Xash3D FWGS engine.
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# encoding: utf-8
# sdl2.py -- sdl2 waf plugin
# Copyright (C) 2018 a1batross
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
import os
def options(opt):
opt.add_option(
'--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None,
help = 'SDL2 path to build(required for Windows)')
opt.add_option(
'--skip-sdl2-sanity-check', action='store_false', default = True, dest='SDL2_SANITY_CHECK',
help = 'Skip checking SDL2 sanity')
def my_dirname(path):
# really dumb, will not work with /path/framework//, but still enough
if path[-1] == '/':
path = path[:-1]
return os.path.dirname(path)
def sdl2_configure_path(conf, path):
conf.env.HAVE_SDL2 = 1
if conf.env.DEST_OS == 'darwin':
conf.env.INCLUDES_SDL2 = [
os.path.abspath(os.path.join(path, 'Headers'))
]
conf.env.FRAMEWORKPATH_SDL2 = [my_dirname(path)]
conf.env.FRAMEWORK_SDL2 = ['SDL2']
else:
conf.env.INCLUDES_SDL2 = [
os.path.abspath(os.path.join(path, 'include')),
os.path.abspath(os.path.join(path, 'include/SDL2'))
]
libpath = 'lib'
if conf.env.COMPILER_CC == 'msvc':
if conf.env.DEST_CPU == 'x86_64':
libpath = 'lib/x64'
else:
libpath = 'lib/' + conf.env.DEST_CPU
conf.env.LIBPATH_SDL2 = [os.path.abspath(os.path.join(path, libpath))]
conf.env.LIB_SDL2 = ['SDL2']
def configure(conf):
if conf.options.SDL2_PATH:
conf.start_msg('Configuring SDL2 by provided path')
sdl2_configure_path(conf, conf.options.SDL2_PATH)
conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env.LIB_SDL2, conf.env.LIBPATH_SDL2, conf.env.INCLUDES_SDL2))
else:
try:
conf.check_cfg(
path='sdl2-config',
args='--cflags --libs',
package='',
msg='Checking for library SDL2',
uselib_store='SDL2')
except conf.errors.ConfigurationError:
conf.env.HAVE_SDL2 = 0
if conf.env.HAVE_SDL2 and conf.options.SDL2_SANITY_CHECK:
try:
conf.check_cc(
fragment='''
#define SDL_MAIN_HANDLED
#include <SDL.h>
int main( void )
{
SDL_Init( SDL_INIT_EVERYTHING );
return 0;
}''',
msg = 'Checking for library SDL2 sanity',
use = 'SDL2',
execute = False)
except conf.errors.ConfigurationError:
conf.env.HAVE_SDL2 = 0