Xash3D FWGS engine.
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#!/bin/bash
if [ "$1" = "dedicated" ]; then
APP=xashds
else # elif [ "$1" = "full" ]; then
APP=xash3d-fwgs
fi
build_sdl2()
{
cd "$CIRRUS_WORKING_DIR"/SDL2_src || die
./configure --disable-render --disable-haptic --disable-power --disable-filesystem \
--disable-file --disable-libudev --disable-dbus --disable-ibus \
--disable-ime --disable-fcitx \
--enable-alsa-shared --enable-pulseaudio-shared \
--enable-wayland-shared --enable-x11-shared \
--prefix / || die # get rid of /usr/local stuff
make -j2 || die
mkdir -p "$CIRRUS_WORKING_DIR"/SDL2_bsd
make install DESTDIR="$CIRRUS_WORKING_DIR"/SDL2_bsd || die
}
build_engine()
{
# Build engine
cd "$CIRRUS_WORKING_DIR" || die
if [ "$APP" = "xashds" ]; then
./waf configure -T release --single-binary -d -W || die
elif [ "$APP" = "xash3d-fwgs" ]; then
./waf configure --sdl2=SDL2_bsd -T release --enable-stb -W || die
else
die
fi
./waf build || die
}
rm -rf build # clean-up build directory
if [ $APP != "xashds" ]; then
build_sdl2
fi
build_engine