DoubleTime() - cls.timestart );
}
}
int CL_GetFragmentSize( void *unused, fragsize_t mode )
{
if( mode == FRAGSIZE_SPLIT )
return 0;
if( mode == FRAGSIZE_UNRELIABLE )
return NET_MAX_MESSAGE;
if( Netchan_IsLocal( &cls.netchan ))
return FRAGMENT_LOCAL_SIZE;
return cl_upmax.value;
}
/*
=====================
CL_SignonReply
An svc_signonnum has been received, perform a client side setup
=====================
*/
void CL_SignonReply( void )
{
// g-cont. my favorite message :-)
Con_Reportf( "CL_SignonReply: %i\n", cls.signon );
switch( cls.signon )
{
case 1:
CL_ServerCommand( true, "begin" );
if( host_developer.value >= DEV_EXTENDED )
Mem_PrintStats();
break;
case 2:
SCR_EndLoadingPlaque();
if( cl.proxy_redirect && !cls.spectator )
CL_Disconnect();
cl.proxy_redirect = false;
break;
}
}
/*
===============
CL_LerpPoint
Determines the fraction between the last two messages that the objects
should be put at.
===============
*/
static float CL_LerpPoint( void )
{
double f = cl_serverframetime();
double frac;
if( f == 0.0 || cls.timedemo )
{
double fgap = cl_clientframetime();
cl.time = cl.mtime[0];
// maybe don't need for Xash demos
if( cls.demoplayback )
cl.oldtime = cl.mtime[0] - fgap;
return 1.0f;
}
if( cl_interp.value <= 0.001 )
return 1.0f;
frac = ( cl.time - cl.mtime[0] ) / cl_interp.value;
return frac;
}
/*
===============
CL_DriftInterpolationAmount
Drift interpolation value (this is used for server unlag system)
===============
*/
int CL_DriftInterpolationAmount( int goal )
{
float fgoal, maxmove, diff;
int msec;
fgoal = (float)goal / 1000.0f;
if( fgoal != cl.local.interp_amount )
{
maxmove = host.frametime * 0.05;
diff = fgoal - cl.local.interp_amount;
diff = bound( -maxmove, diff, maxmove );
cl.local.interp_amount += diff;
}
msec = cl.local.interp_amount * 1000.0f;
msec = bound( 0, msec, 100 );
return msec;
}
/*
===============
CL_ComputeClientInterpolationAmount
Validate interpolation cvars, calc interpolation window
===============
*/
void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
{
const float epsilon = 0.001f; // to avoid float invalid comparision
float min_interp;
float max_interp = MAX_EX_INTERP;
float interpolation_time;
if( cl_updaterate.value < MIN_UPDATERATE )
{
Con_Printf( "cl_updaterate minimum is %f, resetting to default (20)\n", MIN_UPDATERATE );
Cvar_Reset( "cl_updaterate" );
}
if( cl_updaterate.value > MAX_UPDATERATE )
{
Con_Printf( "cl_updaterate clamped at maximum (%f)\n", MAX_UPDATERATE );
Cvar_SetValue( "cl_updaterate", MAX_UPDATERATE );
}
if( cls.spectator )
max_interp = 0.2f;
min_interp = 1.0f / cl_updaterate.value;
interpolation_time = cl_interp.value * 1000.0;
if( (cl_interp.value + epsilon) < min_interp )
{
Con_Printf( "ex_interp forced up to %.1f msec\n", min_interp * 1000.f );
Cvar_SetValue( "ex_interp", min_interp );
}
else if( (cl_interp.value - epsilon) > max_interp )
{
Con_Printf( "ex_interp forced down to %.1f msec\n", max_interp * 1000.f );
Cvar_SetValue( "ex_interp", max_interp );
}
interpolation_time = bound( min_interp, interpolation_time, max_interp );
cmd->lerp_msec = CL_DriftInterpolationAmount( interpolation_time * 1000 );
}
/*
=================
CL_ComputePacketLoss
=================
*/
void CL_ComputePacketLoss( void )
{
int i, frm;
frame_t *frame;
int count = 0;
int lost = 0;
if( host.realtime < cls.packet_loss_recalc_time )
return;
// recalc every second
cls.packet_loss_recalc_time = host.realtime + 1.0;
// compuate packet loss
for( i = cls.netchan.incoming_sequence - CL_UPDATE_BACKUP + 1; i <= cls.netchan.incoming_sequence; i++ )
{
frm = i;
frame = &cl.frames[frm & CL_UPDATE_MASK];
if( frame->receivedtime == -1.0 )
lost++;
count++;
}
if( count <= 0 ) cls.packet_loss = 0.0f;
else cls.packet_loss = ( 100.0f * (float)lost ) / (float)count;
}
/*
=================
CL_UpdateFrameLerp
=================
*/
void CL_UpdateFrameLerp( void )
{
if( cls.state != ca_active || !cl.validsequence )
return;
// compute last interpolation amount
cl.lerpFrac = CL_LerpPoint();
cl.commands[(cls.netchan.outgoing_sequence - 1) & CL_UPDATE_MASK].frame_lerp = cl.lerpFrac;
}
void CL_FindInterpolatedAddAngle( float t, float *frac, pred_viewangle_t **prev, pred_viewangle_t **next )
{
int i, i0, i1, imod;
float at;
imod = cl.angle_position - 1;
i0 = (imod + 1) & ANGLE_MASK;
i1 = (imod + 0) & ANGLE_MASK;
if( cl.predicted_angle[i0].starttime >= t )
{
for( i = 0; i < ANGLE_BACKUP - 2; i++ )
{
at = cl.predicted_angle[imod & ANGLE_MASK].starttime;
if( at == 0.0f ) break;
if( at < t )
{
i0 = (imod + 1) & ANGLE_MASK;
i1 = (imod + 0) & ANGLE_MASK;
break;
}
imod--;
}
}
*next = &cl.predicted_angle[i0];
*prev = &cl.predicted_angle[i1];
// avoid division by zero (probably this should never happens)
if((*prev)->starttime == (*next)->starttime )
{
*prev = *next;
*frac = 0.0f;
return;
}
// time spans the two entries
*frac = ( t - (*prev)->starttime ) / ((*next)->starttime - (*prev)->starttime );
*frac = bound( 0.0f, *frac, 1.0f );
}
void CL_ApplyAddAngle( void )
{
pred_viewangle_t *prev = NULL, *next = NULL;
float addangletotal = 0.0f;
float amove, frac = 0.0f;
CL_FindInterpolatedAddAngle( cl.time, &frac, &prev, &next );
if( prev && next )
addangletotal = prev->total + frac * ( next->total - prev->total );
else addangletotal = cl.prevaddangletotal;
amove = addangletotal - cl.prevaddangletotal;
// update input angles
cl.viewangles[YAW] += amove;
// remember last total
cl.prevaddangletotal = addangletotal;
}
/*
=======================================================================
CLIENT MOVEMENT COMMUNICATION
=======================================================================
*/
/*
===============
CL_ProcessShowTexturesCmds
navigate around texture atlas
===============
*/
qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
{
static int oldbuttons;
int changed;
int pressed, released;
if( !r_showtextures.value || CL_IsDevOverviewMode( ))
return false;
changed = (oldbuttons ^ cmd->buttons);
pressed = changed & cmd->buttons;
released = changed & (~cmd->buttons);
if( released & ( IN_RIGHT|IN_MOVERIGHT ))
Cvar_SetValue( "r_showtextures", r_showtextures.value + 1 );
if( released & ( IN_LEFT|IN_MOVELEFT ))
Cvar_SetValue( "r_showtextures", Q_max( 1, r_showtextures.value - 1 ));
oldbuttons = cmd->buttons;
return true;
}
/*
===============
CL_ProcessOverviewCmds
Transform user movement into overview adjust
===============
*/
qboolean CL_ProcessOverviewCmds( usercmd_t *cmd )
{
ref_overview_t *ov = &clgame.overView;
int sign = 1;
float size = world.size[!ov->rotated] / world.size[ov->rotated];
float step = (2.0f / size) * host.realframetime;
float step2 = step * 100.0f * (2.0f / ov->flZoom);
if( !CL_IsDevOverviewMode() || r_showtextures.value )
return false;
if( ov->flZoom < 0.0f ) sign = -1;
if( cmd->upmove > 0.0f ) ov->zNear += step;
else if( cmd->upmove < 0.0f ) ov->zNear -= step;
if( cmd->buttons & IN_JUMP ) ov->zFar += step;
else if( cmd->buttons & IN_DUCK ) ov->zFar -= step;
if( cmd->buttons & IN_FORWARD ) ov->origin[ov->rotated] -= sign * step2;
else if( cmd->buttons & IN_BACK ) ov->origin[ov->rotated] += sign * step2;
if( ov->rotated )
{
if( cmd->buttons & ( IN_RIGHT|IN_MOVERIGHT ))
ov->origin[0] -= sign * step2;
else if( cmd->buttons & ( IN_LEFT|IN_MOVELEFT ))
ov->origin[0] += sign * step2;
}
else
{
if( cmd->buttons & ( IN_RIGHT|IN_MOVERIGHT ))
ov->origin[1] += sign * step2;
else if( cmd->buttons & ( IN_LEFT|IN_MOVELEFT ))
ov->origin[1] -= sign * step2;
}
if( cmd->buttons & IN_ATTACK ) ov->flZoom += step;
else if( cmd->buttons & IN_ATTACK2 ) ov->flZoom -= step;
if( ov->flZoom == 0.0f ) ov->flZoom = 0.0001f; // to prevent disivion by zero
return true;
}
/*
=================
CL_UpdateClientData
tell the client.dll about player origin, angles, fov, etc
=================
*/
void CL_UpdateClientData( void )
{
client_data_t cdat;
if( cls.state != ca_active )
return;
memset( &cdat, 0, sizeof( cdat ) );
VectorCopy( cl.viewangles, cdat.viewangles );
VectorCopy( clgame.entities[cl.viewentity].origin, cdat.origin );
cdat.iWeaponBits = cl.local.weapons;
cdat.fov = cl.local.scr_fov;
if( clgame.dllFuncs.pfnUpdateClientData( &cdat, cl.time ))
{
// grab changes if successful
VectorCopy( cdat.viewangles, cl.viewangles );
cl.local.scr_fov = cdat.fov;
}
}
/*
=================
CL_CreateCmd
=================
*/
void CL_CreateCmd( void )
{
usercmd_t nullcmd, *cmd;
runcmd_t *pcmd;
vec3_t angles;
qboolean active;
int input_override;
int i, ms;
if( cls.state < ca_connected || cls.state == ca_cinematic )
return;
// store viewangles in case it's will be freeze
VectorCopy( cl.viewangles, angles );
ms = bound( 1, host.frametime * 1000, 255 );
input_override = 0;
CL_SetSolidEntities();
CL_PushPMStates();
CL_SetSolidPlayers( cl.playernum );
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
pcmd = &cl.commands[i];
pcmd->processedfuncs = false;
if( !cls.demoplayback )
{
pcmd->senttime = host.realtime;
memset( &pcmd->cmd, 0, sizeof( pcmd->cmd ));
pcmd->receivedtime = -1.0;
pcmd->heldback = false;
pcmd->sendsize = 0;
cmd = &pcmd->cmd;
}
else
{
memset( &nullcmd, 0, sizeof( nullcmd ));
cmd = &nullcmd;
}
active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
Platform_PreCreateMove();
clgame.dllFuncs.CL_CreateMove( host.frametime, cmd, active );
IN_EngineAppendMove( host.frametime, cmd, active );
CL_PopPMStates();
if( !cls.demoplayback )
{
CL_ComputeClientInterpolationAmount( &pcmd->cmd );
pcmd->cmd.lightlevel = cl.local.light_level;
pcmd->cmd.msec = ms;
}
input_override |= CL_ProcessOverviewCmds( &pcmd->cmd );
input_override |= CL_ProcessShowTexturesCmds( &pcmd->cmd );
if(( cl.background && !cls.demoplayback ) || input_override || cls.changelevel )
{
VectorCopy( angles, pcmd->cmd.viewangles );
VectorCopy( angles, cl.viewangles );
if( !cl.background ) pcmd->cmd.msec = 0;
}
// demo always have commands so don't overwrite them
if( !cls.demoplayback ) cl.cmd = &pcmd->cmd;
// predict all unacknowledged movements
CL_PredictMovement( false );
}
void CL_WriteUsercmd( sizebuf_t *msg, int from, int to )
{
usercmd_t nullcmd;
usercmd_t *f, *t;
Assert( from == -1 || ( from >= 0 && from < MULTIPLAYER_BACKUP ));
Assert( to >= 0 && to < MULTIPLAYER_BACKUP );
if( from == -1 )
{
memset( &nullcmd, 0, sizeof( nullcmd ));
f = &nullcmd;
}
else
{
f = &cl.commands[from].cmd;
}
t = &cl.commands[to].cmd;
// write it into the buffer
MSG_WriteDeltaUsercmd( msg, f, t );
}
/*
===================
CL_WritePacket
Create and send the command packet to the server
Including both the reliable commands and the usercmds
===================
*/
void CL_WritePacket( void )
{
sizebuf_t buf;
qboolean send_command = false;
byte data[MAX_CMD_BUFFER];
int i, from, to, key, size;
int numbackup = 2;
int numcmds;
int newcmds;
int cmdnumber;
// don't send anything if playing back a demo
if( cls.demoplayback || cls.state < ca_connected || cls.state == ca_cinematic )
return;
CL_ComputePacketLoss ();
memset( data, 0, sizeof( data ));
MSG_Init( &buf, "ClientData", data, sizeof( data ));
// Determine number of backup commands to send along
numbackup = bound( 0, cl_cmdbackup.value, cls.legacymode ? MAX_LEGACY_BACKUP_CMDS : MAX_BACKUP_COMMANDS );
if( cls.state == ca_connected ) numbackup = 0;
// clamp cmdrate
if( cl_cmdrate.value < 10.0f )
{
Cvar_DirectSet( &cl_cmdrate, "10" );
}
else if( cl_cmdrate.value > 100.0f )
{
Cvar_DirectSet( &cl_cmdrate, "100" );
}
// Check to see if we can actually send this command
// In single player, send commands as fast as possible
// Otherwise, only send when ready and when not choking bandwidth
if( cl.maxclients == 1 || ( NET_IsLocalAddress( cls.netchan.remote_address ) && !host_limitlocal.value ))
send_command = true;
if(( host.realtime >= cls.nextcmdtime ) && Netchan_CanPacket( &cls.netchan, true ))
send_command = true;
if( cl.send_reply )
{
cl.send_reply = false;
send_command = true;
}
// spectator is not sending cmds to server
if( cls.spectator && cls.state == ca_active && cl.delta_sequence == cl.validsequence )
{
if( !( cls.demorecording && cls.demowaiting ) && cls.nextcmdtime + 1.0f > host.realtime )
return;
}
if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK )
{
if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME )
{
Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" );
Con_NPrintf( 2, "^1Auto-disconnect in %.1f seconds^7", cl_timeout.value - ( host.realtime - cls.netchan.last_received ));
cl.validsequence = 0;
}
}
if( cl_nodelta.value )
cl.validsequence = 0;
if( send_command )
{
int outgoing_sequence;
if( cl_cmdrate.value > 0 ) // clamped between 10 and 100 fps
cls.nextcmdtime = host.realtime + bound( 0.1f, ( 1.0f / cl_cmdrate.value ), 0.01f );
else cls.nextcmdtime = host.realtime; // always able to send right away
if( cls.lastoutgoingcommand == -1 )
{
outgoing_sequence = cls.netchan.outgoing_sequence;
cls.lastoutgoingcommand = cls.netchan.outgoing_sequence;
}
else outgoing_sequence = cls.lastoutgoingcommand + 1;
// begin a client move command
MSG_BeginClientCmd( &buf, clc_move );
// save the position for a checksum byte
key = MSG_GetRealBytesWritten( &buf );
MSG_WriteByte( &buf, 0 );
// write packet lossage percentation
MSG_WriteByte( &buf, cls.packet_loss );
// say how many backups we'll be sending
MSG_WriteByte( &buf, numbackup );
// how many real commands have queued up
newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand );
// put an upper/lower bound on this
newcmds = bound( 0, newcmds, cls.legacymode ? MAX_LEGACY_TOTAL_CMDS: MAX_TOTAL_CMDS );
if( cls.state == ca_connected ) newcmds = 0;
MSG_WriteByte( &buf, newcmds );
numcmds = newcmds + numbackup;
from = -1;
for( i = numcmds - 1; i >= 0; i-- )
{
cmdnumber = ( cls.netchan.outgoing_sequence - i ) & CL_UPDATE_MASK;
to = cmdnumber;
CL_WriteUsercmd( &buf, from, to );
from = to;
if( MSG_CheckOverflow( &buf ))
Host_Error( "CL_WritePacket: overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER );
}
// calculate a checksum over the move commands
size = MSG_GetRealBytesWritten( &buf ) - key - 1;
buf.pData[key] = CRC32_BlockSequence( buf.pData + key + 1, size, cls.netchan.outgoing_sequence );
// message we are constructing.
i = cls.netchan.outgoing_sequence & CL_UPDATE_MASK;
// determine if we need to ask for a new set of delta's.
if( cl.validsequence && (cls.state == ca_active) && !( cls.demorecording && cls.demowaiting ))
{
cl.delta_sequence = cl.validsequence;
MSG_BeginClientCmd( &buf, clc_delta );
MSG_WriteByte( &buf, cl.validsequence & 0xFF );
}
else
{
// request delta compression of entities
cl.delta_sequence = -1;
}
if( MSG_CheckOverflow( &buf ))
Host_Error( "CL_WritePacket: overflowed command buffer (%i bytes)\n", MAX_CMD_BUFFER );
// remember outgoing command that we are sending
cls.lastoutgoingcommand = cls.netchan.outgoing_sequence;
// update size counter for netgraph
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].sendsize = MSG_GetNumBytesWritten( &buf );
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = false;
// send voice data to the server
CL_AddVoiceToDatagram();
// composite the rest of the datagram..
if( MSG_GetNumBitsWritten( &cls.datagram ) <= MSG_GetNumBitsLeft( &buf ))
MSG_WriteBits( &buf, MSG_GetData( &cls.datagram ), MSG_GetNumBitsWritten( &cls.datagram ));
MSG_Clear( &cls.datagram );
// deliver the message (or update reliable)
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
}
else
{
// mark command as held back so we'll send it next time
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = true;
// increment sequence number so we can detect that we've held back packets.
cls.netchan.outgoing_sequence++;
}
if( cls.demorecording && numbackup > 0 )
{
// Back up one because we've incremented outgoing_sequence each frame by 1 unit
cmdnumber = ( cls.netchan.outgoing_sequence - 1 ) & CL_UPDATE_MASK;
CL_WriteDemoUserCmd( cmdnumber );
}
// update download/upload slider.
Netchan_UpdateProgress( &cls.netchan );
}
/*
=================
CL_SendCommand
Called every frame to builds and sends a command packet to the server.
=================
*/
void CL_SendCommand( void )
{
// we create commands even if a demo is playing,
CL_CreateCmd();
// clc_move, userinfo etc
CL_WritePacket();
}
/*
==================
CL_BeginUpload_f
==================
*/
void CL_BeginUpload_f( void )
{
const char *name;
resource_t custResource;
byte *buf = NULL;
int size = 0;
byte md5[16];
name = Cmd_Argv( 1 );
if( !COM_CheckString( name ))
return;
if( !cl_allow_upload.value )
return;
if( Q_strlen( name ) != 36 || Q_strnicmp( name, "!MD5", 4 ))
{
Con_Printf( "Ingoring upload of non-customization\n" );
return;
}
memset( &custResource, 0, sizeof( custResource ));
COM_HexConvert( name + 4, 32, md5 );
if( HPAK_ResourceForHash( CUSTOM_RES_PATH, md5, &custResource ))
{
if( memcmp( md5, custResource.rgucMD5_hash, 16 ))
{
Con_Reportf( "Bogus data retrieved from %s, attempting to delete entry\n", CUSTOM_RES_PATH );
HPAK_RemoveLump( CUSTOM_RES_PATH, &custResource );
return;
}
if( HPAK_GetDataPointer( CUSTOM_RES_PATH, &custResource, &buf, &size ))
{
byte md5[16];
MD5Context_t ctx;
memset( &ctx, 0, sizeof( ctx ));
MD5Init( &ctx );
MD5Update( &ctx, buf, size );
MD5Final( md5, &ctx );
if( memcmp( custResource.rgucMD5_hash, md5, 16 ))
{
Con_Reportf( "HPAK_AddLump called with bogus lump, md5 mismatch\n" );
Con_Reportf( "Purported: %s\n", MD5_Print( custResource.rgucMD5_hash ) );
Con_Reportf( "Actual : %s\n", MD5_Print( md5 ) );
Con_Reportf( "Removing conflicting lump\n" );
HPAK_RemoveLump( CUSTOM_RES_PATH, &custResource );
return;
}
}
}
if( buf && size > 0 )
{
Netchan_CreateFileFragmentsFromBuffer( &cls.netchan, name, buf, size );
Netchan_FragSend( &cls.netchan );
Mem_Free( buf );
}
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f( void )
{
CL_Disconnect();
Sys_Quit();
}
/*
================
CL_Drop
Called after an Host_Error was thrown
================
*/
void CL_Drop( void )
{
if( !cls.initialized )
return;
CL_Disconnect();
}
/*
=======================
CL_SendConnectPacket
We have gotten a challenge from the server, so try and
connect.
======================
*/
void CL_SendConnectPacket( void )
{
char protinfo[MAX_INFO_STRING];
const char *qport;
const char *key;
netadr_t adr;
if( !NET_StringToAdr( cls.servername, &adr ))
{
Con_Printf( "CL_SendConnectPacket: bad server address\n");
cls.connect_time = 0;
return;
}
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
qport = Cvar_VariableString( "net_qport" );
key = ID_GetMD5();
memset( protinfo, 0, sizeof( protinfo ));
if( adr.type == NA_LOOPBACK )
{
IN_LockInputDevices( false );
}
else
{
int input_devices;
input_devices = IN_CollectInputDevices();
IN_LockInputDevices( true );
Cvar_SetCheatState();
Cvar_FullSet( "sv_cheats", "0", FCVAR_READ_ONLY | FCVAR_SERVER );
Info_SetValueForKeyf( protinfo, "d", sizeof( protinfo ), "%d", input_devices );
Info_SetValueForKey( protinfo, "v", XASH_VERSION, sizeof( protinfo ) );
Info_SetValueForKeyf( protinfo, "b", sizeof( protinfo ), "%d", Q_buildnum( ));
Info_SetValueForKey( protinfo, "o", Q_buildos(), sizeof( protinfo ) );
Info_SetValueForKey( protinfo, "a", Q_buildarch(), sizeof( protinfo ) );
}
if( cls.legacymode )
{
// set related userinfo keys
if( cl_dlmax.value >= 40000 || cl_dlmax.value < 100 )
Info_SetValueForKey( cls.userinfo, "cl_maxpacket", "1400", sizeof( cls.userinfo ) );
else
Info_SetValueForKey( cls.userinfo, "cl_maxpacket", cl_dlmax.string, sizeof( cls.userinfo ) );
if( !*Info_ValueForKey( cls.userinfo,"cl_maxpayload") )
Info_SetValueForKey( cls.userinfo, "cl_maxpayload", "1000", sizeof( cls.userinfo ) );
Info_SetValueForKey( protinfo, "i", key, sizeof( protinfo ) );
Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i %i \"%s\" %d \"%s\"\n",
PROTOCOL_LEGACY_VERSION, Q_atoi( qport ), cls.challenge, cls.userinfo, NET_LEGACY_EXT_SPLIT, protinfo );
Con_Printf( "Trying to connect by legacy protocol\n" );
}
else
{
int extensions = NET_EXT_SPLITSIZE;
if( cl_dlmax.value > FRAGMENT_MAX_SIZE || cl_dlmax.value < FRAGMENT_MIN_SIZE )
Cvar_SetValue( "cl_dlmax", FRAGMENT_DEFAULT_SIZE );
Info_RemoveKey( cls.userinfo, "cl_maxpacket" );
Info_RemoveKey( cls.userinfo, "cl_maxpayload" );
Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo ));
Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo ));
Info_SetValueForKeyf( protinfo, "ext", sizeof( protinfo ), "%d", extensions);
Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i \"%s\" \"%s\"\n", PROTOCOL_VERSION, cls.challenge, protinfo, cls.userinfo );
Con_Printf( "Trying to connect by modern protocol\n" );
}
cls.timestart = Sys_DoubleTime();
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend( void )
{
netadr_t adr;
net_gai_state_t res;
qboolean bandwidthTest;
if( cls.internetservers_wait )
CL_InternetServers_f();
// if the local server is running and we aren't then connect
if( cls.state == ca_disconnected && SV_Active( ))
{
cls.signon = 0;
cls.state = ca_connecting;
Q_strncpy( cls.servername, "localhost", sizeof( cls.servername ));
cls.serveradr.type = NA_LOOPBACK;
// we don't need a challenge on the localhost
CL_SendConnectPacket();
return;
}
// resend if we haven't gotten a reply yet
if( cls.demoplayback || cls.state != ca_connecting )
return;
if( cl_resend.value < CL_MIN_RESEND_TIME )
Cvar_SetValue( "cl_resend", CL_MIN_RESEND_TIME );
else if( cl_resend.value > CL_MAX_RESEND_TIME )
Cvar_SetValue( "cl_resend", CL_MAX_RESEND_TIME );
if(( host.realtime - cls.connect_time ) < cl_resend.value )
return;
res = NET_StringToAdrNB( cls.servername, &adr );
if( res == NET_EAI_NONAME )
{
CL_Disconnect();
return;
}
if( res == NET_EAI_AGAIN )
{
cls.connect_time = MAX_HEARTBEAT;
return;
}
// only retry so many times before failure.
if( cls.connect_retry >= CL_CONNECTION_RETRIES )
{
Con_DPrintf( S_ERROR "CL_CheckForResend: couldn't connected\n" );
CL_Disconnect();
return;
}
if( adr.port == 0 ) adr.port = MSG_BigShort( PORT_SERVER );
if( cls.connect_retry == CL_TEST_RETRIES_NORESPONCE )
{
// too many fails use default connection method
Con_Printf( "hi-speed connection is failed, use default method\n" );
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE );
cls.connect_time = host.realtime;
cls.connect_retry++;
return;
}
bandwidthTest = !cls.legacymode && cl_test_bandwidth.value;
cls.serveradr = adr;
cls.max_fragment_size = Q_min( FRAGMENT_MAX_SIZE, cls.max_fragment_size / (cls.connect_retry + 1));
cls.connect_time = host.realtime; // for retransmit requests
cls.connect_retry++;
if( bandwidthTest )
Con_Printf( "Connecting to %s... [retry #%i, max fragment size %i]\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
else
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
if( bandwidthTest )
Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size );
else
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
}
resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qboolean bFatalIfMissing, int index )
{
resource_t *r = &cl.resourcelist[cl.num_resources];
if( cl.num_resources >= MAX_RESOURCES )
Host_Error( "Too many resources on client\n" );
cl.num_resources++;
Q_strncpy( r->szFileName, name, sizeof( r->szFileName ));
r->ucFlags |= bFatalIfMissing ? RES_FATALIFMISSING : 0;
r->nDownloadSize = size;
r->nIndex = index;
r->type = type;
return r;
}
void CL_CreateResourceList( void )
{
char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16];
resource_t *pNewResource;
int nSize;
file_t *fp;
HPAK_FlushHostQueue();
cl.num_resources = 0;
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash ));
// sanitize cvar value
if( Q_strcmp( cl_logoext.string, "bmp" ) &&
Q_strcmp( cl_logoext.string, "png" ))
Cvar_DirectSet( &cl_logoext, "bmp" );
Q_snprintf( szFileName, sizeof( szFileName ),
"logos/remapped.%s", cl_logoext.string );
fp = FS_Open( szFileName, "rb", true );
if( !fp )
return;
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
nSize = FS_FileLength( fp );
if( nSize != 0 )
{
pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
if( pNewResource )
{
SetBits( pNewResource->ucFlags, RES_CUSTOM );
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
HPAK_AddLump( false, CUSTOM_RES_PATH, pNewResource, NULL, fp );
}
}
FS_Close( fp );
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f( void )
{
string server;
qboolean legacyconnect = false;
// hidden hint to connect by using legacy protocol
if( Cmd_Argc() == 3 )
{
legacyconnect = !Q_strcmp( Cmd_Argv( 2 ), "legacy" );
}
else if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "connect <server>\n" );
return;
}
Q_strncpy( server, Cmd_Argv( 1 ), sizeof( server ));
// if running a local server, kill it and reissue
if( SV_Active( )) Host_ShutdownServer();
NET_Config( true, !cl_nat.value ); // allow remote
Con_Printf( "server %s\n", server );
CL_Disconnect();
// TESTTEST: a see console during connection
UI_SetActiveMenu( false );
Key_SetKeyDest( key_console );
cls.state = ca_connecting;
cls.legacymode = legacyconnect;
Q_strncpy( cls.servername, server, sizeof( cls.servername ));
cls.connect_time = MAX_HEARTBEAT; // CL_CheckForResend() will fire immediately
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // guess a we can establish connection with maximum fragment size
cls.connect_retry = 0;
cls.spectator = false;
cls.signon = 0;
}
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f( void )
{
char message[1024];
netadr_t to;
string command;
int i;
if( !COM_CheckString( rcon_password.string ))
{
Con_Printf( "You must set 'rcon_password' before issuing an rcon command.\n" );
return;
}
message[0] = (char)255;
message[1] = (char)255;
message[2] = (char)255;
message[3] = (char)255;
message[4] = 0;
NET_Config( true, false ); // allow remote
Q_strncat( message, "rcon ", sizeof( message ));
Q_strncat( message, rcon_password.string, sizeof( message ));
Q_strncat( message, " ", sizeof( message ) );
for( i = 1; i < Cmd_Argc(); i++ )
{
Cmd_Escape( command, Cmd_Argv( i ), sizeof( command ));
Q_strncat( message, command, sizeof( message ));
Q_strncat( message, " ", sizeof( message ));
}
if( cls.state >= ca_connected )
{
to = cls.netchan.remote_address;
}
else
{
if( !COM_CheckString( rcon_address.string ))
{
Con_Printf( "You must either be connected or set the 'rcon_address' cvar to issue rcon commands\n" );
return;
}
NET_StringToAdr( rcon_address.string, &to );
if( to.port == 0 ) to.port = MSG_BigShort( PORT_SERVER );
}
NET_SendPacket( NS_CLIENT, Q_strlen( message ) + 1, message, to );
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState( void )
{
int i;
CL_ClearResourceLists();
for( i = 0; i < MAX_CLIENTS; i++ )
COM_ClearCustomizationList( &cl.players[i].customdata, false );
S_StopAllSounds ( true );
CL_ClearEffects ();
CL_FreeEdicts ();
PM_ClearPhysEnts( clgame.pmove );
NetAPI_CancelAllRequests();
// wipe the entire cl structure
memset( &cl, 0, sizeof( cl ));
MSG_Clear( &cls.netchan.message );
memset( &clgame.fade, 0, sizeof( clgame.fade ));
memset( &clgame.shake, 0, sizeof( clgame.shake ));
clgame.mapname[0] = '\0';
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
cl.maxclients = 1; // allow to drawing player in menu
cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second
cls.signon = 0;
cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded;
cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand;
CL_CreateResourceList();
CL_ClearSpriteTextures(); // now all hud sprites are invalid
cl.local.interp_amount = 0.1f;
cl.local.scr_fov = 90.0f;
Cvar_SetValue( "scr_download", -1.0f );
Cvar_SetValue( "scr_loading", 0.0f );
host.allow_console = host.allow_console_init;
HTTP_ClearCustomServers();
}
/*
=====================
CL_SendDisconnectMessage
Sends a disconnect message to the server
=====================
*/
void CL_SendDisconnectMessage( void )
{
sizebuf_t buf;
byte data[32];
if( cls.state == ca_disconnected ) return;
MSG_Init( &buf, "LastMessage", data, sizeof( data ));
MSG_BeginClientCmd( &buf, clc_stringcmd );
MSG_WriteString( &buf, "disconnect" );
if( !cls.netchan.remote_address.type )
cls.netchan.remote_address.type = NA_LOOPBACK;
// make sure message will be delivered
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
Netchan_TransmitBits( &cls.netchan, MSG_GetNumBitsWritten( &buf ), MSG_GetData( &buf ));
}
int CL_GetSplitSize( void )
{
int splitsize;
if( Host_IsDedicated() )
return 0;
if( !(cls.extensions & NET_EXT_SPLITSIZE) )
return 1400;
splitsize = cl_dlmax.value;
if( splitsize < FRAGMENT_MIN_SIZE || splitsize > FRAGMENT_MAX_SIZE )
Cvar_SetValue( "cl_dlmax", FRAGMENT_DEFAULT_SIZE );
return cl_dlmax.value;
}
/*
=====================
CL_Reconnect
build a request to reconnect client
=====================
*/
void CL_Reconnect( qboolean setup_netchan )
{
if( setup_netchan )
{
Netchan_Setup( NS_CLIENT, &cls.netchan, net_from, Cvar_VariableInteger( "net_qport" ), NULL, CL_GetFragmentSize );
if( cls.legacymode )
{
unsigned int extensions = Q_atoi( Cmd_Argv( 1 ) );
if( extensions & NET_LEGACY_EXT_SPLIT )
{
// only enable incoming split for legacy mode
cls.netchan.split = true;
Con_Reportf( "^2NET_EXT_SPLIT enabled^7 (packet sizes is %d/%d)\n", (int)cl_dlmax.value, 65536 );
}
}
else
{
cls.extensions = Q_atoi( Info_ValueForKey( Cmd_Argv( 1 ), "ext" ));
if( cls.extensions & NET_EXT_SPLITSIZE )
{
Con_Reportf( "^2NET_EXT_SPLITSIZE enabled^7 (packet size is %d)\n", (int)cl_dlmax.value );
}
}
}
else
{
// clear channel and stuff
Netchan_Clear( &cls.netchan );
MSG_Clear( &cls.netchan.message );
}
cls.demonum = cls.movienum = -1; // not in the demo loop now
cls.state = ca_connected;
cls.signon = 0;
CL_ServerCommand( true, "new" );
cl.validsequence = 0; // haven't gotten a valid frame update yet
cl.delta_sequence = -1; // we'll request a full delta from the baseline
cls.lastoutgoingcommand = -1; // we don't have a backed up cmd history yet
cls.nextcmdtime = host.realtime; // we can send a cmd right away
cl.last_command_ack = -1;
CL_StartupDemoHeader ();
}
/*
=====================
CL_Disconnect
Goes from a connected state to full screen console state
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect( void )
{
cls.legacymode = false;
if( cls.state == ca_disconnected )
return;
cls.connect_time = 0;
cls.changedemo = false;
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // reset fragment size
Voice_Disconnect();
CL_Stop_f();
// send a disconnect message to the server
CL_SendDisconnectMessage();
CL_ClearState ();
S_StopBackgroundTrack ();
SCR_EndLoadingPlaque (); // get rid of loading plaque
// clear the network channel, too.
Netchan_Clear( &cls.netchan );
IN_LockInputDevices( false ); // unlock input devices
cls.state = ca_disconnected;
memset( &cls.serveradr, 0, sizeof( cls.serveradr ) );
cls.set_lastdemo = false;
cls.connect_retry = 0;
cls.signon = 0;
// back to menu in non-developer mode
if( host_developer.value || CL_IsInMenu( ))
return;
UI_SetActiveMenu( true );
}
void CL_Disconnect_f( void )
{
if( Host_IsLocalClient( ))
Host_EndGame( true, "disconnected from server\n" );
else CL_Disconnect();
}
void CL_Crashed( void )
{
// already freed
if( host.status == HOST_CRASHED ) return;
if( host.type != HOST_NORMAL ) return;
if( !cls.initialized ) return;
host.status = HOST_CRASHED;
CL_Stop_f(); // stop any demos
// send a disconnect message to the server
CL_SendDisconnectMessage();
Host_WriteOpenGLConfig();
Host_WriteConfig(); // write config
}
/*
=================
CL_LocalServers_f
=================
*/
void CL_LocalServers_f( void )
{
netadr_t adr;
Con_Printf( "Scanning for servers on the local network area...\n" );
NET_Config( true, true ); // allow remote
// send a broadcast packet
adr.type = NA_BROADCAST;
adr.port = MSG_BigShort( PORT_SERVER );
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION );
adr.type = NA_MULTICAST_IP6;
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION );
}
/*
=================
CL_BuildMasterServerScanRequest
=================
*/
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
{
size_t remaining;
char *info;
if( unlikely( size < sizeof( MS_SCAN_REQUEST )))
return 0;
Q_strncpy( buf, MS_SCAN_REQUEST, size );
info = buf + sizeof( MS_SCAN_REQUEST ) - 1;
remaining = size - sizeof( MS_SCAN_REQUEST );
info[0] = 0;
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
Info_SetValueForKey( info, "nat", nat ? "1" : "0", remaining );
return sizeof( MS_SCAN_REQUEST ) + Q_strlen( info );
}
/*
=================
CL_InternetServers_f
=================
*/
void CL_InternetServers_f( void )
{
char fullquery[512];
size_t len;
qboolean nat = cl_nat.value != 0.0f;
len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), nat );
Con_Printf( "Scanning for servers on the internet area...\n" );
NET_Config( true, true ); // allow remote
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, len, fullquery );
cls.internetservers_pending = true;
if( !cls.internetservers_wait )
{
// now we clearing the vgui request
if( clgame.master_request != NULL )
memset( clgame.master_request, 0, sizeof( net_request_t ));
clgame.request_type = NET_REQUEST_GAMEUI;
}
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f( void )
{
if( cls.state == ca_disconnected )
return;
S_StopAllSounds ( true );
if( cls.state == ca_connected )
{
CL_Reconnect( false );
return;
}
if( COM_CheckString( cls.servername ))
{
qboolean legacy = cls.legacymode;
if( cls.state >= ca_connected )
CL_Disconnect();
cls.connect_time = MAX_HEARTBEAT; // fire immediately
cls.demonum = cls.movienum = -1; // not in the demo loop now
cls.state = ca_connecting;
cls.signon = 0;
cls.legacymode = legacy; // don't change protocol
Con_Printf( "reconnecting...\n" );
}
}
/*
=================
CL_FixupColorStringsForInfoString
all the keys and values must be ends with ^7
=================
*/
void CL_FixupColorStringsForInfoString( const char *in, char *out )
{
qboolean hasPrefix = false;
qboolean endOfKeyVal = false;
int color = 7;
int count = 0;
if( *in == '\\' )
{
*out++ = *in++;
count++;
}
while( *in && count < MAX_INFO_STRING )
{
if( IsColorString( in ))
color = ColorIndex( *(in+1));
// color the not reset while end of key (or value) was found!
if( *in == '\\' && color != 7 )
{
if( IsColorString( out - 2 ))
{
*(out - 1) = '7';
}
else
{
*out++ = '^';
*out++ = '7';
count += 2;
}
color = 7;
}
*out++ = *in++;
count++;
}
// check the remaining value
if( color != 7 )
{
// if the ends with another color rewrite it
if( IsColorString( out - 2 ))
{
*(out - 1) = '7';
}
else
{
*out++ = '^';
*out++ = '7';
count += 2;
}
}
*out = '\0';
}
/*
=================
CL_ParseStatusMessage
Handle a reply from a info
=================
*/
void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
{
static char infostring[MAX_INFO_STRING+8];
char *s = MSG_ReadString( msg );
int i;
const char *magic = ": wrong version\n";
size_t len = Q_strlen( s ), magiclen = Q_strlen( magic );
if( len >= magiclen && !Q_strcmp( s + len - magiclen, magic ))
{
Netchan_OutOfBandPrint( NS_CLIENT, from, "info %i", PROTOCOL_LEGACY_VERSION );
return;
}
if( !Info_IsValid( s ))
{
Con_Printf( "^1Server^7: %s, invalid infostring\n", NET_AdrToString( from ));
return;
}
CL_FixupColorStringsForInfoString( s, infostring );
if( !COM_CheckString( Info_ValueForKey( infostring, "gamedir" )))
{
Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring );
return; // unsupported proto
}
if( !COM_CheckString( Info_ValueForKey( infostring, "p" )))
{
Info_SetValueForKey( infostring, "legacy", "1", sizeof( infostring ) );
Con_Printf( "^3Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
}
else
{
// more info about servers
Con_Printf( "^2Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
}
UI_AddServerToList( from, infostring );
}
/*
=================
CL_ParseNETInfoMessage
Handle a reply from a netinfo
=================
*/
void CL_ParseNETInfoMessage( netadr_t from, sizebuf_t *msg, const char *s )
{
net_request_t *nr;
static char infostring[MAX_INFO_STRING+8];
int i, context, type;
int errorBits = 0;
const char *val;
context = Q_atoi( Cmd_Argv( 1 ));
type = Q_atoi( Cmd_Argv( 2 ));
while( *s != '\\' ) s++; // fetching infostring
// check for errors
val = Info_ValueForKey( s, "neterror" );
if( !Q_stricmp( val, "protocol" ))
SetBits( errorBits, NET_ERROR_PROTO_UNSUPPORTED );
else if( !Q_stricmp( val, "undefined" ))
SetBits( errorBits, NET_ERROR_UNDEFINED );
CL_FixupColorStringsForInfoString( s, infostring );
// find a request with specified context
for( i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
if( nr->resp.context == context && nr->resp.type == type )
{
// setup the answer
nr->resp.response = infostring;
nr->resp.remote_address = from;
nr->resp.error = NET_SUCCESS;
nr->resp.ping = host.realtime - nr->timesend;
if( nr->timeout <= host.realtime )
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
SetBits( nr->resp.error, errorBits ); // misc error bits
nr->pfnFunc( &nr->resp );
if( !FBitSet( nr->flags, FNETAPI_MULTIPLE_RESPONSE ))
memset( nr, 0, sizeof( *nr )); // done
return;
}
}
}
/*
=================
CL_ProcessNetRequests
check for timeouts
=================
*/
void CL_ProcessNetRequests( void )
{
net_request_t *nr;
int i;
// find a request with specified context
for( i = 0; i < MAX_REQUESTS; i++ )
{
nr = &clgame.net_requests[i];
if( !nr->pfnFunc ) continue; // not used
if( nr->timeout <= host.realtime )
{
// setup the answer
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
nr->resp.ping = host.realtime - nr->timesend;
nr->pfnFunc( &nr->resp );
memset( nr, 0, sizeof( *nr )); // done
}
}
}
//===================================================================
/*
===============
CL_SetupOverviewParams
Get initial overview values
===============
*/
void CL_SetupOverviewParams( void )
{
ref_overview_t *ov = &clgame.overView;
float mapAspect, screenAspect, aspect;
ov->rotated = ( world.size[1] <= world.size[0] ) ? true : false;
// calculate nearest aspect
mapAspect = world.size[!ov->rotated] / world.size[ov->rotated];
screenAspect = (float)refState.width / (float)refState.height;
aspect = Q_max( mapAspect, screenAspect );
ov->zNear = world.maxs[2];
ov->zFar = world.mins[2];
ov->flZoom = ( 8192.0f / world.size[ov->rotated] ) / aspect;
VectorAverage( world.mins, world.maxs, ov->origin );
memset( &cls.spectator_state, 0, sizeof( cls.spectator_state ));
if( cls.spectator )
{
cls.spectator_state.playerstate.friction = 1;
cls.spectator_state.playerstate.gravity = 1;
cls.spectator_state.playerstate.number = cl.playernum + 1;
cls.spectator_state.playerstate.usehull = 1;
cls.spectator_state.playerstate.movetype = MOVETYPE_NOCLIP;
cls.spectator_state.client.maxspeed = clgame.movevars.spectatormaxspeed;
}
}
/*
=================
CL_IsFromConnectingServer
Used for connectionless packets, when netchan may not be ready.
=================
*/
static qboolean CL_IsFromConnectingServer( netadr_t from )
{
return NET_IsLocalAddress( from ) ||
NET_CompareAdr( cls.serveradr, from );
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
char *args;
const char *c;
char buf[MAX_SYSPATH];
int len = sizeof( buf );
int dataoffset = 0;
netadr_t servadr;
MSG_Clear( msg );
MSG_ReadLong( msg ); // skip the -1
args = MSG_ReadStringLine( msg );
Cmd_TokenizeString( args );
c = Cmd_Argv( 0 );
Con_Reportf( "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );
// server connection
if( !Q_strcmp( c, "client_connect" ))
{
if( !CL_IsFromConnectingServer( from ))
return;
if( cls.state == ca_connected )
{
Con_DPrintf( S_ERROR "dup connect received. ignored\n");
return;
}
CL_Reconnect( true );
UI_SetActiveMenu( cl.background );
}
else if( !Q_strcmp( c, "info" ))
{
// server responding to a status broadcast
CL_ParseStatusMessage( from, msg );
}
else if( !Q_strcmp( c, "netinfo" ))
{
// server responding to a status broadcast
CL_ParseNETInfoMessage( from, msg, args );
}
else if( !Q_strcmp( c, "cmd" ))
{
// remote command from gui front end
if( !NET_IsLocalAddress( from ))
{
Con_Printf( "Command packet from remote host. Ignored.\n" );
return;
}
#if XASH_SDL == 2
SDL_ShowWindow( host.hWnd );
#endif
args = MSG_ReadString( msg );
Cbuf_AddText( args );
Cbuf_AddText( "\n" );
}
else if( !Q_strcmp( c, "print" ))
{
// print command from somewhere
Con_Printf( "%s", MSG_ReadString( msg ));
}
else if( !Q_strcmp( c, "testpacket" ))
{
byte recv_buf[NET_MAX_FRAGMENT];
dword crcValue;
int realsize;
dword crcValue2 = 0;
// this message only used during connection
// it doesn't make sense after client_connect
if( cls.state != ca_connecting )
return;
if( !CL_IsFromConnectingServer( from ))
return;
crcValue = MSG_ReadLong( msg );
realsize = MSG_GetMaxBytes( msg ) - MSG_GetNumBytesRead( msg );
if( cls.max_fragment_size != MSG_GetMaxBytes( msg ))
{
if( cls.connect_retry >= CL_TEST_RETRIES )
{
// too many fails use default connection method
Con_Printf( "hi-speed connection is failed, use default method\n" );
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" );
Cvar_SetValue( "cl_dlmax", FRAGMENT_DEFAULT_SIZE );
cls.connect_time = host.realtime;
return;
}
// if we waiting more than cl_timeout or packet was trashed
cls.connect_time = MAX_HEARTBEAT;
return; // just wait for a next responce
}
// reading test buffer
MSG_ReadBytes( msg, recv_buf, realsize );
// procssing the CRC
CRC32_ProcessBuffer( &crcValue2, recv_buf, realsize );
if( crcValue == crcValue2 )
{
// packet was sucessfully delivered, adjust the fragment size and get challenge
Con_DPrintf( "CRC %x is matched, get challenge, fragment size %d\n", crcValue, cls.max_fragment_size );
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" );
Cvar_SetValue( "cl_dlmax", cls.max_fragment_size );
cls.connect_time = host.realtime;
}
else
{
if( cls.connect_retry >= CL_TEST_RETRIES )
{
// too many fails use default connection method
Con_Printf( "hi-speed connection is failed, use default method\n" );
Netchan_OutOfBandPrint( NS_CLIENT, from, "getchallenge\n" );
Cvar_SetValue( "cl_dlmax", FRAGMENT_MIN_SIZE );
cls.connect_time = host.realtime;
return;
}
Msg( "got testpacket, CRC mismatched 0x%08x should be 0x%08x, trying next fragment size %d\n", crcValue2, crcValue, cls.max_fragment_size >> 1 );
// trying the next size of packet
cls.connect_time = MAX_HEARTBEAT;
}
}
else if( !Q_strcmp( c, "ping" ))
{
// ping from somewhere
Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" );
}
else if( !Q_strcmp( c, "challenge" ))
{
// this message only used during connection
// it doesn't make sense after client_connect
if( cls.state != ca_connecting )
return;
if( !CL_IsFromConnectingServer( from ))
return;
// challenge from the server we are connecting to
cls.challenge = Q_atoi( Cmd_Argv( 1 ));
CL_SendConnectPacket();
return;
}
else if( !Q_strcmp( c, "echo" ))
{
if( !CL_IsFromConnectingServer( from ))
return;
// echo request from server
Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv( 1 ));
}
else if( !Q_strcmp( c, "disconnect" ))
{
// this message only used during connection
// it doesn't make sense after client_connect
if( cls.state != ca_connecting )
return;
if( !CL_IsFromConnectingServer( from ))
return;
// a disconnect message from the server, which will happen if the server
// dropped the connection but it is still getting packets from us
CL_Disconnect_f();
if( NET_CompareAdr( from, cls.legacyserver ))
{
Cbuf_AddTextf( "connect %s legacy\n", NET_AdrToString( from ));
memset( &cls.legacyserver, 0, sizeof( cls.legacyserver ));
}
}
else if( !Q_strcmp( c, "errormsg" ))
{
if( !CL_IsFromConnectingServer( from ))
return;
args = MSG_ReadString( msg );
if( !Q_strcmp( args, "Server uses protocol version 48.\n" ))
{
cls.legacyserver = from;
}
else
{
if( UI_IsVisible() )
UI_ShowMessageBox( va("^3Server message^7\n%s", args ) );
Msg( "%s", args );
}
}
else if( !Q_strcmp( c, "updatemsg" ))
{
// got an update message from master server
// show update dialog from menu
netadr_t adr;
qboolean preferStore = true;
if( !Q_strcmp( Cmd_Argv( 1 ), "nostore" ) )
preferStore = false;
// trust only hardcoded master server
if( NET_StringToAdr( MASTERSERVER_ADR, &adr ) )
{
if( NET_CompareAdr( from, adr ))
{
UI_ShowUpdateDialog( preferStore );
}
}
else
{
// in case we don't have master anymore
UI_ShowUpdateDialog( preferStore );
}
}
else if( !Q_strcmp( c, "f" ))
{
if( !NET_IsMasterAdr( from ))
{
Con_Printf( S_WARN "unexpected server list packet from %s\n", NET_AdrToString( from ));
return;
}
// serverlist got from masterserver
while( MSG_GetNumBitsLeft( msg ) > 8 )
{
MSG_ReadBytes( msg, servadr.ip, sizeof( servadr.ip )); // 4 bytes for IP
servadr.port = MSG_ReadShort( msg ); // 2 bytes for Port
servadr.type = NA_IP;
// list is ends here
if( !servadr.port )
{
if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL )
{
net_request_t *nr = clgame.master_request;
net_adrlist_t *list, **prev;
// setup the answer
nr->resp.remote_address = from;
nr->resp.error = NET_SUCCESS;
nr->resp.ping = host.realtime - nr->timesend;
if( nr->timeout <= host.realtime )
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
Con_Printf( "serverlist call: %s\n", NET_AdrToString( from ));
nr->pfnFunc( &nr->resp );
// throw the list, now it will be stored in user area
prev = (net_adrlist_t**)&nr->resp.response;
while( 1 )
{
list = *prev;
if( !list ) break;
// throw out any variables the game created
*prev = list->next;
Mem_Free( list );
}
memset( nr, 0, sizeof( *nr )); // done
clgame.request_type = NET_REQUEST_CANCEL;
clgame.master_request = NULL;
}
break;
}
if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL )
{
net_request_t *nr = clgame.master_request;
net_adrlist_t *list;
// adding addresses into list
list = Z_Malloc( sizeof( *list ));
list->remote_address = servadr;
list->next = nr->resp.response;
nr->resp.response = list;
}
else if( clgame.request_type == NET_REQUEST_GAMEUI )
{
NET_Config( true, false ); // allow remote
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
}
}
if( cls.internetservers_pending )
{
UI_ResetPing();
cls.internetservers_pending = false;
}
}
else if( clgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len ))
{
// user out of band message (must be handled in CL_ConnectionlessPacket)
if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, (byte *)buf );
}
else Con_DPrintf( S_ERROR "bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
}
/*
====================
CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
*/
int CL_GetMessage( byte *data, size_t *length )
{
if( cls.demoplayback )
{
if( CL_DemoReadMessage( data, length ))
return true;
return false;
}
if( NET_GetPacket( NS_CLIENT, &net_from, data, length ))
return true;
return false;
}
/*
=================
CL_ReadNetMessage
=================
*/
void CL_ReadNetMessage( void )
{
size_t curSize;
while( CL_GetMessage( net_message_buffer, &curSize ))
{
if( cls.legacymode && *((int *)&net_message_buffer) == 0xFFFFFFFE )
// Will rewrite existing packet by merged
if( !NetSplit_GetLong( &cls.netchan.netsplit, &net_from, net_message_buffer, &curSize ) )
continue;
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize );
// check for connectionless packet (0xffffffff) first
if( MSG_GetMaxBytes( &net_message ) >= 4 && *(int *)net_message.pData == -1 )
{
CL_ConnectionlessPacket( net_from, &net_message );
continue;
}
// can't be a valid sequenced packet
if( cls.state < ca_connected ) continue;
if( !cls.demoplayback && MSG_GetMaxBytes( &net_message ) < 8 )
{
Con_Printf( S_WARN "CL_ReadPackets: %s:runt packet\n", NET_AdrToString( net_from ));
continue;
}
// packet from server
if( !cls.demoplayback && !NET_CompareAdr( net_from, cls.netchan.remote_address ))
{
Con_DPrintf( S_ERROR "CL_ReadPackets: %s:sequenced packet without connection\n", NET_AdrToString( net_from ));
continue;
}
if( !cls.demoplayback && !Netchan_Process( &cls.netchan, &net_message ))
continue; // wasn't accepted for some reason
// run special handler for quake demos
if( cls.demoplayback == DEMO_QUAKE1 )
CL_ParseQuakeMessage( &net_message, true );
else if( cls.legacymode ) CL_ParseLegacyServerMessage( &net_message, true );
else CL_ParseServerMessage( &net_message, true );
cl.send_reply = true;
}
// build list of all solid entities per next frame (exclude clients)
CL_SetSolidEntities();
// check for fragmentation/reassembly related packets.
if( cls.state != ca_disconnected && Netchan_IncomingReady( &cls.netchan ))
{
// process the incoming buffer(s)
if( Netchan_CopyNormalFragments( &cls.netchan, &net_message, &curSize ))
{
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize );
CL_ParseServerMessage( &net_message, false );
}
if( Netchan_CopyFileFragments( &cls.netchan, &net_message ))
{
// remove from resource request stuff.
CL_ProcessFile( true, cls.netchan.incomingfilename );
}
}
Netchan_UpdateProgress( &cls.netchan );
// check requests for time-expire
CL_ProcessNetRequests();
}
/*
=================
CL_ReadPackets
Updates the local time and reads/handles messages
on client net connection.
=================
*/
void CL_ReadPackets( void )
{
// decide the simulation time
cl.oldtime = cl.time;
if( cls.demoplayback != DEMO_XASH3D && !cl.paused )
cl.time += host.frametime;
// demo time
if( cls.demorecording && !cls.demowaiting )
cls.demotime += host.frametime;
CL_ReadNetMessage();
CL_ApplyAddAngle();
#if 0
// keep cheat cvars are unchanged
if( cl.maxclients > 1 && cls.state == ca_active && !host_developer.value )
Cvar_SetCheatState();
#endif
// hot precache and downloading resources
if( cls.signon == SIGNONS && cl.lastresourcecheck < host.realtime )
{
double checktime = Host_IsLocalGame() ? 0.1 : 1.0;
if( !cls.dl.custom && cl.resourcesneeded.pNext != &cl.resourcesneeded )
{
// check resource for downloading and precache
CL_EstimateNeededResources();
CL_BatchResourceRequest( false );
cls.dl.doneregistering = false;
cls.dl.custom = true;
}
cl.lastresourcecheck = host.realtime + checktime;
}
// singleplayer never has connection timeout
if( NET_IsLocalAddress( cls.netchan.remote_address ))
return;
// if in the debugger last frame, don't timeout
if( host.frametime > 5.0f ) cls.netchan.last_received = Sys_DoubleTime();
// check timeout
if( cls.state >= ca_connected && cls.state != ca_cinematic && !cls.demoplayback )
{
if( host.realtime - cls.netchan.last_received > cl_timeout.value )
{
Con_Printf( "\nServer connection timed out.\n" );
CL_Disconnect();
return;
}
}
}
/*
====================
CL_CleanFileName
Replace the displayed name for some resources
====================
*/
const char *CL_CleanFileName( const char *filename )
{
if( COM_CheckString( filename ) && filename[0] == '!' )
return "customization";
return filename;
}
/*
====================
CL_RegisterCustomization
register custom resource for player
====================
*/
void CL_RegisterCustomization( resource_t *resource )
{
qboolean bFound = false;
customization_t *pList;
for( pList = cl.players[resource->playernum].customdata.pNext; pList; pList = pList->pNext )
{
if( !memcmp( pList->resource.rgucMD5_hash, resource->rgucMD5_hash, 16 ))
{
bFound = true;
break;
}
}
if( !bFound )
{
player_info_t *player = &cl.players[resource->playernum];
if( !COM_CreateCustomization( &player->customdata, resource, resource->playernum, FCUST_FROMHPAK, NULL, NULL ))
Con_Printf( "Unable to create custom decal for player %i\n", resource->playernum );
}
else
{
Con_DPrintf( "Duplicate resource received and ignored.\n" );
}
}
/*
====================
CL_ProcessFile
A file has been received via the fragmentation/reassembly layer, put it in the right spot and
see if we have finished downloading files.
====================
*/
void CL_ProcessFile( qboolean successfully_received, const char *filename )
{
int sound_len = sizeof( DEFAULT_SOUNDPATH ) - 1;
byte rgucMD5_hash[16];
const char *pfilename;
resource_t *p;
if( COM_CheckString( filename ) && successfully_received )
{
if( filename[0] != '!' )
Con_Printf( "processing %s\n", filename );
if( !Q_strnicmp( filename, "downloaded/", 11 ))
{
// skip "downloaded/" part to avoid mismatch with needed resources list
filename += 11;
}
}
else if( !successfully_received )
{
Con_Printf( S_ERROR "server failed to transmit file '%s'\n", CL_CleanFileName( filename ));
}
if( cls.legacymode )
{
if( host.downloadcount > 0 )
host.downloadcount--;
if( !host.downloadcount )
{
MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
MSG_WriteString( &cls.netchan.message, "continueloading" );
}
return;
}
pfilename = filename;
if( !Q_strnicmp( filename, DEFAULT_SOUNDPATH, sound_len ))
pfilename += sound_len;
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
{
if( !Q_strnicmp( filename, "!MD5", 4 ))
{
COM_HexConvert( filename + 4, 32, rgucMD5_hash );
if( !memcmp( p->rgucMD5_hash, rgucMD5_hash, 16 ))
break;
}
else
{
if( p->type == t_generic )
{
if( !Q_stricmp( p->szFileName, filename ))
break;
}
else
{
if( !Q_stricmp( p->szFileName, pfilename ))
break;
}
}
}
if( p != &cl.resourcesneeded )
{
if( successfully_received )
ClearBits( p->ucFlags, RES_WASMISSING );
if( filename[0] == '!' )
{
if( cls.netchan.tempbuffer )
{
if( p->nDownloadSize == cls.netchan.tempbuffersize )
{
if( p->ucFlags & RES_CUSTOM )
{
HPAK_AddLump( true, CUSTOM_RES_PATH, p, cls.netchan.tempbuffer, NULL );
CL_RegisterCustomization( p );
}
}
else
{
Con_Printf( "Downloaded %i bytes for purported %i byte file, ignoring download\n",
cls.netchan.tempbuffersize, p->nDownloadSize );
}
if( cls.netchan.tempbuffer )
Mem_Free( cls.netchan.tempbuffer );
}
cls.netchan.tempbuffersize = 0;
cls.netchan.tempbuffer = NULL;
}
// moving to 'onhandle' list even if file was missed
CL_MoveToOnHandList( p );
}
if( cls.state != ca_disconnected )
{
host.downloadcount = 0;
for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext )
host.downloadcount++;
if( cl.resourcesneeded.pNext == &cl.resourcesneeded )
{
byte msg_buf[MAX_INIT_MSG];
sizebuf_t msg;
MSG_Init( &msg, "Resource Registration", msg_buf, sizeof( msg_buf ));
if( CL_PrecacheResources( ))
CL_RegisterResources( &msg );
if( MSG_GetNumBytesWritten( &msg ) > 0 )
{
Netchan_CreateFragments( &cls.netchan, &msg );
Netchan_FragSend( &cls.netchan );
}
}
if( cls.netchan.tempbuffer )
{
Con_Printf( "Received a decal %s, but didn't find it in resources needed list!\n", pfilename );
Mem_Free( cls.netchan.tempbuffer );
}
cls.netchan.tempbuffer = NULL;
cls.netchan.tempbuffersize = 0;
}
}
/*
====================
CL_ServerCommand
send command to a server
====================
*/
void CL_ServerCommand( qboolean reliable, const char *fmt, ... )
{
char string[MAX_SYSPATH];
va_list argptr;
if( cls.state < ca_connecting )
return;
va_start( argptr, fmt );
Q_vsnprintf( string, sizeof( string ), fmt, argptr );
va_end( argptr );
if( reliable )
{
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
MSG_WriteString( &cls.netchan.message, string );
}
else
{
MSG_BeginClientCmd( &cls.datagram, clc_stringcmd );
MSG_WriteString( &cls.datagram, string );
}
}
//=============================================================================
/*
==============
CL_SetInfo_f
==============
*/
void CL_SetInfo_f( void )
{
convar_t *var;
if( Cmd_Argc() == 1 )
{
Con_Printf( "User info settings:\n" );
Info_Print( cls.userinfo );
Con_Printf( "Total %i symbols\n", Q_strlen( cls.userinfo ));
return;
}
if( Cmd_Argc() != 3 )
{
Con_Printf( S_USAGE "setinfo [ <key> <value> ]\n" );
return;
}
// NOTE: some userinfo comed from cvars, e.g. cl_lw but we can call "setinfo cl_lw 1"
// without real cvar changing. So we need to lookup for cvar first to make sure what
// our key is not linked with console variable
var = Cvar_FindVar( Cmd_Argv( 1 ));
// make sure what cvar is existed and really part of userinfo
if( var && FBitSet( var->flags, FCVAR_USERINFO ))
{
Cvar_DirectSet( var, Cmd_Argv( 2 ));
}
else if( Info_SetValueForKey( cls.userinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), MAX_INFO_STRING ))
{
// send update only on successfully changed userinfo
Cmd_ForwardToServer ();
}
}
/*
==============
CL_Physinfo_f
==============
*/
void CL_Physinfo_f( void )
{
Con_Printf( "Phys info settings:\n" );
Info_Print( cls.physinfo );
Con_Printf( "Total %i symbols\n", Q_strlen( cls.physinfo ));
}
qboolean CL_PrecacheResources( void )
{
resource_t *pRes;
// NOTE: world need to be loaded as first model
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext )
{
if( FBitSet( pRes->ucFlags, RES_PRECACHED ))
continue;
if( pRes->type != t_model || pRes->nIndex != WORLD_INDEX )
continue;
cl.models[pRes->nIndex] = Mod_LoadWorld( pRes->szFileName, true );
SetBits( pRes->ucFlags, RES_PRECACHED );
cl.nummodels = 1;
break;
}
// then we set up all the world submodels
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext )
{
if( FBitSet( pRes->ucFlags, RES_PRECACHED ))
continue;
if( pRes->type == t_model && pRes->szFileName[0] == '*' )
{
cl.models[pRes->nIndex] = Mod_ForName( pRes->szFileName, false, false );
cl.nummodels = Q_max( cl.nummodels, pRes->nIndex + 1 );
SetBits( pRes->ucFlags, RES_PRECACHED );
if( cl.models[pRes->nIndex] == NULL )
{
Con_Printf( S_ERROR "submodel %s not found\n", pRes->szFileName );
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING ))
{
CL_Disconnect_f();
return false;
}
}
}
}
if( cls.state != ca_active )
S_BeginRegistration();
// precache all the remaining resources where order is doesn't matter
for( pRes = cl.resourcesonhand.pNext; pRes && pRes != &cl.resourcesonhand; pRes = pRes->pNext )
{
if( FBitSet( pRes->ucFlags, RES_PRECACHED ))
continue;
switch( pRes->type )
{
case t_sound:
if( pRes->nIndex != -1 )
{
if( FBitSet( pRes->ucFlags, RES_WASMISSING ))
{
Con_Printf( S_ERROR "Could not load sound " DEFAULT_SOUNDPATH "%s\n", pRes->szFileName );
cl.sound_precache[pRes->nIndex][0] = 0;
cl.sound_index[pRes->nIndex] = 0;
}
else
{
Q_strncpy( cl.sound_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.sound_precache[0] ));
cl.sound_index[pRes->nIndex] = S_RegisterSound( pRes->szFileName );
if( !cl.sound_index[pRes->nIndex] )
{
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING ))
{
S_EndRegistration();
CL_Disconnect_f();
return false;
}
}
}
}
else
{
// client sounds
S_RegisterSound( pRes->szFileName );
}
break;
case t_skin:
break;
case t_model:
cl.nummodels = Q_max( cl.nummodels, pRes->nIndex + 1 );
if( pRes->szFileName[0] != '*' )
{
if( pRes->nIndex != -1 )
{
cl.models[pRes->nIndex] = Mod_ForName( pRes->szFileName, false, true );
if( cl.models[pRes->nIndex] == NULL )
{
if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING ))
{
S_EndRegistration();
CL_Disconnect_f();
return false;
}
}
}
else
{
CL_LoadClientSprite( pRes->szFileName );
}
}
break;
case t_decal:
if( !FBitSet( pRes->ucFlags, RES_CUSTOM ))
Q_strncpy( host.draw_decals[pRes->nIndex], pRes->szFileName, sizeof( host.draw_decals[0] ));
break;
case t_generic:
Q_strncpy( cl.files_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.files_precache[0] ));
cl.numfiles = Q_max( cl.numfiles, pRes->nIndex + 1 );
break;
case t_eventscript:
Q_strncpy( cl.event_precache[pRes->nIndex], pRes->szFileName, sizeof( cl.event_precache[0] ));
CL_SetEventIndex( cl.event_precache[pRes->nIndex], pRes->nIndex );
break;
default:
break;
}
SetBits( pRes->ucFlags, RES_PRECACHED );
}
// make sure modelcount is in-range
cl.nummodels = bound( 0, cl.nummodels, MAX_MODELS );
cl.numfiles = bound( 0, cl.numfiles, MAX_CUSTOM );
if( cls.state != ca_active )
S_EndRegistration();
return true;
}
/*
==================
CL_FullServerinfo_f
Sent by server when serverinfo changes
==================
*/
void CL_FullServerinfo_f( void )
{
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "fullserverinfo <complete info string>\n" );
return;
}
Q_strncpy( cl.serverinfo, Cmd_Argv( 1 ), sizeof( cl.serverinfo ));
}
/*
=================
CL_Escape_f
Escape to menu from game
=================
*/
void CL_Escape_f( void )
{
if( cls.key_dest == key_menu )
return;
// the final credits is running
if( UI_CreditsActive( )) return;
if( cls.state == ca_cinematic )
SCR_NextMovie(); // jump to next movie
else UI_SetActiveMenu( true );
}
/*
=================
CL_InitLocal
=================
*/
void CL_InitLocal( void )
{
cls.state = ca_disconnected;
cls.signon = 0;
memset( &cls.serveradr, 0, sizeof( cls.serveradr ) );
cl.resourcesneeded.pNext = cl.resourcesneeded.pPrev = &cl.resourcesneeded;
cl.resourcesonhand.pNext = cl.resourcesonhand.pPrev = &cl.resourcesonhand;
Cvar_RegisterVariable( &mp_decals );
Cvar_RegisterVariable( &dev_overview );
Cvar_RegisterVariable( &cl_resend );
Cvar_RegisterVariable( &cl_allow_upload );
Cvar_RegisterVariable( &cl_allow_download );
Cvar_RegisterVariable( &cl_download_ingame );
Cvar_RegisterVariable( &cl_logofile );
Cvar_RegisterVariable( &cl_logocolor );
Cvar_RegisterVariable( &cl_logoext );
Cvar_RegisterVariable( &cl_test_bandwidth );
Voice_RegisterCvars();
VGui_RegisterCvars();
// register our variables
Cvar_RegisterVariable( &cl_crosshair );
Cvar_RegisterVariable( &cl_nodelta );
Cvar_RegisterVariable( &cl_idealpitchscale );
Cvar_RegisterVariable( &cl_solid_players );
Cvar_RegisterVariable( &cl_interp );
Cvar_RegisterVariable( &cl_timeout );
Cvar_RegisterVariable( &cl_charset );
Cvar_RegisterVariable( &hud_utf8 );
Cvar_RegisterVariable( &rcon_address );
Cvar_RegisterVariable( &cl_trace_messages );
Cvar_RegisterVariable( &cl_trace_events );
// userinfo
Cvar_RegisterVariable( &cl_nopred );
Cvar_RegisterVariable( &name );
Cvar_DirectSet( &name, Sys_GetCurrentUser( ));
Cvar_RegisterVariable( &model );
Cvar_RegisterVariable( &cl_updaterate );
Cvar_RegisterVariable( &cl_dlmax );
Cvar_RegisterVariable( &cl_upmax );
Cvar_RegisterVariable( &cl_nat );
Cvar_RegisterVariable( &rate );
Cvar_RegisterVariable( &topcolor );
Cvar_RegisterVariable( &bottomcolor );
Cvar_RegisterVariable( &cl_lw );
Cvar_Get( "cl_lc", "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable lag compensation" );
Cvar_Get( "password", "", FCVAR_USERINFO, "server password" );
Cvar_Get( "team", "", FCVAR_USERINFO, "player team" );
Cvar_Get( "skin", "", FCVAR_USERINFO, "player skin" );
Cvar_RegisterVariable( &cl_nosmooth );
Cvar_RegisterVariable( &cl_nointerp );
Cvar_RegisterVariable( &cl_smoothtime );
Cvar_RegisterVariable( &cl_cmdbackup );
Cvar_RegisterVariable( &cl_cmdrate );
Cvar_RegisterVariable( &cl_draw_particles );
Cvar_RegisterVariable( &cl_draw_tracers );
Cvar_RegisterVariable( &cl_draw_beams );
Cvar_RegisterVariable( &cl_lightstyle_lerping );
Cvar_RegisterVariable( &cl_showerror );
Cvar_RegisterVariable( &cl_bmodelinterp );
Cvar_RegisterVariable( &cl_clockreset );
Cvar_RegisterVariable( &cl_fixtimerate );
Cvar_RegisterVariable( &hud_fontscale );
Cvar_RegisterVariable( &hud_scale );
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
Cvar_RegisterVariable( &cl_showevents );
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
Cvar_RegisterVariable( &ui_renderworld );
// these two added to shut up CS 1.5 about 'unknown' commands
Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
Cvar_Get( "direct", "1", FCVAR_ARCHIVE, "direct lighting level (legacy, unused)" );
// server commands
Cmd_AddCommand ("noclip", NULL, "enable or disable no clipping mode" );
Cmd_AddCommand ("notarget", NULL, "notarget mode (monsters do not see you)" );
Cmd_AddCommand ("fullupdate", NULL, "re-init HUD on start demo recording" );
Cmd_AddCommand ("give", NULL, "give specified item or weapon" );
Cmd_AddCommand ("drop", NULL, "drop current/specified item or weapon" );
Cmd_AddCommand ("gametitle", NULL, "show game logo" );
Cmd_AddRestrictedCommand ("kill", NULL, "die instantly" );
Cmd_AddCommand ("god", NULL, "enable godmode" );
Cmd_AddCommand ("fov", NULL, "set client field of view" );
Cmd_AddRestrictedCommand ("ent_list", NULL, "list entities on server" );
Cmd_AddRestrictedCommand ("ent_fire", NULL, "fire entity command (be careful)" );
Cmd_AddRestrictedCommand ("ent_info", NULL, "dump entity information" );
Cmd_AddRestrictedCommand ("ent_create", NULL, "create entity with specified values (be careful)" );
Cmd_AddRestrictedCommand ("ent_getvars", NULL, "put parameters of specified entities to client's' ent_last_* cvars" );
// register our commands
Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
Cmd_AddCommand ("localservers", CL_LocalServers_f, "collect info about local servers" );
Cmd_AddCommand ("internetservers", CL_InternetServers_f, "collect info about internet servers" );
Cmd_AddCommand ("cd", CL_PlayCDTrack_f, "Play cd-track (not real cd-player of course)" );
Cmd_AddCommand ("mp3", CL_PlayCDTrack_f, "Play mp3-track (based on virtual cd-player)" );
Cmd_AddCommand ("waveplaylen", CL_WavePlayLen_f, "Get approximate length of wave file");
Cmd_AddRestrictedCommand ("setinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of userinfo)" );
Cmd_AddRestrictedCommand ("userinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of setinfo)" );
Cmd_AddCommand ("physinfo", CL_Physinfo_f, "print current client physinfo" );
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" );
Cmd_AddCommand ("record", CL_Record_f, "record a demo" );
Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "play a demo" );
Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "demo benchmark" );
Cmd_AddCommand ("killdemo", CL_DeleteDemo_f, "delete a specified demo file" );
Cmd_AddCommand ("startdemos", CL_StartDemos_f, "start playing back the selected demos sequentially" );
Cmd_AddCommand ("demos", CL_Demos_f, "restart looping demos defined by the last startdemos command" );
Cmd_AddCommand ("movie", CL_PlayVideo_f, "play a movie" );
Cmd_AddCommand ("stop", CL_Stop_f, "stop playing or recording a demo" );
Cmd_AddCommand ("info", NULL, "collect info about local servers with specified protocol" );
Cmd_AddCommand ("escape", CL_Escape_f, "escape from game to menu" );
Cmd_AddCommand ("togglemenu", CL_Escape_f, "toggle between game and menu" );
Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "show leaks on a map (if present of course)" );
Cmd_AddCommand ("linefile", CL_ReadLineFile_f, "show leaks on a map (if present of course)" );
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "sent by server when serverinfo changes" );
Cmd_AddCommand ("upload", CL_BeginUpload_f, "uploading file to the server" );
Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" );
Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" );
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" );
Cmd_AddCommand ("envshot", CL_EnvShot_f, "takes a six-sides cubemap shot with specified name" );
Cmd_AddCommand ("skyshot", CL_SkyShot_f, "takes a six-sides envmap (skybox) shot with specified name" );
Cmd_AddCommand ("levelshot", CL_LevelShot_f, "same as \"screenshot\", used for create plaque images" );
Cmd_AddCommand ("saveshot", CL_SaveShot_f, "used for create save previews with LoadGame menu" );
Cmd_AddCommand ("connect", CL_Connect_f, "connect to a server by hostname" );
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "reconnect to current level" );
Cmd_AddCommand ("rcon", CL_Rcon_f, "sends a command to the server console (rcon_password and rcon_address required)" );
Cmd_AddCommand ("precache", CL_LegacyPrecache_f, "legacy server compatibility" );
}
//============================================================================
/*
==================
CL_AdjustClock
slowly adjuct client clock
to smooth lag effect
==================
*/
void CL_AdjustClock( void )
{
if( cl.timedelta == 0.0f || !cl_fixtimerate.value )
return;
if( cl_fixtimerate.value < 0.0f )
Cvar_SetValue( "cl_fixtimerate", 7.5f );
if( fabs( cl.timedelta ) >= 0.001f )
{
double msec, adjust;
double sign;
msec = ( cl.timedelta * 1000.0 );
sign = ( msec < 0 ) ? 1.0 : -1.0;
msec = Q_min( cl_fixtimerate.value, fabs( msec ));
adjust = sign * ( msec / 1000.0 );
if( fabs( adjust ) < fabs( cl.timedelta ))
{
cl.timedelta += adjust;
cl.time += adjust;
}
if( cl.oldtime > cl.time )
cl.oldtime = cl.time;
}
}
/*
==================
Host_ClientBegin
==================
*/
void Host_ClientBegin( void )
{
// exec console commands
Cbuf_Execute ();
// if client is not active, do nothing
if( !cls.initialized ) return;
// finalize connection process if needs
CL_CheckClientState();
// tell the client.dll about client data
CL_UpdateClientData();
// if running the server locally, make intentions now
if( SV_Active( )) CL_SendCommand ();
}
/*
==================
Host_ClientFrame
==================
*/
void Host_ClientFrame( void )
{
// if client is not active, do nothing
if( !cls.initialized ) return;
// if running the server remotely, send intentions now after
// the incoming messages have been read
if( !SV_Active( )) CL_SendCommand ();
clgame.dllFuncs.pfnFrame( host.frametime );
// remember last received framenum
CL_SetLastUpdate ();
// read updates from server
CL_ReadPackets ();
// do prediction again in case we got
// a new portion updates from server
CL_RedoPrediction ();
// update voice
Voice_Idle( host.frametime );
// emit visible entities
CL_EmitEntities ();
// in case we lost connection
CL_CheckForResend ();
// procssing resources on handle
while( CL_RequestMissingResources( ));
// handle thirdperson camera
CL_MoveThirdpersonCamera();
// handle spectator movement
CL_MoveSpectatorCamera();
// catch changes video settings
VID_CheckChanges();
// update the screen
SCR_UpdateScreen ();
// update audio
SND_UpdateSound ();
// play avi-files
SCR_RunCinematic ();
// adjust client time
CL_AdjustClock ();
}
//============================================================================
/*
====================
CL_Init
====================
*/
void CL_Init( void )
{
string libpath;
if( host.type == HOST_DEDICATED )
return; // nothing running on the client
CL_InitLocal();
VID_Init(); // init video
S_Init(); // init sound
Voice_Init( VOICE_DEFAULT_CODEC, 3 ); // init voice
// unreliable buffer. unsed for unreliable commands and voice stream
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));
// IN_TouchInit();
COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath ));
if( !CL_LoadProgs( libpath ) )
Host_Error( "can't initialize %s: %s\n", libpath, COM_GetLibraryError() );
cls.initialized = true;
cl.maxclients = 1; // allow to drawing player in menu
cls.olddemonum = -1;
cls.demonum = -1;
}
/*
===============
CL_Shutdown
===============
*/
void CL_Shutdown( void )
{
Con_Printf( "CL_Shutdown()\n" );
if( !host.crashed && cls.initialized )
{
Host_WriteOpenGLConfig ();
Host_WriteVideoConfig ();
Touch_WriteConfig();
}
// IN_TouchShutdown ();
Joy_Shutdown ();
CL_CloseDemoHeader ();
IN_Shutdown ();
Mobile_Shutdown ();
SCR_Shutdown ();
CL_UnloadProgs ();
cls.initialized = false;
// for client-side VGUI support we use other order
if( FI && FI->GameInfo && !FI->GameInfo->internal_vgui_support )
VGui_Shutdown();
if( g_fsapi.Delete )
g_fsapi.Delete( "demoheader.tmp" ); // remove tmp file
SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them
S_Shutdown ();
R_Shutdown ();
Con_Shutdown ();
}